Monday, March 21, 2016

ALPHA 0.6.4: "Test of Character"


My plans for FC have a way of going sideways, but this should be the last in a series of framework-extending updates; the next few updates at least have a lot of content to fill out.

This update adds to the mental system. An unfortunate choice of terminology early in development is going to introduce a lot of confusion here. 0.6.4 renames everything previously called a quirk to a flaw, and adds a companion system based on characteristics called quirks. Confused yet? There are now quirks and flaws; the quirks are new; and the flaws are what used to be called quirks. The basic idea is that a quirk is a positive quality that a slave gets from careful training that preserves her uniqueness while removing a flaw.

The system is in a fairly early state: quirks do not interact with many other mechanics yet. I also plan to add more ways to add beneficial quirks to slaves. However, I do intend to resist the inevitable demands that it be made possible to easily give any slave any quirk the player desires. That would devalue the character the system lends to individual slaves. Since well-broken slaves tend to resolve their flaws naturally, a sort of urgency appears to quirk training. I like the implications of this: the player has to race the grinding effects of slavery to rescue something of a slave's uniqueness before devotion destroys it forever. I'm concerned that softening is a little easy at the moment, so there's little reason not to do it, but we'll see.

This update adds Revivalist future society models for Edo Japan, medieval Arabia, and imperial China, because they've been requested for a while, and because I like them. I'm sure I'm going to get questions on a couple of thematic choices I made. First, Revivalism is not at all about historical accuracy in the FC world: it's about grandeur, decadence, and the player character showing off. The Rome of Roman Revivalism probably looks a lot more like the film Gladiator than the real Rome. For this 0.6.4, means that Arabian Revivalism does not include direct references to Islam. It borrows a look, a focus on slave trading, harems, and little else. Second, I decided not to include a eunuch feature for either Arabian or Chinese Revivalism, despite the obvious opportunity. The trouble here is that in both these cultures eunuch roles were entirely or almost entirely nonsexual, and the surgery involved removal of both twig and berries. Since that isn't possible in the FC code, it isn't included.

Also, Twine is a favorite platform among some tribe of moralizing scolds, apparently? Lovely. When a comment and a bit of confirming Google research informed me of this, I felt my shriveled black heart expand a bit. Then I went back to using Twine to recode how FC calculates the profits the player receives from forcing sex work on slaves that appeal to popular racial fetishes.

Download: DropboxMegaPrevious saves will not work.

0.6.4 Changelog

Expanded quirks and flaws:
  • Existing quirk variable renamed to flaw.
  • All flaws can now be softened into a beneficial quirk that can only be given to slaves that have the corresponding flaw.
  • Quirks added to random slave generation, though they are very rare.
  • Head Girls can be ordered to soften flaws instead of removing them; softening a flaw is much harder than removing it and requires that the slave be Accepting or better.
  • The PC can soften flaws using personal attention; softening a flaw is harder than removing it and requires that the slave be Ambivalent or better. The PC has an advantage over the HG at softening flaws.
  • All quirks provide extra Devotion or Trust in at least one situation that appeals to them.
  • A spa staffed with an intelligent Attendant can soften quirks. Other facility, accessory, and job based mechanisms for resolving quirks remain active. If the player wishes to soften a quirk, this should be done with delicate training rather than on the job.
  • Muting will remove quirks along with the associated flaws.
  • Appropriate fetishes can soften flaws based on a slave's combined Devotion and Trust; if a quirk is already present the flaw will be removed as previously.
  • Slaves with quirks are not prevented from acquiring more flaws, though quirks can remove the corresponding flaw. Softening a new flaw by training will replace the existing quirk.
Future societies:
  • Edo Revivalism: advanced by providing a large number of public servants or a well staffed club and held back by failing to do so. Improves efficiency of public service and service in the club. Increases beauty of Japanese slaves. Law greatly enhances efficiency of societal spending.
  • Arabian Revivalism: advanced by keeping a large harem of personal slaves and held back by failing to do so. Once well accepted, grants a significant bonus to bids recieved when selling slaves. Law enhances efficiency of societal spending and provides a modest rent increase.
  • Chinese Revivalism: advanced by maintaining a Head Girl, Recruiter, and Bodyguard, and held back by failing to do so. Maintaining all three rapidly improves prosperity. Increases beauty of Chinese slaves. Law enables your Head Girl to train another slave each week.
  • Additional choice for the arcology acquisition rumor PC customization: societal engineering, which unlocks the first of three future society choices at game start.
  • Revisions to Gender Radicalism per feedback from enthusiasts. The society now mildly approves of girls with balls provided they're reasonably contented with their lives, and does not disapprove of them, ever. Adoption of Gender Radicalism will reduce and eventually reverse the beauty penalty for both dicks and balls.
  • Gender Fundamentalism now causes additional beauty penalties for dicks, but this penalty can now be reduced by gelding, to keep at least one future society with direct castration beauty bonuses.
  • Updated future society clothing restriction list.
Minor changes:
  • Additional choice for the career PC customization: arcology engineering, which reduces the cost of upgrading the arcology.
  • Boosted base slavebreaking speed of the Cellblock and Servants' Quarters.
  • Personal attention will now correctly prevent slaves from hitting weekly devotion and trust gain caps.
  • After long, uninterrupted service, a Head Girl can achieve basic prestige on her own merits. The length of time necessary depends on her devotion, trust, and intelligence, but even a perfect Head Girl requires at least 20 weeks to become prestigious.
  • Significant additions to the encyclopedia to better explain areas where players expressed confusion.
  • Descriptive phrasing and text color changes to make information clearer at a glance.
  • More player-inspired slave buyers.
  • Bugfixes.

200 comments:

  1. Thanks for the update! Barely had a chance to start a new game on the last build hah

    ReplyDelete
  2. Thanks for your continued effort, FCDev.

    Are you ever going to add clothing rules for specific facilities? What about more clothing options?

    ReplyDelete
  3. You are insane and I love you for it! Gonna really enjoy looking through the latest installment in your work!

    ReplyDelete
  4. BUG: In this new version you start with the remote surgery and pharmaceutical fabricator already upgraded.

    ReplyDelete
    Replies
    1. Did you pick the "engineer" start? Easiest way to check - are facility building prices lower than normal?

      Delete
    2. BUG

      15 weeks into an engineer start, the pharma fab disappeared. Its line asked to install it again, giving cost as:

      "Costs ¤ ! Error: << print >>: bad expression: missing ) in parenthetical"

      Immediately followed by:

      "You lack the reputation to obtain cutting-edge pharmaceutical technology"

      Despite the fab claiming I didn't have enough rep, it gladly took my cash - approximately 30k - and installed. My cash was a regular (though negative) number afterwards.

      Delete
    3. No, I didn't. I've picked Slaving and Hard work. Testing with several others starts, it's still the same.

      Delete
    4. No matter what start you have, the game tells you that you have pharmaceutical technology, but you don't get the discount. I haven't started with engineer so that's for someone else to test.

      Delete
    5. No matter what start you have, the game tells you that you have pharmaceutical technology, but you don't get the discount. I haven't started with engineer so that's for someone else to test.

      Delete
  5. I've gotten this on the same slave twice in three weeks now:

    Her conviction that slavery is right seeps into her sexuality. She's now a submissive!

    ReplyDelete
  6. I have long been anticipating this release.
    I bet that this version will further capture my interest with the game.

    --Sophie

    ReplyDelete
  7. I see now, there was already a radicalism face buff I was unaware of per 6.3.2 already. Still niffed about the castration bit but I'm glad there's a route for non-castrated slaves.

    Can't merely complain forever so I'll just resign to removing that single line of code per new version I decide to play.

    ReplyDelete
  8. BUG (0.6.4):

    Error: <>: bad evaluation: State.variables.FSAcquisitionEvents is undefined
    $activeSlave.slaveName () is a worshipful, profoundly trusting slave. She came before you to be inspected and receive verbal orders. She sleeps in her own little room, is allowed to form relationships with other slaves, She is allowed to ask questions, and when she speaks, she does so in a She almost gleams; she's in the absolute best of health. $activeSlave.slaveName is old for a slave, in her forties. Her $activeSlave.eyes eyes are dull; she is quite stupid and ignorant. You do not understand her sexuality very well. $activeSlave.origin Before she was a slave, she was $activeSlave.career.
    $activeSlave.slaveName is and She is your bodyguard. She has a short ceramic sword strapped to her back and a machine pistol at her hip. She's originally ; ethnically, she's , and her skin is . Her $activeSlave.hColor hair is $activeSlave.hStyle. She's wearing $activeSlave.clothes, so her nude body is on display; She is unskilled at oral sex. She is sporting a $activeSlave.minorInjury, covered by makeup.
    Her cc mammaries fill out an enormous custom bra, and are so large that she can barely stand. Her tits dominate her entire frame. She has cc fillable implants. They are extremely obvious; with little natural breast tissue to support them, they look like a pair of balloons attached to her chest. Her emaciated belly is perfectly flat. She's got a ridiculous ass. It's so big it jiggles as she walks.
    $activeSlave.slaveName's pussy is bare. She is unskilled at vaginal sex. With her ass bare, there is a occasional glimpse of her asshole. Her asshole is a huge soft slit, a real whore's asspussy, and she is unskilled at pleasing cocks with it.

    Enslave her This will cost ¤1000
    Sell her immediately This will bring in ¤10500

    Choosing sell removes both options but doesn't subtract from my slave count. Moved on from that using spacebar.

    ReplyDelete
    Replies
    1. I'm getting this as well. I have traditional gender roles maxed out for one and one level into Arabian revival if that helps at all.

      Delete
    2. Got this as well. Event name is "RE FS acquisition". Only society active is a few levels of Gender Revisionism.

      Delete
  9. I had a slave with oral hatred and nymphomania. During the weekly summary, the oral hatred softened into enjoying being throatfucked. However, she is now listed as a "painal queen". That's about anal, right? Did it choose the wrong thing, or is painal also applicable to oral sex too?

    ReplyDelete
  10. BUG: fetish discovers/changes/remains the same every week with any new slave, except the slave left from older arcology owner.

    ReplyDelete
  11. BUG: PA assistant curatives doesn't heals a slave even after a month (no change from yellow to green).

    ReplyDelete
  12. It seems that fetish changes from the new quirks happen every single week. They happen even if they're changing the fetish from what it already is to itself (ex. advocate quirk sets to submissive every week) and even if the slave has both types of quirks (ex. slave with advocate and daring switch to submissive and then to humiliation every single week).

    ReplyDelete
  13. Thanks for the Update! Was wondering if you might want to include an option to send new rebellious slaves to the cellblock if you have one? Just a thought! Keep up the good work!

    ReplyDelete
  14. Suggestion :
    When you are at the point, where you can ''upgrade'' your mercenaries (after following Roman/Egyptian society)... Please, give a little definition of what the choices are.

    I doubt I'm the only one not knowing (and who couldn't find) any information regarding what is an ''Ancient Egyptian knight'' or an ''Ancient Egyptian medjay''.

    ReplyDelete
  15. BUG?

    When creating a custom slave at start, "masochism" can appear as the randomly generated behavior flaw despite not being a manually selectable option:

    Behavioral Flaw: masochist. None | Arrogant | Bitchy | Odd | Anorexic | Gluttonous | Devout | Liberated

    ReplyDelete
    Replies
    1. Does not seem to show up as a flaw once the game starts, so this is definitely a bug.

      Delete
  16. INCONSISTENCY

    Attempting to soften the "hates men" quirk produces the following passage in the weekly update:

    "...you encourage her to redirect her hatred of men into a love of pussy. This is easy, since you've got one readily available."

    The owner is a shemale (tits, penis, Mistress), but the passage makes it sound like the slave is being trained on the owner's own pussy rather than those of any other available slaves.

    ReplyDelete
    Replies
    1. This was also custom the slave with the non-existing masochism flaw, which I'm guessing is why I saw the above passage but there was no change to the "hates men" quirk - the game removed the invisible, unreported "masochism" flaw, but generated the text for the visible "hates men" flaw.

      I went ahead one more week and saw the same passage, but it ended with an indication that all quirks are now gone and the slave has been switched to devotion training. The "hates men" quirk was gone from the slave's page as well, and replaced with the proper benefit.

      Delete
  17. Instead of Arabian revival, I'd recommend Babylonian (ancient Semitic) revival, because I find it much more interesting and fitting to FC themes than the sensually dry and puritan Islamic culture.

    Ancient Semitic culture was known for the extensive practice of hierodulism (sacred prostitution) which might fit in with the promenade job. In addition, traditional accounts of the ancient (pre-Hellenic) Semitic civilization stress the promiscuous and sexually liberal nature of their society.

    On the other hand, women also had a rather respected position in ancient Mesopotamia in relative respect to later eras and periods.

    A Babylonian revival would greatly benefit the reputation gained from public service type jobs while increasing the expenses associated with maintaining each slave. In addition certain abusive or degrading behaviors (e.g. the arcade, pit fights, prisons and excessive BDSM gear) would be generally disapproved. Women in such a society are expected to be multigamous and sexually liberated, but they have a semblance of rights as well.

    ReplyDelete
    Replies
    1. I think the Arabian revival is intended to be less modern Fundamentalist Islam and more 1001 Arabian Nights. A very different concept to the one you are imagining, with men having harems of women in sheer fabric ;)

      Delete
  18. >The quirk/flaw setup
    >Edo Japan, medieval Arabia, and imperial China

    My body isn't ready. Thanks man.

    Araaabbiaaan niiightsss~!

    ReplyDelete
  19. >Also, Twine is a favorite platform among some tribe of moralizing scolds, apparently?

    Literally wat? What are you talking about, here?

    ReplyDelete
  20. The quirks are making my slaves switch fetishes ever week. It's a little maddening.

    ReplyDelete
    Replies
    1. Enjoying the bump that Chinese revival does for Asian slaves? Any chance of getting this to spread to the others?

      Delete
  21. BUG

    The "silently" error from last patch - the one that flashes for a split second - is still present.

    ReplyDelete
    Replies
    1. I kept seeing it over and over, so here are more details again:

      Random Nonindividual Event

      ! Error: << silently >>: error within contents (Error: << set >>: bad evaluation: State.variables.FSAcquisitionEvents is undefined)

      Delete
  22. Sexuality should be much, much harder to change. Right now slaves keep flip-flopping between buttslut, humiliation and dom twice or thrice a week, which is very unrealistic. You'd think forcibly changing a slave's sexuality would take at least a few weeks of concerted effort.

    Also, this game really needs armbinders and other restraints :P

    ReplyDelete
  23. QUESTION

    Are both "romance" and "likes men" supposed to give the pregnancy fetish? IIRC "dislikes men" used to oppose cum, not pregnancy.

    ReplyDelete
  24. Since we came that far, would it be possible to add an impregnation facility of sorts that acts as a slave selling point and/or slave raising facility? Maybe once you sell them they eventually come back to you if your reputation is good enough?

    ReplyDelete
  25. Future society's seem to be broken. there is a generic random event just called "FS acquisition" that gives this text:
    $activeSlave.slaveName () is a worshipful, profoundly trusting slave. She came before you to be inspected and receive verbal orders. She lives in her own suite within your penthouse, is allowed to form relationships with other slaves, She is allowed to ask questions, and when she speaks, she does so in a She almost gleams; she's in the absolute best of health. $activeSlave.slaveName is old for a slave, in her forties. Her $activeSlave.eyes eyes are dull; she is quite stupid and ignorant. You do not understand her sexuality very well. $activeSlave.origin Before she was a slave, she was $activeSlave.career.
    $activeSlave.slaveName is and She is your bodyguard. She has a short ceramic sword strapped to her back and a machine pistol at her hip. She's originally ; ethnically, she's , and her skin is . Her $activeSlave.hColor hair is $activeSlave.hStyle. She's wearing $activeSlave.clothes, so her nude body is on display; She is unskilled at oral sex. She is sporting a $activeSlave.minorInjury, covered by makeup.
    Her cc mammaries fill out an enormous custom bra, and are so large that she can barely stand. Her tits dominate her entire frame. She has cc fillable implants. They are extremely obvious; with little natural breast tissue to support them, they look like a pair of balloons attached to her chest. Her emaciated belly is perfectly flat. She's got a ridiculous ass. It's so big it jiggles as she walks.
    $activeSlave.slaveName's pussy is bare. She is unskilled at vaginal sex. With her ass bare, there is a occasional glimpse of her asshole. Her asshole is a huge soft slit, a real whore's asspussy, and she is unskilled at pleasing cocks with it.

    Enslave her This will cost ¤1000
    Sell her immediately This will bring in ¤10000
    This seems to replace my future society slave acquisition events
    I am currently pursuing body purism and gender traditionalism.

    ReplyDelete
  26. Got this weird error on the archeology improvement page. I haven't bought the Pharmacology. I'm using the Archeology Engineer start. I also saved the file in case you need to look at it.

    http://imgur.com/IjfZFr8

    ReplyDelete
  27. Awesome change to flaws/quirks! I always hated training girls out of most of them.

    Possible bugs:
    'Tease' quirk keeps giving my girl pregnancy fetish (and mentioning how much she loves men) instead of what I'd assume is supposed to be humiliation/exhibitionist.

    Also with 'shamefast' shouldn't there be some sort of reaction if she's kept naked?


    Clothing suggestions:Punishment clothes 'Shibari Rope' and possibly a special version if their hair gets long enough!

    'Heavy Metal Bondage/Chastity:A full set of chastity gear, makes both lower holes unusable and is extremely uncomfortable.

    Made an example gallery for both, obvioiusly super-nsfw: http://imgur.com/a/ZTYEQ

    Keep up the good work!

    ReplyDelete
  28. In the previous version, my brothel slaves kept dying, has that been fixed now?

    ReplyDelete
  29. Great game so far, the new quirk system is a lot of fun and I look forward to seeing it expanded in the coming updates. My one complaint with it right now is that it seems to whiplash their fetishes like crazy.

    Unrelated to any of that but do you think there might be more specific options for shemale / female owners? Penetration from trusted (or untrusted if the mc is willing to take the risk) slaves, having them suck tits or preform anallingus?

    ReplyDelete
  30. This comment has been removed by the author.

    ReplyDelete
  31. It would be nice if there was a fishnet raver/ club girl outfit available. Somthing along the lines if this.

    NSFW:
    http://cdn.toplatinaporn.com/300x400/158/89905/4.jpg

    http://88.208.1.247/xh/scj/thumbs/565/615fucking_nailed.jpg.extra.jpg

    Ideally without the pasties and perhaps a micro/belt skirt that fails to conceal anything.

    ReplyDelete
  32. I love the game so far

    I think it would be cool if you could more interactions with other arcologies, like setting up slave trading routs, also i would love to kinda see more of the daughters of liberty, while they may be backed by your rival they could have been a private group and eventually you capture the head of their orgnization

    ReplyDelete
  33. Bug:

    Error: <>: passage "RE FSEgyptianRevivalist acquisition" does not exist

    During the end-of-week random event roll. From taking a look at it in Twine, looks like it's in the 'Random Nonindividual Event' passage and should be 'RE FSAncientEgyptianRevivalist acquisition' instead.

    ReplyDelete
  34. I have a request.
    There's the events to enslave a criminal from your arcology and your disobedient slaves may try to escape. In these events you have the option to punish them for their behaviour.
    What I would like, is a change in the End Of Week-Summary, that gives every slave there a chance to have an additional note with their summary. It could be a short mention, that this slave did extraordinarily in her last assignment, or that she did a bad job this time.
    I don't necessarily mean a % to crit at their assigments, but just flavourful text, that is aimed to give us solid reason to punish our slaves or give them privileges.
    It can be a really simple note such as "XYZ did not manage to appropriately please a certain prominent businessman orally while whoring herself out", to entice the player to punish her, if they want or it could go deeper and take quirks or other information (like a slaves race or a FS) into account for results like: "XYZ refused to smile at a customer while receiving a slap across the face, despite your arcology's society expecting this behaviour of her".

    I think that this addition would make sense, since there is currently no "casual misbehaviour" by your slaves and only severe stuff like trying to escape and nothing that'd give you reason to reward them at all. I hope that I managed to explain myself properly. I no engrish, you know?

    ReplyDelete
  35. Will we ever be able to get rimjobs from our slaves? What about rough sex even if they're accepting/devoted?

    ReplyDelete
    Replies
    1. Rimjobs/Receiving The Dick in general has been requested fairly often actually. I'm just assuming at this point no one has written/submitted anything and FC lacks the particular interest to write it decently himself.

      Otherwise, lore reasons I assume.

      Delete
    2. Personally, I'm indifferent towards rimjobs, but they would work really well for submissive slaves or curbing unruly slaves. Since we're on the topic, I was wondering what's the world of god about footjobs? These on the other hand would work well with dominant slaves and confident characters. But I suppose it's a matter of writing/submitting content as well.

      On another matter: FC Dev, I wanted to give you my five cents as well - the quirk/flaw system is a really, really good idea! This gave the slaves some very much needed personality and uniqueness.
      You mentioned you want them to interact with mechanics in the future and I can't wait for this update - it will be fantastic and (at least for me) it will decrease the "slave factory" feeling.
      Two suggestions - please, add as much traits as you can think of (while maintain their diversity of course). This will make every slave unique, different and much more personal.
      Secondly, please consider increasing the amount of flaws/quirks to two at the same time - when the number of traits will support this of course.

      Thank you for you continued work on the game FC Dev!

      Delete
  36. Future Society Ideas:

    "Pederasty paradise"- enthusiasm for slaves with boyish features.

    "masculism"-enthusiasm for slaves with Masculine figures.

    "Renaissance italy Revivalism"-The return of the renaissance age.

    ReplyDelete
    Replies
    1. You're pushing this again? And yet you've still given no context to what 'boyish features' would even be and how it would even be implemented.

      So what would a 'masculine' figure be that slimness/idealist hasn't covered? They have a dick? They have ugly faces?

      Delete
  37. Would it be possible to add the ability to select what a slave did before you acquired her when you're creating your starter slaves in the intro? Really want to start a game with a harem of newly enslaved nuns and work into the chattel religion future society, but its annoying spamming 'Randomize career' especially since nun seems to be so rare

    ReplyDelete
    Replies
    1. Well there aren't that many nuns, but I get where you are coming from.

      Delete
  38. For some reason, your site is not letting me post when I've tried in the past, so I'll make this brief expecting it to give me the finger...again.

    Can we get the option of changing hair color during the new game starter slave screen? Also, how many colors does FC have for hair...I seem to only ever see black, brown, blonde, and red. Finally, what, if anything else, does starting a game in debug/cheat mode do besides giving you a tone of money and fame and beefy starter girls?

    Btw, thanks for the work on this game; it's shaping up pretty well it looks like. Would love to one day see a wiki as I have so many little general questions.

    ReplyDelete
  39. Bug when checking if slaves assigned to please you (SA please you) have the "adores women" quirk. You're checking behavioralQuirk rather than sexualQuirk, so the devotion boost when servicing a female PC will never trigger.

    ReplyDelete
  40. Head Girl does fine at softening quirks but if you tell her to fix quirks she does nothing.

    ReplyDelete
  41. in "Custom Slave" you have "if $personalAssistant is 1" instead of "$assistant", which means the text for lewd personal assistants never shows up.

    in "New Slave Intro" you have "set $dump to $heroSlaves.pluck($i)" which will remove a random heroSlave of index $i or below, possibly leading to duplicate slaves. If you want to pluck just the slave of index $i, you need to use ".pluck($i,$i)". You also seem to be plucking the first six heroSlaves in "Cheatmode Database" for no reason I can see.

    in "RE daughter recruiter" you check "$recruiterSisterOlder.fetish" a few times instead of "$recruiterDaughter.fetish"

    in "SA hormone effects" you have "elseif ($hormones gt 0) and ($slaves[$i].ovaries is 0)" but "and ($slaves[$i].ovaries is 1)" on the breast and butt increases, leading to them never happening.

    in "PT Workaround" under "Her pussy has tightened.", it sets "$activeSlave.anus to 2" instead of "$activeSlave.vagina".

    in "FSlaveImpreg Consummate", "by making him another slave." does not change depending on $PC.title. It's probably easiest to just move this into the master/mistress block and have it select which pronoun there.

    in "PC Name and Title" under "if $collectionFacilitySlaves gte 15", "Extractrix" and "Extractor" are flipped.

    "fuckSkill" is still used instead of "vaginalSkill" in "Sell Slave" and "New Slave Intro".

    in "Random Nonindividual Event", you have "for $i to $slaves[$i]; $i lt $slaves.length; $i++" instead of "for $i to 0" leading to no recruiter events ever being pushed.

    Also, a female sultan is called a sultana.

    ReplyDelete
  42. I managed to get a slave with both 'Hates Men' and 'Adores Men'. The first hates men flaw was softened by a cumfetish, and was cancelled out but cumslut, The second turned up when I was playing with her tits, and it doens't look like it interferes with 'Adores Men'

    ReplyDelete
  43. Could we get a help page outlining the Quirks and their positive effects? It would be an amazing reference, in the same vein as they Leadership page is. You could also include flaws, though they are a bit more transparent in general.

    ReplyDelete
    Replies
    1. I would also like to see a list of Quirks/Flaws and thier effects too.

      Delete
    2. Well then, lucky you! I am the original Anon in the OP, and I just finished trolling through the game code to make a list for myself. Here it is!

      Behavioral Quirks:
      Arrogant = Confident
      Bitchy = Cutting
      Odd = Funny
      Gluttonous = Fitness
      Anorexic = High Self Esteem
      Devout = Sinful
      Liberated = Advocate

      Sexual Quirks:
      Hates Oral = Gagfuck queen
      Hates Anal = Painal queen
      Hates Penetration = Strugglefuck queen
      Hates Men = Adores women
      Hates Women = Adores men
      Shamefast = Tease
      Idealistic = Romantic
      Repressed = Daring
      Apathetic = Caring

      All of them increase slave slave cost (one behavorial, one sexual), All of them increase whoring profits and public service(one behavioral, one sexual), Smart piercings appear to be able to override fetish changes

      Gagfuck queen: Devotion boost for using the dick dispensers in the cafeteria, Sets fetish to Cumslut
      Painal queen: Devotion boost for anal dispensers for drugs, Sets fetish to Buttslut
      Strugglefuck queen: Devotion Boost for being raped by fellow slaves (consent off in arcology menu), Sets fetish to Masochist
      Adores Women: Devotion boost for fucktoy action if you have a pussy, Sets fetish to Bisexual
      Adores Men: Devotion boost for fucktoy action if you have a dick, Sets fetish to Prengancy
      Tease: Sets fetish to Pregnancy
      Romantic: Devotion boost for fucktoy, Sets fetish to Pregnancy
      Daring: Devotion boost for incestous relationships, Sets fetish to Humiliation
      Caring: Trust boost for whoring, Sets fetish to Submissive


      Confident: Devotion boost for fucktoy action, Sets fetish to Dominant
      Cutting: Devotion boost for whoring, Sets fetish to Dominant
      Funny: Sets fetish to Nympho
      Fitness: Devotion boost for losing weight, Devotion boost for cockmilking and milking, Better at gaining muscle, Sets fetish to Nympho,
      High Self Esteem: Devotion boost for fucktoy action, Devotion boost for gaining weight, Sets fetish to Dominant
      Sinful: Devotion boost for whoring, Sets fetish to Humiliation
      Advocate: Sets fetish to Submissive

      Delete
    3. ^^^ You sir are greatly appreciated

      Delete
    4. Maybe add a spoiler alert there somewhere?

      Delete
    5. It seemed to me that Advocate should of done something to the recruitment process.

      Speaking of which, an upgrade to that thing would be awesome. I'd like the ability to go after specific slave types, or give focuses. "High intelligence, High skills" or "Attractive, Virgin" or even just "Combat trained" I can't control what I get, but ensuring one or two qualities would be a nice feature, especially endgame.

      Delete
  44. Just wanted to mention something (not sure if it's a bug or forgotten feature) :

    The 'lewd scenes' tattoo isn't available for 'dick' and 'anus'. It's just not there. Yet, it's available as a 'full body' option (it will not tattoo the dick and anus).

    ReplyDelete
    Replies
    1. Neither of those locations really have space for a scene, sadly.

      Delete
  45. God amongst men over here. Really though. Doing some great work man.

    ReplyDelete
  46. I'm not sure if these things are bugs, but I found some strange things with this update. First of all, the new quirk effects are giving me a lot of shemales who want to get pregnant. I'm not sure if this is intentional or a quirk of quirks but I thought it was worth pointing out.

    Also, the spa is kicking people out once they reach extremely healthy instead of maxing them out at unnaturally healthy

    ReplyDelete
    Replies
    1. I'd like to voice my dissatisfaction with the change to the spa's functionality. Giving the attendant a chance to trigger effects when caring for charges is great, but if said charges now spend much less time in the spa (or keep yo-yoing back and forth when allowed to choose own jobs) runs counter to the need to keep them in the spa and wait for the effect to trigger. Either the effect (mindbreak removal, quirk softening) should happen more reliably, or the slaves should be allowed to rest in the spa longer.

      Personally, I think it might be best to allow arcology owners to choose (perhaps via the PA system?) when a given slave leaves the spa. That way, the owner could keep a particular slave in the spa until exceptional health is reached (like when prepping for a sale), or keep a mentally problematic slave there until the mental issues are resolved.

      Delete
  47. INCONSISTENCY

    The "she's a real public servant" event's "just talk about her day" choice says it raises devotion, but the text is the same color as trust gain.

    ReplyDelete
    Replies
    1. And since I can see event names in this version, it's RE serve the public devoted.

      Delete
  48. All my prayer have been answered with this patch. Thank you, oh Glorious and Most Heinous FC Dev!

    ReplyDelete
  49. Ok FC dev. I just finished typing out a long and detailed comment... which the internet ate. Lemme try this again.

    I love the idea of flaw softening, and some of them work insanely well. Odd=Funny is fucking amazing, and has actually become a default 'thing to shoot for' for me in most runs. That said, some of these destroy the flavor of the flaw and fail to scratch the same itch. For instance, I love anorexic girls because they have low self esteem, the self-denial aspects intrigue me, and I enjoy the body type. The first thing I commented about on this blog was 'anorexics shouldn't hate you when you cut off their food', and you listened to me. Ever since that day in just about every run I've made it a point to turn off the head girl's option to fix quirks and collect anorexics. I've probably had over 100 runs in FC at this point. Another example, religious devotion in a girl is a moderately common fetish. I tend to keep devoted virgins around, and when I'm playing a Chattel Religionism run I make it a point to collect Devoted girls, sexually apathetic girls and Shamefast girls. Now that flaws self-resolve so often, I can't even chose to opt-out of losing these flaws in order to retain the fetish aspects. It's a little upsetting.

    I dunno if this is a widespread feeling amongst your audience, but I think it's worth mentioning. Also note that I realize the line between these things is fuzzy. I actually enjoy the shamefast > tease transformation, even though I can't necessarily articulate why that is better than devoted > sinful. Perhaps it is because there is still a shadow of the original flaw left in the girl, whereas in the more problematic changes it's a complete inversion.

    I'll leave you with a final thought, if there was a way to keep flaws around at a slight cost in mechanical effects, I'd do it in a heartbeat. I dunno if that ruins the balance options you've been chasing though.

    ReplyDelete
    Replies
    1. This is always going to be tough. I'll see what I can do.

      Delete
    2. It means a lot that you're willing to try and acknowledge feedback. Ganbatte FC dev, you're a pretty cool guy who doesn't afraid of anything.

      Delete
  50. Funny aside, I've got an Arcology in Europe, yet I have to really pray and hope to the stars above I get a Greek Slave.
    Still though, the update kicks ass, apart from the whole pharmaceutical fabricator and remote surgery upgrades bug.

    ReplyDelete
  51. If Auto Rules Assistant for an obedient girl is set to "Select her own outfit", the girl is "proud and confident", but naked. If the same clothes option is set manually, the girl is dressed correctly.
    By the way, auto-assignment for a devoted girl works without any problem.

    ReplyDelete
  52. ive always wanted to ask, is there a way to lower the lip thickness further coz even if you lower it to the lowest in surgery it causes the slave to talk funny

    ReplyDelete
    Replies
    1. Have you checked if she has extensive piercings around her mouth?

      Delete
  53. Since we are now having the option to make flaws into quirks I would love the ability to pick which flaw I want to soften in the menu if thats possible. I never paid attention though so it might already do that somewhat if it always does the left most flaw for instance.

    Either way great game and thanks for all the hard work.

    ReplyDelete
  54. I think there's a bug with Edo Revivalism. I set half of my 20 slaves as Public Servants, but each time I try adding Edo as a Future Society the summary shows public approval of my large number of servants but also that the FS has been abandoned due my people hating it.

    ReplyDelete
  55. Dumb question - What happens when a slave gives birth? I understand that there whole issues in dealing with ages and so on, but does the player get a money or prestige award?

    ReplyDelete
  56. Bug - Future Society recruitment events seem completely broken, at least the ones I've tried (Purism, Traditionalism, Pastoralism, Degredationism). They just show as 'FS Acquisition' and always have a bugged non-existant slave and cannot be 'completed'.

    FS Youth Enthusiasm is either broken, not fully implemented, or I am doing something wrong - I can't seem to ever progress pass the first upgrade option.

    The only new FS (other than Youthness) I tested was Edo Revivalism, and it doesn't seem to have a recruitment event (or perhaps the RNG really didn't like me).

    Not sure if a bug or not, but milk prices seem to be static in this version - 9 credits/liter no matter the slave devotion or mind-broken status (actual amount modified by weight and hormones, etc) - increased to $16/liter if the Pastoralism law is in effect. If this is a bug, I'd like to ask that it be kept as a feature - I never did understand why a slave's devotion should be tied into how much their milk was worth.

    ReplyDelete
    Replies
    1. I think it would be cool if you could make rule decisions for your dairy in the same way as some of the slave buyer have. Is your dairy "Free-range" allowing your devoted slaves to wander the arcology without worrying about being used by the public; "Free-Use" which is the same as free-range, but where they are expected to sell milk straight from the nipple (the way the old devoted milk cows were "milkmaids"). This distinction May earn higher profits for the free-use model but higher devotion and trust gains for the master who wants to keep his slaves to himself; You could have an "In House" option that lets the cows wander just the grounds of the penthouse/ dairy; or a "Factory Farm" where the cows spend all day strapped to a milker, a feeder, and a vibrator. Various FS options should see different choices differently. A Paternalistic society would approve of a "Cruelty free Free-Range" dairy where as a degredationsit society would approve of the greater quantity (if lesser quality) milk gained from factory farming. Societies that espouse public sluttery would approve of Free-Use slaves for instance. And all could come with different effects of pricing and reputation (to say nothing of devotion and trust).

      Delete
  57. I noticed that the spam-impregnation-for-devotion bug for pregnancy fetishists has returned.

    ReplyDelete
    Replies
    1. Devotion for impregnating a pregnancy fetishist seems to be a feature. The problem is that the game doesn't check whether a slave is pregnant until you back out to the main page, so the abuse happens when the player switches back and forth between "impregnate her" and another "use her" option to drive up devotion.

      The other issue is that this devotion gain isn't being caught by the weekly update as being different from last week's value. This makes me think the weekly update stopgap only really cares for the amount of devotion gained DURING the current weekly update, not SINCE the last weekly update.

      Delete
    2. The bug also can drive up the level for the gender traditionalist future society.

      Delete
    3. I was only clicking "impregnate her" not back & forth on "impregnate" and another "use her".

      It was getting caught by the weekly update but now it isn't.

      Delete
  58. BUG

    A head girl who becomes prestigious through her position does not display the source of prestige properly. Instead, her personal page shows a "0" where the text usually goes:

    "Before she was a slave, she was a prostitute. 0 It is fairly prestigious to own her."

    ReplyDelete
  59. There are still some weird bugs with random slave generation, but the one I can't figure out is the Edo FS, my population was tolerating it for a few turns sometimes, but eventually they just outright abandon it everytime I push it now.

    ReplyDelete
  60. So does the cooperation exist to make money or to be a money sink? Because with how much it costs to set up and getting stock in it the amount of time for a return seems like a really long one vs not investing and just getting dosh for free for having dosh. Especially when you have arcology upgrades, FS upgrades, slaves to buy, and an arcology owner to bring down. Maybe I'm bad at business so I'm curious does anyone see the cooperation as an asset rather than a mini game.

    ReplyDelete
    Replies
    1. It actually works exactly as a stock market in real life would work. Sure, you can get the revenue from the shares, which fluctuate based on how successful of a corporation it is, its much easier to do stock trading. I usually end up buying up public shares when the market is down and then selling them when the prices are up, making a hefty profit. I'm actually worse at the slave trading part than I'm at setting up businesses in the game, it seems.

      Delete
    2. Oh ummm the shares never really go down for me. Even when I start issuing public shares. The last game I made one they were trading at like 60+ and I and had like 12000 or something like that and the public less. But by that point I was making like 100K a week from my 50ish girls in the brothel so I didn't care about money. Like how do I get the shares back down? Sell all of the companies assets then rebuy them to get the prices back up?

      Delete
    3. Well, I can get shares upto 300+ at times, and its mostly by investing in slave training assets and surgical assets. This should drive the shares up. But then, if you invest in slaves, that would make the market think that the company is overvalued, and should drive the price down. I'm not quite sure how rest of the assets work because I didn't see any direct effect on price. Also, I usually stick to 6000 shares for me and 5000 for public. That way, you buy from public when they think the company is not worth it, and then sell when it is.

      Delete
    4. I actually had a Corporation generating 1-2 dollar bonuses per share consistently. Without me doing any kind of asset trading, it seems that once you get a sizable amount of medical/training assets and enslavement assets the company becomes profitable enough you no longer have to mess with those shenanigans.

      Delete
  61. Don't know if this was covered in another post but i found a bug/glitch in the: Assistant-applied implants (Rules Assistant). When that is activated, the Lips control does not work. I had it set to off and i was getting messages during the weekly update that my people cannot have any more filler into their lips and so their treatment stops. I tried setting it to plush, some still have that problem. just thought i would mention it cause i noticed it in a previous version and it is still there in the new release. thanks

    ReplyDelete
  62. SUGGESTION

    The new "RE feminization checkin" event, where a formerly male slave accepts having been turned into a "good girl", should have a "public" option - a choice where the owner takes her out onto the promenade (or club if built), fucks her in public, makes her yell out loud that she's a good slave girl, and gains rep for it.

    I also think "public display" events should boost progress towards relevant (and active) Future Society choices, the way choosing to address medical issues on acquisition does. This particular event fits Gender Revisionism; the "milk her in public" event choice could boost Pastoralism; the penitent nun event, if given a public option, could do the same for Chattel Revisionism; sibling events could do the same for the societies that look favorably upon incest.

    ReplyDelete
  63. Is there going to be a hotfix anytime soon or is there going to be an update soon? Also don't know if it's been mentioned yet, but the acquisition event for egyptian revival doesn't exist, I didn't see it at all during a play through and entered cheat mode and when the event page popped up, it was highlighted in red and when I clicked on it, it said it didn't exist.

    ReplyDelete
    Replies
    1. The FS acquisition event for slave pastoralism is also bugged. It appears but all the text is replaced with an error tag except the slave description, and the slave name is always Active.slave.

      Delete
  64. So... 'That' happened : http://i68.tinypic.com/2dvk1e9.png
    Several times, in fact.

    In (even more) fact... Once it happens, it will repeatedly happen at every turn, until I load an earlier save. And, what adds to the weird is that, for some reasons, it drastically cut the profits from the 'Collection facility'. Like from 10k-15k to 3000 or so.

    After some tests :
    It seems tied to new slaves, as once it occurs, if I load a previous save where I didn't buy new slaves and then continue, it will not happen.
    -First time it occurred, I had bought 3 new slave on the 'Slave market' and placed them in the 'Collection facility'. On a related point, the error message was showing 12/15 ''collection slaves''.
    -Second time, during the events at the week's end, I had bought a 'custom slave' that I had ordered, and got 2 slaves from an event. The bug happened at the nest week's end.

    At no point, before seeing the bug itself, did I saw a ''bugged slave screen'' to purchase.

    ReplyDelete
    Replies
    1. It seems I might have found 'THE' reason behind the massive bug.

      « You are pursuing societal normalization of slave milking.Abandon this model
      Your arcology's media is supporting this goal; your arcology's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. Pass a law on this goal: ban animal products that compete with slave fluids. Costs ¤10000 and a great deal of reputation, since your citizens are unused to laws »

      If I enact the law, it WILL produce the bug.
      Is there a workaround this or am I stuck with a 'societal direction' that I will never be able to complete... and cost me a lot... which is rather annoying, honestly.

      Delete
    2. I found THE problematic line in the HTML's file, using Notepad++... and a good bit of time.

      It's this line :
      <<set $seed to ($cum*(random(40,50))>>

      There's a missing parathesis, after the the '50'.
      Adding one solves the error !

      Delete
    3. Siiigh... damn comment system...
      Well, anyway, just search for :

      set $seed to ($cum*(random(40,50))
      There's still only one match in the file.

      Delete
  65. TYPO - RE hates oral

    First choice (earn a break) has a weird paragraph break after the sentence ending with "for now."

    Third choice (cum as a reward) has a missing space between the following two sentences:

    "She climaxes in turn, and virtually melts into a quivering mess on your floor.This has broken her of her bad habits."

    ReplyDelete
    Replies
    1. TYPO - P coup attempt
      "The Daughters of Liberty are annahilated."

      Delete
  66. INCONSISTENCY?

    "There are 3 slaves seeing to your pleasure in the master suite. Such sexual opulence improves your reputation. 'Cleopatra' Nesreen is serving as your concubine. More than any other slave, her sexual brilliance and physical appeal are critical to your reputation. Many citizens remember having had her themselves, and respectfully envy you her exclusive company. "

    Last Part "Many citizens remember having had her themselves, and respectfully envy you her exclusive company." appears after aprox 1000 fucks while in the arcology even if you only set her jobs as Fucktoy and then sent her to the Master suite.

    ReplyDelete
    Replies
    1. I would like to see the game track whether a girl has been used exclusively by the player or has been made available to the public with various scenes being updated to reflect this (the centeni-fuck event is a little weird when the girl has just warmed your bed 1000 times). But I can't imagine the coding nightmare FCAuthor would have to go through to make that happen at this late stage.

      Delete
  67. A simple suggestion, if it was already made i'm sorry, so i was thinking, once you get the girl to accepting and beyond, it's always the same sex scenes when you want to fuck them(not events), so it could have some variants that are randomly choose when you choose to fuck the girl. Also but a bit more complicated it could be special sex scenes base where the girl works(brothel, master room, etc) thanks for your time and great work.

    ReplyDelete
  68. Bug report

    Sorting slaves by seniority and assignments doesn't work.

    ReplyDelete
  69. "Twine is a favorite platform among some tribe of moralizing scolds" So what's the story behind this, I'd love to know! :D

    ReplyDelete
    Replies
    1. Nothing too interesting, honestly. The comment that clued me into the situation was that "Twine is a favorite platform of SJWs." Google this and you'll get the whole depressing story. Nobody comes off looking good at all.

      Delete
  70. Humm...it's not really a bug but in the upper left hand corner with the flashing of what event you get is kind of annoying to look at, like immediately my eyes are drawn to it.

    ReplyDelete
    Replies
    1. Just got a bug.
      Install a cutting-edge pharmaceutical fabricator Costs ¤Error: << print >>: bad expression: missing ) in parenthetical You lack the reputation to obtain cutting-edge pharmaceutical technology

      I already have the technology installed I believe.

      Delete
    2. I also had that bug.

      Despite the ''error message'' I can still click on it, and once I do it will install it anyway.
      It seems to work and not having further bugs, after that initial oddity.

      Delete
  71. More details on the Help section regarding Traits and their effects would be nice.

    Also Chinese archeology might be broken, not positive, but my HG has never once done a double action.

    ReplyDelete
  72. A way to chemically improve Intelligence/Fix mind broken would be nice. Even if it would be extremely expensive.

    ReplyDelete
  73. SUGGESTION

    I'm a sucker for having "nice" choices, so I'd like a few extra options added for the tenants who fall into debt to the owner.

    First, I'd like an "escort them out" option: the owner doesn't get a slave as the debtor is removed from the arcology. Arcology prosperity could go up if prospective tenants realize risk of enslavement is smaller than elsewhere. Public opinion could be affected, depending on what Future Societies are active.

    The other two options I had in mind would require a follow-up event the next week, based on slave INT and possibly modified by attitude, health, and/or quirks.

    1) I'd like the owner to force the debtor into independent whoring to pay off the debt, possibly under the existing whore tenants (if the week 4 event was resolved in a way that kept them operating). As a result, the slave would either A) escape the arcology (whorehouse security ain't what it used to be when there's no pimp watching the hoes); B) pay off the debt and go free; C) pay off part of the debt and trigger the enslavement event again; D) fail to pay off the debt and be automatically enslaved.

    2) I'd like a "subsidize them" option: the owner gives the tenant "seed money" with the hope that the tenant uses this starting capital to get out of debt. In the follow-up, the debtor would A) pay off the debt to owner (with interest) and remain free; B) pay off only part of the debt and be eligible for debt enslavement again; C) spend all the seed money and trigger debt enslavement with no other options; D) just cut and run, taking the money and leaving the owner with nothing.

    The cases where the tenant cuts and runs would obviously lower owner reputation. The cases where the tenant goes free should increase reputation and/or prosperity, because even debtors get a chance in the owner's arcology.

    ReplyDelete
  74. There's a typo on the Body Mod page, under full-body tattoos. "Cow patterns|Full Cow" should just be "Cow Patterns".

    ReplyDelete
  75. My traps can get a pregnancy fetish if they adore men, and my religious slave acquisition seems bugged in the religious society, character undefined and the like. Otherwise, very awesome.

    ReplyDelete
    Replies
    1. Having a fetish that can never be fulfilled? It exists. I think it shows how truly you've broken your slave, he's now so feminized he wants to get pregnant.

      Delete
  76. finally figured out that edo FS will be accepted with a massive FS investment(I had it up to 30k).
    Also the bug with the error displayed on the two advanced body modifiers is just that he missed putting 2 sets of ">>" after the expression.
    Still not able to figure out what is causing the bad random slave generation, though

    ReplyDelete
  77. the weather costs happen to often, it takes me several turns to get weatlh back just to lose it all over again and again till im so in dept that i cant do anything but wait to lose or restart

    ReplyDelete
  78. I really enjoy customizing slaves at the beginning of the game and special orders later on. I was wondering if there's a technical reason for limiting career choice for slaves to random? Are there too many to reasonably list? If possible:

    1) I'd like to be able to choose a slaves previous career or at least be able to cycle through them instead of scumming random and hoping for the best.

    2) I'd also like to be able to choose a prestigious career for an appropriate cost of course. I'd be perfectly fine if this was limited to debug or special orders for balance concerns.

    ReplyDelete
  79. Love the game. Suggestion: Cheerleader outfit. Enough said.

    ReplyDelete
    Replies
    1. I've asked for it before and I'll third it this time.

      Ohhh wait can we get a buyer who's making a fake high school for him to be the big guy on campus? Dresses up the girls in cheerleader outfits and school girl stuff makes them play football and what not?

      Delete
    2. So like a dude that was a loser in school striking it rich and now wanting to feel like a big shot? I love the idea. Seconded.

      Delete
  80. If you're still looking at prominent buyer ideas -

    I tend to like 20's, reasonably pretty, with T&A just over where it gets that delimiter. I like the girls well treated (so in good health, no degrading tattoos) and at least somewhat trusting. Apathetic, repressed, and devout flaws are a no-go.

    ReplyDelete
  81. I know you must be buried under bug reports after reading this comment section, but a future update you should consider is re-balancing the hazard damage to the arcology. Not from attacks by the militia or Daughters, but from weather. You seem to reach a point around mid to late game where the damage on your Arcology is greater than your rents as well as the bonus money from focusing on business, pretty much requiring you to either keep a significant 'rainy day' fund that you can't spend, whore out a bunch of slaves, or to become a Corporate Titan. Corporations are a bit too RNG-focused for reliable money, while whoring becomes cheaper the longer you go on since slavery becomes more common.

    ReplyDelete
    Replies
    1. It seems like he's aiming for the final end game scenario to be the inevitable collapse and demise of the Archology. http://freecitiesblog.blogspot.com/2015/09/the-future.html?zx=2dd5d13d777dbe2d

      Delete
    2. Well, this would be boring, if it was the only choice...

      Delete
    3. Yeah I hope he considers some of the alternate ends proposed in this thread https://fenoxo.com/forum/index.php?/topic/649-free-cities/&page=2

      This one in particular just seems fucking awesome.

      "Leave Earth behind: Human society on Earth is beyond salvaging, it's time to seek a new home elsewhere. By pursuing aggressive scientific research and your own space program, you will eventually convert your Arcology into a colony ship with the intention of finding a new world to call home."

      It would be nice if it was an ending unlocked by investing more and more into upgrading your arcology even past the point where you already have max population/ rent. Further upgrades could perhaps merely give boosts to reputation and if you reach the end game with enough upgrades it would be cool if that proposed "abandon planet" option was made available.

      Delete
    4. Let us do what the dolphins did, yeah.

      Or... the next 'Atlantis'. Either is good too.

      Delete
    5. I don't find myself able to keep rainy day money. Expenses of one sort or another seem to increase as my savings do, and decrease as my savings do, as if the game is explicitly coded to make that happen. Which maybe it is, I don't know.

      But it's easy to get around it: Just recognize that slaves ARE money, and keep your emergency fund in the form of one or more slaves that you intend to sell when you need quick cash. You can throw any old random nobody into the head girl suite, wait a while, and then pull her out and sell her without ever having given yourself a chance to get attached to her. Or if things REALLY get bad you can sell one of your old favorites for a huge profit; but of course that's just a last resort.

      Regardless, it's a game based around money. Money is your HP. Of course you have to protect it. If you want to just do any old thing with your slaves and never worry about money, then I guess play in cheat mode or whatever?

      Delete
    6. I prefer to be a 'nice' owner and generally treat my slaves as indentured servants. It's still ridiculously easy to destroy the economy if you're a ruthless bastard. I am able to save up money over the course of weeks, weather permitting, which is usually what I have to do at endgame. Just waiting weeks for the weather to quit acting up so I can gather money to actually do something.

      Delete
  82. Is the Slave Sister event not happening anymore for anyone? I'm not sure if I missed it being removed in previous updates.

    Also one request: can we have bestiality added to the game? I've seen this brought up before in the past, and I really want to humiliate my slaves.

    ReplyDelete
    Replies
    1. A bug is preventing it. A very helpful commenter found it. Will be fixed in 0.6.5.

      Delete
  83. INCONSISTENCY

    Amputees are eligible to be freed in the initial Daughters event. There are no provisions in the text to account for this - the amputee will wander out into the street under her own power to be picked up by the daughters, etc.

    ReplyDelete
  84. v0.6.4

    Quirks seem to 'push' their fetish change text into every weekly update, even if the fetish isn't actually changing. Example, a slave with Caring will become Submissive the next week, but every week after the text about how being so Caring makes her Submissive will continue to show.

    If a slave has two Quirks that 'push' different fetishes, she will change to both fetishes, in sequence, each week. If the slave has two Quirks that 'push' the same fetish (example, Advocate and Caring, which both push Submissive) she will get the text for both, becoming Submissive twice every week.

    I'd like to suggest a slight alteration to how Quirks pushing Fetishes is treated; they should work more like the facility leadership positions, in that if the slave has no fetish (or it hasn't been discovered) then they 'push' their fetish on the slave - but if the slave already has a fetish, their Quirks shouldn't override it.

    The description for Roman Revivalism in the encyclopedia seems to imply that you should get a reputation boost by focusing on finances (and not using Personal Attention), however in the current build it seems to be backwards and you get a reputation boost when using PA on a slave, no rep if you focus on prosperity.

    Hormonal break points seem out of whack in the latest build. A shemale slave on intensive female hormones AND hormone enhancer injections will never get beneficial changes (softened facial features, higher voice, breast growth, etc) but the same slave will start getting them once gelded.

    The first and third options for RE Restricted Profession don't seem to be converting Devotion to Trust if the slave is already Worshipful; they just give (useless) Devotion.

    I had a shemale slave get the labia-based nickname 'Flaps'. Seems like something that shouldn't happen.

    The Arcology Engineering starting option doesn't feel like it gives as much of a benefit as most of the other starts, considering that all it does is lower the one-time purchase cost of things. Perhaps it should also do one or both of lowering facility maintenance cost or making facility sub-upgrade (like PDAs in the club) cheaper to install?

    With the introduction of the Brothel upgrade that puts slaves on aphrodisiacs, it would be nice if slaves on aphrodisiacs no longer suffered from shrinking dicks and balls (since you can already get that effect from hormones), or alternately if there was an upgrade in the pharmaceutical fabricator that prevented aphrodisiacs from causing those effects.

    Any chance of a Slave Pit expansion in the future to allow you to 'place' more than two slaves in it, and have the game choose a pair at random to fight each week?

    ReplyDelete
  85. 6.4 The RE FS acquisition dosen't work due to the FSAcquisitionEvents [] never being created.

    ReplyDelete
  86. BUG - RE shemale PC acquisition generated a slave with an unusual genital description:

    "She's waxed and smooth. Since she lacks a vagina she takes it up her southern European ass instead. Her clit is quite large."

    Clit description present but no dick/balls described during acquisition, but the option to geld after acquisition is there. Next week's main screen shows slave as a shemale, but the slave's personal page shows this:

    "X's tiny dick is bare. She has a tiny penis, so small it's not easy to tell whether it's erect, and her testicles are so small they have retreated up into her abdomen, leaving only a trace of scrotum. She's waxed and smooth. Since she lacks a vagina she takes it up her southern European ass instead. Her clit is quite large."

    Dick, balls, no vagina, but a clit.

    ReplyDelete
  87. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Ah, I finally figured out at least one of the random slave creation bugs.
      if activeSlave.race is $FSSupremacistRace
      should be
      if $activeSlave.race is $FSSupremacistRace
      In "Generate XY slave" and "Generate XX Slave"

      Delete
    2. This comment has been removed by the author.

      Delete
    3. There's 2 entries, for that line, which one need the extra-line added after it ?

      Delete
    4. Is this asking which lines the errors are on?
      Both "Generate XY Slave"(ln 187) and "Generate XX Slave"(ln 198) have the error.
      activeSlave must be $activeSlave because it is a variable, not a keyword.
      These are the only ones of this error i found so far.
      Another minor error is one I mentioned anonomously where there are some missing line endings on a print statement:
      "Manage Arcology"(ln 443 and ln 455) need a ">>" after "<<print Math.trunc(...)"

      I am just copying the code out of the twine app into a proper text editor for the line numbers.

      I will continue looking for issues, but many of the error messages are made on transition pages and go by too fast.

      Delete
  88. I'm not fond of the fact that a bunch of clothing options are locked behind future societies now, especially the cultural ones. I used to make use of most of those due to the fact that I like having slaves from all over the world, but I especially liked using harem gauze. Now not only am I locked out of using them generally, if I want to use any of them, I can only pick one and it also wastes one of my FS slots if I don't particularly care about that society's benefits.

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  89. I've now made two attempts to win this game (by enslaving my rival) on the most difficult economics setting. It's actually kind of hard to do it now. Nice job FC Dev.

    Weather is really frickin harsh on that setting. But I like how it introduces turn-to-turn variation in profits. In older versions, you could get yourself set up with a stable profit of X thousand moneys per week and then use that number to predict how safe it might be to make big, risky purchases. But now it's NEVER safe to do ANYTHING in the late game, unless you've truly achieved full financial escape velocity. Which is an improvement. It keeps the game a game (albeit not a 100% fun one), and stops it from being pointless predictable number-churning.

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  90. Bug: I set my Headgirl to fix flaws, but she doesn't. I have the Head Girl Suite with a slave inside for her to play with, and 3 different slaves with flaws I want wiped. She takes no actions with any of them. Instead, there is a gap in the middle of the descriptions, where the attempt to break the flaws would be.
    Examples:
    Shirley refuses to come to you for sexual release, and is severely punished for illicit masturbation. Living under enforced silence molds her to your will. The spare living conditions get her used to the routine of slavery. Under the rules, she finds herself constantly molested by other slaves, and lives her life constantly afraid. With a rest from strenuous use, her loose vagina recovers a little. Her health recovers with rest.

    She neither likes nor fears you, and her regard for you is reduced by this lack of respect. Her regard for you increased and her fear increased this week.

    Gloria refuses to come to you for sexual release, and is severely punished for illicit masturbation. Living under enforced silence molds her to your will. The spare living conditions get her used to the routine of slavery. Under the rules, she finds herself constantly molested by other slaves, and lives her life constantly afraid. Her health recovers with rest.

    She neither likes nor fears you, and her regard for you is reduced by this lack of respect. Her unintelligent mind naturally accepts slavery. Her regard for you increased and her fear increased this week.

    ReplyDelete
  91. do you ever thought for make FC as a mod(or total conversion) for Fallout 4 ?
    when original FC is done ofc. by that time there geck would be out and shitton content made (textures,animations,meshes,...)

    ReplyDelete
    Replies
    1. At this rate, it will be 2020, before they finally produce the freaking GECK for Fallout 4... -_-

      Delete
    2. omg,how in the world i did so much typos lmao
      my engrish teacher would die of shame if is she saw it.

      Delete
  92. Is it just me, or is anyone else having an ungodly time trying to push Edo Society? My citizens will not stop rejecting it, no matter where I am or what I do.

    Also why does the Merc Romance event always go for your Bodyguard? I would imagine she's kind of busy guarding me to whore around.

    ReplyDelete
    Replies
    1. I've had the Merc Romance go for others than the Bodyguard. I have had whores or other high Devotional/Trust slaves be requested by the Merc. Maybe it pulls from high devotional or physical form? Like having slaves that the merc is attracted too (i.e. physically fit?)

      Delete
    2. It's bugged. I had to go up to 30k societal spending.

      Delete
    3. I haven't tried Edo, but I couldn't get Arab to go. Chinese works fine.

      Delete
    4. Well Chinese works fine except I never saw the head girl work on three slaves. Trying to force Edo now. I'm at 20,000 a week along with a club with 10 girls in it which gets me the green text saying it's enough. 4 weeks in and I've got one upgrade.

      Delete
  93. A few versions back I encountered an event where a shemale slave to be force to beg for gelding. I haven't seen it in a while so I poked around in your source code. I can't seem to find the event, did it get cut out somewhere along the line?

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  94. SUGGESTION:

    We need a better way to monetize/profit from a slave's virginity. At this point, there's no real reason to keep a slave virgin, other than fuck her for the devotion boost. There's also no RE for a slave defloration, just a lot of them that have the loss of virginity as a consecuence.

    Maybe we can get a facility similar (in game mechanics) to The Pit, where we send our slaves to sell their virginity to the highest bidder.

    ReplyDelete
    Replies
    1. These are good ideas. But in pure money terms there is already a way to profit if you're willing to sell her: virgins enjoy a major cost multiplier (IIRC the biggest).

      Delete
    2. True, I should have said we need to profit from her virginity LOSS/ defloration. Thx for the reply!

      Delete
    3. +
      Also think tnat loss of virginity should be more interesting and profitable then it's now.

      Delete
  95. Hello FCdev

    I was wondering if you could add something like a "virginity auction" option. Instead of selling the girl you sell off her vaginal and/or anal cherry to a particular customer at a premium. This could either terrify or make her more accustomed to sexual servitude. It would work similar to regular slave sales (i.e. with different kinds of buyers affecting slave disposition afterwards) and will have a small associated event. What do you think of this idea?

    ReplyDelete
    Replies
    1. This already is kind of possible. If you tell a slave who possesses a form of virginity, it will be auctioned off and you will get a small compensation. A little more control over this (as in the option to maybe only sell off one of them) may be nice though.

      Delete
  96. Evil suggestion, this might work the degradationist future society or just as a standard option:

    -Pain inducing drugs or drugs that increase the pain of the slave when abused/harmed.

    ReplyDelete
    Replies
    1. Or just sensitivity drugs that increase the pain when abused or incease the pleasure when pleased. Increases to Trust and Devotion modifiers from such things (Fear increases double from abuse, breast fetishes increase devotion double on milking etc.)

      Delete
    2. Yeah, that could be better since it allows the "good" players to benefit from this.

      Delete
  97. Is it possible to get an all natural female arcology owner slave from the Daughters of Liberty event?

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  98. Is there going to be a bugfix for 0.6.4 before the next version is released?

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  99. So we have lactation inducing implants to turn slaves into a limitless source of dairy. One thing that bugs me about the implants is that breasts keep increasing in size even if they're assigned to be milked. The increase of breast size is put down to breasts tissue expanding to accommodate increasing quantities of milk, but surly that wouldn't be necessary if they're getting milked often.

    I would also suggest virility enhancing implants for slave with dicks and balls. As well as increasing each slaves production in the cock milking facility, they would be an alternative for testicular growth. Trying to tailor a dickgirl's equipment to my preferences is awkward since penis enhancement is a random chance to increase penis or ball size. Though to be honest I mainly suggest virility implants because I want my dickgirl's to leak cum constantly like a weeping tap.

    ReplyDelete
    Replies
    1. >virility implants for dickgirls

      YES. I had no idea how badly I needed this in my life.

      Delete
  100. TYPO - weekly update, humiliation fetish gain for "sinful" (formerly religious) slaves:

    "She learns that she likes nothing better than being seen doing something sacreligious. She's now a humiliation fetishist!"

    "sacreligious" should be "sacrilegious" instead.

    ReplyDelete
  101. TYPO - RE MILF checkin, third choice:

    "You tell her that you've hired her out for a party hosted by a prominent citizen's son, home from college, and that she should be save it for that."

    Extraneous "be" in the last part of the sentence.

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  102. would it ever be possible to get more detailed customizations as an arcology owner? long-short hair and color, physical stature, eye color,breasts and cock size, etc. or is that very far down the line?

    ReplyDelete
    Replies
    1. It seems that it's in the never camp. http://freecitiesblog.blogspot.com/2015/09/known-bugs.html?zx=98368fa46ab79157

      "These things will never be added to Free Cities.
      Detailed customization of the player character. I would love to add this but it would make coding scenes more complex than I can handle.
      Slaves referred to as "he." This would be a huge coding hassle and push outside the bounds of author appeal. The in-game encyclopedia explains the Free Cities approach to slave gender in some detail.
      Extreme fetishes such as scat and guro, and underage content.
      Anything not likely to be medically common in the next ten years. This means no limb transplantation or age acceleration, for example.
      Content focusing on the player character's or his slaves' offspring, which won't work in a quasi-realistic game in which 18 years is 936 turns."


      Although personally I really wish it were possible too. Heh my arcology owner would definitely take some of those penis enhancement hormones himself.

      Delete
    2. I'm fairly sure that the game assumes that your owner does. At the very least he takes something in order to have an infinite amount of sex per week.

      Delete
  103. Are your new slaves supposed to only take into account the slaves that are on the main screen for their view on what life in the arcology would be like? Right now if they are in the brothel, master suit, club, ect those slaves aren't taken into account for that calculation. I just tested it by throwing 21 slaves that are top rank trust and devotion into the brothel and then getting a new slave instead her point and the numbers changed because of that. Is this working as intended? If so I don't like it. I like to personally break my salves and not shove them into the dungeon or what not, and then put the perfectly broken slaves into their facilities once I'm done with them.

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  104. Haven't seen it mentioned, but I've gotten two event errors RE mismatched pair doesn't exist and RE matching pair doesn't exist.

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  105. INCONSISTENCY - RE inconvenient labia

    It appears the second choice for this event wasn't updated to reflect owner customization options. Even though my current playthrough is with a shemale mistress, the event references "your manly chest" and "her beloved master".

    ReplyDelete
    Replies
    1. Two things regarding this event:

      1) Even if the slave who triggers it is worshipful and fully trusting, choice #2 results in both "a look of profound pleasure on her face" (colored for +devotion) and "She hates and fears you for taking her virginity." (colored for -devotion and +fear).

      2) There should be a way to refuse the slave's request without taking her virginity.

      Delete
  106. This comment has been removed by the author.

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  107. Can you please make an option to make close-relative slaves in custome slave creation? The quality and relationship of slaves from household liquidator is too random to choose. Thank you.

    ReplyDelete
  108. I haven't seen the mother/daughter recruit option in a long while. Is there something I am doing wrong?

    ReplyDelete
    Replies
    1. It's been bugged for a long, long time.

      Delete
  109. Bug: When building Youth Preferential society, 18-19 year old referred to herself as "old bitch" and promised to do her best to serve the younger slaves.

    ReplyDelete
    Replies
    1. Additional: No arcology customization for youth preferred society (statue, media, slaves, etc.) appeared in arcology description text.

      Delete
    2. Both of these issues are due to the fact that the introduction of the Youth/Mature preferential was in a mod that had issues to say the least.

      Delete
  110. SUGGESTION - for improving performance

    Hey FC Dev, first off love your work and really enjoy the writing in the encyclopedia - (overlooked by many people) - you're a great writer!

    I think one of the reasons the game slows down when no. slaves approaches 100 is because of all those for loops searching for the correct slave - eg.

    for(i=0; i<slaves.length; i++)
    if(slaves[i] == activeSlave)
    //do something

    if the $slaves array can be converted to a dictionary/hash table, performance would be much faster. In case you're not familiar with hash tables, it allows one to instantaneously find an item in a collection - the speed-up in this case would be roughly 100x in this case! (1 lookup instead of 100 for a case of 100 slaves). Truly one of the wonders of modern computer science. In more detail, good candidates for the {key, value} pair into the hash table would be the {$slave.ID, $slave object}.

    A cursory search yields at least 300 hits using this style of for-loop though. However, with some clever use of regex for find/replace it might not be that daunting to refactor this bit of code. I'm sure there's plenty of willing helpers on /d who can come up with a clever solution if you're willing to ask for help

    ReplyDelete
  111. It seems to me that mother-twin-sister recruiter events are no longer working in 0.6.4

    ReplyDelete
  112. Yo FCDev, can we get the Slutty Quipao back from behind the Chinese Revivalism gate? Or make it so Asian Subjugationism unlocks it too. Thanks!

    ReplyDelete
  113. new version when

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  114. If I could just make a somewhat radical suggestion/request, drop the fetish stuff from the new quirk system. Adding a beneficial layer attainable through special attention is really cool and adds personality to the game, but the interlocking quirk/flaw/fetish system is just too much. In addition to the complexity and whiplash of it, it's kind of counterintuitive in that it forces a particular fetish on a slave, firmly pigeonholing them and robbing them of that desired personality. The devotion and economic boosts are more than enough, along with the general "flavor" of it.

    ReplyDelete
  115. 168 japanese girl names. If you use Behind Name site and Notepad++ with macros and TextFX you can easily add pretty much all the names ever :D.

    http://pastebin.com/TjFFpwza

    ReplyDelete
  116. Hi there, previous Anon from earlier. BELOW THERE ARE SPOILERS FOR A LIST I MADE LAST UPDATE. FOR ANYONE JOINING US, HERE ARE THE MECHANICS FOR THE NEW QUIRK SYSTEM, PER LAST UPDATE. Enjoy!

    Well then, lucky you! I am the original Anon in the OP, and I just finished trolling through the game code to make a list for myself. Here it is!

    Behavioral Quirks:
    Arrogant = Confident
    Bitchy = Cutting
    Odd = Funny
    Gluttonous = Fitness
    Anorexic = High Self Esteem
    Devout = Sinful
    Liberated = Advocate

    Sexual Quirks:
    Hates Oral = Gagfuck queen
    Hates Anal = Painal queen
    Hates Penetration = Strugglefuck queen
    Hates Men = Adores women
    Hates Women = Adores men
    Shamefast = Tease
    Idealistic = Romantic
    Repressed = Daring
    Apathetic = Caring

    All of them increase slave slave cost (one behavorial, one sexual), All of them increase whoring profits and public service(one behavioral, one sexual), Smart piercings appear to be able to override fetish changes

    Gagfuck queen: Devotion boost for using the dick dispensers in the cafeteria, Sets fetish to Cumslut
    Painal queen: Devotion boost for anal dispensers for drugs, Sets fetish to Buttslut
    Strugglefuck queen: Devotion Boost for being raped by fellow slaves (consent off in arcology menu), Sets fetish to Masochist
    Adores Women: Devotion boost for fucktoy action if you have a pussy, Sets fetish to Bisexual
    Adores Men: Devotion boost for fucktoy action if you have a dick, Sets fetish to Prengancy
    Tease: Sets fetish to Pregnancy
    Romantic: Devotion boost for fucktoy, Sets fetish to Pregnancy
    Daring: Devotion boost for incestous relationships, Sets fetish to Humiliation
    Caring: Trust boost for whoring, Sets fetish to Submissive


    Confident: Devotion boost for fucktoy action, Sets fetish to Dominant
    Cutting: Devotion boost for whoring, Sets fetish to Dominant
    Funny: Sets fetish to Nympho
    Fitness: Devotion boost for losing weight, Devotion boost for cockmilking and milking, Better at gaining muscle, Sets fetish to Nympho,
    High Self Esteem: Devotion boost for fucktoy action, Devotion boost for gaining weight, Sets fetish to Dominant
    Sinful: Devotion boost for whoring, Sets fetish to Humiliation
    Advocate: Sets fetish to Submissive

    ReplyDelete