One of the legends of games design once described a good game as "a series of interesting choices." I really like this way of thinking about games, and I try to keep it in mind while I work on FC. If at any point in the game the player doesn't really have a choice, or one of the available choices is clearly superior, that's not good. Of course, erotic games like FC have an added requirement: they should be full of choices that are both interesting and sexy. There are some interesting decisions in FC, and a lot of sexual ones, but the best are both. This update should improve some old choices, and add good new ones.
I'm working around some hard limits when it comes to PC customization. The basic problem is this: the time it takes to write a scene is probably proportional to the square of the number of PC options. I mention this because this update adds an age choice to PC customization, and I'm sure I'm going to get requests for younger and older options. Unless I go back and add a lot more code to scenes, mental changes, initial slave feelings, and reputation, I need to assume that the PC is energetic, handsome and/or pretty, and has had at least some time to accomplish things before we meet them. If we get outside the 25-50 range I've been assuming all along, that gets increasingly unlikely. To allow the player some room for imagination, the choices are "surprisingly young," "early middle age," and "late middle age." I suppose it's possible to write a backstory that fits with what we see in game for a really remarkable 20 or 60 year old PC, so feel free to interpret those vague descriptors.
Finally, I've added an option at game start to disable "extreme content," which I've provisionally defined as amputation, muting, rib removal, surgical mindbreak, and gelding. To be blunt, having this option should not be controversial. Your FC experience will be unaffected by the availability of this option if you play with extreme content active, so I'm uninterested in hearing complaints about letting someone else avoid what they consider a boner killer. FC is officially pro-boner. The corollary to the current trend towards acceptance of other people's notions of what's sexy is that it needs to be okay for people to find things unsexy, too. Comments insulting others for not wanting to see amputee content will be deleted just like comments insulting others for wanting to see amputee content. Take it elsewhere. That said, if you'd like a refinement of the current definition of extreme content to exclude something else you don't want to see, or to include something you don't want pruned, by all means leave feedback.
- Player character age. Available options are young, early middle age, and late middle age. The older the PC, the higher their starting reputation, the easier it is to maintain reputation, and the lower their sexual energy. New slaves may react to a significant age gap with the PC.
- New starting option to disable extreme content; this is currently set up to disable amputation, muting, rib removal, surgical mindbreak, and gelding.
- Extreme content and nicknaming toggles added to options.
- Made starting slave customization much more deterministic to discourage spamming the same choices in hopes of getting a specific result.
- The game now tracks the PC's sexual energy, a hidden derived stat. Fucktoys and master suite slaves will receive greater or lesser effects depending on the ratio of such slaves to the PC's sexual energy.
- Added a new alternative focus to training slaves personally or focusing on business: sex. This raises the PC's sexual energy for the week and is useful if the player wishes to quickly improve many fucktoys or slaves in the master suite.
- In compensation, improved the business focus effect on arcology prosperity gains.
- Added laws to Maturity and Youth Preferentialism. Each law eases reputation maintenance and improves the business focus for PCs of the corresponding age group.
- Eased the inappropriately unforgiving advancement curve of Edo Revivalism.
- The Concubine now counts towards the size of an Arabian Revivalist harem.
- Added a demand element to the body type future society laws (Asset Expansionism, Transformation Fetishism, etc.) that slightly increases demand for slaves that fit the model.
- The PC can walk in on sadistic slaves verbally torturing anal virgins.
- Generic sexual event with a fisting option, per an old request.
- Getting a slave to Worshipful and Absolute Trust is now slower without personal attention, but quicker with it.
- Increased stickiness of Extreme Hatred and Abject Terror.
- Worshipfulness will break a slave loose from Extreme Hatred; Absolute Trust will break a slave loose from Abject Terror.
- Renamed Daring to Perverted to avoid similarity to Caring.
- Recast High Self Esteem to Insecure based on feedback.
- Boosted reputation gain from trust and devotion overflows.
- Abuse will now produce a much wider variety of flaws.
- Reviewed all fetish changes to reduce frequency of changes and add devotion as a factor where it wasn't one.
- Greatly increased the natural incidence of slaves without fetishes.
- Slave relationships
- Slaves on luxurious rules with lovers or wives get an upkeep discount, since the two can share a room.
- Lots more slices of life for slaves with lovers or wives, randomly visible on the main menu.
- Revised long form relationship and relationship rules descriptions to make what the PC is permitting clearer.
- Slaves in the Head Girl suite will not form relationships with the HG unless they are Accepting or better.
- Rebalanced slave costs: minimum prices increased, value curve flattened, importance of many qualities changed.
- Heavily increased effectiveness of expending virginities during whoring or public service.
- Added artistic Asian tattoos.
- Added cheerleader, club netting, and shibari rope outfits.
- Added a weather cladding upgrade that hardens the arcology against the weather, dropping the weather down one severity level for damage purposes.
- Now possible to rename the arcade, club, and brothel: this function will be extended to all facilities in the future.
- Reformatted the end of week reports to prioritize the slave's job performance and make things clearer.
- Moved several options from the main menu to the options menu.
- Better rules assistant logic to avoid wasting money when applying body mods and cosmetics.
- Rebalanced reputation element of prosperity growth to discourage the player from ignoring reputation.
- Expanded massive corporate investment to virtually exhaust the corporation's cash on hand.
- Basic first turn walkthrough added to the encyclopedia.