Wednesday, August 17, 2016

ALPHA 0.8.1: Smoke Break


Affording the player the ability to be an idiot is an interesting part of game design. Working on this update, I was reminded of the No Man's Sky press; I haven't played it, but I was disappointed to see reviewers note that the game will not allow the player to crash spacecraft into planets. That's bad. Yet I now have personal experience with at least one reason why that decision might have been made: dev time. This update adds quite a lot of Head Girl content, but it also removes the option to appoint a Head Girl who hates you. The time that would have gone into writing and coding alternative outcomes for terrible Head Girls, which few players would ever see, was better used elsewhere. On fixing the extraordinary number of bugs in 0.8.0, for example.

The extreme content filter is a work in progress, which is why the encyclopedia does not include a comprehensive list of the content it suppresses. If you're wondering where harsher content available during your last playthrough went, check whether you have extreme content enabled. A good example of a minor thing you won't see unless you play with extreme content enabled is the interview with a slave in a Degradationist arcology in the Encyclopedia.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.8+ saves are eligible for New Game Plus. Latest hotfix is 0.8.1.4 (1350 PST August 18), completely save compatible.

0.8.1.1

  • Fixed summarized race errors.
0.8.1.2
  • Fixed Head Girl formality rule setting.
  • Reduced the lip size target under Stacked RA setting.
0.8.1.3
  • Fixed surgery reaction error message.
  • Corrected bad trigger for height differential fight outcome.
  • Added mute support to the relationship advice random event.
0.8.1.4
  • Fixed error on subordinate targeting menu.
  • Addressed virginity inconsistencies in the new ignorant horny random event.
  • Fixed the broken NGP 5 slave limiter.
  • Corrected the lack of distinction between beautiful and very beautiful faces in some menus.
  • Slaves selecting their own clothing will now hurry up, and be less code inefficient.
  • Slave hair length descriptions should now properly adapt to slave height, e.g. ass-length hair is longer for a very tall girl than a petite one.
  • Typos.

0.8.1 Changelog

Anon's modpack
  • Provides an option that enables partial end week reporting for slaves in the Master Suite.
  • Adds a Wardrobe in which clothing options for which the player does not qualify can be purchased.
  • Allows the player some control of which FS appearance the personal assistant uses.
  • Adds more interactions between facility leaders and slaves.
  • Greatly expands descriptions of pregnant bellies.
Facility improvements
  • Leadership position selection lists now highlight slaves with applicable career experience.
  • The Engineer PC background arcology upgrade cost reduction now applies to facility upgrades.
  • The Schoolroom will now admit any slave capable of receiving any of its benefits.
  • Added a Schoolroom upgrade that improves linguistic training, and broadened eligibility for linguistic training.
  • Added a Schoolroom upgrade that raises the trainable skill cap for oral, entertainment and whoring skills.
Head Girls
  • Provided a Head Girl punishment rule, ranging from a hands-off policy to mandatory rape of anyone who steps out of line.
  • Head Girl punishment event in which the HG decides that a minor misdeed is best punished by a scrub down in the showers.
  • Provided a Head Girl formality rule, which can be used to allow the HG permission to call the PC Sir or Ma'am in private.
  • Falling below Accepting status will automatically demote Head Girls, since allowing the player the freedom to be a total idiot wasn't worth the code complexity.
Supermassive breasts
  • Supermassive breasts will now impose additional mental effects and upkeep costs due to inconvenience.
  • Added a penthouse accessibility upgrade that removes many negative effects of supermassive breasts.
  • Amputees will no longer receive maluses from not being muscular enough to lift supermassive breasts.
Other updates
  • Nationality can now be included in slave summaries: idea is anon's, implementation is mine.
  • Reworked slave categories: idea is anon's, implementation is mine.
  • Random individual event for new girls who don't understand why they're so horny.
  • Added an orgasm as reward smart clit setting which trades sex drive for devotion.
  • Added a new relationship rule that permits nonsexual friendships only.
  • Refined orifice tightening surgery rules to prevent some absurdities and pointless surgeries.
  • Descriptive refinements to leverage the height granularity introduced with 0.8.
  • Encyclopedia additions.
  • Minor UI improvements.
  • Recoding for better performance.
  • Bugfixes.

195 comments:

  1. I was wondering if perhaps we couldn't have the clinic have a "Controlled Drug Regimen" where it increases the chances of positive benefits for hormones, growth hormones or aphrodisiacs; such as changing facial structure to body structure.

    I prefer my girls to be as natural as possible and I was curious if the Clinic would ever be possible in helping me in that endeavor. Perhaps similar to the set up that Rules Assistant has for types Girlish to Unlimited, but ranging from face to body -- if it'd help make it easier to code in.

    ReplyDelete
  2. Request to contributors posting files in the comments: please send me a copy of your work at freecitiesdev@gmail.com. This will help me take advantage of your work more quickly. Thank you for your help and contributions over the past week.

    ReplyDelete
  3. Hey FC Dev,

    It would be nice to have an additional bonus given to perfectly beautiful slaves in a body purist FS, considering their rarity in the open market.

    ReplyDelete
  4. Just started up a new game with 0.8.1 and immediately got this: http://imgur.com/a/OIKLj

    ReplyDelete
    Replies
    1. Tried a ng+, this happened. Thought 'oh probably just a ng+ issue.
      Made a new game (not plus) had the same issue as anon above. Just confirming that it isn't isolated.

      Delete
    2. Nice and swift. Good job FC Author.

      Delete
  5. You made a mistake in the version number

    ReplyDelete
  6. I'd like to suggest a feature that should be relatively simple to add, and further enhance slave individuality without requiring micro management: 'Disposition'.

    What Disposition would do, is simply alter the thresholds for devotion and trust at which a girl changes her behavior/description; simple dispositions would apply static changes, while more complex ones would apply them dynamically.
    For example: 'Lovestruck' would be a 'simple disposition' for slaves that willingly submit for enslavement by the PC, and it'd make it a lot easier to keep an Accepting devotion rating.
    'Insecure' would be a 'complex disposition', for slaves that would negatively, dynamically, adjust their Trust thresholds based on Devotion(the closer she is to being worshipful, the more trust it takes her to also be trusting).

    ReplyDelete
  7. Is it me or have the shoe descriptions for clothing dissipated from the slave summary?

    ReplyDelete
  8. The title says this is 0.8.2, the latest hotfix is 0.8.0.2, and the latest patch notes are 0.8.1.1.

    Which is correct?

    ReplyDelete
    Replies
    1. The latest hotfix link also goes to 0.8.2, not 0.8.0.2 or 0.8.1.1.

      Delete
  9. Is 'Growth hormones for healthy slaves: up to a stacked figure' supposed to increase lip size to 'Huge' (activating the 'Master' comes out as 'Mathter.') rather than 'Plush.'

    If not bug (unless I'm missing somthing), if so... can it be changed? After all 'Huge' lips fits better with 'Growth hormones for healthy slaves: no limits,' Normal lips of course fitting well with 'Growth hormones for healthy slaves: up to a girlish figure.'

    ReplyDelete
    Replies
    1. Yeah I'd like to second this request.

      Delete
  10. Could the option to include or ban facility leaders participation in facility activities be added ? Like choosing if the madam is permitted to whore in the brothel. Or the DJ to personally entertain citizens. Finding out far too late that my very competent slave wife was making her clients very happy was irritating and a bit nonsensical.

    ReplyDelete
  11. Inconsistency: The RE relationship advice event doesn't take into account slaves that are mute.

    ReplyDelete
  12. ' Give her an age lift ' gave ' Error: <>: bad conditional expression in <> clause: missing ) in parenthetical ' but still aplied ' Looks younger '

    ReplyDelete
    Replies
    1. Update: Seems to apply to all sugary actions on all my slaves, Slaves tested Custom start Slave, Given at start Slave (Raven) and a Futanari Sister. The error is in the space were the slave would normally react to the surgery.

      Delete
    2. Sugary actions? Sounds kinky...

      Delete
  13. Bug: In SE nonlethal, this line is still inconsistent:

    <<elseif ($winner.height-$loser.height gte 185)>>

    ReplyDelete
  14. Was slave size fixed? I forgot to report in 0.8 that an event gave me a futa slave 1 cm tall, wasn't sure if it was a bug or a feature but it was depressing discovering she wasn't a super rare fairy slave or something like that. Anyways, it made me think that it would be great getting some 'acquire this legendary slave' events, they could even have some minievents after you make them devoted or similar stuff.

    ReplyDelete
    Replies
    1. It was fixed in 8.0.2 but it wouldn't do anything for slaves that already had height set incorrectly.

      Delete
  15. My mod updated to 8.1.2

    https://mega.nz/#!bRBnWAhZ!VY99quxwgOu7DL-RStkw77fwMZQOFOFJjA1Rw7OJCJc

    Added an option to abbreviate slave nationality in the slave summary
    Added a public counter for whoring/public use (not used anywhere except for the concubine, but mildly annoying nonetheless)

    ReplyDelete
    Replies
    1. Updated to 0.8.1.3

      https://mega.nz/#!DIJFyK6J!jEn6NXYBKN4q_BQqfgszZDBC6uTaHQHWGy_LjzzNl7Q

      Facility names that are blank will reset to the defaults on the main page.

      Delete
    2. Thanks for your work.
      By the way, the descriptions for some of the clothes seem to be wrong, I'm posting this here because if I remember correctly you had fixed those in a previous version of your mod.

      "Eleanor is wearing a halter top dress, a majestically grand silken ball gown, stockings, and an ornate pair of stiletto heels."
      "Eleanor is wearing a ball gown, so her nude body is on display."
      The description for the halter top dress makes it look like she's wearing both at the same time and the description for the ball gown makes her both clothed and naked somehow.

      The next paragraph has the correct descriptions however.
      "Eleanor's is draped inside a beautiful halter top dress, making her her big breasts the center of attention."
      "Eleanor's fabulous silken ball gown is carefully tailored, beautifully covering yet enhancing her big breasts."

      It's not a big issue at all but I just thought I'd point it out.

      Delete
    3. Should be fixed now

      https://mega.nz/#!fNYnnCAA!qn1YFTcz3nQZts956WZBj9UVHjngGkp_ypcFYJNr9BE

      I noticed that the condition for ball gown was checking for halter top dress instead. Either I reverted a previous change or it was always like that. Oops.

      Delete
    4. Yup, can confirm it's fixed. The way it's worded is kind of weird:
      "Tsubasa is wearing a ball gown, a majestically grand silken ball gown, stockings, and an ornate pair of stiletto heels."
      "Tsubasa is wearing a halter top dress, an extravagant halter top dress, tights, and an elegant pair of stiletto heels."

      but it's really no big deal, I can live with that. Thank you for the quick fix.

      Delete
    5. Updated to 0.8.1.4

      https://mega.nz/#!TU4jAY4Z!smnTa5pjAx4PLbXdwpF4HeNbutnyURAG7dDjJIJTY4g

      Changed some of the lines for halter top dress and ball gown so they flow better.
      Added an option to set a custom title for slaves addressing the PC.
      Enabled slave braces options when see extreme content is disabled.
      Fixed the NG+ slave importing bug.
      Fixed miscellaneous other typos and bugs.

      Delete
    6. Updated to fix some errors:

      https://mega.nz/#!jV4GCQ6Z!J5tWWlMJ_OguZLcB9jxrAdZLdGQWNidasOfx5YZpk04

      Delete
    7. Excellent work, your mod is a great addition to the game!

      Noticed one thing, though: with the latest update, the implant notification finally worked for me, but it adds a huge amount of empty space to the screen that doesn't go away after the notification is removed. And it adds up. You probably have some extraneous line breaks in there or something.

      Delete
    8. Updated:

      https://mega.nz/#!aZhjzQAL!eX3QZ_N7riumGoN_xZ3VrUTXQApeV3FQyoijuXvUlNY

      Fixed subordinate slave task getting unset.
      Fixed the organ fabricator ready message formatting.

      Delete
    9. Can I ask what exactly your mod does?

      Delete
    10. Adds a Cheat Edit Slave, Cheat Edit Arcology and Cheat Edit Future Society menus,
      Adds options to change cash, rep and week number
      Adds the option to disable slave assets from changing based on slimness
      Adds the option to disable curatives having side effects
      Lists the slaves for which organs are ready in the pharmaceutical fabricator on the main page
      Adds the Head Girl / Recruiter / Buy slaves options before the slave list on the main menu
      Added more clothing options, hair styles and branding locations
      Fixes some bugs

      Delete
    11. Thanks for the fast answer (and your work), pal.

      Delete
  16. With my recent notice of the bodyguard being able to train apprentices, it might be interesting to expand on this. A barracks facility set up with the BG as the head of it similarly to the HG room is for the head girl. Girls trained for gladiatorial combat, or potentially also for potential sale as gladiators or bodyguards for others...

    ReplyDelete
  17. So, how do you feel about fan art?

    Because. I made you fan art.

    http://i.imgur.com/qpZ9flq.jpg

    It has the ulterior motive of trying to sell you on an idea for simple prosthetics for nugget girls, but irrespective of that: Fan art!

    ReplyDelete
  18. Any chance for more expansion for body parts besides breasts?

    ReplyDelete
  19. Am I the only person that isn't seeing an option for braces? I've upgraded the remote surgery, and I don't see an option for putting them on, or taking them off, except for when I choose my starting slaves.

    ReplyDelete
    Replies
    1. ' Rules Assistant Options ' and ' Use remote surgery ' should both be letting you use braces, that said if the slaves teeth have been removed or sharpend, I'm unsure if braces can be applied.

      Delete
    2. I see it under rules assisant options, but that's it. There's nothing about teeth, under remote surgery. I don't see anything about removing teeth, or sharpening them, either.

      Delete
    3. Braces is in the Teeth section in Remote Surgery.
      But Teeth section is marked as Extreme Content (because you can remove a slave's teeth there). So if you have Extreme Content disabled, you won't see Braces in Remote Surgery.

      You can get around this by temporarily enabling and disabling extreme content as necessary, or you can use Rules Assistant. If you set the Rules Assistant to straighten crooked teeth, then when you click on Apply Rules Assistant the braces will be applied. Once the teeth have been straightened, you can remove the braces by applying the Rules Assistant one more time. The assistant will see that the teeth are straight and remove the braces.

      FC Author, I suggest moving Braces out from the Teeth section because putting braces on isn't extreme content. It's probably better to move them to Body Mod. It can perhaps be treated as similar to piercings?

      Delete
    4. I think if the slave is devoted and profoundly trusted to you, you cannot use advanced surgery like amputation etc. anymore. Not sure if this is a bug

      Delete
    5. Not having that problem my end, are you sure the slaves not Indentured?

      Delete
    6. Thanks! Turning on the extreme content option let me see all of those options. I never play with extreme content on, so I wasn't seeing any of that before.

      Delete
  20. NOOOOO HE NERFED THE BOOBIES! Btw is the gladitor bug fixed because I lost girls from time to time.

    ReplyDelete
  21. Would it be possible to have Future Societies without renaming all slaves? I have the option to not rename my own slaves but all the ones bought afterward are named according to the FS.

    ReplyDelete
    Replies
    1. It's in the options menu, under Universal Rules.

      Delete
  22. The limit for importing into NG+ is broken, and it seems to allow an unlimited number, rather than 5.

    ReplyDelete
  23. Some bugs:

    Rules assistant allows for huge dildos to be applied to all slaves, even if you can't normally on account of them not being sufficiently stretched. Seems to work okay thought if you go ahead with it.

    Subordinate screen starts with Error: cannot find a closing tag for macro <<if>>

    r9k purchase even buyer "buyher" typo.

    ReplyDelete
    Replies
    1. Some more:

      The public is @@color:red;disapproves@@ of the ugly weather hardening you have applied...
      Should be "public disapproves of" or "public is disapproving of"

      Also took me digging through the game file to realize liposuction creates a narrower waist but it doesn't seem to reduce weight. Working as intended?

      Delete
  24. I seem to be getting an error on every slave if I try to assign them as a subordinate sex slave to a specific person. I get an error stating it can't find a closing tag for the macro <>

    ReplyDelete
  25. the update title tricked me into thinking that slaves could start smoking. ah well...

    ReplyDelete
  26. In starting a cheats enabled game (0.7.8.1), the starting slaves, namely Sheba and Cornelia begin with implants. Removing the implants does not get rid the "Implants" title of the slave summary, and prevents my satisfaction in achieving total Body Purism amongst all slaves. Am I missing something? I apologize if you have already addressed this previously, but I am still confused. Any help is appreciated.

    ReplyDelete
    Replies
    1. A slave with an hourglass waist or age lift surgery performed will trigger this line as well.

      Delete
    2. Why is this? Are the surgeries considered implants; that doesn't sound right. I mean nothing is physically and artificially added to the body ("Implants") in an hourglass waist or age lift surgery.

      Delete
    3. Well age lift surgery might include stuff like Botox injections and fillers which technically count as implants. Not sure about hourglass waist.

      Delete
  27. I've had trouble sticking with a playthrough beyond week ~20-30 for a while now. I've tried building a whole variety of gimmick societies, from the simple young/white/pretty to a kpop tribute group pulled purely from the kidnappers market. It's let me play around with the new features with each release, but once I get 'settled' with the basic hierarchy in place, the game seems to get stale and I fail to see it through to the juicy part of the plot. Any tips on how to actually have a game go the distance?

    ReplyDelete
    Replies
    1. I found out that I have to be willing to sell my best slaves. The ones that took me 20-30 turns to develop. You don't have to sell all of them, but basically the runaway slave that cost 2000 at first can often be sold for 100000 once she's developed. I've gotten as high as 399000. The basic price formula is Attractiveness x Sexual Score x Market Condition x Bonuses/Penalties. Get attractiveness to around 90 and sexual score to around 25 and start stacking the bonuses. Nymphomania, Devotion and Trust, Quirks, Prestige. By the way, prestige adds 70% at each level. It's absolutely worth spending money on the video feed. Getting to the first level is relatively easy.

      This money profit let you buy improvements, subsidize your FS, do events, etc. while developing the next batch of slaves to be sold. Sell again as necessary.

      You can keep an inner circle of harem slaves that you'll never sell if you want, but you must develop several high-class courtesan-slaves to sell or you'll be stuck in the mid-game for a long time. I've read that others make their money by putting a lot of slaves into the Brothel or the Dairy, but a slave that fetches 100000 in the market makes about 2500/week in the Brothel. It will take her 40 turns to get 100000 via whoring. Or I can sell her now and train a new slave and get a similar quality slave in about 20-25 weeks.

      Delete
    2. Tip: Get a Recruiter bringing in unhealthy young non-pregnant slave girls, and buy unhealthy slaves from the market. If you can get the uneducated as well. Flood them with Fem Hormones and curatives, use braces and the one level of facial surgery before it removes implant free and send them to school, then sell. The slaves will in no way be perfect but if you bulk sell when the market is high and F5 rather than realist to make sure you have the best result, you'll easily turn a profit, just never sell all your slaves. I'll create one to sell in a bit starting from scratch and post you the start cost, weeks taken and final price.

      Delete
    3. Update to Tip:
      Ólöf 28yr old slave, she was healthy, above average intelligence, had 2 flaws, was flat a bored in the chest department and a disproportionately small butt. Her face was strangely androgynous, and rather unattractive

      She cost -¤2000, a smart piercing cost -¤1000, her anus was bleached -¤25, using the remote surgery cost -¤150 and she was made more exotic, followed by an age lift -¤150.

      -¤3325 Total

      To simulate realism and a larger number of slaves her training will be left mostly to the Head Girl, however no household servants will be used.

      Week 1 upkeep -¤137 till Week 4 Curatives Total -¤458
      Week 5 upkeep -¤112 till Week 6 Girlish figure Total -¤224
      Week 7 Upkeep -¤062 till Week 12 Total -¤310

      At week 12 she was a a hesitant, frightened slave in the best of health, above average intelligence, healthy sex drive, she prefers to have sex with men, and she is indifferent to sex with women, and a attractiveness score of 61 and a sexual score of 10. At this time she had cost me a total of ¤4317. Putting her up for market cost another ¤500 and by F5'ing several time I was able to get a bid of ¤21500 from a fellow arcology owner devoted to muscular ladies. He seems to feel that Ólöf is not at her true potential, and wants a try at improving her physique himself.

      Profit ¤17183

      I could have made a lot more from her with continued training, however the goal was quick turnover, so as to create surplus fund to fund other girls, if I made a maths error I'm sorry, feel free to post the updated figure.

      Delete
  28. There's something terribly wrong with this slave's ears:

    Ivy's pubic hair has been restyled; it is now neat.
    Ivy's nipple piercings have been removed.
    Ivy's nipearple piercings have been removed.
    Ivy's nose piercing has been removed.

    ReplyDelete
  29. Hahahaha!

    Also noticed another typo: "tonue" instead of "tongue"

    ReplyDelete
  30. School's are worth it now! Increase to max stat values! Yey!

    Great update as always.

    ReplyDelete
  31. Also, what's the threshold for super massive breasts?

    ReplyDelete
  32. I'm getting it so that attempting to assign a slave as a subordinate slave gets a message like this at the top: 'Error: cannot find a closing tag for macro <> Daniela has not been given to any particular slave, so she will have to offer herself to everyone this week.', with no links under each slave I could assign her as subordinate to and with no ability for the assignment as a subordinate slave to 'stick'.

    ReplyDelete
  33. I'm encountering a bug. No matter what I do in the auto-salon, the hair description for all my slaves says "floor-length". I can override this by changing the hair with "customize description" however.

    ReplyDelete
    Replies
    1. I'm got getting said bug, check Rules Assistant Options is not overriding you.

      Delete
    2. My bad am getting the bug now, it in the slave's info page description rather than a bug in the salon description, please ignore last Anon message.

      Delete
    3. Same is happening to me. No matter what length I change the hair to, it's staying the same length it was in the description.

      Delete
  34. Are there any 'story events' post-rival arcology owner?

    ReplyDelete
  35. Provides an option that enables partial end week reporting for slaves in the Master Suite.
    Where is this option located so i can activate it

    ReplyDelete
    Replies
    1. I turned it on when starting up a new game on the final page before you start editing your starting slaves, but you can turn it off in the Options page ' Your master suite will detail slave changes. Disable ' so I assume you can turn it on.

      Delete
  36. No slaveowner that wanted to keep their position would allow that to happen; as the superior being, you must be the penetrator rather than the penetratee. That's why there's the event with the female arcology owner, who can't afford to let her male slaves shag her but has no issue with letting you (her social equal) take her to pound town.

    ReplyDelete
  37. Would it be possible to change the effect a quirk has on a slave's fetish, if another quirk is present? More specifically, if one quirk is contributing to the slave's current fetish (eg painal queen = buttslut) then don't let the other quirk (eg insecure = submissive) overwrite that fetish. It's irritating having long term slaves change fetish every month or so like a fucking yoyo purely due to their quirks, especially as there are so few behavioral/sexual quirk pairings with the same fetish.

    If possible allow a 'fetish hierarchy', so that you can overwrite a quirk-fetish with a smart clit piercing (and the quirk will not reverse this while the piercing setting is active), and so that you can overwrite the fetish through events (although the quirk would then eventually restore the original quirk-fetish). The main aim is to allow slaves to have a behavioral and a sexual quirk without their sexuality breaking, and not to set their fetish in rigid stone thanks to a personality trait that you cannot (directly) remove - although I wouldn't mind a way to remove quirks without having to create a flaw through abuse/unhappiness that can soften into a replacement quirk.

    ReplyDelete
  38. Could it be possible for your bodyguard to get a level of prestige if she wins enough battles in the arena?

    ReplyDelete
  39. 0.8.1.3 game and save

    *Extra text at the bottom of the FCE Variety entry.

    *"The
    Head Girl can be ordered to soften or remove flaws"

    *"Shoulders: Normal."
    "Her shoulders and chest are very broad. They're wider than her hips, giving her a somewhat mannish appearance."

    *"Entertainment: Skilled. Skilled | Expert"
    Can't set it to unskilled.

    *The nationality "slave" is lower case, which looks weird on the penthouse summary.

    *Custom starting slaves who are generated with a dick won't have ovaries if you change it into a vagina during custom slave creation, and there is no way to add ovaries manually when creating her.

    *"Just friends" is not an option in the RA.

    *"Rose walks past your desk on her way to bed; she rushes by, hurrying to her next task. Her face is the height of conventional feminine beauty."
    Part of the text is colored.

    *"Kidnappers' Market | Slaves will tend to be low quality and resistant. You are not reputable enough to buy recaptured slaves."
    Missing line break.

    *"in an effort to curry favor, he included a slave's records, including an offer to buy the obedient breeding bull (a dickgirl) from his own stable for an almost ridiculously low price."
    "Melissa is for sale and is available to inspect."
    "Her large penis is around 18cm long when erect, big enough to be a source of pride on a male, and she has an average pair of testicles, about 4cm long, in a tight scrotum."
    "The legalities completed, Kathryn stands before your desk"
    "Her intake toxicology reveals that she was given antidepressants to make her seem less fearful for sale. She is much less trusting than she appeared in the market."
    "Impregnate her"
    "This breaks in Kathryn's virgin pussy."
    Name, market reference, and the impregnation option. Kathryn seems to be some completely different (female) slave. I ended up actually getting Melissa.

    ReplyDelete
    Replies
    1. A slave that is smart and/or educated and smart will automatically have entertainment skills apparently.

      Delete
  40. I second this. I understand that the penetrator is seen as the dominant partner (not something I necessarily agree with), but there should be more content for all owners to give oral or allow slaves to penetrate you. Maybe gate it behind a future society, possibly paternalism or gender radicalism?

    ReplyDelete
  41. Could you get slaves to refer to you as more than just mastr/mistress ?
    ie you'd have a box and you'd write whatever you want them to call you

    ReplyDelete
    Replies
    1. Yeah I'd like to be called my lord/lady because my merc's are knight's.

      Delete
    2. Done, check out 0.8.1.4 of my mod above.

      Delete
  42. My Head Girl keeps breeding the slaves in the Master Suite even though the rules are set to forbid her from doing that.

    ReplyDelete
  43. Is multiple pregnancy in the game yet...?

    ReplyDelete
    Replies
    1. They are but are as broken as births.

      Delete
  44. Trying to set a slave as a subordinate slave for another girl is no longer working.

    ReplyDelete
  45. Subordinate Slave to X, as many others have said, does not work. Trying out a completely new save to see if that helps.

    ReplyDelete
  46. In the event that a mercenary wants to buy one of your slaves I thought it was missing 2 things.
    1: A link to the slave that he wants in case I forget her.
    2: A option for if that slave already has a slave wife. (What can I say I'm a softy and didn't want to break them up. *Cries over lost money*) ;)

    ReplyDelete
  47. In the option, for braces, the default setting is "No default diet setting", that's not a diet !

    ReplyDelete
  48. Noting a few things:

    When asked her feelings, a slave with an oral fetish may tell a vagina-gendered PC "I love sucking your cock."

    The same slave also admitted to loving to suck dicks and getting covered in cum generally, which of course is not a bug in itself vis à vis the "cumslut" fetish. But it still felt odd in context, particularly when paired with the above, for an otherwise adoring slave to gush so enthusiastically about what mistress doesn't offer right to her face (and this with her recorded sex history limited to an all-female penthouse). I don't remember her XY/XX preferences at the time, so apologies if there is already switched content for enjoying a face covered in pussy juice as well.

    On to a different slave: while under restricted sex rules, a slave discovered a pregnancy fetish when the female PC "came inside her" in the end-of-turn summary. How'd that happen? (I'm pretty sure it was a reveal of a hidden fetish; on reloads that slave had the pregnancy thing appear three times in a row.)

    Seeing my slaves get "intermediate" sex training, it appears slaves assigned to "take classes" are in fact using the Schoolroom. But without that upgrade there is no text in the End Week summary to so indicate; compare the situation to, say, whores and the Brothel.

    Though when "taking classes" and selected for the fuck-me event at the bottom of the main screen, slaves are always on their way to the Schoolroom even if it is not built.

    ReplyDelete
    Replies
    1. For the feelings feedback, right now there's only a fetish check, fetish strength check, and lisp check to see what the girl says to you. It's not hard to add another check in the dialogue line so that you get:

      I love <<if $PC.dick isnot 0>>sucking on your cock<<else>>having your strap-on down my throat<</if>>.

      Or something of the like. Same for finding out a slave's fetish. Right now the program only has one feedback message per fetish fetish, regardless of whether you have a dick or not. Again you could change pregnancy fetish to check for owner gender such as

      You discover that she really likes it when you
      ...
      <<if $PC.dick isnot 0>>come inside her<<else>>talk dirty and call her a heifer<</if>>;she's a pregnancy fetishist!

      Point is right now they're not so much bugs as uncoded features. In the future I suspect FC Author would be adding more context sensitive feedback text of all kinds, but currently in cases like those what you see is all there is.

      Delete
    2. I'm assuming this is also why an omnisexual/high XY attraction slave will say they love spending time with slaves with dicks, even with that content (in theory) turned off, so in theory that slave will have never seen a female slave with a penis in her life.

      On that note, there is a small bug with the "hide the futa" game setting; the recruitment event for a tenant that raped a free woman offers you a dickgirl slave, when that event ideally wouldn't appear if you are hiding that content. Additionally the one-off shooting event allows you to take home a muscled dickgirl, as another source of 'hidden' slaves.

      Delete
    3. "[N]ot so much bugs as uncoded feaures. In the future..."

      Yep, just pointing them out because on an ever-expanding project like this things can fall off the to-do list.

      ------

      I agree the rape event should be gated, consistent with other offerings. The shooting event, though, take place at someone else's arcology. It's specified in the game lore that shemale slaves exist (and appear to be quite plentiful) in the world at large; therefore you might be exposed to them if you leave your tower. I do think that the Gender Intro screen could be rewritten to make this quasi-ubiquitous background more clear.

      The one that bothers me in a see-no-dicks setting is the racing league slave offers, supposedly in your own arcology, that feature dickgirl chasers. It often breaks my immersion when the game tells me how much I enjoy the spectacle. Even with the DG specific offer gated away, being informed what my reaction must be undermines the whole reason I chose to live in a "girls are girls" society.

      -----

      That said, however, there are a number of leadership positions that get a bonus for cocks, and therefore a game reason to have such slaves in a nominally all-vagina setting. I can't help but notice an asymmetry that you can't put penises on your starting slaves in an all-girl arcology but you can make a "natural" female in a (nearly?-)all-sissy arcology. Same for organ implantation. Presumably this results from grouping futa/herm content with other XY content. I'm honestly divided (because, as discussed, I'm usually playing Fundamentalist type if I choose such a world) and I don't necessarily believe that it "needs" to be changed, but the min-maxer in me sometimes wishes there were more more purely voluntary methods of customizing genitalia in a "girls" setting. Not through random offerings, which risk the immersion traps described above, but voluntary methods to generate herm content out of XX slaves without an XY prerequisite.

      Delete
    4. I'm pretty sure the fabricator upgrade lets you grow penises in 5 weeks and testicles in 10. Once you've grafted a herm, you could further operate to remove the vagina and ovaries. Combine that with breast reduction, one time facial surgery, and hormone treatment, and you'd end up with about as close to a "natural" male dickgirl as possible. At least that's what should be happening going by the code. I usually play under girls are girls so I haven't tested this in a live game.

      Removing or altering something you already have is more complicated than adding something both functional and new. We can already do gender reassignment surgery with current tech, but custom grown penis grafting is still beyond us. I think the fact that in the future the latter would become possible but is still more resource intensive than the former makes sense.

      Delete
    5. I guess you could also make an argument for fabricator tech gating the surgical repair of ovaries, but that's taking away more player options initially rather than expanding your ability to min-max. I don't think people would like that.

      Delete
    6. "taking away more player options"

      Oh no, I was idly wishing for more options on the pure XX setting, not fewer on the XY setting! Growing a penis and testicles is not currently allowed if $seeDicks is 0.

      It's not a high priority for me, I can play by the rules however it's set up. It's just that these slave customization options are already coded but inaccessible, and a few slave bonuses inaccessible with them.

      Idle thought: could grafting a penis & balls onto a girl in a "girls are girls" setting qualify as "extreme content?" People who really don't want to see it could then turn it off; those who want other extreme options could just ignore it, being voluntary and all. (Obviously it's not so extreme when XY is allowed regularly.)

      -----

      And wandering farther off track while thinking about extreme surgery, I'm surprised that reshaping long bones, shoulders, and pelvises is not "extreme." I would think it about equal to removing ribs. YMMV, as they say.

      Delete
  49. Trying to start a NG+ from a .8.0.2 game and can't I import girls, they just stay in the Can Be Imported list

    ReplyDelete
    Replies
    1. Seems to only happen in 8.1.4, as I can import in 8.1.3. I can upload a copy of 8.1.3 if it doesn't get fixed

      Delete
    2. Would be appreciated. I have the same issue and I really like my Leadership girls

      Delete
    3. This line in "NGP Workaround":

      <<if $saveImported is 1>>

      should be

      <<if $slavesToImport is 1>>

      Delete
    4. https://mega.nz/#!jItGXLQD!dRF7WlwrJfejM_yYrLxAH3W4D4VxTNqs3v3z6Hc0iuM for the less tech-savy people that don't want to make manual changes

      Delete
    5. Yep, happening to me also. 8.0.2 to 8.1.4.

      It's only a few hours work to make a new city, but it's nice bringing a prestigious slave to give you a boost.

      Delete
  50. So, how many days in does one need to be to start a NG+?

    ReplyDelete
    Replies
    1. You can do it at any time.

      Delete
    2. oh? How do you start a NG+ then?

      Delete
    3. Options -> New Game Plus at the bottom

      Delete
  51. Bug: This condition in Long Slave Description will never happen:

    <<elseif $activeSlave.muscles+(($activeSlave.height-100)/30) gte 5>>

    because the first condition checks for gt 4. When it reaches the second condition it will be 4 or less.

    In "Walk Past" these lines appear to be incorrect:

    <<if $slaves[$i].ID == $activeSlaveRelationshipTarget>>
    <<set $displaySlave to $slaves[$i]>>
    <<if $activeSlaveRelationship lte 3>>
    <<set $activeSlaveRel to "friend with benefits">>
    <<elseif $activeSlaveRelationship lte 4>>

    and this line too:

    <<if $slaves[$i].ID == $activeSlave.relationshipTarget>>

    $activeSlaveRelationshipTarget should be $activeSlave.relationshipTarget

    This line in "Encyclopedia":

    <<<elseif $encyclopedia is "Master Suite">>\

    has an extra < at the start.

    ReplyDelete
  52. Also $activeSlaveRelationship should be $activeSlave.relationship

    ReplyDelete
  53. Something that would be really neat, although I guess difficult to code, would be letting the player organize their slaves in groups:

    For each group the player could set different rules/restrictions/bodymods similiar to the automated rules assistant options seen in the main menu.

    This would allow for easily training a varied stable of slaves of all sorts. The player could create a group for fighting slaves, which would focus on muscles and fitness, they could have a bimbo group with heavy implants for whoring, an all natural group, a special group for the slaves in leadership positions, etc, etc.

    having all that fully automated would make the game much more enjoyable in my opinion, as navigating all those menus just to give 10 slaves different clothes to wear to make then more distinguished is a chore to say the least.

    ReplyDelete
    Replies
    1. I've been thinking along the same lines, but with a different twist. I'd ask for the individual slave settings to have the same eat/work out/get implants until ____ behavior and then let them override the rules assistant profile, turning the (single) RA into a default template from which I can make variations.

      Remembering that facility assignments can also override some behaviors (no luxury quarters for you, cellblock inmates!) the pattern would be something like Facility > Personal Profile > Default Profile > No Change if nothing else is set.

      For the poster above, it would still mean spending a fair amount of time in menus to get the slaves into "groups" but at least they wouldn't need monitoring every turn to make sure they eat right and take their shots, which my computer assistant is supposed to be scheduling. I can get on to the slave master's business of assignments and training.

      (Perhaps the facility AIs could be expanded beyond housing/basic behavior to include clothes and body mods for their occupants; that's presumably a common point of division for groups.) (Asking for an edit function on facility AI controls is next on my list after revising the personal profile. Obviously, the choices would be much more limited based on facility type and upgrades.)

      As an addendum, I remember FC Dev writing that managing slaves shouldn't always be a matter of pushing a few buttons and instant done. In return for ease-of-use improvements to the AI monitoring, I would accept having increased unreliability with slaves (especially disobedient ones or ones not on a matching job) not "sticking" at their assigned weight/muscle/anything numerical. As long as those real-time kitchen monitors I paid for make adjustments, it would be okay with me for a slave to be perpetually "imperfect" but in the process of becoming.

      Delete
  54. Can we please have more breeding content? It seems very limited as opposed to all the other fetishes present in the game.

    ReplyDelete
  55. yep subordinate slave still seems broken to me, doesn't spout and error, but doesn't work either. :(

    ReplyDelete
  56. Very nice thing about supermassive breasts! It's great you are supporting BE fetish in your game.
    Could we also have ability to remove slave from dairy with her 20k CC? With some drawbacks to it, of course, like decreasing health and maybe some other drawbacks, so she would have to be placed into dairy some time after.

    ReplyDelete
    Replies
    1. I think you can. There's an option to make your home suitable for oversized breasts in the upgrades.

      Delete
  57. Tested subordinating in a new game and it's become broken in a whole new way in hotfix 4. The selector screen will default to always giving commands to the same slave instead of giving commands for the current slave. As in trying to give any subordinate command to Abby or Belle always gives the command to Claire instead, leaving the other girls to their previous orders.

    ReplyDelete
  58. A perfect girl for a herd.

    VERSION: 0.8.1.
    slaveName: "Margrjet", birthName: "Margrjet", weekAcquired: 1, origin: "You bought her from a specialised facitily.", career: "artificially insemenated cowgirl experiment", ID: 5, pornFame: 0, pornFameSpending: 0, prestige: 0, prestigeDesc: "0", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: 18, ageImplant: 0, health: 8, minorInjury: 0, trust: -10, oldTrust: -10, devotion: 7, oldDevotion: 7, weight: 1, muscles: 1, height: 190, heightImplant: 0, nationality: "Icelandic", race: "white", markings: "none", eyes: "blue", hColor: "blonde", pubicHColor: "blonde", skin: "pale", hLength: 60, hStyle: "neat", pubicHStyle: "neat", waist: 1, corsetPiercing: 0, amp: 0, heels: 0, voice: 3, voiceImplant: 0, accent: 2, shoulders: -1, shouldersImplant: 0, boobs: 10000, boobsImplant: 0, boobShape: "normal", nipples: huge, nipplesPiercing: 0, areolae: 0, areolaePiercing: 0, boobsTat: "0", lactation: 0, milk: 0, cum: 0, hips: 2, hipsImplant: 0, butt: 7, buttImplant: 0, buttTat: "0", face: 3, faceImplant: 0, faceShape: "normal", lips: 2, lipsImplant: 0, lipsPiercing: 1, lipsTat: "0", teeth: crooked, tonguePiercing: 0, vagina: 0, vaginaLube: 2, vaginaPiercing: 0, vaginaTat: "0", preg: 25, pregType: 0, births: 0, labia: 0, clit: 0, clitPiercing: 0, clitSetting: "vanilla", foreskin: 0, anus: 0, dick: 0, analArea: 1, dickPiercing: 0, dickTat: "0", balls: 0, ovaries: 1, anusPiercing: 0, anusTat: "0", makeup: 0, nails: 0, brand: 0, brandLocation: 0, earPiercing: 0, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 0, cosmeticPiercings: 0, shouldersTat: "0", armsTat: "0", legsTat: "0", backTat: "0", stampTat: "0", vaginalSkill: 0, oralSkill: 0, analSkill: 0, whoreSkill: 0, entertainSkill: 0, combatSkill: 0, livingRules: "spare", speechRules: "restrictive", releaseRules: "restrictive", relationshipRules: "restrictive", useRulesAssistant: 1, diet: "healthy", tired: 0, hormones: 0, drugs: "no drugs", chem: 0, addict: 0, choosesOwnClothes: 0, clothes: "no clothing", collar: "none", shoes: "none", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: -3, intelligenceImplant: 0, energy: 65, attrXX: -1, attrXY: 2, attrKnown: 1, fetish: "none", fetishStrength: 1, fetishKnown: 0, behavioralFlaw: "gluttonous", behavioralQuirk: "none", sexualFlaw: "hates oral", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "She has the cow symbol laser tattooed into the nape of her neck.", customLabel: " ", customDesc: " "

    ReplyDelete
  59. At the bottom of the surgery results, new amputees are checked for the behavioral flaws arrogant or bitchy, but it's their sexual flaw that gets removed.

    ReplyDelete
  60. Could someone explain the levels of prestige to me? Ive only gotten the first level.



    Also, how to maximize income from brothels and dairys?


    Thanks!

    ReplyDelete
    Replies
    1. The reputation is caped at 20000 (worshipped), you want your reputation to be at the highest.
      It serves 2 purposes, implemanting policies and increasing the development of your arcology.

      In order to increase your reputation you can use the facilities : concubine available with an upgraded master brings helps greatly. Owning Worshipful and Profoundly trusting matching your future policies criteria helps. And there are public service.

      In order to aximize your facility capacities check the wiki of their respective chief-jobs.

      Delete
    2. There are 3 levels of Prestige. There are multiple ways of getting Prestige level 1. Great whores/sluts/cow/head girl. I suspect gladiator too but haven't confirmed it. So far the only way I discovered to get higher from 1 is to use the video feed promotion. That gives your Porn Fame. When a slave gets 20 Porn Fame she gets the first level. I think 50 is the threshold for Prestige level 2. I suspect 100 is the threshold for level 3, but I never played long enough to get there. However, the defeated arcology owner starts at Prestige level 3 if you enslave her. Some events also give you prestigious slaves. You can also buy one in the market if your reputation is high enough.

      Owning Prestigous slaves gives you Reputation just by owning them. Prestigous slaves also makes more money/reputation Whoring/doing Public Service. Prestigious slaves is also expensive to buy/sell.

      Delete
    3. Correcting myself on prestige. Porn Fame thresholds for prestige are 10, 35, and 100.

      Delete
  61. Is there a way to block out the "This improves/supports this social direction" in the slave review screen?

    ReplyDelete
  62. When you have a smart piercing set to pregnancy it will never hit its mark and then go to default according to the RA it will just keep at it forever long after the girl is a fertility whore.

    ReplyDelete
  63. I think this is another example of hair inconsistency. Her hair is 150cm long and she is 175cm tall.

    "Her calf-length, red hair sticks sacrilegiously out of her surplice in tails that nearly reach the ground."

    ReplyDelete
    Replies
    1. no that's accurate.

      calfs. Calfs are on the legs. They're saying her hair is so long they go to her legs.

      Delete
    2. Oh I thought the calf was the upper half of the leg not the lower half. So never mine that makes sense my bad.

      Delete
  64. So, how does one start a NG+?

    ReplyDelete
    Replies
    1. should be in the options menu I think

      Delete
  65. It feels a bit odd that my headgirl can call me Sir while my concubine is still at master

    ReplyDelete
    Replies
    1. I think it'd be great for the Concubine to call us "Darling" or something more affectionate/devoted than "Sir". However, it still has to show a sign of ownership over them which can be tricky...

      Delete
    2. Husband can convey that in the classic sense.

      Delete
  66. 0.8.1.4
    Subordinate Slave is bugged in the following way:
    Selecting a target seems to work properly. But upon exiting the selection screen, the subordinate slave assignment isn't applied. Instead, it will show up as rest. If I confirm this anyway, the main summary screen will display the slave's previous task. This task isn't necessarily rest. It is whatever the slave was ordered to do previously. If I choose End Week, the previous task is the one that gets executed. Which means that the Slave Subordination task never actually got memorized.

    ReplyDelete
    Replies
    1. Same, also sometime whichever slave is selected originally, it jumps to a third one and then continues as described above. Restarting the game and fc reproduces the error (ng+ was not used)

      Delete
    2. Slightly similar error described in comments of version 08.0, but this time getting rid of slaves created at the gamestart does not help

      Delete
  67. Hi

    This release has a major problem, I can't search the main screen for specific slave attributes using ctrl-f anymore in firefox. I don't know what caused this, but it makes finding the slaves I should move to new roles a lot harder. (For example: Normally I search for masterful entertainer so I easily find the slaves that should be reassigned from public servant to whoring)

    ReplyDelete
  68. On custom ordering a slave for the 3 options testicles, sexual skills, and Prostitution/entertainment. When you select the 2 options other then no/unskilled the displayed text is the same so it always looks like you choose the greater of the 2 options.

    ReplyDelete
    Replies
    1. Also when I got a custom slave her skin, hair length, and hair style where all listed as "0".

      Delete
  69. In v0.8.1.3 at least, slave acquisition events that specify an age range override/don't respect the retirement age if it has been lowered. This can result in scenarios like being offered a 32-year-old slave with a retirement age of 30, so if you enslave her she's forcefully retired the very next week. Not sure if you'd consider that a 'bug' or just working as intended.

    ReplyDelete
  70. When giving instructions to the Security Force at the end of turn screen, the accountability settings default to "no accountability" instead of what they were at previously.

    ReplyDelete
  71. Feature Request: Is it possible to code the advanced surgery to modify areola to increase their size, so that flat chests and tiny tits can also have heart and star shaped nipples? It would be way faster than expanding them through drugs and diet, and then pairing them down with reductions...

    ReplyDelete
  72. I just got a mother/daughter pair from the addict event and the mother is 29 and the daughter is 19 which just seems unlikely.

    ReplyDelete
    Replies
    1. I get this sometimes too. Biologically it's very much possible. It just dosent fit into the current game mechanics well.

      I think that free people have no or little age of consent, and thus this is possible.

      Delete
    2. Actually Free people have a very hardcoded age of consent (the age of majority) during which time it's made clear that intercourse is illegal. One of the few laws that exist implicitly in the FC lore.

      Delete
  73. Can someone give me the prerequisites for that event?

    ReplyDelete
  74. Could we get some new names for Russians?
    I am not Russian, but some of the names sound very weird.

    ReplyDelete
  75. In v0.8.1.2
    Using the rules assistant while auto apply is on, if I set butt implant surgery to stacked to huge (didn't check Max), it changes itself to slim after a week.

    ReplyDelete
  76. TYPO: "Yun has passed inspection to be sold in your arcology. As soon as she arrived in the slave market, she was subjected to a battery of testing: an intelligence test, a physical exam, and more. She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory. Her balls were promptly removed to prevent her from passing on her inferior genes, infuriating and color:gold:terrifying her."

    This also happens for biological females that don't make the cut, under the Intelligence Eugenics policy.

    ReplyDelete
  77. Nice game. Is there any plans to introduce ponygirls or more themes?
    Also whenever i try to introduce eugenics standards for beauty it seems to sterilize everyone.

    ReplyDelete
    Replies
    1. Because it's nearly impossible for a girl to reach the highest beauty standard without surgery.

      Delete
  78. Issues with the recruitment events. They are more or less broken for these reasons:

    1: You can change the entire recruitment event by saving and reloading when they pop up. Before you only changed the properties of the slaves and now you can swap the type of event. This makes it abit op in terms of how many types of slaves an event can grant you. I doubt these events where made to give you any type of slave, just to give you an aditional slave for cheap if you really needed it. Combined with the next issue this is just broken.

    2: Some of the events give you 50k+ credits if you sell the slave. Abit much. Though the old 1500 ish was way low. I think they should have a roof around 25k credits or less. So that you do not negate the games economy if you get lucky. I almost used this and then realised how many weeks I would have gone before making this ammount.

    So basicly by saving and reloading everytime you get one of these events you get yourself a free 50k. It is not balanced. And yes, I do realise that you could change the events before too by reloading either a save from the first event slot in the week or a save on either the weekly menu or week end screens but this is just too easy to abuse. To be fair access to the save menu after ending a week should be cut completely but... I would go crazy.

    And the lines between slaves on the menues should be optional. I kinda don't like it.

    ReplyDelete
    Replies
    1. I want to point out that getting a somewhat decent rival when you defeat her will be a pain in the butt if the save menu is not there after week end. On some computers you will have to compute what 50 slaves did during the week on shit hardware 20-30 times before you get something you like. So if you decide to remove it this might be something to consider.

      Delete
    2. Speaking for myself, I don't mind how it is right now. If I want to fudge the system, I can. If I want to play Ironman mode, I can.

      Delete
    3. My point was that it used to be "I can change this event so that the slave is more appealing" to "I do not need to worry about money untill I have 60+ slaves as long as these bugged events pop up". Tons of effortless money is not something you should see in such a economy based game anyway, you are supposed to get it by trading either effort or resources.

      It also seems as this bug does not affect every event.

      Delete
    4. "And the lines between slaves on the menues should be optional. I kinda don't like it."
      They are.

      Delete
  79. Guys, sorry, but the bug in the Subordinate Slave assignment is caused by the way descriptions are implemented. I can remove the bug, but it means descriptions such as Amazon, Dickgirl, Cow, etc. in the Slave Summary section will disappear. I emailed FC Author already with a description of what happened. Hopefully he can figure out a bugfix that still allows descriptions.

    (For those with coding experience and who wants to look at the code, there is a set $activeSlave to $slaves[$i] in the Slave Summary section that conflicts with the Subordinate Slave section, causing the bug.)

    For those who needs to play with Subordinate Slave and can live without the single word descriptions, the following file removes the description, thus fixing the bug. It's a kludge, but it's the best I can do right now.

    https://mega.nz/#!HcFUxLRA!yKZi2_5NAZS_CV6HomcRLa6Vnx4fTOyBPj-JR-cVbZU

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. I don't see any difference when I tried to add those two lines to base 0.8.1.4 game. Can you recheck, please?

      Delete
    4. Ok I tinkered with this a bit and found a working solution that's even easier.

      At the start of the "Subordinate Targeting function, just after the <<nobr>>, add:

      <<set $displaySlave to $activeSlave>>

      then add this at the end, after the <</for>> :

      <<set $activeSlave to $displaySlave>>
      <<set $activeSlave.assignment to "be a subordinate slave">>

      Delete
  80. In the "aggressive schoolteacher" event, both of the links to the slaves involved actually link to the same slave.

    ReplyDelete
  81. I don't see any difference when I tried to add those two lines to base 0.8.1.4 game. Can you recheck, please?

    ReplyDelete
  82. Well something went wrong because the whole game crashed. Apparently everything has been set to 0. I had to close down the game and reopen it completely. Opening a save file didn't help it. That was weird.

    ReplyDelete
    Replies
    1. Was it mine? Mine is the one with the modfix in the file name. It tested fine in my computer and nothing I did for the fix ought to cause a crash or set anything to zero.

      Delete
  83. Idea/balance:

    From the game encyclopedia I understand that the Degredetionist society does not increase slaves' hate or fear towards their masters (unlike paternalism which provides a bonus to devotion).

    Wouldn't it make fore sense for slaves in a degradationist society to get a "bonus" to fear and/or hate? From the interview on the game encyclopedia we the idea that such a society is a living hell and that slaves live in constant fear.

    Just a thought.

    ReplyDelete
    Replies
    1. Hate and fear are both negative states that are supposed to impact slave performance. It could be possible to program in a small penalty offset for those states, but giving them a big enough bonus so that keeping girls in hate and fear becomes worthwhile would wreck game balance, since that would mean you could completely skip behavior modification.

      At some point it becomes a question of whether or not it's worthwhile to program something like that. You spend all this time adding exceptions to devotion and fear checks, but at the end of the day if they're not a big deal then players are going to try and get out of those states as soon as possible, but if they are a big deal then players end up skipping a huge part of your game. Sometimes the effort just isn't worth the payoff.

      Delete
  84. My head girl is devoted, and careful. She is getting the message in her end of week summary...

    Your permission to be informal in private confuses her a little, since she isn't perfectly confident enough to be comfortable with the idea.

    The problem with that is, I specifically checked and her rules are to continue to be formal.

    ReplyDelete
  85. Modfix 2.
    Incorporates Corncobman's various bugfixes. His workaround for the Slave Subordination bug seems to work. Also used his fix for the New Game Plus slave imports. Thanks.
    Fixed the bodyguard description, although FC Author may decide to override it.

    https://mega.nz/#!2RlnzSjR!MvVIn5u-Dh08BfMwSnGvAm8d85a985JC15MhZWrIHt8

    ReplyDelete
  86. Trying to look up the Master Suit in the encyclopedia brings up error: bad title.

    ReplyDelete
  87. So I spent 10,000 to lavish my slave's fame, which in previous versions would make her prestigious. I don't know if it's a bug or something has been changed it's just a bit soul crushing to spend all that money when playing on the hardest difficulty seeing as money is hard to get with just one slave.

    just to see if it was just a rare thing to happen i reloaded my save and tried to roll the event again and i got the same result.

    tried spending 5,000 instead, still nothing

    i have spent over 50,000 trying to get that trait so far and i have nothing to show for it.

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    Replies
    1. I looked at the code back in 8.0 and it was working. If you spend 5000, you get Reputation. Nothing more. If you spend 10000, you get more Reputation and there is a 50% chance the slave will get a level of prestige. Five times failure in a row might be bad luck. If you want to be sure just reload again several times. Use F5. If after twenty-thirty tries you still can't get it I will look at the code again.

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    2. after reloading several times I was told my slave had become a notorious and famous prostitute which in 8.0 would giver her a level of prestige, but still i got nothing for another 10k

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    3. Correcting myself: Spending a little gives 50% chance. Spending a lot of money gives 90% chance. If you get the notorious and famous prostitute that should give you the first prestige level. Check the slave's summary. It should say "quite prestigious".

      If the slave already has prestige, currently the only way to increase it is via Porn Fame (video feed promotion). I looked at the code for 0.8.1.4 and it looks like it should work.

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    4. I've checked everywhere but for some reason even though i get the green text after spending the 10k that says notorious and famous it just doesn't seem to want to work for me. I've even tried restarting and still nothing. Could it be that she is custom made and has to many modifiers that show up under her general summary and the detailed summary?

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  88. Is anyone else have a problem with issuing a slave to be a subordinate servant; I'll go on and then click the name of the slave they'll be subordinate to and click back just for them to ignore the command and it'' say what job they where previously doing as if i didn't try to issue them a new job?

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  89. If a slaves pon fame spending is unset, buying or having the media hub will break the $cost variable.
    I´ve encountered that on beginner slaves. For example on: ID; 800028, slaveName: Laura.
    I guess it would be best to check for a number value before adding the value blindly on $cost in the "Costs" passage.

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  90. There's a bug in the married / emotionally bonded info. It appears that you can marry someone and then later the emotionally bonded will spring back up requiring you to marry them again for them to be your wife.

    Also, the guard mod: Selecting any accountability doesn't seem to matter, it auto-reverts to no-accountability.

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  91. No bugs, just sharing a gaming experience.
    One of my favourite girls is based on a real one I know. I don't like her father very much, and I suspect neither she does. I was so surprised when her in-game alter-ego came to the office, asking me, her Master, to please buy her recently enslaved mother. So I bought her, finding it was actually her little-dick-owning father! Too bad subordination isn't working in this version, otherwise I would have gladly given the bastard as a gift to my favourite girl. But there still was a way: I promoted her as my Head Girl and sent a pack in her room with her father inside (poetic note). She was allowed the pleasure and privilege to do whatever she liked with him. Being a dominatrix, she got her revenge: fucked him in all his holes and turned him into a woman, filling the bastard with hormones and implants, breaking him and making him submissive.
    It was a real pleasure for me to play the game in such circumstances. Unfortunately, I didn't realize her father was one of the slaves assigned to the pit. My bad, really. One day I found him there, facing my sadistic and skillful Bodyguard. Fights where to the death. But how can one fight with two giant implants between the arms?
    Poor bastard was never to be seen again.
    Nor missed.

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    1. You know what? No more anonymous messages. From here forth, I'm the Benevolent Pharaon. I hope I'll get to share other experiences like the one above, other than signal bugs. See ya!

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  92. This seems like a more wide-spread issue, but slave stats don't seem to progress in some cases at all.

    I have had a few slaves on butt injections for months without anything happening, some slaves have been in the schoolroom for months without ever becoming educated. Worshipfulness and trust have grown normally but stats don't seem to progress if I don't "force" it through surgery and the like.
    In a few cases the smart piercing fails to work either, but that's more rare.

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    1. Those all work. Butt size of 5 or bigger has the description of ridiculous ass. But the actual value can go to 9. But it will be slow and other factors may reduce it. Also many stats actually have hidden decimal point. A 0.1 increase won't show on the display, but it's there. In my current game one of the girls shows up as uneducated, but she has been taking classes for 5 weeks and her education stat is actually 0.8 and I expect she'll become educated in another week or at most two weeks.

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    2. It's not an issue of slowing down after getting huge. Getting out of "disproportionately small ass" hasn't happened after 15 weeks of butt injections. The description has been "flat and skinny" for that duration.

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  93. i've been playing this game since a long time and there is a setting i'm not grapsing ( AT ALL ) is the smart clitoral peircing.

    What does it do ? I'm really confused .. i'm not finding info in the encyclopedia so i'm at a loss.

    In what case should i give them to my slaves ? Is it in order to make them horny ? to control their urges ? what's the trade-off between devotion/trust ?

    I have to admit : i'm at a giant loss

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  94. Is it in order to make them horny ? Yes. If a slave has a poor to none sex drive, it can be used to (slowly) increase it. If a slave has a good sex drive it will increase it anyway.

    to control their urges ? Yes. You can use the smart piercing to give a slave a fetish that you want.

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  95. I hope the new update comes out tonight. :)

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  96. This comment has been removed by the author.

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  97. I know it's definitely a side track for this particular game but personally I would not mind seeing events leading into situation wher the HeadGirl takes over and the owner(you) gets... processed.

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  98. I know it's definitely a side track for this particular game but personally I would not mind seeing events leading into situation wher the HeadGirl takes over and the owner(you) gets... processed.

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  99. Former Futanari Sisters hope you'll send them to the Master Suite fuckpit if they're assigned to be in the Suite, and never wish to leave when they're not assigned there. In other words, the if/then check for that appears to be backwards.

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    Then I encourage you to watch this short video to learn a amazing secret that can literally get you your very own harem of hot women:

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    ReplyDelete