Sunday, November 1, 2015

ALPHA 0.3.11


I've gotten some feedback to the effect that remembering which slave is which during events can become difficult when the PC's stable gets large enough. (I suspect that this isn't exactly what the people who coined the term "first world problems" had in mind.) All random events should now link to a slave's long-form description from the first mention of her name in the event. This way, players who are so luxuriously supplied with livestock that they can't keep their slaves straight can refresh their memory.

This update increases the number of distinct muscle states from 2 (normal and huge) to 4 (normal, toned, muscular, and freak beast). The new muscle change code is a major step away from randomness, as well. Barring unusual events normal slaves should take five weeks or so to change muscle states. I took this approach mostly to address the comments from devotees of Brodin that one does not simply make such gains in a single week. Let me know how you feel about this system. If feedback is positive, I will slowly revise many old transformations to be less random.

The rules assistant was originally a debugging tool, a way to speed up playtesting runs. Eventually I realized that I had more than half of a functional UI improvement, so it made its way into a public release. This update includes another functionality of similar origin, which the player can use from the rules menu to order the personal assistant to perform cosmetic surgery at will. This is a silly feature I don't intend to spend much time on, and probably won't be included in 1.0. For now, it can be pretty funny, and it speeds up long runs if you don't mind being surrounded by silicone.

After enough complaints about Mega, I'm giving Dropbox a try. Let me know if this doesn't work.

Download: DropboxPrevious saves should work, but it may be necessary to manually opt slaves into the rules assistant from their individual menus.
Tip jar: Patreon.

0.3.11 Changelog:
  • Individual slaves can be exempted from the rules assistant.
  • Slaves' descriptions now viewable from random events.
  • One new random event.
  • More granular muscle states, and less random progression.
  • Large breasts will be uncomfortable for slaves without some muscle tone, and truly huge breasts will be uncomfortable for slaves without decent strength.
  • Rudimentary fully automatic surgery, available under rules options. Warranty not included.
  • Better surgical reactions for slaves with appropriate fetishes; lip implants' effects on oral skill reduced.
  • Various other balance changes, mostly to surgeries.
  • Sterilization surgery for slaves with working female reproductive systems.
  • Bugfixes.

57 comments:

  1. First for great work.

    Second, is something preventing you from having both Dropbox and Mega? A mirror is a good idea when the primary isn't accessible.

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    1. Mega works best for me because my connection is so unstable. I know that whatever host you use, you will get complaints though. Setting up mirrors for each update is probably a bit much, but certainly big/important updates would benefit from them.

      Delete
  2. SUGGESTION: please reconsider having the "gelded" status work like female hormones, because it ruins both penis size and muscles.

    Alternatively, please consider adding more drug or surgery options for the players who want to maintain the status quo - a way to reduce the clit size of muscular females and a way to maintain penis/muscle size of gelded shemales.

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    Replies
    1. INCONSISTENCY: the "mercenary in love" event doesn't link to the affected slave's description.

      Delete
    2. BUG: after viewing a slave's description from a random event's screen, every single slave's page now starts with "X is currently involved in an event" despite being accessed from the main screen.

      Delete
    3. INCONSISTENCY: in the maid (subordinate servant) event with the "use her butt to help scrub" and "give her a bigger mess" choices, the second choice is listed as taking vaginal virginity but the affected slave remains a vaginal virgin after event completion.

      Delete
    4. BUG: a slave who was amputated during an escape attempt but previously set to muscle building will continue to gain muscle, despite the option to START workout regimen being grayed out with an "amputees cannot gain muscle" message.

      Delete
  3. A few of the custom slaves are Pacific Islanders, any chance this race could be added for randomly generated slaves? There should be a large number of climate change refugees with all the implied severe global warming, low lying coral islands would be endangered by rising sea levels, not to mention vulnerable to slave raids.

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  4. Could you add Australia to the list of locations when we start? Much thanks.

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  5. For some reason when I try to load my old saves it completely tanks my money, basically having the upkeep as ¤$costs. Maybe that means that old saves aren't compatible, or am I missing something?

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  6. First off wonderful work, and secondly seems to be a slight problem with butt injections, I went from flat, disappointing ass to huge, jiggles when she walks in one injection. If this has been brought up before my bad. Anyway love ya keep up the good work.

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    Replies
    1. Yeah, I saw the same thing. Interestingly, if you go to the surgery screen, it still shows as "flat and disappointing"

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  7. First off, just wanted to say I love the game and the pace of updates and the included content is just crazy.

    But..
    While I like the idea of link to the description in the event there are a couple of problems right now with it. I started a new game and got the nickname event right off the bat with only my two starting slaves. I tried the link to check its functionality, however when i clicked continue, the event had changed to the other slave. From Catherine to Maya in this case. I retried several times getting different nicknames/slaves each time. This is something of a problem because if you do click the link to check out the slaves description you want the salve you look at to be the one that actually has the event occur when you proceed with it.

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    1. As far as I can tell, this is a function of how Twine2/Sugarcube2/the game code interacts with browsers. The "event type" part is what the page itself is, but the "slave triggering this event" part is randomly checked after event type is generated. Any time you reload a page, the game will generate any random parts of the page from scratch. Navigating away from the page via in-game links does this as well. So you'll still have a nickname event, but the slave who triggers it (and the type of nickname) will be randomized again, which may lead to different results.

      This isn't new behavior. When the in-game wiki and arcology management links were accessible from the weekly update page, you could navigate back-and-forth between these to repeatedly trigger multiple results in the same week. (So you could abuse this bug/engine feature to balloon a slave's breasts/ass/dick with hormones, increase devotion multiple times, etc.)

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    2. Hmm... I've never really tried to glitch the game before, i only encountered this bug through normal play.

      If that's the case maybe we could get a popup or something containing the long form description instead of navigating away from the original page? I feel like I played another twine game where there were pop ups with pictures and other info, perhaps that could be applied in this instance so that the player remains on the selected event while retrieving the relevant information.

      I don't know much about the coding behind twine, just what i've played.

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    3. As DrPill touched on, you can simply refresh the page (F5 key) until you get the slave/nickname event you want again. I usually do this to get the exact nicknames I desire because sometimes they just don't fit for my slaves.

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    4. You're both right. I also refresh nickname events to get the "just right" one. Some people may look down on this because it falls into the same grey area as "save scumming". To each their own, I suppose.

      I agree that a short inline description (as suggested by someone last patch) would work better. I also don't know coding, but the issue (as I understand it) is that the current method requires a lot less work. The slave's page already exists, and the name link just pulls up the existing info. Any other description, or a specific set of descriptors isolated from the existing page, would require a new "item" to exist within the code and be pulled up instead.

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    5. Regarding the nicknames; I do that as well - for me it's not a bug, it's a feature (please don't change it). Considering that I find the ideas of nicknames very alluring, but I sometimes want specific nicknames (which, after all, are semi-random) for my slaves.

      Not related, but for the muscle change feedback - fantastic, thank you! Until now I just put "toned/fit" musculature in the slave descriptions, now I can make gains without making freak muscleladies. Great implementation.

      D.

      Delete
  8. You mentioned you made some balance changes to surgeries, but for the surgery response screen did you intend to skip over the neutral response (or slightly positive/negative) for a number of surgeries. They check if devotion > 10, like the positive response, which ends up with them being skipped. The surgeries affected are; ribs, mtf, herm, geld, chop, teeth, mute, height, heels, amp

    For the second assistant event when she offers to upgrade the smart piercing effects, if you choose to revert to back to the standard personality, the assistant level is not reduced back to 0, it remains at 1, the same as not choosing to upgrade the smart piercings.

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    1. Here are some other things I noticed.

      I think the 1108.6000000000001 payment type bug is due to how the changed muscle system is used in FResult. Muscle can now be a non-integer number, since bulking or slimming can modify it by 0.2 or 0.3. On the FResult page you add muscle directly to $FResult, which results in a non-integer payment per customer. Then that is multiplied by total customers per week to give a very odd final payment. This doesn't affect slaves when you first receive them, regardless of their muscle level because they start off as nice round numbers, eg 1 or 2. If you can manage to change muscle to a integer by alternating bulking and slimming (or losing all muscle) the bug gets fixed for that slave.

      With muscle you mentioned that the extreme impacts of musculature should only happen at the extremely muscular level (musc++). However all the changes happen with muscle > 2, and with the new muscle growth of 0.2 or 0.3 per week it is very easy to go slightly over 2. Are we supposed to try to get exactly 2 muscle?

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  9. Something's odd about ass descriptions - I have a girl with no ass, who I put on injections for a week. Her butt grew a little - surgery still calls it "flat and unimpressive" - but now her description shows it as "ridiculous"

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    Replies
    1. To add to this, once the injections caused another growth spurt, the description went back down to "small and sleek," which properly matches the surgery screen.

      Delete
  10. So, I have this shemale that I need to break. She never whored herself, and she still has her anal virginity. Yet, the stats say that she already had 10 anal intercourses. Are those her using her cock to fuck people or her taking it in while magically remaining virgin? Because, you know, the breaking process involve strapping her to a chair and letting people use her... So, there is something wrong somewhere.

    Also, is it planed to have manwhores? It's a bit weird that everybody is considered female, and more troubling when inspecting: "not born female" is usually something I pass, and it would be easier to know if the base product is male, female or hermaphrodite. Maybe by letting the product choose its gender at the start, and of course having the option by the owner to overrule that choice.

    Beside, I find the fact that a caught rapist can be so easily converted to a female persona.

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    Replies
    1. It's in the lore of the game world that all slaves, whether they began male or female, are ALL female. So I doubt that there is any intention whatsoever of having 'non-female' slaves. That said, I suppose it might be handy to be able to tell what the original gender was...

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    2. Dev said that he doesn't want two genders to simplify his work

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    3. This is maybe a strange description for an anal fuck: http://someimage.com/jCCmQKR

      She doesn't dislike or like sodomy, so I'm a bit puzzled.

      Delete
  11. Also, I know that FC probably has his/her plate full with ideas and feature requests...and these were mentioned a couple of versions ago. But I would like to put in a suggestion for two features...

    1. l put in another vote for surgery to permanently tighten/re-tighten a slave's holes. I personally find tight slaves much more appealing than slaves with gaping orifices. I would enjoy being able to keep my personal slaves tight.

    2. A surgery (Perhaps in the advanced/upgraded surgery) to re-create a slave's hymen. The idea of being able to make a bitchy/arrogant girl's hymen regrow and be broken in again is rather appealing...

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    Replies
    1. 1. Orifices will recover naturally if you assign the girl to a non-penetrative task (e.g. training others, being milked, domestic service). You can also use the "Care for Her" option under Personal Attention.

      2. The game currently uses a single variable for each orifice, which encompasses both virginity and looseness. Hymen restoration would therefore fully restore tightness, which is currently a somewhat "expensive" task (since it usually involves a significant opportunity cost: several weeks of rest and lost income). If FCDev is trying to maintain the same sort of difficulty or game-balance, then this surgery option would presumably be very expensive (and/or unhealthy for the subject).

      Delete
    2. I second the tighten/re-tighten suggestion. While they recover, there seems to be a limit (or maybe I just didn't wait long enough) and sometimes you simply want this shit done. Also, the problem with manual "hole resting" is that it will very quickly loosen again.

      But I also agree that the surgery should be expensive; maybe one of the upgrades?

      D.

      Delete
    3. I'm in favor of permanent tightness being an option, though I can see how that would unbalance the whoring profit code. The thing is, in real life the vaginal tract is stretchy, like elastic, and does not become loose after heavy use-it returns to its original shape in a short time. Hell, 99% of the time a woman's vagina will return to its previous tightness after birth, let alone simple fucking. That's why birth is such a long and painful process-the birth canal stretches out slowly over hours to allow a large object through without tearing. Realistically, only millennial whores should be having any problems with being stretched out, and a week's rest should return a girl to the same tightness as her first time, just without the actual hymen in place.

      In fact, in-game, to prevent balance issues and include tightness as a feature, it would make the most sense to have a girl's natural tightness be a trait like her facial attractiveness, capable of being surgically altered but otherwise static. Birth might stretch a girl, but she should recover the week after (also, birth should be a much larger event in-game anyway, with the woman needing a week or two to recover before she can be put back to regular use, let alone re-impregnated).

      Seriously, put your fingers in your mouth fishhook-style and pull your cheeks as far apart as they'll go. As soon as you let go, your cheeks snap back to your normal mouth shape immediately, no matter if you held it for seconds, minutes or hours. The muscles surrounding the vagina are the same muscles as in your cheeks. Literally anything short of actual muscle damage and tearing will not change the tightness, any more than stretching your mouth wide open will stick that way.

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    4. "Birth might stretch a girl, but she should recover the week after"

      In the real world, obstetricians generally advise women to wait six weeks after childbirth before attempting intercourse. Heck - you're not even supposed to insert a tampon during this recovery interval. Estrogen levels tend to be low during the postpartum period, which leads to reduced sex drive (as if the whole "cramps, soreness, and bloody discharge" wasn't enough of a downside) and which also inhibits the vagina's ability to self-lubricate. A third of women experience urinary incontinence during the recovery period. It takes about two weeks for the uterus to even return to its proper location in the abdomen, and then a further two weeks to shrink back down to its normal size.

      Most of these symptoms could be mitigated with personalized support, hormone supplements, and futuristic medicine - especially if the goal/expectation is that the patient will return to sexual activity ASAP. But it would be a bit extreme to expect a woman to go directly from delivery to DVDA.


      "Literally anything short of actual muscle damage and tearing will not change the tightness"

      Google "relaxin" -- you'll see that the ligaments and cartilage of the pelvis change shape during pregnancy and childbirth. Women can /compensate/ for these changes by strengthening the pelvic floor muscles, but recovery is not automatic and things don't always return to the status quo.

      But at this point, I'm just arguing for the sake of pettiness. There's no NEED for any of this stuff to be reflected in the game. If players want to give a girl time off for recovery (after childbirth or weeks of rough sex), then we should let them do so. If they'd prefer to send the girl to surgery and then put her back to work, that's also a valid choice.

      Delete
  12. Don`t know if somebody mentioned, but if you make quadro amputee for Rebellios slaves and trying to put them in dairy you`ll get text that "*Slavename* might endanger the other cows". It`s something alogically - how can immoblised slave endanger another slaves???

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    1. She could nibble them, so remove the teeth. Joke aside, unless you bind them she's not really immobilized. Thus a feature request: bind the slaves! Free-use pillory!

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    2. I removed teeth, as you said, but it`s still "*Slavename* might endanger the other cows". I hope logic will win and author will fix it.

      Delete
  13. I'm having issues with Chrome. Is there a way to move the save to another browser?

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    Replies
    1. In the save menu, click on save on disk. Then in your other browser, load from disk.

      Delete
  14. I like this game a lot, haven't had so much fun since CoC was still a thing. Plus this is actually a decent game unlike the one they're trying to build on /vg/.
    If you're open to suggestions, a wider choice of footwear in the coming updates would be nice

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    1. What footwear would you like to see?

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    2. I'm particularly fond of thigh-high boots, but there's a wide range of nice stuff that could be added, like platform heels, gladiator sandals, fuzzy shoes, ballet flats, ballet boots, the list could go on forever kek

      Delete
  15. First of all, I am really excited about the more granular muscle steps, and the ability to sterilize slaves. I like how you think, FCAuthor.

    Secondly, a few things I've been meaning to post. Standard disclaimer, I can't always post timely and I'm just finding out about v0.3.11 now, so all of this is for v0.3.10:

    - Suggestion: New options for hair/pubic hair length: (Chemical?) Depilation. Functionally the same as shaved/waxed, so I guess not strictly -needed-, but it implies a permanent status instead of needing to be maintained.

    - Suggestion: You've mentioned before that the Bisexual trait is in line for a makeover/removal. Have you considered replacing it with something like Dominant? The idea being that bisexual sex is no big deal in the Free Cities, but some slaves don't fit into the meek role of their status entirely (whether that be taking charge with other slaves, or specializing in serving people who want no-strings dominant sex)?

    - Balance Concern(?): The change to smart piercings a few versions back was great, but there is one repeating issue: Buttslut. In every other case, the game seems pretty good at 'locking' a slave in, but if they don't have a vagina available (whether because of chastity belts or being a shemale) there is a consistent pressure to force slaves into becoming buttsluts (but never cumsluts, which you would think would happen if the game simply divided the total sexual encounters between the two remaining orifices). I don't know how you've coded that bit, or even if this is intentional, but if not maybe look into it?

    - UI Suggestion: Swap the order of 'spare' and 'luxurious' housing rules, so the 'best' (highest quality/most expensive) option is always the left-most one for all three rules.

    - UI Suggestion: Rename the 'restrictive' speech rule to 'limited' (to differentiate it from the 'restrictive' masturbation rule, and avoid possible confusion)

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  16. What program do you use to make this?
    It reminds me of this program I can't remember, with a blue and green line logo.
    It's for writing branching path stories and I can't fucking remember the name.
    If you know the name or anything, I'd really appreciate the info.

    ReplyDelete
    Replies
    1. Twine is the program you're looking for.

      Delete
  17. Lactation seems somehow OP. Way more lucrative than prostitution.

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    1. It varies depending on your situation and slaves. Lactation is easier, based solely on obedience and natural/drugged breast size, but prostitution can get a ton if you have the right skills and appearance. Try surgically increasing the facial attractiveness of all prostitutes for a quick income boost (and public servants for that matter), finding body types like girlish and curvy that give bonuses, and give it some time. A whore's income will increase with her skill level at sex and whoring, but a milk cow's income is fixed earlier on.
      Overall, just use whatever you like best.

      Delete
    2. Balance is on the back burner for now. However, the ultimate intent is that a lactation slave will reach her income ceiling quickly and cheaply, but ultimately make less money than a properly designed and supported whore.

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    3. >>g, but a milk cow's income is fixed earlier on.<<

      I had them up to 7k credits per week.. the key rotating them through the dairy and keeping up the A-hgh injections..
      As to others, I could never get more than 3-4k from young, gorgeous looking prostitutes with very good sex skills.


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    4. ...damn. Well, that needs a look.

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    5. Can't believe yo missed it, I mean, it looks exactly as if lactation depends entirely on breast size. And as breast size can go up to 10k, I believe, the ceiling for income from a devoted milkmaid is 14k or so..

      If you want to make it balanced as you originally wanted, yo should independently track glandular and fat tissue in the breasts, with gains through hormones in the former levelling off sooner or following a function.giving diminishing returns eventually.

      Delete
  18. The new granularity for muscles is interesting can this be adapted to allow the development fo other extreme features like the remte surgery already allows? Im thinking weight for FA/SSBBWs, size for GTS, penis size for futas, muscle mass for whatever thats called, hair length, etc that would seem to add something for everyone

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  19. Could we get a brand that says COW?

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  20. With all the resets and such I don't suppose we could get a debug to just add one or two custom slaves to the starting few? Goodness know I'm just making the same bodyguard and head girl every time

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  21. Also slaves that are worshipful still bump down to devoted when they are put in head of facility positions

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  22. - some way to whore out virgins non virgin holes only would be nice (a bit like how if you set them to fucktoy you avoid taking their virginity, but toggleable)
    - I have a save where every description says "slave is currently involved in an event" for some unknown reason. I think it started with that one bug where you go to the description when you get a nickname event but I'm not sure.
    - gambare

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  23. I have slaves that are losing devotion every week but I can't tell why. I treat the devoted ones exactly the same and some will say they are losing devotion. Anyone know why that might be happening?

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    Replies
    1. You missed the recent devotion mechanics rework. Passive devotion gains (from clothing, lifestyle, etc.) now eventually level out. Devoted slaves will not become worshipful without an outside factor - being placed into a position that raises devotion (head girl/bodyguard), being trained for devotion by the master, or becoming nymphos (the devotion gain from this fetish outpaces devotion decay).

      Delete
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