Monday, July 11, 2016

ALPHA 0.7.8: Public Good


This update moves several existing mechanics into a policy system. Reputation subsidies, prosperity subsidies, and all the future society laws have been recast as policies with minimal changes. Some of the laws have been split into multiple policies, and new policies have been added, for a total of 55 possible policy options. Only a fraction of these will be accessible at any one time, since many have prerequisites.

This system is designed to be much simpler to add options to than before, so I intend to include many more. Feel free to suggest policies that you'd like to implement. Of course, the more sweeping a policy is, the harder it'll be for me to add it. Something like a simple subsidy that affects one thing is quick and easy; something like mandatory female enslavement is tough, since all references to female citizens would have to be recoded. I'll consider everything, of course, and I've dumped a ton of time on cool ideas before: but straightforward suggestions have better chances.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.7+ saves are eligible for New Game Plus. Latest hotfix is 0.7.8.1 (1045 PST July 12), completely save compatible.

0.7.8.1 fixes include:
  • Fixed a bug that would repeatedly wipe out FS progress, breaking all FS impacts on attractiveness
  • Quarantined orphan code that was throwing error messages into active passages
  • Fixed long form description dick accessory error
  • Prevented a weather cladding effect from appearing when the upgrade is not installed
  • Fixed several event trigger issues with body mod and growth hormone request events
  • Language text box should now properly default to the current lingua franca
  • Fixed several misleading slave summary oddities
  • Restricted the effects of Unflinching on Devotion to slaves without perfected Devotion
  • Corrected effects for pro immigration cash and reputation policies
  • Prevented attractiveness from being assayed to a negative value
  • Fixed bugged weekly resetting of individual porn subsidies to a tiny value
  • Added a reputation cheat to the options menu
  • Typos and grammatical issues
In addition, I am aware of the birth counter not working properly.

0.7.8 Changelog

Arcology Policies
  • Added a new policy menu, accessible from the arcology management screen.
  • The preexisting future society laws and weekly subsidies have been recast as policies, with some balance adjustments.
  • Added many other policies with varying requirements, for a total of 55.
Event updates
  • Added six new generic recruitment events, by Wahn.
  • Revised existing recruitment event triggers to avoid drowning the player in recruitment events.
  • Position specific event for Nurses horny enough to molest unconscious patients.
  • Added a body mod request event similar to the drug request event; slaves can be told to stop asking.
  • Slaves can also be told to stop asking for asset expansion.
UI streamlining
  • Placed all existing and new universal slave rules in a new universal rules menu.
  • Cleaned up the arcology management screen and moved several links over to the sidebar.
  • Added hotkeys to the sidebar links from the arcology management screen.
  • Added hotkey hints.
Other updates
  • Added a starting option to suppress all mention of circumcision.
  • The Industrial Dairy will now strip cows of their career skills, replacing them with a powerful mental hardening effect should the cow remain sane.
  • Reworked Gender Fundamentalist advancement to encourage chastity cage use where appropriate.
  • Cheat Mode will now unlock all clothing choices for manual selection.
  • Added a complete list of career bonuses to the Encyclopedia, coded to update itself with any future career evisions.
  • Continuing code consolidation.
  • Bugfixes.

214 comments:

  1. "Added a starting option to suppress all mention of circumcision."
    Cheers meight

    ReplyDelete
  2. Does FCAuthor watch Rick and Morty?

    ReplyDelete
  3. I keep forgetting to ask this each time, but would it be possible to expand the options for what sexes show up as slaves to five instead of three? Always female, 75/25 ratio, 50/50 ratio, 25/75 ratio, Always dickgirl (male). Sometimes I just want more or less of things to show up, but not exclude them entirely.

    ReplyDelete
  4. When I go to Universal Rules and click to disable Future Society Names For New Slaves, it seems to activate correctly, but teleports me to the Options menu, rather than placing me back in the Manage Arcology menu like the other Universal Rules stuff.

    ReplyDelete
  5. Policy:
    Arcology owner prestige requirement
    As the public face of the arcology your society insists that both the owner and his harem should be renowned

    if slave is either renowned or attractive or greater give bonus to rep
    If slave is neither attractive or greater and or is not renowned add malaise to rep

    Affects the slaves that appear in market in a similar way slimness enthusiasm and youth maturity preferentialism did this time it increases the instance of very attractive spawning (they almost never appear naturally in base game) as well as increasing the prevalence of the Actress and model former careers.

    This can be explained as for the general public good all slave markets must offer their best slaves to the owner before public auction as it benefits the prestige of the arcology sorta like the crown jewels of england just with vagina's

    ReplyDelete
  6. v0.7.8

    *It'd be nice if you could access the FCE from the character creation screens. Starting slave creation in particular.

    *RA: "Default setting for clit piercings"
    Change to 'smart piercing', since it presumably works for male slaves too?

    *Some custom slaves seem to randomly be created without ovaries, making them barren. Possibly if the initial random slave doesn't have them. Am I missing an 'ovary' toggle somewhere on the customization screen?

    *Slave market change notification event begins as follows on a new game:
    "Its symbol spins for attention. "Sir, I have a news item that may be of business interest," it says."

    *Should re-listing a slave for sale ever result in no offers?

    *"The arcology's hardened exterior resisted severe weather this week. Your citizens are grateful to you for maintaining the arcology as a safe haven from the terrible climate."
    Don't have the upgrade.

    *"The Collection Facility is the Cockmilking facility. Only slaves with testicles can be assigned; will use drugs to grow junk."
    Listed in the FCE sidebar, also Cockmilking links to it.

    *No FCE entry for the Clinic. Spa info may be outdated.

    *The 'X growth drugs' prohibition doesn't seem to work. I set it to 'never' manually week 1, got an event, pick the 'never' option, and still keep getting the event.

    ReplyDelete
  7. Language menu has the "custom language" box filled with "dark brown" by default.

    ReplyDelete
    Replies
    1. Mine had the number 2, and shortly thereafter money and rep bugged out.

      Delete
    2. In the Change Language passage, this line:

      Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.//

      appears to be wrong.

      $seed should be $language

      Delete
    3. Ignore the previous post. Perhaps $seed should be changed to something else though.

      Delete
    4. Oddly appropriate, mine listed 69. I just figured it was a joke.

      Delete
  8. TYPO - "RE huge naturals" event, "show her off" choice, second to last sentence has an extra space before the period:

    "Despite this, or perhaps partly because of it, she begins to orgasm, her huge cock releasing a jet of cum with each thrust into her ."

    ReplyDelete
  9. It seems you really like to customize slaves FCAuthor so how about smells? Or cleanliness/hygiene? Some of these girls seem like they would behave like society ladies, with expensive perfumes, and others like tramps who smell like well... tramps.

    ReplyDelete
  10. TYPO - weekly summary, "older wife mentor" sentence uses "mentora" (instead of "a mentor"?) and is missing a period at the end:

    "X's wife is older, more experienced, and a better slave than she is, and they are such obedient slaves that the senior girl serves as mentora to the junior, improving her trust"

    ReplyDelete
  11. I have a virgin I'm keeping as a fucktoy, with a preference for 'all her holes'. The oral sex encounter tracker is incrementing, but not the mammary sex encounter tracker.

    ReplyDelete
    Replies
    1. Fair! Maybe there could be an option for 'all her holes + tits', or something? If it's as you imply, then you can only ever have titfucking exclusively, not in combination with any other hole.

      Delete
    2. I've seen some stuff on /d/ that begs to differ with the first reply.

      Delete
  12. Fuck me, I literally just started 7.7.3 and you release this. In terms of policies to add, would it be possible for one that slashes the age penalties? I'm not really a fan of the MILF concept, so having a girl over 40 just so I get an efficient Head Girl is kind of annoying.

    Also is there a way to swap between Emotionally Bonded/Emotional Slut?

    ReplyDelete
    Replies
    1. "having a girl over 40 just so I get an efficient Head Girl is kind of annoying."
      That sort of makes sense, though. It's not like the public preferences for whores where you might be able to manipulate the plebs into liking something different.

      Delete
    2. Why? If we consider that maybe a woman over 40 isn't intrinsically a better teacher, then it just becomes a respect thing. In a society that prefers Youth, it's only natural that younger teachers get more respect.

      Delete
    3. I dunno, it's not really about what your society respects, so much as it is about what your slaves respect. The HG being an older slave implies to your other slaves that the HG has the relevant life experience to give them appropriate lessons and advice.

      Also, there's the matter of whether the Youth Society actually respects slaves at all. I was under the impression that the Youth Society does not respect the slave for being young but rather that the Youth Society respects the owner for having young slaves.

      Delete
    4. "If we consider that maybe a woman over 40 isn't intrinsically a better teacher"
      [Person X] vs. [Person X with 20 more years of life experience]

      Delete
    5. Youth Society does respect youth, otherwise when you have your PC as the youngest option they'd never gain any rep due to their youthfulness. Therefore, there must be some aspect of respecting youth in the youth society. Take into account that if you try for the maturity option, and you're the youngest you can be, no matter how hard you try your rep never goes up because they lack respect for you because of your youth. It also says something to that effect on the end of the week screen when it tells you the reputation gain or loss.

      The life experience argument has been the bane of business and education for years. Having lived life longer does not make one better at teaching or necessarily better at business. When applying for a job, do you like being passed over because you lack life experience? That's the same kind of thinking that had idiots in 2000 posting for entry level jobs a requirement for five years of experience or more in Windows 2000. How does one gain 5 years of experience in an OS that hasn't been around for 5 years? Going with a young, extremely intelligent person with fresh ideas should be much more preferred to an aging person with less intelligence, stale ideas, but has 'life experience'. How does a person gain life experience if not allowed to gain said experience on the job? The person could be naturally gifted for the position. During my education years, I have seen many teachers over 40 who were not better teachers than some of the younger, fresh out of college teachers. Not only that, but the older teachers were more often jaded by their 'life experience' whereas the younger teachers were still enthusiastic and as a result tried harder and typically received better results.

      Delete
    6. Just adding my two cents, but most of my teachers have been really poor. Barring two mid 40s men and one fresh out of college man. But I've had a lot of really terrible old and young teachers so in my experience most teachers suck ass regardless of age. And this is 12 years of public school and 6 in college talking.

      Also the HG isn't really teaching ideas. She's teaching skills which normally are taught better by intelligent experienced people. I do believe the HG should get better at her job over time as she learns to teach better though since it is a skill and one she has a vested interest in doing well in. You can make her life a living hell if you so choose and she has no union to cry to about tenure or any rights at all.

      Delete
    7. Sorry, perhaps I wasn't clear about what I meant. I didn't mean to imply that the older person was a better teacher simply by virtue of being older, but rather that the the person being taught would be more inclined to trust someone who appears more experienced in the field, as a matter of perception. Naturally in terms of actual teaching capability a less intelligent or skilled HG would be inferior even if she were older, but the game already simulates that with an unskilled HG being unable to teach skills, as well as the HG replacement event.

      Also, I don't think the learning done in a classroom or workplace setting and the learning done by a slave is really comparable. As a student or employee the goal is generally to learn so that you can excel in some particular field. As a slave, the goal is to keep your master happy and in doing so save your own skin. In this context, fresh new ideas take a back seat to experience because dealing with someone who has absolute power over you doesn't always make rational sense. People can be capricious, and when dealing with someone who's word is law, sticking your head up is almost asking to get it lopped off.

      Delete
    8. The problem with the matter of perception look is that, in a FS (or a social policy now, I guess) that greatly adores Youth, it's entirely possible that slaves would believe a younger teacher would be better simply because society itself says that younger is -always- better.

      Delete
    9. "Going with a young, extremely intelligent person with fresh ideas should be much more preferred to an aging person with less intelligence, stale ideas, but has 'life experience'."
      I didn't say "[Person X] vs. [Person Y who has 20 more years of life experience]", I said "[Person X] vs. [Person X with 20 more years of life experience]". 'All other things equal', in other words.

      Delete
  13. Love the new policy feature.

    Some bugs:

    -starting slaves have "slave" in place of nationality, and their description reads "she is originally slave"

    -Lingua Franca field has "brown" typed in by default in the options, not sure if it affects anything, as the language is still set to English after clicking "confirm changes" and checking back

    -at some point I got the event where you are in bed with a devoted slave and have a meeting to get to, and after choosing the option to call in from bed, my rep and money changed to unknown, and then to 0 after reloading the start of turn autosave

    ReplyDelete
  14. Hello FC Author, while you undoubtedly got a ton of ideas yourself I decided to share some of my own with you. I wrote it kind of short so I would be easier (I hope) to get a grasp on the idea. I hope it suits the tone and theme you envision for Free Cities. :)

    Also since the comment thingy does not allow me list tags, the nesting of the lists are: -, *, i. and j.

    While I do remember you saying something about not adding more revivalisms and such, I do think some niches are missing, one of them a servant based one.

    Norse Revivalism:
    - Prosperity gain/loss based on reputation. (Norse rulers lived or died on their reputation)
    - Approves of maintaining an organized household by keeping a stewardess. Disapproves if not. (If a Norse household was a country, then the wife dealt with domestic affairs and the husband with foreign)
    - Approves if the stewardess is emotionally bonded to you. (See above)
    - Strongly approves if the stewardess is your slave wife. (See above)
    - Approves of keeping a large number of house servants. Disapproves if not. Proportional to reputation. (Norse slaves were mostly kept to support the household)
    - Improves efficiency of house servants. (Synergy)
    - Grants devotion and trust bonuses to house servants. (Synergy)
    - Improves value of milk. (Milk was an important food product for the Norse)
    - Slows increases in the ratio of slaves to citizens. (Thralls had upward social mobility and could free themselves)
    - Strongly disapproves of whoring, glory hole, public servant and sexual servant activities for your slave wives. (Infidelity very bad in Norse society)
    - Is mutually exclusive with the other Revivalist models.
    - Style:
    * Heavy use of oak
    * Heavy use of runes and runestones
    * Longhouse / stave church / turf house design
    * Jewellery mostly coloured glass, bronze, amber, silver and gold. In that order.
    * Slaves should worship Heimdall as he created the thrall class in Norse mythology.
    * Merc names: Jomsvikings, Hird, Varangian Guard, Huscarls

    ReplyDelete
    Replies
    1. I always wanted to shape my own slave army, always liked the bodyguard idea as well. Could be cool to have an elite slave security force, your praetorians if you will, alongside or instead of mercs.

      Security:
      - Security score for arcology (to be used in events)
      - Romans approve of a high security score
      - Can put devoted and trusting slaves on security assignment. Grants security score from performance. In essence they can be a replacement for mercs (should you be that rich to have your own standing army of slaves essentially).
      - Performance based on:
      * Deadliness (Gotta be scary)
      * Devotion & trust (Security should only be the most devoted slaves)
      * Health (Can't fight if you are fighting yourself)
      * High intelligence (Better at defusing situations and so on. Better judgement and more capable of acting independently)
      * Educated (Not just some thug)
      * Sadism / Dominance fetish (Likes lording over others)
      * Could potentially get a bonus from quirks: Confident, cutting, fitness, advocate, unflinching
      * High attractiveness score yields prestige (Being able to get hot and deadly should grant some respect)
      - Building: Barracks
      * Can assign one to be the captain
      i. Deadliness (Still security)
      i. Max devotion & trust (Otherwise she might stab you in the back)
      i. Health (Still security)
      i. Age 35+ (Commands respect)
      i. High intelligence (Basic management)
      i. Education (Need to know how to file reports)
      i. Dominance (She's the boss)
      i. Prestige (High prestige commands respect)
      i. Attractiveness (Attractiveness makes people listen)
      * Can name the barracks, security unit and captain title (Like the whole "You shall be my knights!" thing)
      * Upgrades:
      i. Shooting range. Trains combat skill of security over time.
      i. Fitness training area. Helps along your slaves to reach maximum deadliness
      i. Armoury. Increases the amount of security score given by slaves in facility.
      i. Garage. Allows security to perform a raid once per week.
      j. Can choose between different targets, more difficult ones yield greater booty (hehe)
      j. Success rate based on total security score for raiding party.
      j. Slaves can get hurt, die, get captured and so on if a raid fails.
      j. Rewards include money, slaves and prestige.
      i. Advanced tank. Requires garage. Gives a flat security score increase both normally and during raids.
      - Events: Raiding
      * Free cities should suffer from the danger of raids.
      * Size and strength of raids should depend on the state of the world (Economy & turn number), but also be a bit random.
      * Failure could result in:
      i. Destroyed buildings
      i. Decreased prosperity
      i. Decreased prestige
      i. Lost money
      i. Dead or taken slaves
      i. Devotion & Trust shock effects
      i. Decreased society adoption
      i. GAME OVER (You just got taken over by force)
      - Clothes
      * Police uniform
      * Sexy police uniform
      * Military uniform
      * Sexy military uniform

      Delete
    2. Something I think is lacking in Free Cities is a mostly non-sexual use for your highly intelligent slaves. Here is my suggestion for a niche.

      Administration:
      - Administration score for arcology
      - The higher the administration score the more income from your prosperity.
      - Can put devoted, educated slaves on administration duty. Grants administration score from performance.
      - Performance based on:
      * Intelligence. Worse intelligence worse performance and vice versa.
      * Devotion. Strives desperately for your approval.
      * Attractiveness. Better at negotiating.
      * Sub fetish (Perfect office ornament)
      * Could potentially get a bonus from quirks: Confident, advocate, funny, tease
      - Building: Office space by your office
      * Can assign one to be management
      i. Intelligence. Worse intelligence worse performance and vice versa.
      i. Max devotion & trust
      i. Age 35+ (Commands respect)
      i. Dominance (She's the boss)
      i. Prestige (High prestige commands respect)
      i. Attractiveness (Attractiveness makes people listen)
      * Upgrades:
      i. Business connections. Administration score now also reduces the amount of money needed for bribes.
      i. Performance based vibrators. Slaves with high libido perform better. Slaves gain a steady libido increase when working in the facility.
      - Events
      * Typical sexy secretary, office molesting events.
      - Clothes
      * Suit
      * Sexy suit

      Well, that's basically it. Hope it was somewhat helpful. :)

      Delete
    3. In .txt format if you prefer: Dropbox

      Delete
    4. You need to save these. I would love to see them one day.

      Delete
  15. Not really a *bug* - more of a tiny grammatical oddity - but for the "mercenary asks to buy slave" event, can the reference to your chosen refreshment be reworded to add "glass of" to custom selections? The current wording just seems odd for pretty much anything other than whiskey (e.g. "offer him a wine").

    I can't think offhand of other events that refer to chosen refreshment, but if there are others I imagine the case would be the same for them as well

    ReplyDelete
    Replies
    1. There are a few others, and a "glass of cigars" wouldn't work very well. There are a few other places it's used.

      Delete
    2. >and a "glass of cigars" wouldn't work very well

      That's why I suggested only having it apply the "glass of" prefix if the player has entered a custom value

      Delete
    3. That still wouldn't really work for custom values that aren't drinks.

      a glass of chicken wings
      a glass of Tayto cheese and onion crisps (technically possible but pretty unusual)
      a glass of apples

      Delete
    4. Given that the game explicitly says that all custom entries should be beverages, I don't see how that's relevant

      Delete
  16. v0.7.8

    *"Attracted to men, Not attracted to women."
    Don't think the other ones are capitalized mid-sentence.

    *Possible inconsistency:
    "She's got a flat and taut ass. It's disproportionately small for her ample hips." is described as "Disproportionate butt."
    "She's got a curved and plump derriere. It's disproportionately small for her very wide hips." is described as "Disproportionately small butt."

    *One of my slaves had two birthdays separated by about 4 weeks.

    *"Universal Slave Lactation SMR: in order to be sold in the arcology, slaves must be actively lactating. Implement
    Will help advance Maturity Preferentialism "

    ReplyDelete
  17. A couple of bugs I've noticed.
    For some reason media hub spending doesn't seem to work, every week it gets reset back to 1.1


    Also there may be a bug with unflinching. I have a slave who only get's devotion increases during the week but in the end I get a line saying "Her unflinching nature leads her to forget some of the unpleasant things she's experienced this week, reducing their impact on her feelings about you" and then it says her devotion dropped.
    Her devotion still appears to be maxed out though so it's possible the message is incorrect.

    ReplyDelete
  18. Seems that no matter which policies I implement, I'm always getting the negative rep for having the "immigrant welcoming" policy, even when it's not turned on.

    ReplyDelete
  19. The pregnancy counter does not seem to be implementing for slaves giving birth while assigned to the master suite.

    ReplyDelete
  20. SUGGESTION - can you add a "switch" quirk positioned between "sub" and "dom"?

    I'd like to see a more gradual move than a simple sub/dom flip when two subs or doms are in a relationship. Specifically, I'm thinking "switch" would be perfect for a head girl and slave who are switching positions every week.

    ReplyDelete
  21. QUESTION - what are the conditions for creating an Emotional Slut? I ask because I don't see E Bonded/Slut entries in the in-game wiki (nor one for relationships and their stages, for that matter).

    The particular slave I'm trying to make an E Slut is at 3200+ encounters and working as a whore. She's currently worshipful and her trust is creeping up on 15 and I keep seeing (and refreshing until I don't) "E Bonded gained" messages in the weekly report. This has been the case for at least 10 weeks, if not more. She had less devotion and trust earlier, and yet never became an E Slut.

    ReplyDelete
    Replies
    1. As far as I've been able to tell Emotional Sluts are just a myth

      Delete
    2. I get them, but only when I don't want them. I have no idea what triggers them though aside from really high lust.

      Delete
    3. I haven't tried the latest update yet so I can't speak to that, but...
      Emotional sluts are created by disallowing relationships and then getting the slave a lot of sex, probably best through prostitution and public slutting. The key distinction is supposed to be, I haven't looked at the games innards to confirm this, the amount of sex. I have never had trouble triggering this my self; perhaps because I'm a selfish bastard who doesn't like to share any slave worth investing my time in.

      Delete
  22. during the opening slave creation, changing the skills of your slaves has no effect, as well as other seemingly random factors (lips, muscles, accent, and others)

    ReplyDelete
  23. Typos: "RE Nickname"

    maintaina instead of maintain a

    "RE Hot PC"

    maintaintheir should be maintain their

    and

    impluse should be impulse

    Grammar:


    "Schoolroom" passage

    Purchase teaching tools to help stupid slaves learn good

    learn good should be learn well

    ReplyDelete
    Replies
    1. I'm pretty sure "learn good" is an intentional referance to the movie Zoolander.

      Delete
  24. While looking through some of the nicknames, I think I found some more orphaned functions from the merger of the collection facility and the dairy. It seems like it's impossible to get the collectrix nicknames, since they rely on a collectrix.id which can no longer be set. As well, further investigation showed that there are no longer any triggers for the tired collectrix event.

    ReplyDelete
  25. BUG REPORT

    Republican Military Establishment: all citizens of stature will be required to participate personally in the defense of the state. [[Implement|Policies][0 to 1, 86241 -=5000, 1878 -= 1000

    Suspect that is meant to be a button of somekind.

    ReplyDelete
  26. Edit: Something along the lines of:
    A city that's willing to experiment with its girls. Almost all slaves will start with a vagina, and all content will be available.

    ReplyDelete
  27. Not sure what causes this but occasionally my money and/or reputation resets to "unknown" and then takes no further changes, until I save+reload which sets it to 0

    ReplyDelete
  28. Would it be possible to simply have a career selection option for starting slaves rather than a randomization option? If someone wants a particular option they just tediously click the button right now.

    As always, great work FC! Thanks for the great game!

    ReplyDelete
    Replies
    1. You can type it in manually. The FCE has a list of which careers give bonuses. Make sure you check the description afterwards to make sure you typed/copied it correctly.

      Delete
    2. Neat, I didn't know that. Thanks for the info!

      Delete
  29. Any chance we'll be given a chance to select what our personal brand looks like in the future, like the custom tattoo?

    ReplyDelete
  30. Has anyone managed to unlock the Gender Radicalism policy? I'm at 15000 renown with about $100,000 pumped into the FS, but there's still nothing new in the policy list

    ReplyDelete
    Replies
    1. I only did a quick cheat testrun, but yeah I could not unlock it as well. Same with some kinda Mature Policy.

      Delete
    2. Man, why is it always Radicalism that ends up bugged?

      Delete
    3. Pretty much every FS is bugged right now. I'll have a hotfix up shortly. But Radicalism currently has the largest amount of code, so it'll naturally have the largest amount of bugs.

      Delete
    4. Ah, really? I hadn't actually tried any of the others, I just hadn't seen other complaints so I assumed it was just specific FSs.

      Looking forward to the fix :)

      Delete
  31. my rep changed from 19,000 to unknown ($rep) why?

    ReplyDelete
    Replies
    1. This has been happening to me as well. Saving and loading will reset it to 0, but it quickly reverts to ($rep).

      Delete
    2. Happens every two days for me. And also for money, slave fear, slave obedience, slave beauty, society's "belief" in social changes and other variables.

      This release sadly seems to be completely broken and essentially unplayable.

      Delete
    3. After implementing the Human Dignity policy on week 35, the owner's reputation changed to unknown ($rep) and I saw this message under Arcology Management: "Poor citizens can rely on their better-off peers in your arcology. $ACitizens citizens, $ASlaves sex slaves, and 2702 menial slaves live in your arcology. Since most of your citizens now keep private harems of sex slaves, local demand for sexual services is very low, though visitors to the arcology will always keep it above a certain minimum.
      This week, rents from your arcology came to ¤6635. Since your arcology can support more citizens and more activity, its prosperity improved this week. Your business focus allows you to help improve the arcology's prosperity. Your slave market regulations slow the flow of chattel through the arcology."

      Delete
  32. Since rep is expendable now, could you add a cheat for rep?

    ReplyDelete
  33. Quick question or maybe suggestion, if you play long enough do you get the children of your slaves, I mean after 18 in game years would you start to see the kids? If not I think it would be a cool reward for players who put in a lot of time on one version

    ReplyDelete
    Replies
    1. No, you won't. Don't waste your time unless you are having a ton of fun playing the game.

      Delete
  34. I wish there was an advanced drug to increase intelligence but would have devastating health effects to make it more balanced, like: first week a two rank decrease in health as well as muscle loss, second week ovarian precancer (causing ovaries to be surgically removed by the autosurgery) followed by more muscle loss, third week 40% chance of death and an increase in fear and resistance in all but your devoted and trusting slaves. This occurs if used constantly. Barreness would also occur.

    ReplyDelete
    Replies
    1. Pretty sure a girl would already be barren with her ovaries removed.

      Delete
  35. Suggestions for policies? Hmmm...

    How about a policy that allows using slaves as REAL livestock/eating slaves.
    It wouldn't even have to be a outright visible thing (you won't have to see anything). The effects would be a a higher slave need (slave price increase) and a slave amount decrease.

    It would maybe even open new buyers that want to "process" slaves, those would pay based on slaves physical condition + all natural (mental aspects ignored as they would be just used as meat)
    and a highclass buyer that pays on physical condition + all natural + intelligence + skills (showing off the skills/entertaining the guests and then getting cooked for them).

    Another policy: "Reuse"
    A policy that cuts back on arcology expenses due to increased recycling/reusing of materials including dead slaves. Dead slaves get processed into bio-material for drugs/other uses and maybe even indirectly turned into food (soylent green anyone?).
    IF the cannibalism policy is also active (see above) then maybe even a payment for each slave that dies, due to parts of them getting "reused" more directly.

    Idea for a new facility which serves the purpose to get slaves into the best physical condition/puts them into physical work (pulling carts for visitors etc.), with a (possible) upgrade that processes all excess slaves like the arcade upgrade does (permanent workhorses), maybe even a further upgrade with the cannibal policy to process them in a different way.

    ReplyDelete
  36. Something that i believe should be added would be female/she-male equivalents to "gender traditionalism/gender radicalism"

    ReplyDelete
  37. "Added a complete list of career bonuses to the Encyclopedia, coded to update itself with any future career evisions."

    Leadership (offering a bonus as Head Girl), including slaves who were a lawyer, a military officer, and a politician.
    Procuring (offering a bonus as Madam), including slaves who were a lawyer, a military officer, and a politician.

    ReplyDelete
  38. Maybe copy-paste`ing the same thing in the manual for 2 different things isn`t the best ideea?

    ReplyDelete
  39. The implement button for the Republican Military Establishment policy seems to be missing a couple of tags somewhere.

    ReplyDelete
  40. Error: <<.if>>: bad conditional expression in <> clause (#35): State.variables.activeSlave.dickAccessory is undefined

    Under the Warning ! I get:
    <<.if ($ActiveSlave.Assignment is "Work in the Dairy") and ($DairyRestraintsSetting gt 1)>>

    had to add dots in front of the if else it would fubar the error I got

    ReplyDelete
    Replies
    1. Oh yeah this happens at the slave information page.

      Delete
  41. Policy suggestion - i don't have an idea for a name for this one, but basically a policy that makes it allowed for a slave to have an orgasm only with explicit permission from the owner, for each orgasm (so no "you can cum at work" possible). In essence turning orgasm into rare privilege a slave might receive for good behavior, and very severe punishments being handed out for illegal ones, perhaps tied to what i describe in 2nd paragraph.

    In the same fasion, i would LOVE to have an option to make a particular slave unable to have an orgasm, either by equipment (some kind of full chastity gear), surgery (infibulation? severing crutial nerve?) or drugs ("on orgasm blockers"). They could be tiered, so that equipment is low-tech and not 100% orgasm-proof, then surgery being 100% effective but having severe negative repercussions for both slave's mental and physical health (perhaps never ending weekly negative impact even?) and perhaps being irreversible? And then drugs being 100% effective and 'clean' in terms of being reversible (just put slave off the drug) but still having mental repercussions.

    I know both of those would require a lot of scene rewrites (all of them? :( ) but having this would move FC from "very good" to "will never play anything else ever again" for me.

    ReplyDelete
  42. *"The horny bitch obviously wants it; her cock is painfully erect ."
    Space.

    *"The spa is empty except for Caroline, the attendant. Since she doesn't have anyone to help, citizens are allowed to buy their slaves vacations in the spa, earning ¤773.
    The clinic is empty except for 'Nurse' Amaia, the nurse. Since she doesn't have anyone to help, citizens are allowed to buy their slaves vacations in the clinic, earning ¤821."
    Copypaste or clever social commentary?

    *"Fuck her as she asks This option will take virginity
    Assrape her This option will take anal virginity"
    Female slave, anal virgin. Does "take virginity" always mean the choice will take both?

    *"Having another slave suck my big clit is incredible."
    Male slave.

    *"Her pussy is tight and appealing, with minimal 0 pussylips."
    Custom slave order.

    *Arc Management: "and have given birth 0 times."
    Not even close to true.

    ReplyDelete
  43. Is there any plan to do more with the corporation? I just passed 2.5 billion enslaved (week 502) which seems a bit unrealistic. Granted, it was probably not intended to have been played so far, but an upper limit or some such may be a good starting idea, forcing the player to then focus on improvement or something, limited by continent or even world population.

    ReplyDelete
    Replies
    1. The game is designed to be played for 100+ weeks. Eventually there will be an endgame that will prevent problems like this from happening. There will be an infinite play option, but the world will change around you.

      Delete
  44. Can we have a "retirement" policy for degradationist societies, where the slaves that reach an age
    are placed in an industrialised dairy for the rest of their lives, or sent to be repurposed as fuckdolls?

    ReplyDelete
  45. POLICY SUGGESTIONS

    A lottery takes place once every month or so and the civilian who is selected is enslaved. This would just be an event unlocked when implementing the policy. The event could branch depending on what kind of person got enslaved.

    A lottery takes place once every month or so, and the slave selected (doesn't have to be your slave) is released. Again an event unlocked when implementing the policy.

    Finally, indentured servitude FC dev. Indentured servitude. Evey citizen that reaches their 18th birthday must spend x rounds as a slave. After these rounds pass, another event is initiated where you must release her as a citizen. Whether these citizens are only male, or only female or both could depend on the policy implemented.

    ReplyDelete
    Replies
    1. Limited time enslavement is definitely something I intend to add, but it's a major code addition that will require an update of its own. Slave costs will have to be amortized, for example: an indentured servant with a few weeks left on her contract won't be worth very much. It will also have major mental impacts, since they'll know they can just hold out if the day of their freedom is near.

      Delete
    2. It would be a fun thing to get a slave that has a time-limited enslavement (indentured servant) brought to the point that they agree on their own to be made a permanent slave. :D

      Delete
  46. I think this is a bug but maybe I'm missing something and haven't improved something.

    Every time I try to increase the amount spent on releasing porn of slaves, it resets back to 1.1 after one week:

    "The media hub is releasing highlights of her sex life. ¤1.1 weekly is spent to publicize them."

    ReplyDelete
  47. Suggestions:
    Personally I'd like to see a less specific special order option for buying slaves. Mostly just things that are not so easily changed, like height, gender, nationalit/race, and a less specific age selection (<30 or >30). In exchange for being less specific it would be a bit cheaper (not by too much).

    Also, idk if this has been brought up, but I would REALLY appreciate the option to buy multiple slaves. Coupled with the previous suggestion this would allow for batch buying of similar slaves. This is mostly late game.

    Lastly, I'm still having trouble with smart piercings not being applied automatically.

    Thanks FC Author. Even without these changes this game is pretty great. Your weekly updates give me something to look forward to on Mondays. So again, thanks.

    ReplyDelete
    Replies
    1. YES to batch purchasing. Maybe you need a high amount of coin in the bank to access entire shipments.

      If you Do go for batch buying, being able to send the entire shipment to the Brothal, Arcade, or Dairy would be great. When I am purchasing stock for the dairy I really do not give a damn what they look like. Just purchasing female livestock. I'll Make proper cows out of them.

      Delete
  48. Problemo. using v 0.7.8 I clicked three of the policies and when I got back out to the main screen Reputaion had gone from somewhere around 7,500 to $rep and now nothing changes it.

    ReplyDelete
    Replies
    1. Same problemo here.

      Delete
    2. saving and loading seems to bring something back, not sure it is the right number. But then my $400,000 changed to 0, I reloaded the autosave, and a few turns later it did it again andf I quit. WIll try again in another release or two.

      Delete
  49. A suggestion, one that I've mentioned before but would like to repeat:

    I'm a little disappointed with how the rival, if enslaved, is generated. I've restarted my game a few times now as updates roll out, and I've always opted to enslave the rival and a few times the generated slave has so completely underwhelmed me that I immediately sell her.

    If at all possible, would it be feasible to implement a cut-down version of the slave creator at the start of the game when it comes time to enslave the rival? This can be fluffed as creating the equivalent of a wanted poster, or the Player Character priming the bioscanner's file or anything that lets the player give a description to the game of what they'd like to get while still preserving the narrative flow.

    ReplyDelete
    Replies
    1. I second this wholeheartedly.

      Delete
    2. This comment has been removed by the author.

      Delete
    3. Every time I enslaved her it was a somewhat old (late 30s), toned, skilled at fighting slut with a lot of implants.

      So far the most outstanding slave I've seen was the lab rat, that was quite something.

      Delete
    4. Even if it's not something you can customize at all (which I'm actually a little against - just personal preference, though) I've had several times where my 'rival' had I- or less intelligence, which just seems odd. Combat training, sure. Skills? Definitely - the player is obviously very skilled so their rival should likely be, too. But low intelligence just doesn't seem to click.

      Delete
  50. This comment has been removed by the author.

    ReplyDelete
  51. Two ideas:

    1. Removing prosthetic teeth every time you want to use her mouth seems like such a hassle. Nothing sexy about dentures on the bedside table. Instead, could you replace her teeth with soft flexible rubber teeth? Pretty, white model-perfect smile, but instead of grating on your cock like normal teeth, they bend out of the way with no more pressure than a second set of lips. Means a liquid only diet, but whatever.

    2. I had not played the last few versions and the most recent version seems to have a problem with Degradationist (see below) so I was not able to test, but until recently, even if you had completely adopted a Degradationist path, selling a slave with a higher intelligence was worth more than selling one with a lower intelligence. Shouldn't Degradationist make sexy retards are better than cleaver girls?

    Degradationist does not seem to be working. my 2nd and 3rd societal choices continued to request upgrades, as normal, but Degradationist never did. I abandoned and reselected, but still no.

    ReplyDelete
  52. Is there any way to assign certain outfits as a uniform of the archeology? Not just for slaves but for the citizens too? Maybe even the ability to assign certain outfits as the uniform for the future societal choices? Like having a bunny outfit as a religious uniform or Nun Outfit as degradationalist?

    I also would like to see some events of fetishism for virginity/tightened Orifices, getting off on the idea of getting broken in over and over.

    Lastly a weird one, butt pregnancies if possible. Basically an option for surgery to remodel the asshole into another vagina.

    ReplyDelete
  53. It seems there's a weirdness in the description of a slave being attracted to certain genders. It will say 'and indifferent to men, and disgusted by women' or something like that.

    ReplyDelete
  54. BTW a citizen probably wants to ensure his posterity , not his prosterity

    ReplyDelete
  55. Setting a smart piercing to no sex causes the weekly summary to claim that some customers really like "none sex".

    ReplyDelete
  56. I've encountered several bugs (?) whilst playing.

    1. In the event where your good girl is telling another girl about how you're going to fuck her ass and you have a choice to fuck the good one or the other. The good girl will always address the other girl as "your pathetic cock is so small" or something to that effect, regardless of the fact that the other girl doesn't have a penis and/or have been a female her entire life.

    2. The Head Girl would apply surgeries to slaves and fix their flaws despite being disallowed to do so and told to soften her flaws. In the case of surgeries, it says Personal Assistant so I don't know if that's the Head Girl or the AI.

    I also would like to make some recommendation:

    1. I would love to have a choice in the Rules Assistant to make a "Special Class" for my favorite girls, not just 2 classes of high devotion and low. I've found myself giving several girls special attention and would enjoy having a tool to streamline the process of doing so. And I think it would also help being able to change the rules of a facility. For example, the Master Suite default the living standard of Bedslaves to spare, I can't change it to Luxurious even if I wanted to, or if I want to default the cowgirls to have bovine tattoo for example.

    2. Prestige, I can't find the info for it anywhere in the help section, I don't know if it's there or not to learn what it does or how to increase it.

    3. Fuckdoll, I find my Arcade has an upgrade to do make Fuckdolls but don't know if it means mindbreaking the slave or what because the help section doesn't touch on it.

    4. Making slaves blind, just a personal fetish that I want to see.

    5. Torture Chamber, basically a more sadistic Master Suite.

    6. An option to plan to focus on public relation, to have more social event happens like invitation to partake your cows in contest, invitation to shoot slaves etc.

    ReplyDelete
    Replies
    1. As far as i know, Personal Assistant refers to the AI, not the Head Girl.

      Delete
    2. I still have the surgery option in Auto Assistant to off so it's still bugged I think. And the slave is still "All Natural" despite having work done to reduce her age, her hip etc.

      Do these actually count as natural?

      Delete
    3. The arcade WILL mindbreak every slave given enough time. The fuckdoll upgrade allows the arcade to sell mindbroken slaves if you put more slaves in than the limit allows (if you put 16 in but only have space for 15 then 1 mindbroken slave will get sold)

      Delete
    4. I see. That's helpful to know. I just have loads of mindbroken Slaves in the Arcade and didn't know how to turn them into Fuckdolls.

      Delete
  57. Not sure if this has been fixed in the hotfix, but I just noticed that my rep and money aren't the only things that got borked in the original v0.7.8. The arcology citizen and sex slave counters also went into negative numbers, while the menial slave counter seems to be unaffected.

    ReplyDelete
  58. A suggestion for an Event. Buttsluts asking for a buttplug and another event asking to be upgraded to the large buttplug when their ass becomes too loose for the standard plug.

    ReplyDelete
  59. Here is my mod updated to 0.7.8.1

    https://mega.nz/#!iA4FGQTZ!OFqR7qSmntqnc045RlU_LsojSOKtf078UTHTjlCUSy8

    Changes:

    Added more hair colours, hairstyles and eye colours
    Added more branding options and locations
    Added two more clothing options
    Added the Personal Attention/Headgirl/Recruiter/Bodyguard/Buy Slaves options before the slave list on the main menu as well as after it
    Added the options to name most, if not all, of the facilities
    Added the option to name the arcology at start and on the Manage Arcology page, changed a lt of the text to display the arcology name too
    Slave information on the End Week screen will be sorted according to the sort options on the main menu
    Organs that are ready in the fabricator will be shown for each slave on the main menu
    Slave health above 10 will not contribute to the beauty score
    Added the option to enslave all slaves for certain events, e.g. the Aid Invitation event for the sake of it
    Added an option to build a curatives injector in the Brothel (probably not needed since the aphrodisiac killing slaves has been fixed but whatever)
    Added a birth week, randomly assigned to a slave, increments every week and increases age every 52 weeks accordingly (credit to anon)
    Added more nicknames (credit for most to anon)
    Changed the event generation so that certain events repeat, e.g. the Lab snatch and grab event
    Added a Cheat Edit Slave cheat menu based on the one from the Dinner Party mod with a few fixes and many more options (credit to Shokushu)
    Added a Cheat Edit Arcology cheat menu
    Added a Cheat Edit Future Society cheat menu
    Added cheat options to change cash, rep and the week number on the main menu

    ReplyDelete
    Replies
    1. Yay mods! Gona give it a spin. Keep up the good work.

      Delete
    2. This comment has been removed by the author.

      Delete
  60. BUG: The loose-buttslut event where you can call in a dickgirl HG for double anal can state that the HG is wearing a cage, even when she isn't. The cause seems to be that $activeSlave.dickAccessory is checked, instead of $headGirl; the buttslut in the event was indeed wearing a chastity cage at the time. In addition, this event increments the HG's penetrative sex count even if she does not penetrate with her dick; I'm not sure if this is intentional, but it seems kind of odd to count dildo-rape as a penetrative sexual act, especially on a biologically-female HG.

    Also, the soften/remove-flaw personal attention options sometimes remain open after the slave's last flaw has been softened. At the end-of-week summary, the phantom-flaw is always 'softened'/'removed', though no quirk appears for softening. I've noticed this error since before the Independence Day update at least. I took a quick look into the code but was unable to find the cause; maybe remove/soften don't set one of the flaws to 'none' properly?

    ReplyDelete
  61. 0.7.8 (haven't checked with 0.7.8.1 yet). When choosing a slave to direct your personal attention to: "You will give Marina your personal attention this week. She is not allowed to speak unless spoken to. Her responses to your commands are spiteful and filled with contempt. Her words are slurred and random. She must be sick." The problem is, she's surgically mute, how come she's speaking at all?

    ReplyDelete
  62. Are saves between 0.7.8 and 7.8.1 exchangeable?

    ReplyDelete
    Replies
    1. If you read the note about 0.7.8.1, it says "completely save compatible", so I guess the answer is yes. Unless you want to go the 0.7.8.1 => 0.7.8 route, I don't believe anybody tests this...

      Delete
  63. Since the game has a slave marriage system, why doesn't it have a slave divorce system?

    ReplyDelete
    Replies
    1. And why can't I sell a pair of slaves together? That could be useful for marriages and relatives too. You have to pay extra to buy two related slaves; why can't you resell them?

      Delete
  64. Suggestion - Under summary options, mental attributes cover a large part of the slave summary. Quirks and flaws, both sexual and behavioral, attraction, smart piercing, energy, fetish, rivalry, relationships and relatives, are all covered by that one option.
    This should be broken down to at least two and possibly three different options. Relations should at the very least be a separate group.

    ReplyDelete
  65. The career bonus effect of wealth is bugged and doesn't add sexual skills to starting slaves. At all.

    ReplyDelete
  66. If not batch purchases of slaves would it be possible, after you have completed the purchase of a slave, to be taken back to whatever market you bought her from? When you go to a store, you often want to buy many products, not just one.

    ReplyDelete
  67. Hi FCauthor,


    First of all let me say that i've really enjoyed the game so far and that i hope that you continue its development, it has a lot of content and customization for an alpha.

    Now i would like to report some things i found:



    When playing as a female slaver, i had some female concubines exclusively for my pc that were never asigned to other tasks, yet i keep receiving notifications at the end of week like " this slave has learned that her role is to please a man" or "your cock spreading heat through her core" or " she now likes men" and stuff like that, they also are able to get pregnant like this.


    i can confirm this still exists in ALPHA 0.7.8.

    Best regards!.

    ReplyDelete
  68. Hit the muscular slave about to successfully cross the lawn
    Hit the plush older slave lagging behind
    Hit the slave with the tits, pussy and impressive dick

    This is the event at the beggining of week 26.

    For the past 5 hours i have been trying with no success to generate a smart but uneducated or educated and very smart futa with a background good for a Madam. Is it not possible, or wtf?

    ReplyDelete
    Replies
    1. Any answers here, please?

      Delete
    2. There's nothing that specifies the intelligence, education, or background for when that slave is generated, so you're probably just having some bad luck. On that note however, that slave is set to always be 26, which isn't old enough to be ideal as a Madam.

      Delete
  69. This comment has been removed by the author.

    ReplyDelete
  70. Policy suggestion for you - something to go along with Radicalism:

    Outlawing reassignment surgery. If a slave in your arco has a dick, she keeps her dick (adding a vagina is fine, as long as nothing is removed).

    Of course for all I know the existing Radicalism policy could already be very similar, in which case disregard

    ReplyDelete
  71. INCONSISTENCY - "RE recruit", trashed classic car variant is showing this text in italics:

    "His debt will cost ¤5000 to pay off, with the usual ¤1000 in registration fees and a little work to make a satisfactory dickgirl out of him afterwards. Alternatively, you could buy him and after just a little work with the remote surgery sell a newly made dickgirl on for ¤10000."

    The choices below the slave description are "Enslave" and "Sell her immediately This will bring in ¤-1000." This part isn't a typo - selling the slave immediately results in cash loss, despite the above text block implying a 4k gain (10k sale - 5k debt - 1k fees).

    ReplyDelete
  72. When your rules assistant didn't have any drugs assigned to a slave, you used to be able to manually put them on one without making them exempt to the rules.

    In the last few versions it cancels any drugs you manually assign even if the slave wasn't going to be taking any.

    I would prefer that it go back to the way it worked before.

    ReplyDelete
    Replies
    1. I would prefer to be able to exempt just a single aspect of a slave from RA, like drugs for example, or living arrangements, but without exempting her from all the RA rules. If I want to grow her butt with some HGH, that doesn't mean I don't want her to switch to heels with the rest of the slaves. If the RA is in effect for a slave, and I choose an RA-maintained option manually, my settings takes precedence over RA's, but a new option "defer to RA" appears. Also, my overrides should be marked in some way, to make it easy to find them and remove when not needed.

      Delete
  73. The reputation gain from prestigious bedslaves should probably be lowered. As it is, with three of them you don't have to worry about reputation at all, it's almost always capped.

    ReplyDelete
  74. You really should allow you to choose what future society your personal assistant decides to follow. No matter how many time I restart the game, I can't get the Personal Assistant to follow Asset Expansion instead she just takes on the form of physical idealism even though Asset Expansion is at max development while Physical Idealism is only at the third stage.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. Yeah, as far as I can tell she just models herself after whatever FS you've picked most recently. Annoying as hell, especially since for 90% of players the FS they pick *first* is the one they care about most

      Delete
    3. Anyhow. I'd say ideally she would *combine* your choices, not just stick to one (wether you can choose that one or not). E.g. if I'm running Radicalism and Pastoralism, and I pick her Amazon persona, she would be both androgynous *and* dressed in rancher clothes

      Delete
  75. Question: Does anyone know whether lengthening an already very tall slaves bones makes her even taller / more effective in the pit or as a bodyguard?

    ReplyDelete
    Replies
    1. Similarly, does it do anything to make an already [race] slave look more [race]-like? If not, could those options be disabled?

      Delete
    2. If not, that'd be a neat addition - both creating a freakishly tall super-soldier of a BG, and turning slaves into near-charicatures of their race (the latter would be great for Subjugationalist and Degredationalist Cities)

      Delete
  76. Request: Would it be possible to have physical attributes (Shoulder/Hip width, Height, race as well as appearance) listed explicitly in descriptions or even the main screen?

    ReplyDelete
    Replies
    1. You mean the exact numerical values? If so I agree, that'd be fantastic. Height, weight, breast-waist-hip measurements, etc. Would definitely make the numbers-whore in me enjoy the game infinitely more.

      Besides, let's be honest - all the above would be MUCH more meaningful to the average player than CC breast volume :P

      Delete
  77. Bug in 7.8.1
    I just got the event to perform double anal with Head Girl, with Concubine, or chat about her ass about the head girl. Is it possible for the HG to give herself anal? She is impressively well endowed, so I suppose maybe, but is it intentional?

    ReplyDelete
  78. Another Request: It seems I'm getting a disproportionately high number of Devotion+/Trust+ events for my slaves with max Devotion and max Trust. Would it be possible to reduce or eliminate the majority of those so that the other slaves get more events, too?

    ReplyDelete
  79. The description of the armor on the summary screen has a typo if the PA is given a name: "The last time she had it maintained, (PA NAME) program added a pinup of herself..." This is probably due to the use of the find-and-replace function being targeted on "your personal assistant," so it is possible other, similar typos exist elsewhere that haven't been noticed.

    ReplyDelete
  80. Suggestion: Would it be possible for the nuns you "rescue" to start with the Devout flaw? Seems like that would be fitting.

    ReplyDelete
  81. I've been thinking about another option for a societal advancement option for a while.

    Could you have an anti-vaginal sex, anal only societal advancement, with bonuses to experts in anal sex, and attractiveness bonuses to vaginal vergins, etc?

    This could be done with oral and mammary sex.

    ReplyDelete
    Replies
    1. Do you mean as a policy, or as a FS in its own right? I support it wholeheartedly as the former, but I'm not sure there's enough there for it to fit as the latter.

      That said, it could interact quite well with certain FSs - like Radicalism (putting an emphasis on the anus as a girl's only true sex organ, or something similar) and perhaps Idealism (an undamaged body includes an intact hymen)?

      Delete
  82. Have you ever been thinking about switching to a different background color? To tell the truth it's somewhat hard to read when it's black. Would be nice to have an option if it's not too hard to implement.

    ReplyDelete
    Replies
    1. With all the colors, white would be horrifying... a fairly dark grey (~80%?) could work quite nicely though

      Delete
  83. There are a couple things I would like to see, but know would be a pain to do code-wise. Well, I'm just going to toss the ideas out there in case you actually are interested in them. They are:
    -Taking multiple, different Racial Inferiority or Superiority simultaneously (i.e. White and Black Inferiority at the same time)
    -A Future Society model that focuses on short slaves
    -A Future Society model that focuses on military slaves. I suppose that'd be similar to wanting them both fit and trained in combat. Maybe with soldier or police outfits
    -Multiple familial relationships (i.e., enslave mother and her two or three daughters)
    -Multiple slave relationships (i.e., Mary and Sue are slave wives, while Mary and Jen are FWB)

    ReplyDelete
  84. Bug 7.8.1:
    When you have a slave assigned to a facility and simultaneously in the pit, bringing them out of the pit will make them show up both on the main screen and in their facility.

    ReplyDelete
  85. bug 7.8.1:

    it seems the game is having troubles catcching the times when you can advance in futur Societies.
    nodiced it 2 or 3 times, i don't get the yellow text in teh weekly review saying i have a society advancement ready to be confirmed

    ReplyDelete
    Replies
    1. I get the texts about ready advancements, but can't find the choices anymore under "Manage arcology". Are they somewhere else now?

      Delete
    2. It seems like this is a growing pain from the Future Societies and Policies divide. Now, you gotta check both pages whne you're pushing a FS.

      Delete
    3. the FS choices have migrated to the side bar in the mahagement screen. i too was a bit lost before i managed to see it again. and for the advancements notifications, i had problems only with the first lvls of "upgrades" for the gender traditionalism and parternalism FS

      Delete
    4. Thank you very much. Your kind comment helped immediately, I found the FS choices. :)

      Delete
  86. I think Kissa is glitched, as if you buy her, all your money and upkeep glitch.

    ReplyDelete
    Replies
    1. Just anyone named Kissa or a specific slave in a specific circumstances? The names are randomly generated.

      Delete
  87. For the rules page, changing universal rules as well as impregnation responsibilities exit to the previous page, but the other rules do not.

    The Advocate trait comes from softening the Mentally Liberated trait but does not prevent Mentally Liberated from coming back, resulting in some slaves being advocates for slavery at the same time rebelling against it.

    Would there be some way to automate tattoo removal? Under cosmetic rules or body mods in the rule assistant? Just a minor thing when I'm looking at slaves that come from schools they still have tattoos.

    Here's something that may be more than a slight tweak: Would it be possible to not change naming convention for all future acquired slaves when having a future society that switches names. You have to press a button to change the names of all the slaves you already have, but future slaves bought will have their names already changed, leaving a lot of manual resetting if I want the benefit of the FS but not any naming from it.

    ReplyDelete
  88. Bug in 7.8.1 :
    -Repealing policies does nothing.
    -The nickname "bassgirl" (which I assume is linked to the DJ job) is written without the quoting marks and have no proper description (it uses the description of another characteristics of the slave).
    -More description of what happen in the facilities in the weekly report.

    Things I would like to see in future versions :
    -The capacity to sell and buy slaves in group. For exemple, two slaves that are lovers could be sold together for a higher amount. Or to make a special order for two slaves that are friend, lovers, rivals or related.
    -The capacity to alter relations between slaves. For exemple, forcing slaves to cooperate to end the rivalry or create a friendship or, the opposite, forcing slaves to compete to create rivalry or to end a friendship.
    -When renaming the slaves according to a Future Societies, to be able to keep the nickname.
    -New appearances for the personal assistant related to unlocked Future Societies.

    ReplyDelete
    Replies
    1. I made a mistake. The third point in bugs goes obviously in the things I would like to see.

      Delete
  89. Bug 7.8.1:
    I have run into an issue with slaves who have one flaw, which is corrected, but still have the option to "fix her flaw" in personal actions for an invisible second.

    ReplyDelete
  90. Bug 7.8.1:
    our charity purse prevents a few citizens from falling into slavery. 9383 citizens, -690 sex slaves, and 506 menial slaves live in your arcology.

    ReplyDelete
  91. Are you planning to clean up the UI a bit? It gets quite messy if you have about 30 slaves. Would be nice if you seperated them, by let's say some margin between elements or so, and draw a nice box-shadow and background-color.

    ReplyDelete
  92. For some reason every time I try to load up the game, I get an error massage; "error:unexpected token �� in JSON at position 0"

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  93. Bug (I assume?) 7.8.1:
    His debt will cost ¤5000 to pay off, with the usual ¤1000 in registration fees and a little work to make a satisfactory dickgirl out of him afterwards. Alternatively, you could buy him and after just a little work with the remote surgery sell a newly made dickgirl on for ¤665000.

    ReplyDelete
    Replies
    1. Ran into this again, also 7.8.1. Here's the event info and end price this time:

      One of your tenants asks for an interview. He's an effeminate young man; it seems he's a surgical addict. He has heard that you have a remote surgical unit, and offers to pay well over a fair price to rent its use. Intrigued, you investigate, and find that he has been banned from the regular hospitals for unpaid bills. You could easily reprogram the surgery to ignore his input and instead gender reassign him into a saleable young woman, driving him into enslaveable debt at the same time. 'She'll' be slim, inexperienced, and very unhappy.

      You could agree and then reprogram the remote surgery for transformation into a female once he's unconscious. This would cost ¤1000. Alternatively, you could transform him and then sell her. Less costs, this will bring in ¤22500.

      Enslave her
      Sell her immediately This will bring in ¤1500.

      Delete
    2. I had that same bug, with a different event. Seems slave pricing is a little broken right now. Also had an event where a slave was selling herself for ¤0

      Delete
  94. I love these texts (I cut out unnecessary parts, so you know what I mean):

    "She happily relies on you for sexual release, begging you to fuck her butt every chance she gets. She is very happy with her little room and trusts you a bit more for providing it. She is proud and confident of the nice clothes she's wearing. The lovely collar she wears fills her with confidence. She loves being a nympho slut. She loves being your nympho slut. She understands that she owes her near-perfect health to you and believes that life with you is better than freedom in some ways. Airi not only enjoys Hana's body, but looks after her pleasure, too. Without meaning it to, their relationship becomes strongly emotional as well as physical. Airi sometimes feels she has a good life, between her benevolent Master and her very close friend. Airi is so devoted to you that she accepts carrying on an incestuous relationship with her own sister.
    She's a puddle on the sheets under your hands. Your slave training experience allows you to bend her to your will more quickly without provoking resistance. Spending time with you builds her trust in her master. "

    "My wishes" (more like suggestions).

    Easier stuff:
    I'd like more taboo, more sapphic content, more in-depth slave love marriages with Master still being Master, I'd also like to see incestuous trio's and more (including mom's ;) ).
    How about more flavor text? Like having two slaves have some fun with each other with your awesome description?

    Harder stuff:
    How about pregnant mothers take their kids to school that Master have built them and have them get brainwashed by their Worshipful mothers in supporting giving status like "Brainwashed"? Let them grow up from 0 to 18 and treat them like regular slaves. Brainwashed slave will have always utmost dedication, no questions asked. Enslave, break, worship, breed, birth, brainwash, enslave, breed, repeat.

    ReplyDelete
  95. I'm looking forward to towards non-violent but dominative and mind-breaking practices in this game.

    ReplyDelete
  96. ^^^ even better, non-violent techniques for domination and compliance, hurtful punishments for disobey.

    ReplyDelete
  97. Possibly disgusting suggestion. I have been a benevolent arcology owner and a badass. How about a choice to be a fatass one? (something to avoid and feel better when avoiding for obvious - and some not too obvious - reasons. Losing respect, perhaps even status finally) Not a main-stream thing, but perhaps "nice" trap for players. There's a lot of office-work for arcology owners and many lucrative distractions. Can every a.o. really stay fit forever?

    ReplyDelete
  98. More flavor text than just one, for example hugging multiple times, could give couple different texts. Because now the "personal" enslavement doesn't make sense, it's like I cloned 10 people, and just changed their appearance because they feel, think and say the same.

    ReplyDelete
  99. It would be awesome if you could purchase slaves in bulk (for example 10 slaves for 2500$ instead of wasting time on clicks).
    It would be also awesome if you could program-in group. That you grab all the whores, and you can all put them everywhere (sell them all, Master Suite them all, Discard them all)

    ReplyDelete
  100. Great idea on the Amazon/Goddess system etc., really helps to set home mood.

    ReplyDelete
  101. As an ethero Pharaon, I strongly disapprove thet mothers and daughters from the householt liquidator always have the very same genitalia (as for my experience, at least). Sure, one can use surgery and hormones, but that just doesn't feel the same...

    ReplyDelete
  102. For some reason, when I apply Asian Tattoos to my slave's pubis area I also get tattoos on the breasts, buttocks, and other areas even though said areas are set as No tattoos.

    ReplyDelete
  103. I attempted to implement a policy without enough reputation. While the MONEY to implement the policy was deducted, the policy was not implemented due to the reputation insufficiency.

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  104. I have three slaves, one is serving as a concubine in the master suite (Moe), one is a toy (Red) and one is a subordinate servant (Raluka). I got the random event allowing a threesome. However, there are some errors in the event resolution.

    You have the luxury of being attended to by a coterie of devoted sex slaves. Tonight, $bedSlaveTwo.slaveName and Red are with you ...

    They have become still more devoted to you.

    Error: <>: bad evaluation: can't assign to properties of (new Number(0)): not an object

    Error: <>: bad evaluation: can't assign to properties of (new Number(0)): not an object


    ReplyDelete
  105. Playing through each time as different genders but one problem I seem to keep running into is when playing as a female arcology owner. Most of the scenes still show up like the PC is male, such as the one where you go out with another arcology owner for the night or when you have sex with a slave.

    ReplyDelete
  106. I wish that we could have our amputee mindbroken slaves put into the fuckdoll suits for our use. Keeping a bunch of them as toys for the master bedroom sounds like a lot of fun.

    ReplyDelete
  107. Bug 7.8.1 with RA:
    Slave is at Devotion -20 and Trust 14. When manually applied, RA sets clothes to Uncomfortable Straps per FC Dev's preferred option. Clothes are then always automatically set to Slave's Choice upon leaving the RA screen.

    ReplyDelete
  108. Did the asterisk bullet point bug report I posted an hour ago get deleted for some reason?

    ReplyDelete
    Replies
    1. You'll have to ask Blogger. I didn't delite it, that's for sure. Just email me if you're having trouble.

      Delete
  109. At the beginning of the game when i was creating my own slaves I decided to make twins. Every time i try this I end up not being able to raise one of their devotion level. All it ever says is resistance did not change.

    ReplyDelete
  110. FC Dev, is something like inflation outside the scope of beliveability that you're trying to maintain in FC?

    ReplyDelete
    Replies
    1. Inflation is negligible for the week by week time periods and even for games that last 100+ weeks I'm not sure what it would add anyway. Prices slowly rise to where they are 2% higher than they would be 52 weeks ago? What does that change?

      Delete
    2. Maybe anon meant a different kind of inflation? Realdolls or somesuch?

      Delete
  111. Can we have more input with the children of slaveowners please? I mean, if we could have a nursery or something along with the club and the clinic then breeding slaves could be a lot more pointful. They might never enter the game as slaves or whatever but they could a lot more interaction with their mothers, deciding if you'll sell their children into slavery, free them or raise them as your heirs and of course, letting the mothers stay in the nursery to bond with their children. Adding small notes to slaves who are mothers would be enough to track it, "Sanvi has 4 children, 1 son and 3 daughters" and then total that number from each slave in the nursery. "The nursery cares for 9 children, 5 boys and 4 girls". A Wetnurse could be assigned to raise the children, improving the slave happiness of mothers, reputation if you decide to raise heirs or money should you decide to turn it into a business and look after the children of other slave owners until they reach majority.

    This could also open up an option on the slave market to buy the children of other slave owners who have raised them past majority. I'm assuming these slaves would work with slaves being around 18 or 19 which varying levels of fame depending on their fathers and obviously expensive. They could have events where you contact their fathers for business opportunities too.

    ReplyDelete
    Replies
    1. Currently there just isn't much point to the whole breeding aspect of the game, which is a shame I think because there are a lot of people out there who are into breeding and mothers. The only real difference between a girl and a mother at the moment is lactation so there is lots of room to expand and explore more into this underfed fetish.

      Delete
  112. Honestly, I've found its far easier to just set content to biologically female, and once you have amassed the REP and funds (if you want to do this quickly, buy a pair of twins at the beginning and once you are established have them be your fucktoys + have a handful of public sluts) just surgically make them hermaphrodites. You have to wait for the organ grower to grow the goods, but then they won't have the 'unnatural pussy', which irritates me to no end.

    ReplyDelete
  113. FC Author, may the players please have an option to have patients stay in the upgraded clinic until their bodies become totally pure?

    ReplyDelete
  114. Policy Suggestion:
    Subsidize Schools
    Costs 1000/week. All slaves must be educated to be sold. +Paternalism

    School Suggestion
    The ability to place slaves in schools for extended periods after they have already been educated in order to further increase intelligence and/or attain another level of education would be nice.

    Drug Suggestion - Focus Enhancers
    Speeds skill gains, especially education and accent elimination.

    Drug Suggestion - Activated Charcoal
    Speeds elimination of other drugs/artificial hormones from the system at the expense of a small amount of health.

    Drug Suggestion - Emetics
    Rapid weight loss and increased drug/artificial hormone elimination at the cost of a moderate amount of health.

    ReplyDelete