Wednesday, November 30, 2016

ALPHA 0.9: Incrementalism


This update recalibrates the Devotion, Trust, Health, Weight, and Fetish strength stats. This is long overdue, and provided a good opportunity to clean up the code, resolve some ambiguities, address some gameplay issues, and simplify some ugly math, all in one pass. It's very far from revolutionary in gameplay terms: if you have no interest in modding, the only differences you're likely to see are that effects will show up more regularly and a few decimals will be gone.


Rather than attempting to review the hundreds of little balance changes, I'll focus on one stat and what I did to it. In 0.8 and before, a perfectly devoted slave had a ~10% chance of her fetish intensifying each week based on each potential source of intensification. This meant that for such a slave with a single potential source of fetish intensification, fetish advancement would have a mean time to happen of 10 weeks. In 0.9, the fetish strength stat is hidden and much more granular, with fetish levels being ranges of the stat rather than values. All sources of fetish intensification now contribute steadily to eventual fetish advancement, rather than offering additional chances at sudden advancement. Fetishes have gone from being almost completely random to a mix of randomness and deterministic behavior, which I think is appropriate for mental stats. I see physical stats like Weight demanding a much lower degree of randomness. Of all the stat changes included in this update, the fetish strength change is probably the most significant from a gameplay standpoint, turning a noisy, unstable system into a slower, more predictable process.


Download: DropboxMegaSaves from previous versions are incompatible. Latest hotfix is 0.9.0.2 (1645 PST December 2), save compatible. Hotfix 0.9.0.1 was erroneously released as 0.9.1.


0.9.0.2 changelog

CornCobMan's modding

  • Personal attention health increase changed from 1 to 10
  • Added missing " in the conditions for the RA autosurgery.
  • Fixed "relocate" surgery description bug.
  • Added missing tag to serve your other slaves assignment code.
  • Added more chastity checks.
  • Addressed various other bugs and inconsistencies.
Other updates
  • Corrected numerous obsolete stats pointed out by Anon.
  • Fixed a bug in paraphilia incitement.
  • Removed event exploits.
  • Personal training can now default to flaw softening if one is present and chances of success are good.

0.9.0.1 changelog

CornCobMan's modding

  • New chastity options, including combined and anal chastity.
  • Recoded existing chastity options.
  • RA updates to support 0.9 stat changes.
  • Backwards compatibility function updates.
  • Added more stats to the Cheat Edit function.
  • RA bugfixes.
Other updates
  • Corrected a frequency bug in slave generation for nearsightedness.
  • Fixed a bug that was setting weight based on fetish strength.
  • Added birthdays to starting slave customization.
  • Emotional Sluts will no longer be dissatisfied with assignments they choose themselves.
  • Addressed various minor descriptive issues.
  • Added a suggested Gender Radicalist fashion policy, Bottom Heavy Radicalism.

0.9 changelog


Slave stats updates

  • Recalibrated Devotion and Trust from a -20 to 20 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Health from a -10 to 10 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Weight from a -3 to 3 scale in steps of 1 to a -100 to 100 scale in steps of 1.
  • Recalibrated Fetish strength from a 0 to 2 scale in steps of 1 to a 0 to 100 scale in steps of 1.
  • Updated many calculations to reduce randomness and make effects slower but more predictable.
  • Rebalanced the way stats progress to make slaves less inevitably identical.
  • Reviewed Devotion and Trust qualifications to eliminate ambiguous cases.
  • Added bracketed numerical displays of more stats to abbreviated slave summaries.
Training rebalance
  • Recoded player character and Head Girl training to use a hidden training tracking stat.
  • All training tasks now take a nonrandom number of turns based on the trainer's and trainee's stats and the complexity of the task.
  • Trainee intelligence is now a disadvantage for all mental training: flaw removal, softening, and creation.
FireDrops's modding
  • Provided new, standardized body modification scoring.
  • Added a new publicity function to the Recruiter, allowing her to boost reputation and society progress once a large number of slaves are present.
  • Bugfixes.
CornCobMan's modding
  • Continued Rules Assistant work.
  • UI sanity improvements, including link hiding when options are no longer available.
  • Descriptive refinements to avoid confusion between Buttsluts and Anal Addicts.
  • Cheat menu improvements.
  • Bugfixes.
Anon's modding
  • Continued pregnancy, blindness, and other content expansions.
  • Fertility recoding for efficiency and reliability.
  • Bugfixes.
Other updates
  • Recoding for efficiency.
  • Updated to the current version of Sugarcube 2.
  • Bugfixes.

194 comments:

  1. Always good to see that you're refining your coding.

    One request however, could you allow players to customize the age of starting slaves down to the number of weeks until their next birthday? Right now, the only way to get the coveted "52 weeks remaining" is by rerolling.

    ReplyDelete
    Replies
    1. You are truly a gentleman and a scholar.

      Delete
    2. This will be in 0.9.1. It'll require starting a new game, obviously.

      Delete
  2. *glomps* Thank you for an awesome game my gf and I love playing it and were waiting for the next update.

    ReplyDelete
    Replies
    1. >Japanese screen name
      >*glomps*
      >Playing porn games when you have a girlfriend

      Man you must be an amazing person to be around.

      Delete
    2. >Playing porn games when you have a girlfriend
      >Man you must be an amazing person to be around.

      Don't be a dick here, please. If you feel the need, there are a wide variety of anonymous imageboards. Pick one and do it there.

      Delete
  3. TYPO: Rules Assistant lists devotion thresholds as:

    Ambivalent: -40 to under 40, Accepting: 20 to under 50

    Presumably Ambivalent should actually read "-40 to under 20".

    ReplyDelete
    Replies
    1. As a thought, I checked how the main menu displays abbreviated devotion and have discovered that both the above values are inconsistent with that display. They should instead read:

      Ambivalent: -20 to 20, Accepting: over 20 to 50

      Delete
  4. Have you considered adding some sort of hypnotic training facility? As a fast way to alter fetishes, flaws, and sexuality? I would likely be expensive and cause some sort of drawback, like reduced intelligence or only being able to do it once, plus another side effect. I image something a bit clockwork orange style, with the slave strapped to a chair, eyes forced open with a machine with an automatic eyedropper, a screen taking up their entire vision, with headphones one, and other necessary tubes.

    ReplyDelete
    Replies
    1. I've considered it. I'd probably implement it as a cellblock upgrade. It's a tough thing to balance without it making the normal slave training methods obsolete.

      Delete
    2. That's what I head-cannoned the Cellblock Expansion as. It makes the most sense considering the amount of stress it puts the slaves under before they come out more or less changed fundamentally. However, if we take it further, we could have the Cellblock Expansion's Expansion deal with completely altering the behaviour and fetish of a slave instead of just softening.

      Delete
  5. I love the update, but I think they change for weight was a bit too extreme, its so hard to make the girls lose weight now. It's killing me early game.

    ReplyDelete
    Replies
    1. Weight was a bitch in the old version too. It's way easier to find underweight slaves and fatten them up than to find fat slaves and slim them down, especially if you're going for girlish figure or big ol' tiddies.

      Delete
    2. It's bugged, actually. 0.9.1 should fix this.

      Delete
    3. That's what I thought, when is 9.1 coming along anyways, I had been planning to play a new game but the current version is too broken to play for obvious reason:P Though I have been thinking about weight control since this happened and I always thought that a weight loss surgery could be added to the auto surgery with a few risks obviously to balance it.

      Delete
    4. My girls won't lose weight even in 9.1

      Delete
  6. I think the new weight system is broken. On Week 1 I had five slaves. Four had a weight of 0 and one had a weight of 20. Rule assistant was set to slim down fat slaves and fill out thin slaves, and accordingly no slave was on a diet. By the next time I got the main menu for Week 2, I had three slaves at weight 70, one at 66, and one at 57 (the one that had been 20 before). There was no indication in the summary to explain this sudden weight gain. On Week 3, I had two slaves at 70, and one each at 68, 62, and 55. The RA did not assign diets to any slave despite the setting, nor did it correct when a fattening diet was applied to a slave.

    ReplyDelete
  7. Currently weight is bugged, it's mistakenly set to the value of the slave's fetish strength on week end.

    ReplyDelete
  8. It seems that the current rule for autosurgery is not set, as I can't seem to get my slaves to have implants as it throws an error:
    Error: <>: bad conditional expression in <> clause: TempVariables.currentRule is undefined
    <>
    Killin my buzz man.

    ReplyDelete
  9. Sorry the brackets left out a part, this is what it is when you mouse over the error.
    if_currentRule.autoSurgery != 0.

    ReplyDelete
    Replies
    1. I gave FC Dev a fix for this but it looks like it didn't make it into the game yet.

      Delete
  10. You know, if I didn't know any better I'd say you were developing this game to improve your coding skills and had chosen porn as your genre to ensure you had a sufficiently large beta testing pool.

    ReplyDelete
    Replies
    1. It all makes sense now.

      Delete
    2. And why is it bad :) Even if that is the case, we still get to engoy the results, so it's win-win

      Delete
    3. I am perfectly happy being a guinea pig for coding purposes.

      Delete
    4. >You know, if I didn't know any better I'd say you were developing this game to improve your coding skills and had chosen porn as your genre to ensure you had a sufficiently large beta testing pool.

      Close, but not quite. The real advantage to porn as a genre is that it keeps me interested in fixing bugs and making progress. If the bugs didn't involve depictions of huge-boobed MILFs, I'd have given this up a year ago.

      Delete
  11. OVERSIGHT: Slaves choosing their own job can suffer devotion and/or trust loss due to not liking their own choice.

    Example: Emotional slut nympho who has low health and is therefore choosing to rest: "She is emotionally unfulfilled by her assignment, since it does not afford her the validation of massive promiscuity. She is impatient with her limited field of potential sexual partners, and would prefer to be a publicly available nympho."

    Suggestion: If the slave would choose to rest if given the choice and is currently assigned to rest, the slave should not suffer these penalties whether the job was specifically assigned by the player or selected by the slave.

    ReplyDelete
    Replies
    1. she rests cus she has bad health, sick, has a fever,vometing, coughing blood, or whatever you do when you get sick. she does not like to rest but its just something that has to be done no matter how boring it is, not an oversight IMO

      Delete
    2. It makes it seem like this is the slave's thought process:

      "I'm not feeling well, so I think I'll rest. How dare my master let me rest?"

      They should not become less devoted to me because they want to rest and I'm letting them.

      Delete
  12. This was a post elsewhere but lack of response. Knights aren't doing anything for me personally and while Rangers while are okay-ish I often swear off my slave milk addiction just for the sake of challenge. Rather than wait for more alternatives, the fact that Gender Radicalist slot is empty anyways just makes want to instead push my idea that somewhat keeps to the theme of power, through luxury. A simple interpretation. Expecting at least a few words to be replaced/removed, it's just a re-write anyways. I forgot if there was another term for XY slaves other than itself.

    I wasn't aware other people could potentially drink my 'refreshment' that is 'slave semen' since I never re-read over it since refreshments were added.

    I'd also love to see a trained and 3+ butt with wide hips alternative to Gender Radicalis' TnA beauty law. It really does bug me my big-assed anal sluts are going unvalued in an anal-centric arcology. If I must I can make it myself as it's just a bit of digging through code, but you'd still have to insert it manually anyways... On that note, what would a fashionable slut's anus even be, Gaping? Dunno about Fundamentalist, Top-Heavy opposite?

    <<if $arcologies[0].FSGenderRadicalist >= 10>>\
    <<click "They shall be the Directorate">>
    <<replace "#result">>
    You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Directorate reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Directorate - are well looked after. They are each assigned a grand apartment, a freshly enslaved XY servant, and a suit of prototype armor equipped with the latest weapons - and the armor resembles a stylish suit, befitting status rather than practicality. Word of the innovation runs through the Free Cities @@color:green;like wildfire.@@
    <<set $nextButton to "Continue">>
    <<set $rep += 1000>>
    <<set $cash -= 20000>>
    <<set $mercenaries to 5>>
    <<set $mercenariesTitle to "Directorate">>
    <</replace>>
    <</click>> <<if $PC.career is "mercenary">>//This will cost ¤20000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>
    <</if>>\

    ReplyDelete
    Replies
    1. You're suggesting a GR beauty law that values wide hips, big butts, gaping anuses, and buttsluttery? Don't get me wrong, it's a good idea, I'm just making sure I understand you correctly.

      Delete
    2. Yes, basically everything bottom-heavy. Though I suppose anal-fetishism would also count, I was actually referring to anal skills.

      Ulterior motives in full display, I don't want to lock out slaves from these standards where possible as long as they have an ass that is a minimum of Big Ass/5+, Anal Expert/2+, Gaping Anus, and of course Wide Hips/2. Which, if caught outside of transformation arcologies the older XY slaves get fucked hard by this beauty law more than anyone. At this ass size, it lines up with 'Stacked' growth as well. One could also count anal fetishism, but if it's more a fashion statement it shouldn't matter or so I'd like to justify. It's more of an Expansion Law Lite, that it can be paired with either Asset or Transformation is what I care about.

      I keep trying to think of a Radicalist themed costume, but all I could think of is a hyper-effeminate short-skirted poofy dress to imply more towards it's sissification roots than much else.

      Delete
    3. Oh my, so that's where it was, thought it could've become an alternative to TnA. Well whatever, this works. I don't need to power-stack it but it does change my plans slightly.

      I shall name this new arcology; The Ass-Tapping Tropics.

      Although I have no idea if they exist, but players who would specifically use Radicalism for reasons other than dicks may surely see novelty in it.

      Delete
  13. OVERSIGHT: The Madam and the DJ will train away paraphilias.

    ReplyDelete
  14. weight system seems to be broken, all my slaves goes overwight even when manually set them to diet.

    ReplyDelete
  15. Thought: We have Psychosuppressants. So. Why don't we add stimulants? Like, for example, they greatly boost inteligence with a low chanse to petmanently increase it, but are highly addictive and have a heavy impact on health. And add a cost of around 1k money per shot.

    ReplyDelete
    Replies
    1. And on that thought... How about add some opportunities, like... say, once per month (or every 4 weeks, which is the same thing for this game) have a race among arcologies slaves, or exebition, where judges test slaves skills, looks, intelegence. So on.

      Or make it one big game around Free Cities, like Olimpics, have a rule of one slave per owner per nomination. Have a monetary rewards for wins and if slave takes 1st place in any nomination, it becames prestigious. I think that this will give players something else to look for and prepare special slaves for that, which in theory should enchance the gameplay.

      Delete
  16. Is 1.0.0 version going to be final version?

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. when has it ever, version numbers are for nothing but documentation for the SVN to easier find older version and help you keep track if multiple people are working on the same project. integer version numbers are usually used for indicating public release, overhauls or other major changes to help with the documentation as well. like modern warfare remastered for example, the new version would make it modern warfare version 2, (or MW 2.x) as its a overhaul and is separate from the first one.

      Delete
    3. 1.0.0 will be the version that I consider feature-complete. But keep in mind, 0.9.9 does not have to be followed by 1.0.0: 0.10.1, 0.11.1 etc. are perfectly possible (and likely).

      Delete
  17. I don't know if this is intended but paraphilia removes sexual flaw.

    ReplyDelete
    Replies
    1. A paraphilia IS as sexual flaw.

      Delete
    2. I thought paraphilia is a fetish rather than a flaw since it grows/upgrades from fetishes.

      Delete
    3. Code has it down as a sexual flaw, not a separate stat. Screws with personality a bit but for what is a barren feature with so little impact it shouldn't matter too much if you've already softened in some quirks before.

      Delete
    4. Ah, so it doesn't removes sexual flaws once they are softened. Its okay then. Though I still think it should remove corresponding fetish rather than flaw once applied because they are unrelated to sexual flaws.

      Delete
    5. I would disagree with that, it definitely conflicts with things like hates anal/penetration/oral and even repressed/crude/judgemental. It is still a flaw in it's own regard that it completely outweighs everything else because it is presented as a sexual addiction rather than a personality trait; which they still have quirks anyways. It's something that they have to fulfill every two hours after all.

      Just to note, softening them would be pointless because it would just be a normal fetish.

      Delete
    6. slaves should be able to have multiple flaws, i mean why not, also i makes it tedious to remove them when you get a new slave, who most likely if she was kidnapped and treated poorly to have almost all flaws. fc author thinks its to easy to change them so why not add so they can have multiple

      Delete
  18. Is there a way to prosperity get down to 0? Lowest I managed to is 4. The reason I am asking this prices of arcology shares is cheaper that way.

    ReplyDelete
    Replies
    1. There is not. There's a hard minimum on prosperity.

      Delete
  19. I got my slave breeding obsession paraphilia then in a event I did chose "make sure her first anal sex enjoyable" and she become anal slut but she continues to retain paraphilia. I mean is it normal to have different types of fetish and paraphilia?

    ReplyDelete
    Replies
    1. If they occupy different data elements I'd say it's intended design. Besides, having a slave with a fetish that conflicts with a paraphilia could be a fascinating source of psychological conflict.

      Delete
    2. Yes, this is intended and normal. One or the other should win eventually.

      Delete
  20. Major Bug: on bottom the RA page there is a 'apply rules' to apply the rules immediately. The bug is that each time you click the 'apply rules' link the rules are applied, but one ( random as far as I can tell ) slave is deleted, and another one is copied. Example: Before 'apply rules' I had slaves 'sue' and 'sandy', after 'apply rules' I have 'sandy' and 'sandy'.

    ReplyDelete
    Replies
    1. so thats why, dont think the stats change tho, only a ranodm slave gets another random slaves name, confirm?

      Delete
    2. this also happened in the last version but it was not due to the RA, or i belive it wassent, no one said anything about it, and i dont use the RA so have no idea, to lazy to check atm

      Delete
    3. It'll completely copy the slave - stats and all. I had it happen after importing rules and clicking to apply them.

      Also does the activate rule assistant do nothing? Not the at the end of the week one, but the one next to it. I had assumed it was like the apply rules option but I don't see any changes after clicking it.

      Delete
    4. The same thing happened with me, not sure if it's the RA, but whatever causes it seriously has to get fixed. All my best slaves just get copied over! Usually it's the HG or one of the other facility heads that gets rewritten

      Delete
    5. This happened to me in the last version as well. Reloading the save restored the slaves lost; applying rules from either the slave menu or the main page did not seem to trigger this behavior. I also edited the rules for the RA and resaved after messing with the values, and then from the RA page applied the new rules.

      The 2nd time it worked; I wasn't willing to go for a 3rd. I suggest tweaking some of the rules and reapplying (after saving first, ofc). I don't use the RA that much, though, so I can't speak much to repeatability of the problem or solution.

      Delete
  21. I'm glad you're back. Or better said, I'm happy that you're still working on this.

    Thank you for all the hard work.

    That is all.

    ReplyDelete
    Replies
    1. Every time I take a couple of weeks off due to other commitments, people act like I've abandoned the game. Yes, I'm still working on this. If I were ever forced to abandon it, I'd announce that.

      Delete
  22. The new weight calculations seem horribly unbalanced. I started a new game and all the slaves started overweight. 30 weeks in of straight dieting and they are still overweight with no sign of trimming down.

    ReplyDelete
  23. It is nice to see the recruiter getting updated, but even with the upgrade it isn't great in the late game. It would be nice to be able to put some caps in place so you don't get offered so many "meh" slaves later on. If nothing else it would be neat to have something like an extreme content category to work with where you get high quality base stats, but ones that require P-Limbs, DNA repair, and/or new organs to get the best from.

    ReplyDelete
    Replies
    1. Or an option to go after slaves that match your FS.

      Delete
    2. Your idea is already partially implemented. Once your rep's high enough, you can get extremes slave from the market shelter. Just don't take one in thinking it'll be easy to deal with her.

      Delete
  24. P-limb selection for starting girls screen?

    ReplyDelete
  25. Started my game with the girls on rules to keep some of them "curvy". One turn in, they're all "overweight". Even the ones not on the rules! Three turns of dieting for everyone later, everyone is still overweight. Even with the dietary upgrade for the penthouse. They can't even do strength training, because no one can reach their target weights first. Something's not right here.

    ReplyDelete
    Replies
    1. I think it's because that variable is set to the value of their fetish strength.

      Delete
    2. Same happened to me. Created 2 emanciated slaves and after one week gaining weight(Penthouse upgrade included) they were plush. I also couldn't soften a slave's flaw being a slaver, so I decided to go for a test run refreshing the screen with F5 like 30 times. Butts kept growing after being massive, the flaw was still there, emanciated to plush in one go. I'm sorry but I still can't see the predictable element.
      It kinda ruined the fun for me. I guess it's back to play 8.12 for me.

      Delete
    3. Same happened here. I exempted all 3 of the initial girls I created from the rules assistant, but by turn 2 all 3 were overweight. I had them all go on diets, to no effect at all, and on turn 17 two of them were still overweight and one of the three girls actually became fat.

      Delete
  26. Any way we could get some method of decreasing the gestation period?
    Maybe a drug that takes a week off the birth eta for every week the slave is on it or something?

    I really like all the new pregnancy content, but it just takes too long with 1 week turns, especially if you like training and selling slaves, rather than keeping them all forever.

    ReplyDelete
    Replies
    1. Probably not, as 'FC Author' has said this is a quasi-realistic game. And a RL pregnancy is somewhere between 35-40 weeks. And last I knew FC had 35 weeks, so it is probably already at the lowest the author feels comfortably with.

      Delete
    2. If there were any way at all to speed up pregnancy, livestock farmers would be doing it. And the only method I've ever heard of them using is breeding, which has no place in FC due to the one week turns. Someday I'd like to code a one year turn slave game with proper breeding mechanics.

      Delete
    3. I was just wondering if this was a bug? I tried to make a male only slave, I set the breasts to flat, no vagina, large penis, large ball sack, Facial appearance masculine. But it is still referring to the slave as Her. Or am I missing something in making them a male slave?

      Delete
    4. It's not a bug: it's a design compromise. Including variable pronouns (him/her, his/hers, etc.) for slaves would have been tough for me when I started this project, and maddening to go back and add now. Not to mention, it's content that doesn't much interest me: before /d/ asked me repeatedly, there weren't even dicks at all. I've explained away the code simplicity issue in the Encyclopedia with some background giving why the FC world considers all slaves female regardless of body.

      Delete
    5. All right. Thanks for the reply.

      Delete
    6. I mean, if I'm being honest, I don't see how hastening fetus development is less realistic than slow-release pro-lactation drug implants, psychosuppresants, growing a fully functional organ in 5 weeks, or targeted drugs/nanites that make your breasts or ass grow to the size of a planet, but ok.

      Also, you mention breeding, but there are more corporate approaches to the whole thing, like SGL semen, which means you artificially inseminate the cow with semen produced by a company from bulls with short gestation genes, meaning the breeding already happened, and considering there is an industrial dairy farm and an entire society type based on livestock...

      Delete
  27. Hey FC-Dev, can we get an option for the Futanari sisters that allows us to choose the size of breasts we want them to have? Similar to how we can choose wether or not we want full package (with a scrotum) or classic futas.

    I really like to choose that school but the absurd sizes of their busts makes me waste a lot of credits just to shrink them down to less retarded sizes.

    ReplyDelete
    Replies
    1. What's the ideal bust size for a futa? It'd be age-dependent, with the older Sisters being bigger.

      Delete
  28. BUG - RESS event for a slave with an unnaturally narrow waist, "work of art must be displayed" option returns an error message within the output paragraph:

    "(Her) gown allows you to take her in a

    ! Error: << if >>: bad conditional expression in << if >> clause: State.variables.activeslave is undefined

    lotus position on the cleared table, face to face. She has become more devoted to you."


    Mouseover says "<< if $activeslave.preg > 20 >>" but this is showing up for a slave who is not pregnant.

    ReplyDelete
    Replies
    1. $activeslave.preg should be $activeSlave.preg

      Delete
  29. BUG - source of prestige

    Put 2 slaves on rep-boosting porno feeds in the same week. The week before either of them gained "prestigious" status, put 1 slave into HG position. Both slaves reached prestige at the same time, but HG's page says "Many citizens respect her long and able service as your Head Girl." despite her having been one for all of 1 week.

    BUG? - phantom rep gain?

    I'm seeing rep gain on the main page - as in, rep jumps up when the game moves from the last event of last week to the main page of next week. I assume this comes from the accumulated "some part of your rep is now permanent" prestige bank. In previous versions, these rep jumps were minor; in the current, I'm seeing 3k+ gains on week 27.

    When stats were rebalanced to the new 100-point scale, were rep gains told to account for that?

    ReplyDelete
    Replies
    1. Actually, that rep jump might have been a one-time thing from two slaves becoming prestigious at the same time? If so, I don't understand why it didn't happen until the next week's main page.

      Delete
    2. I think the "prestige source" thing was a coincidence. I just put a devoted and skilled slave into the HG position, and she immediately became prestigious on her own merits, the same week.

      Maybe the HG prestige check is also seeing devotion/trust/sexual skills in the 100s and treating the new normal as the old "off the charts" high?

      Delete
    3. Similarly, I think "personal attention" wasn't recalibrated. It is improving health by 1 point instead of 10.

      Delete
  30. Chastity protects virginity at the gloryhole but not on whoring or public service jobs.

    ReplyDelete
  31. The autosurgery is still bugged, now it gives

    Error: <>: bad conditional expression in <> clause: missing ; before statement


    Error: <>: assignment operator found within <> clause (perhaps you meant to use an equality operator: ==, ===, eq, is), invalid: $thisSurgery.lips isnot "no default setting>> <> <> <> < 0>> <> <> <> <><><><><> <> <> <> <><><> <> <> <> <><><><><> < 0) && ($slaves[$i].face < 3) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>> <> <><><> <> <> <> <><><><><> <> <> <> <> <><><><><> <> <> <> <> <> <><><><><> < 0)>> <> <> <> <><><><><> < 0)>> <> <> <> <> <><><><><> <> <<if $thisSurgery.butt isnot "no default setting.
    I WANNA MAKE MY BIMBO LAND NOOOOOOOOOOOOOOOOOOOOOW...

    ReplyDelete
    Replies
    1. My fault. The Rules Autosurgery conditions are missing a closing " in a few places.

      Delete
  32. BUG - scrotum removal surgery link is directed to a passage that checks for Degradation and outputs an error as a result.

    "As the remote surgery's long recovery cycle completes, (she) walks out of the surgery roomand catches sight of herself in the floor-length mirror outside the door. ERROR bad/missing surgery descript Surgtyp: relocate Devotion: 100"

    Inspect element shows the following line:

    < div id="passage-surgery-degradation" class="passage" data-passage="Surgery Degradation" data-tags="nobr" > < /div >

    There's probably nothing wrong with the passage itself, but it's being pulled up even when Degradation isn't an active Future Society choice.

    ReplyDelete
    Replies
    1. The surgery sets the surgerytype to "relocate" but the passage expects it to be "relocation"

      Delete
  33. TYPO - placing a slave into the "subordinate servant" job resulted in a bunch of extraneous empty line breaks on the weekly summary page:

    "(Servant's name)








    is serving (the other slave's name) this week.





    Since (the other slave) loves to fuck, (servant) spends the week getting fucked. (other slave)'s white body atop (servant)'s enthusiastic white form is a frequent sight as the two of them share pleasure. (other slave) enjoys having an extra outlet for her sexual needs.











    (other slave)'s health improves with (servant) to serve her and help with some of her harder duties.


























    She gets off at work(...)" The text that follows in spaced normally.

    ReplyDelete
  34. BUG - When I put in an order on the RA for implanting slaves' boobs to "huge", the end-of-turn turned into a sea of red for the one slave it tried it on. Just a ton of repeating errors for a bad conditional clause in an if clause due to an unexpected identifier. It actually only stopped after exceeding the maximum configured loop iterations... In any case, here's the code related to the error it keeps repeating. (Assuming that Blogger doesn't eat the HTML):

    <<if $thisSurgery.boobs isnot &quot;no default setting>> <<set $surgeries.push(&quot;bigger boobs&quot;)>> <<set $slaves[$i].boobsImplant = 400>> <<set $slaves[$i].boobs = 400>> <<set $cash -= $surgeryCost>> <<if $PC.career is &quot;medicine&quot;>> <<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>> <</if>> <<elseif ($slaves[$i].boobs <= 600) &amp;&amp; ($slaves[$i].lactation < 2) &amp;&amp; ($slaves[$i].boobs 200 <= $thisSurgery.boobs)>> <<if $thisSurgery.boobs isnot &quot;no default setting>>

    ReplyDelete
  35. Maybe its juste me, but on 9.1 overweigth slave still don't slim down.

    ReplyDelete
  36. So now we have bottom heavy Radicalism can we get a top heavy Fundamentalism?

    ReplyDelete
  37. There are policies to make anal/oral/vaginal more or less important to the arcology. Does (e.g.) the pro-anal policy increase the frequency of anal, and reduce oral/vaginal, in public sex work? Because if not, it really should.

    Also - while this isn't actually something you're working on - since there's now an integrated mod for anal chastity, could we get oral chastity as well? Luckily titfucking still exists, so we can hopefully avoid having to implement unsexable slaves.

    ReplyDelete
    Replies
    1. The policies do affect the frequency of sex acts.

      Delete
  38. BUG - the spa event, with the "let her sit on your lap / fuck her underwater" choices, does not remove the slave name link once a choice has been picked.

    This opens up the old exploit of making a choice, navigating to the slave's description, then coming back to the event and making a choice, etc., racking up the devotion/trust gains each time.

    ReplyDelete
  39. Is it possible to add arcade to tipical punishments?

    ReplyDelete
  40. Found a bug
    Rule assistant stopped working and even manual activation doesn't help.Started with the default Obedient slaves rules with minor modifications to it, no heavy stuff.
    New game doesn't help. It starts good then it stops again.

    ReplyDelete
  41. BUG: existing slaves are doubled/cloned,and possibly the clone is overwriting another existing slave, can't say for sure.
    This happened in the last 0.8 version too, I had uploaded a savegame then as well.
    Here's a 0.9.1 save game with bugged clone/double "'Auntie' Émilie":
    https://mega.nz/#!rpJ0BYKD!niV2WZOEA19gYYkIgCsq_NKmykXIBV0hYQ6msAo4OwU

    ReplyDelete
    Replies
    1. Yes, it clones one of slaves and overwrites the other one.It happens after I changed devotion level in AS, so now I can't use it.It is a serious bug.

      Delete
    2. Huh, so it's caused by Auto Surgery devotion change. Makes sense, since I play with the medical background doing loads of surgery devotion increases.
      Serious bug indeed.

      Delete
    3. (pretty damn serious)BUG: Not sure if it's the same bug that's causing this, but now the Brothel slot for the Madam is missing, and it took my slave with it. So missing a slave, and also missing the Madam slot from the Brothel interface.
      This is pretty damn bad, and it's making the game unplayable for me. I'll play a game without using the Auto Surgery to see if it still happens.
      Savegame can be downloaded here:
      https://mega.nz/#!SsJTRZZD!HM2u5nNyFyGmhsywZGBbeWhR7VeFXiEUliNwauheEJQ

      Delete
  42. Can we get a futa in a update Future Society

    ReplyDelete
  43. Hey FC Dev,

    I remember awhile back you mentioned that one of the reasons you rebalance game mechanics or add new features is because you or other players find ourselves playing the same way each time because that way is more beneficial than enjoyable.

    Well, I've noticed that with regard to future societies, I usually find myself picking paternalism over degradationism. Paternalism gives weekly trust boosts, rep gains out the wazoo for good slaves, and more income from whoring/service.

    I'd really like to see degradationism balanced. For example: not incurring job penalties due to low devotion, rewards for keeping girls fearful, and the like.

    ReplyDelete
    Replies
    1. a couple of things I'd like for degradationism: removal of the penalty for intelligence (not like it's something you can change - although I think I remember if they're devoted, you don't get penalised) and no fear/devotion hit from being assigned to glory hole duty, since that would be more expected in a degradationist arcology. And maybe having people view (perma-)gaped holes positively.

      Delete
  44. Would it be possible to implement an automatic activation for the rules assistant when it comes to sexual organs?
    That'd be nice to segregate slaves with vaginas, dicks and maybe both into different rulesets.
    Unless it is possible right now... uhm, I missed that option somehow.

    ReplyDelete
  45. Hey, FCDev, CCM? I'm still having problems with activating the RA, on slaves inside a facility and out.

    Could you walk me through how to use it properly? I think I'm missing a step or two here.

    ReplyDelete
  46. BUG/TYPO - RESS event for a dreaming slave who's having a nightmare with "hug/rape her" options.

    When this event fires for a female anal virgin, the "rape her" choice indicates it will take virginity. The output paragraph of that choice only mentions "your rough fingers searching for and then finding her vagina" and makes no reference to the slave's anus. Next week's main screen still shows the slave as an anal virgin.

    If the event is working as intended, the "rape her" choice should not indicate that it takes virginity of female anal virgins. If the event is supposed to take virginity of whichever hole is virgin (or both holes at once), the "rape her" choice needs to be reworked to acknowledge that.

    Are already multiple passages written for this event's virginity-taking "rape" choice, but the event only links to the vaginal virginity one?

    ReplyDelete
  47. Bugs: At one point I deleted a bunch of RA rules because they were too confusing for me to keep track of (I got too ambitious) and several of my girls became clones of my Head Girl (who was also in the top slot if that matters)

    RA rules for obedience are firing for disobedient girls even when I strictly mark them for Devotion 20+.

    I set myself to Soften my Head Girl's sexual flaw and it doesn't fire every week. The flavour text of my attempt doesn't show up at all.

    I had a cumslut on fucktoy duty (a double virgin if it matters) become a cum addict even though cum is not part of her diet. I have her on "fattening" and she's still satisfied by "the way she gets to eat." This is still true when I changed her over to "Healthy" diet. I do not have the phallic food dispenser upgrade.

    All bugs are in 9.0.2.

    ReplyDelete
    Replies
    1. Only reason I tend not to use the RA. There is an increasing tendency to make all the slaves clones of each other.

      My problem is that I become attached to them; The option to sell related slaves (or married/lovers) together would also be nice. A package deal, so to speak. If you wanted to rationalize it you could give it the caveat of a lower overall price except with advanced Paternalism (which promotes good slave treatment), where the price might normalize to almost (not quite) the pay you would get with selling each slave separately. (I would think IRL that this would be an advantage as slaves sold together that have an attachment, and are in a slave culture that promotes good treatment, would sell for more because they are more likely to work harder to maintain their associated status, but maybe that's just me)

      Sales like this could provide a trust boost among remaining slaves that are in relationships, since they view the PC as being dedicated to their well-being?

      Delete
  48. Since you can't get rid of the RA once it has been turned on a slave shouldn't the auto RA universal rule default setting be to off not on? Maybe at least link the universal rules to the game start so you can set them while setting up the rest of the game settings. Or at least something at game set up to enable/disable the RA for people that see it as a annoyance? Just a thought.

    ReplyDelete
    Replies
    1. i believe that the default RA does nothing, i have seen no difference between the starting salves(which dont have it for some reason) and slaves you get later on which have it or any difference before this was a thing.

      Delete
  49. Will there ever be a way to set a slave as off-limits to others? Become a strictly personal slave to the player? Would love to see that.

    ReplyDelete
    Replies
    1. Wouldn't that just be a fucktoy with restrictive masturbation and relationship rules?

      Delete
    2. yea the default settings are already like this, but if its not enough just add the slave to your master bedroom

      Delete
  50. Is there any explanation I can look up as to how the attractiveness score is computed? Especially in regard to Future Soieties

    ReplyDelete
  51. The problem of all your slaves becoming Nymphomaniac - regardless if you did anythig or not, that was in 0.8 is back.

    ReplyDelete
  52. I just notice something else. half of my fertile slaves that didn't have any fetish before. Now have 'interest in pregnancy' or 'Pregnancy kink' .

    ReplyDelete
  53. Few bits for 0.9.0.2, git format patch: http://pastebin.com/13nHiU3C

    ReplyDelete
    Replies
    1. merge it, there should be a option for merging the files as it shows what codes that is added and removed, have never used this myself or written html so im just using my little knowledge that i have from java and C++. its a part of a SVN where all of these small bits which reference to the version of the program are added to make the full code when you grab it form the server, in order to go back and get old version of the program. and to be able to branch and still upload to the same SVN.

      Delete
  54. Hey! First off since I have never posted before, thanks for your continued work on this awesome game. I was also kinda curious, due to the pretty wide access to incest in the game, if you ever thought about adding, or are planning to add the option to bring a Sister or Mother of the player into the game as a slave or something. Not sure if it is something you would be willing to do, but I was kinda curious, and thought it would be a cool option to have.

    ReplyDelete
    Replies
    1. he dosent won't the character to have a background, he wants to keep him as simple as possible. but if you do want family type incest i would say adding a nursery, but do to no loli content and the game not going up to eighteen years that won't happen unless he breaks one of his own rules and allows for quick aging of a character by the use of technology.

      Delete
  55. there are some bugs i found:
    *when you send a girl to the HG, the HG don't respect she have a chastity belt.
    *when you delete all the rules, and create just one new rule, the slaves get rewritten, like slave 1,2,3,4,5 -> 1,1,1,4,5
    *there is no mid point in the average plan they keep going from fat to slim

    ReplyDelete
  56. I'm having a lot of trouble causing slaves to become emotionally bonded to the PC in this playthrough, but I dunno if that's the code changing or if I'm just unlucky.

    Also, I get a lot of glitch-stuff whenever I set a Recruiter.

    But... so far, the update's otherwise been treating me right.

    ReplyDelete
  57. BUG in 9.0.2:
    - when set to keep thin (and perhaps other weights as well), rules assistant overshots - keeps them on died when they are already thin and then puts them on fattening when they get too thin.
    - when set to apply always to all, it doesn't seem to work at all

    ReplyDelete
  58. When you have a shemale attempt to rape a tennet. In addition to the options already present (which are great btw) I was wondering if we could have 'convert to female and enslave'. Declaring that the criminal doesn't deserve a penis.

    Thing is the closest available right now is 'geld and enslave', but sometime I want to go 'all the way' and remove the penis too, and right now it is a two step procedure. So could we have 'convert to female and enslave' but keep 'geld and enslave' because sometimes I like using just that.

    ReplyDelete
  59. Question: Isn't going from a -20 to 20 scale in .1 increments to a -100 to 100 scale in 1 increments a reduction of increments?

    400 increments for the former scale, and only 200 for the latter? I'm glad it makes the math easier, but this seems to be a reduction of graduation.

    I haven't tested this build yet, though, as I have noticed a lot of the bugs surrounding weight (not a large assets man myself). On that note, could we see an option to soften accents in the RA rather than just remove them?

    Thanks for the continued work and tech support.

    ReplyDelete
  60. The game seems to be reusing names. Example: I have one girl 'Isabela' (bored girl) and then the next turn I receive a new girl with same name ( but completely different ) of 'Isabela' - retired dickgirl chaser .

    ReplyDelete
    Replies
    1. The names are chosen at random depending on the country of origin and the race. So while there's a lot of names in the database now there's still a chance of getting people with the same name. Especially if you are getting a lot of slaves from the same place.

      Delete
    2. if you find the names lacking in variety you could always add more, there is only around a 2-3 dozen names per country and a few dozen more per societal, which is quite allot if you summarize them. but if you find one of the areas lacking then add some more and try to get FCauthor to add them to the next update.
      i have no idea if it picks names at random from all names or if it prioritizes unused names.

      Delete
  61. Not sure if this is a bug or a typo. This is in the end of the week report:

    [PA], ordered to apply surgery at will, gives Constance surgery to remove her butt implants, surgery to remove her butt implants, and surgery to remove her butt implants.

    ReplyDelete
    Replies
    1. i think its a oversight, there is only 3 implant sizes but you can add them as much as you like, so i think she had 3 implants removed, of how many she how has (3?5?10?). so if she had had 5 removed it would have written it 5 times instead of being summarized into one.

      Delete
  62. Rival is forming a lover relationship with the hostage again, ignoring the fact that both relationship rules are set to restrictive.

    ReplyDelete
  63. How about an intelligence rebalance. Why don't you have different variations of intelligence,or divide the stat. The stats I recommend are higher intelligence (makes for a tougher challenge training them, but increases management skills), basic intelligence (easier individual skill trainings), and potential (decreases with age and transfers to other values). Higher int. may even come with philosophy's later, an expansion of the personality quirks/flaws system. This would include liberated and advocate, as well as add many more. Meanwhile, certain quirks and flaws would belong only to those with more basic int. than higher int. However, which ones are up to you.

    ReplyDelete
  64. Hi,

    Been playing and I've noticed that some of my slaves are overweight and so I make them diet. Problem is that in the beginning the 3 slaves lost weight but after a few weeks into the games, my new slaves WILL NOT lose weight.

    Added a recruiter and I have 3 macro errors. Can't add the error code as the website I can't paste a HTML tag?

    By the way, is there any way to eliminate a bad accent? I set the slave on Accent elimination but I don't know if that has an effect over long-term or any at all.

    ReplyDelete
    Replies
    1. Oh, and can my headgirl feed her slave curatives and change her diet even if I've turned off all her options? Or is that supposed to happen?

      Delete
    2. the headgirls salve is her slave, and she is allowed to do whatever she wants with it. accent elimination takes time, full elimination takes a very long time, but to get a cute accent or just "accent" it takes a dozen or two turns if i remember correctly. the wight issue was fixed in 9.1, haven't tried this version yet so cant say if it just have been fixed partially. if you are playing on 9.1 or 9.2 and get the bug then its still bugged, else get the newer update.

      Delete
    3. I'm playing the latest version 9.0.2 and the weight isn't changing.

      Delete
    4. I'm also getting the recruiter macro errors. Below is the errors. In order to paste the error as close as I could I put bold tags surrounding the items that had the forward and backward carrots instead of the carrots themselves since it was coming back as bad HTML coding when I tried to publish the comment.

      Error: macro link does not exist Error: replace: no elements matched the selector "#idleRule" Error: macro /link does not exist | Error: macro link does not exist Error: replace: no elements matched the selector "#idleRule" Error: macro /link does not exist | Error: macro link does not exist Error: replace: no elements matched the selector "#idleRule" Error: replace: no elements matched the selector "#numberBox" Error: macro /link does not exist

      Delete
    5. Edit of my previous post, The macro errors are where the 3 choices for when she is to stop recruiting (always recruit, have x amount of leadership/positions filled, or when total slave count is x).

      Delete
  65. Another feature, clones. As the player lives in a morally corrupted future, such a thing could conceivably happen. Due to certain aging restrictions, this may not be feasible for the player, but could make complex doner/clone relationships among attractive slaves.
    To avoid a third post, I will take this opportunity to suggest surrogacy, transferring the pregnancy from one slave to another, allowing the infertile to get pregnant at the cost of health. Also a way to promote supremacy's, getting a race y girl pregnant with the child of a race x couple (literally genocide). Furthermore, while this already kind of happens in the dairy, you could hire out your slaves wombs for extra dough. Lastly, this allows for virgin births. I don't have to tell you what policy that syncs up with.

    ReplyDelete
  66. Not sure if I'm the only one (CTRL+F didn't get me any results) but I seem to notice that NONE of my slaves have "the confidence to pursue their sexual interests". Granted, it's still pretty early in the game (Week 16), but it happens literally every week when the fetish strength is more than 0. Seems kind of extreme. I never really understood how I can boost that "confidence" in the first place, but it usually just happened at some point and it was never impossible to raise a fetish beyond the first "interest" stage. Maybe an issue with the new calibration/scale?

    ReplyDelete
    Replies
    1. The "confidence" in question is their Devotion and Trust scores. The relevant code is:

      {{if $slaves[$i].fetishStrength > 5>>
      {{if $slaves[$i].trust { -20>>
      She's too afraid to pursue what pleases her, @@color:pink;reducing her sexual distinctiveness.@@
      {{set $slaves[$i].fetishStrength -= 4>>
      {{elseif $slaves[$i].devotion { -20>>
      She's so unhappy with her life as a sex slave that @@color:pink;her interest in unusual sex decreases.@@
      {{set $slaves[$i].fetishStrength -= 4>>
      {{elseif $slaves[$i].trust {= 50>>
      She lacks the confidence to pursue what pleases her, @@color:pink;reducing her kinkiness.@@
      {{set $slaves[$i].fetishStrength -= 2>>
      {{elseif $slaves[$i].devotion {= 50>>
      She's not fully comfortable being a sex slave, @@color:pink;reducing her interest in kinky sex.@@
      {{set $slaves[$i].fetishStrength -= 2>>
      {{/if>>
      {{else>>
      @@color:pink;She has lost all interest in her fetishes and is now sexually vanilla.@@
      {{set $slaves[$i].fetish to "none", $slaves[$i].fetishStrength = 0>>
      {{/if>>

      So, if they have a fetish at 5 or more, they will lose 4 points from it (if either Devotion or Trust are below -20) or 2 points (if either is below 50). If their fetish is below 5, it disappears. I agree that it's quite extreme, given how few ways there are to strengthen a fetish; Quirks will boost a particular fetish by 4 points per week, smart clit piercings have a random chance of boosting the fetish by 4 points (which is not going to keep up with a guaranteed 2/4-point loss), and that's basically it. There is also this:

      {{if $slaves[$i].devotion+$slaves[$i].trust > 750>>
      She has the confidence to pursue what pleases her, @@color:lightcoral;increasing her kinkiness.@@
      {{set $slaves[$i].fetishStrength += 4>>
      {{/if>>

      ...but getting two stats that cap at 100 to add up to >750 is mathematically impossible.

      Delete
    2. Thanks man, at least that helps me to understand the current problem. Hope the author sees it too. I suppose that last condition wanted to check whether devotion + trust is greater than 75, not 750 lol

      Delete
  67. Does anyone else have problems setting the Devotion levels for their RA to fire off properly? If not, how do you set it?

    ReplyDelete
  68. I am using 9.0.2 and I noticed something with the with the RA. No matter what fertility setting you have for 'Contraceptives for fertile slaves'. All the RA with do is make your slave fertile (normal) . The only settings that work as expected are 'Contraceptives' and 'fertile'. 'Very fertile' and 'Extremely fertile' just take yor slave off of Contraceptives, nothing more.

    ReplyDelete
  69. Has slaves becoming emotionally bonded to the PC stopped working? I can't seem to get it to happen without cheating.

    ReplyDelete
    Replies
    1. Nope, it is working as I currently have my Headgirl and Recruiter emotionally bonded to me despite them being allowed to have relationships with other slave and they can masturbate with me and the other slaves. They were both Devote but I think when they turned worshipful, they became emotionally bonded to me.

      Delete
    2. And I've had slaves sit on "worshipful" and "profoundly trusting" for a long time that never become emotionally bonded.

      Delete
    3. As of 0.9.0.2, there appear to be three sets of conditions that can lead to a slave becoming emotionally bonded.

      First:

      < 750) && (random(1,3) == 1)>>

      Second:

      < 170) && (random(1,2) == 1)>>

      with the slave being friends (but no more than friends) with another slave, AND either having the Romantic Quirk or sexual energy < 90.

      Third:

      < 955) && (random(1,2) == 1)>>

      with the slave being best friends (but no more) with another slave, AND either having the Romantic Quirk or sexual energy < 90.

      Now, unless I'm missing something, the first and third conditions are physically impossible to fulfill - devotion and trust both have a maximum rating of 100, so devotion + trust cannot ever equal 751, much less 956. So the only possible way to emotionally bond a slave is for them to have a friend and either be Romantic or have a moderate sex drive. That seems like a very strange choice to me, and I have to assume it's not how it's intended to work.

      Delete
    4. Grr. Twine code seems to have interacted poorly with Blogspot. That was supposed to be:

      if ($slaves[$i].devotion+$slaves[$i].trust > ...

      For each of the conditions listed above.

      Delete
    5. For those who wants to fix the above themselves, use the value 150, 170, and 195.

      Delete
  70. After a LONG time in hiatus I have returned to play this interesting game. I can see it's still going strong, with updates coming out of the wazoo. I do see some reputation balancing effort with floor movement and making it easier for female owners to exist. But I will still say that the decay of them is TOO HARSH. I believe that after achieving a certain level of rep / having a certain upgrade or amounts of upgrades the blatant discrimination of these types of owners should be reduced drastically if not removed. It totally sucks to keep trying to move faster and faster just to stay in one place. I just read some past posts and saw you were basically removing, at the time, very good and valid ways to improving rep by branding them "exploits". IF you were aiming at realism, which I will comment on below, then they are NOT exploits but shit that happens. But I digress.

    Despite my hard criticism of this there are A LOT of other good things in terms of slave customization and options with which to interact with. I do like the policies addition and the barracks. I do think however that the Assistant seems glitched, hoping it was looked at. Specifically certain rules that are set do not or do apply at a whim rather than when they should. For example, the obedient slave rule should apply if the slave is Accepting or more. But it apparently also takes trust into account or something. And even then some slaves don't get this rule applied even with the same trust and acceptance level. 2 Slaves could have the obedient and disobedient slave rules each applied to them. There just seems to be something going on.

    Also I didn't really read anywhere but did you raise the 100 week barrier to a higher number? I am on week 108 and keep going.

    Other than that awesome job with the game and hope you keep improving it.

    ReplyDelete
    Replies
    1. There was never a 100 week barrier. It's just by 100 weeks you've got so much money and rep your in sandbox mode.

      Delete
  71. BUG: dont know if this has been fixed or not in this version. but in 0.8.12.5 you can have more then 4 societal's.

    and a question, is there a way to force a societal to succeed? the one i want constantly gets rejected.

    ReplyDelete
  72. After 6 different playtroughs i haven't seen once the minor acquaintance content. I wonder if i understood it correctly: after defeating the Daughters you start the financial war against the rival archology owner, is it during this events that the minor acquaintance is used?

    PS: I always use the slaving and diligence options during character creation, dunno if it matters.

    ReplyDelete
    Replies
    1. Doesn't make a difference as I've always chose those. Don't know the trigger as I always thought it just happened.

      Delete
    2. I think its only happens if you create a starting slave during setup; I've noticed when I do an import and don't create a new starting girl, I don't see the acquaintance during the rival events.

      Delete
    3. I'll try with a new game plus, a cheat start (don't want to grind AGAIN), imported girls and few starting slaves during character creation.

      At this point i don't dare to hope but i'll try anyways. I'll post the result later.

      Delete
    4. Just finished the whole archology war and captured the archology owner, again no mention of the prior acquaintance nor during the inter-archology war nor later, wtf?

      Does anyone know what triggers the creation of the minor acquaintance?

      Delete
  73. In 0.9.0.2 slave assigned to the dairy produce zero or even minus milk, and in minus milk the profit even goes down to negative. The slave used are futanari with maximum breast size and lactation implant. The dairy is upgraded with rack and intubation.

    ReplyDelete
  74. Error after starting new game and trying to create another new girl during cheated start:
    Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.

    Error: <>: errors within widget contents (Error: <>: no elements matched the selector "#devotion"; Error: <>: no elements matched the selector "#trust"; Error: <>: no elements matched the selector "#legal"; Error: <>: no elements matched the selector "#voice"; Error: <>: no elements matched the selector "#language"; Error: <>: no elements matched the selector "#age"; Error: <>: no elements matched the selector "#health"; Error: <>: no elements matched the selector "#muscles"; Error: <>: no elements matched the selector "#waist"; Error: <>: no elements matched the selector "#amp"; Error: <>: no elements matched the selector "#height"; Error: <>: no elements matched the selector "#weight"; Error: <>: no elements matched the selector "#ethnicity"; Error: <>: no elements matched the selector "#skin"; Error: <>: no elements matched the selector "#faceShape"; Error: <>: no elements matched the selector "#face"; Error: <>: no elements matched the selector "#lips"; Error: <>: no elements matched the selector "#teeth"; Error: <>: no elements matched the selector "#vision"; Error: <>: no elements matched the selector "#boobs"; Error: <>: no elements matched the selector "#lactation"; Error: <>: no elements matched the selector "#nipples"; Error: <>: no elements matched the selector "#areolae"; Error: <>: no elements matched the selector "#shoulders"; Error: <>: no elements matched the selector "#hips"; Error: <>: no elements matched the selector "#butt"; Error: <>: no elements matched the selector "#anus"; Error: <>: no elements matched the selector "#vagina"; Error: <>: no elements matched the selector "#vaginablock"; Error: <>: no elements matched the selector "#dickblock"; Error: <>: no elements matched the selector "#analSkillsBlock"; Error: <>: no elements matched the selector "#oralSkill"; Error: <>: no elements matched the selector "#vaginalSkillsBlock"; Error: <>: no elements matched the selector "#whoreSkill"; Error: <>: no elements matched the selector "#entertainSkill"; Error: <>: no elements matched the selector "#combatSkill"; Error: <>: no elements matched the selector "#intelligence"; Error: <>: no elements matched the selector "#intelligenceImplant"; Error: <>: error within widget contents (Error: <>: no elements matched the selector "#fetishblock"); Error: <>: errors within widget contents (Error: <>: errors within widget contents (Error: <>: no elements matched the selector "#cost"; Error: <>: no elements matched the selector "#finalize"); Error: <>: no elements matched the selector "#sexuality"); Error: <>: no elements matched the selector "#behavioralFlaw"; Error: <>: no elements matched the selector "#sexualFlaw").

    Stack Trace:
    Wikifier</t</<.value@file:///F:/FreeCities%20Saves/Free%20Cities%20v%200.9.0.2.html:131935:16274
    e/<@file:///F:/FreeCities%20Saves/Free%20Cities%20v%200.9.0.2.html:131936:11451
    t/<@file:///F:/FreeCities%20Saves/Free%20Cities%20v%200.9.0.2.html:131934:13826
    n.event.dispatch@file:///F:/FreeCities%20Saves/Free%20Cities%20v%200.9.0.2.html:58:7464
    n.event.add/r.handle@file:///F:/FreeCities%20Saves/Free%20Cities%20v%200.9.0.2.html:58:5580

    ReplyDelete
  75. I don't know if this has ever been suggested but what about allowing to make male, female and true Futanari character? And to allow PC impregnation by any virile slave. And perhaps a little more PC customization.

    ReplyDelete
  76. Others have posted how a slave was copied. I created 4 slaves with one acting as a headgirl. Now I have two headgirls with all the same stats. I'm even giving both headgirls personal attention, and there's absolutely no sign my missing slave ever existed.

    Other than that, the game is great.

    I had earlier made a request regarding choosing a color for skin so I can make characters such as Mystique or She-Hulk. I see that's an option now. Perhaps it was an option before and I just didn't notice. Thank you.

    ReplyDelete
  77. Can we have an option in the RA to turn off Curatives? Currently we have 'No default drug setting' and 'Applied' and many times once the 'applied' rule has been set ( 'Unhealthy slaves' for example ) it overrides any drug rule setting even if 'Unhealthy slaves' no longer applies to the slave.

    ReplyDelete
  78. Error: <>: error within widget contents (Error: HTML tag "else" is not closed)

    ReplyDelete
  79. please allow for individual slave settings in the facilities. setting the facility rules through the personal assist is a huge hassle and forces you to use a "one size fits all" approach to slave development. as it stands the facilities are just useless to me and i have a main lobby that is horrible cluttered because of it.

    ReplyDelete
    Replies
    1. Pretty much this, honestly, the RA's been way too finicky for me to use with any kind of reliability. All I want is to be able to set the Rules for the Facility itself or at have what I manually set for the Slaves that enter the facility to not be messed with.

      Delete
    2. Custom facility settings independent from the RA and being able to completely toggle the RA off would be great.

      Delete
  80. Error when recruiting with slave that recruits

    Error: macro link does not existError: <>: no elements matched the selector "#idleRule"Error: macro lin> does not exist

    ReplyDelete
  81. Hello, first off I want to say that I love the game. This update seems to be pretty badly bugged. I have done several playthroughs and I keep having slaves disappear. I know I should probably pay my mercs better and update my drones and possibly add explosive to the collars and get them synched with the proximity fence but.... I'm lazy. Seriously though. I have had Head Girls and Madams and Recruiters disappear on me. at one point I lost four in a single week. Just... Gone. Poof. I stopped playing this build because of it.

    ReplyDelete
    Replies
    1. The most helpful thing for me would be a save in which this is about to happen. In other words, if a slave disappears at the end of a week, the save from the start of that week would be great.

      Delete
  82. What still bugs me:
    Males are refered as females
    Males with dick piercings have it described as clit piercing in the End of Week report (for rewarding)
    I think a distinction between the genders would be an worthy improvement, or at least have the descriptions correspond to the body.

    ReplyDelete
    Replies
    1. FC creator said that he wasn't going to change all slaves having female pronouns because it'd be too much work.

      Although I agree, I'd like it if there was some distinction. Having a masculine muscle slave the exists for combat being refered to as she is just weird.

      Delete
    2. If the FCAuthor ever reads this and is remotely interested in this topic, I recommend either creating a property for each slave, or creating a macro to the pronouns.

      The usage would be something like _slave.heShe, and it would return "he" or "she" depending on the gender. You could also have _slave.heSheUc (uppercase He/She), _slave.himHer, etc.

      A macro could also work, I.e <>, and depend less on properties.

      If the project was on some kind of version control (so I could create a pull request), I would totally try my hand at doing this, I have experience with Twine/SugarCube and lots with JavaScript.

      Delete
  83. Hi FCAuthor, here are some race nicknames if you're still taking them:
    asian: "3DPD", "ESports"
    black: "Bix Nood", "Dindu", "Tarbaby"
    latina: "Chola", "Shakira", "Spicy"
    white: "Pasty", "Vanilla", "Wonder Bread"

    ReplyDelete
  84. I got a "bad passage" event.

    Passage title is "RETS".

    Error is this (3 times on 2 lines):

    ERROR: bad event ERROR: bad event

    ERROR: bad event

    ReplyDelete
    Replies
    1. I would appreciate this save, if you have it.

      Delete
    2. Sorry, I didn't think of saving. I'll do that next time I stumble upon it. I could also check TempVariables and State.variables if you prefer telling me what to look out for.

      Delete
  85. is there any cheat codes or debugging mode?

    ReplyDelete
    Replies
    1. Sure, just choose the option "cheat start" during initial character creation, or during a game, go into options -> cheat mode

      Delete
  86. I see you added the horizontal lines in the slave list (its been a while since ive played).

    You could also add a few
    &nbsp&nbsp&nbsp&nbsp between each grouping to make it easier to read.

    Like between "Type, Devotion, Fear" and the rule grouping (and it would let you remove the 'rule' word, since it would be a natural group). And an other between the body attributes (fat/skinny/pretty/etc) and the mind attributes (smart, educated, skills).

    It would look like this: http://puu.sh/sKR9d/13d06f1661.png

    I think it's much easier to look for something with this layout, since it's grouped up. So if I want to see something about the rules, it will always be on the 2nd line.

    ReplyDelete
  87. When I apply rules from the Rules Assistant Screen, one of my slaves is overwritten by a copy of an other slave.

    Process:
    I have slave X, affected by rule A and C, and slave Y, affected by rule A.
    Open Rules Assistant Options
    Change something in rule A and B (here it's the devotion threshold for the Obedient/Disobedient rules)
    Apply rules ==>> Rule A is no longer applying to slave X. Rule B has been applied to slave X. (from Obedient rule to Disobedient rule)
    Return to main menu ==>> I now have 2 slave Xs and slave Y is gone.

    If I apply the rules individually to slave X and Y, there is no problem.

    ReplyDelete
  88. The recruiter page has <<link>> macros but these do not work in SugarCube 2.7.2.

    This macro is only defined in SugarCube 2.8.0 or later, where <<click>> is deprecated and replaced by link>>

    If anyone wants to fix this themselves, Ctrl-F in the .html for lt;link and /link&gt and replace "link" with "click". There should only be 6-8 occurrences, all within the same line or two.

    ReplyDelete
  89. I've noticed for a while now that if a slaves' hair is more than 150cm long, it resets to 150cm when a game is saved and re-loaded. This includes when a slave a generated with extremely long hair like some Futanari Sisters.
    This is annoying, because I want my slaves' hair to grow to the floor and beyond.
    The game has descriptions for extreme hair lengths like that, and is clearly meant want to allow hair to grow beyond 150cm, so I assume this is a glitch.

    While I'm talking about hair, is it possible to let us st custom slaves' hair length when we make them?
    It is also strange to me that custom slaves can generate with a few piercings, but we cannot add or remove until the game starts.

    ReplyDelete