Sunday, October 25, 2015

ALPHA 0.3.08


This is the largest single update since 0.1, so I'll mostly let the changelog speak for itself. With so many changes, 0.3.09 will likely consist of little but fixes for the many bugs I'm sure I've failed to catch.

The most wide-reaching change is to breast size, which is now tracked by the cubic centimeter of volume. The upper limit on size has also been greatly increased. Considerable research was necessary: reading scholarly articles on breast volume and breast implants was a major sacrifice, but I persevered. Please leave your feedback on the new system, which I expect will need major revision. I am already aware of one major limitation: there needs to be a new, smaller option for implants that won't push an A-cup slave out of girlish figure eligibility.

I've been hesitant to reveal numerical values, mostly because things are pretty ugly behind the curtain. However, I'm testing displaying a bit more detail with this update. Selecting abbreviated health or devotion options will offer a numerical value on the main menu.

Download: Mega. All previous saves will be totally broken.
Tip jar: Patreon.

0.3.08 Changelog:
  • Massive review of boobs. Size of breasts and implants are now tracked and frequently described by volume.
  • New collars, a shock collar for bad slaves and a cowbell collar for good ones.
  • New piercing, a separate navel piercing to replace those lost with previous updates.
  • Pubic hair, and options to change its color and style.
  • New leadership position for the brothel, the Madam: performance is based on whoring skill and two other attributes.
  • New leadership position for the promenade, the Concierge: performance is based on entertainment skill and two other attributes.
  • New leadership position for the dairy, the Milkmaid: performance is based on health and two other attributes.
  • New encyclopedia entries.
  • UI updates, including new abbreviations and colored stats. Abbreviated health and obedience stats now display numerical values.
  • Lowered chances of unlikely hormone effects occurring.
  • Balance change to devotion in facilities; slaves working there will now be mentally improved more slowly, and if devoted will slowly mentally degrade to obedient only.
  • Balance change to devotion decay, which now increases on a sliding scale as devotion increases, so that reaching worshipful is extremely difficult.
  • Facilities now charge a small weekly upkeep according to their size, regardless of the number of inhabitants.
  • Worshipful slaves should no longer experience devotion decay at all.
  • Breast focus option for fucktoys.
  • Option to geld XY slaves on acquisition, avoiding most associated mental penalties.
  • Surgery options restricted where there is no practical impact to applying the surgery.
  • Interest on debt doubled.
  • Minor additions to description in places.
  • Bugfixes.

82 comments:

  1. + New leadership positions
    - More micromanaging (potentially, no playthrough yet) to get beyond obedient.

    -Mke

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    1. If you're inclined to get a slave to Devoted, my playtests don't seem to indicate much micro is necessary. Moreover, it's much less important to get to Devoted anyway, since it's pointless for slaves who are destined for facility work and will be taken back down to Obedient by that work.

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    2. I, for one, like the facility obedience nerf. As fun as it is to visit casino/opera flanked by cows, it does break tone a bit. And having a page full of worshipping slaves got a bit tedious, especially when one would hit a devotion event, jump to the top of the list, and the head girl would start working on her instead of whichever one I was trying to train up.

      I didn't really notice a difference in obedience progression up to Obedient during actual gameplay, especially now that I can see the numbers themselves when abbreviated.

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    3. The difference is smaller than I thought it would be, and in any case only becomes significant at high devotion. I'm going to pursue this further. I think the next step is to look at the impact of clothes at Obedient and Fearful; it's not particularly balanced or logical that clothes have as big an impact as rules there.

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    4. I'll go into detail. I have never had any issues bringing shemales all the way up to devoted. Restrictive rules + uncomfortable straps got everyone to fearful, where I'd explore sexuality and then flip to permissive + nice lingerie. The problem was with genetic/trans females - their vaginas didn't have the same "has to constantly adjust due to dick" devotion gain from lingerie, which meant I had to either up their devotion manually or assign them to a devotion-raising job (like "other slaves' fucktoy"). I haven't hit a resistant slave with a vagina in my current playthrough, but I anticipate the addition of collars as yet another worn item that boosts devotion will probably make things easier.

      While some people may derive enjoyment from the process of tediously breaking a specific slave over a long period of time and making things personal, FC doesn't really strike me as that kind of game, focusing instead on the management aspects. In that light, I think overhauling devotion gains falls on the "difficulty slide" side of things - as in, you may wish to modify the devotion gain mechanism, but it will only increase or decrease the time it takes for a slave to advance through the stages since the underlying mechanics won't change.

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    5. One way to allow both is to have a bit of a money sink with upgrades to the facilities. I think of it like rich people spending tons of money on pets. Like a food quality option, where some people spend $30 a month on basic dog kibble some will spend that a day on top line canned dog food. This could apply to sleeping arangements like beds, and adding sex machine to milking stalls to gain the small bonus from milk prodiced during orgasm. While not free by any means it would allow people with tons of money to help remove some of the repetition at later stages in the game. Maybe even giving a small bonus to reputation from flaunting all the money you have. So while a Small Tier 1 Dairy farm costs 100 a week per slave and caps loyalty at say Fearful a Small Tier 5 Dairy farm costs 500 a week per slave and caps loyalty at Worshipful. Additional costs from the size of the facility would be added to this as well.

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    6. Your idea to allow an upgrade to devotion cap is interesting. I'll play around with it. The balance problem is that that's actually a de facto upgrade to income, since devoted girls produce more money.

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    7. The basic idea was that high quality facilities would give more rep and devotion for large sums of cash both initially and weekly.

      I was comparing max devotion and output for both. Just extimate numbers but if a single girl makes 2,000 and costs 200 a week on the main screen, a max facility would still allow the 2,000 profit but cost 1000 for her plus facility costs.

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  2. I know this may not be the proper place to lodge requests, but I would like to ask that perhaps future updates allow for indulgence in foot fetishism?

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    1. This is exactly the right place to lodge requests. Foot fetishism is an interesting one from a game design standpoint, since I'm not planning to add any foot stats. I think the best way to handle this without pumping a bunch of time into a fairly niche thing (no offense) would be to add foot-focused options to preexisting events.

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    2. Adding another fetish/sexuality possibility sounds like a good way to implement that, however I've got a suggestion of my own: remove the 'normal' sexuality from the game entirely. I wind up with way too many slaves that have to be deliberately trained to gain a fetish, which I'm not sure is realistically possible even with the smart piercing's Pavlovian conditioning. I think it would be more enjoyable if all slaves came with a fetish of some kind. Especially when you spend a week exploring their sexuality only to find nothing-that's just annoying. Had that happen on four straight randomly-generated slaves in a row-spent four weeks going through each one as they were reaching fearful obedience, and all four had 'normal' sexuality. Total waste of time.

      On that note, another idea for your consideration is changing the smart piercing-make it so the smart piercing has nothing to do with fetishes, instead acting like a weaker, non-drug aphrodisiac by keeping the slave stimulated all the time by vibrating her clit intermittently. Putting a smart piercing on a slave costs 10 times as much as using aphrodisiacs for a week, but you're free to use other drugs, there's no addiction chance, and if you have the slave more than ten weeks you're now saving money compared to drugging her that long.

      Meanwhile, fetishes would instead switch to a direct 'fetish training' action the player can do each week as part of their personal attention options. The player spends the week giving the slave specialized training to develop a fetish of their choice. This seems more interesting to me than just strapping a smart piercing on a slave and ignoring her for a few weeks until her new fetish appears.

      Anyway, loving the new update, thanks!

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  3. Is it possible to have facility upgrades that allow impact on game events? There's SO much girl affection events and not much enslavement/world events and I personally prefer to acquire through events than purchase (thematically)

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    1. I'm working on a couple of possibilities. They're tough from a game balance standpoint, because purchasing girls is one of the big money sinks and all balance flies out the window if players can rely on events to get new slaves.

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    2. well, slaves dont necessarily have to be in good obedience/health when aquired by events

      plus, you could implement other cash-sinks involving girls, perhaps sinks that only become non-trivial and important once youve gotten 10-15 or up slaves, i mean at that point supplying the material for the food paste and general living conditions for slaves would become pricey


      mayhaps separate slave's quarters from their ruleset? and rooms have an effect mainly on health with a slight obedience-effect, perhaps specialized rooms aswell with a higher maintenence cost to assist girls heading the various sections of your operation

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    3. Well to be entirely honest,in the current state of the game,you can rely on events to get most of your slaves.
      I swear every two weeks I get to enslave a business woman or an escapee or something like that.


      But the events are still great,it'd be a shame to lose them so I would definitely be for more cash sinks.

      Even purely cosmetic ones like special surgeries or fancy clothes/collars etc.


      That or reducing the probability of those events.

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    4. eh, right now the chance of getting a slave through events is kinda up in the air, i personally have had 7 or 8 play throughs in the last couple days where ill go on 2-300 turns and only events that give me a slave are the non-random arcology-attack, jobless hookers, and snattch'n'grab, and only one of the playthroughs got the event to send a squad out to catch refugees, never once got an event in any of them for enslaving a migrant or arcology citizen

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  4. A suggestion for potential "hyper breast" characters is that once a character goes into a stage of breast growth and development where they become permanent milk factories, they require a milkmaid or extra caretakers to keep them alive/functional.

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  5. Any chance of getting a custom descriptor field for pubic hair? We've got them for pretty much every other "decorative" attribute, after all

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    1. Very much intended. Pubic hair was a snap add to 0.3.08; I threw the necessary code together, wrote the descriptions and uploaded. Custom descriptions are a little harder to code, since they interact badly with the workarounds the code uses to handle 1000+ slave stats.

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  6. Suggestion: what do you think about putting Devoted+ slaves to work as secretaries, to increase business revenue? Similarly, a "business suit" outfit, either an obviously slutty version or a completely serious one but with a degrading nametag?

    If you implement "secretary" as a job, there can be mini-events (bottom of the main page) where the master has one of them suck him off and then wear the cum on her face as she greets/deals with customers the rest of the day. You could also implement weekly events where the master can show off the well-trained secretary-slaves to a prospective client, with obvious penalties if the employed slave isn't obedient enough (or denies the client due to a kink like "no oral").

    I'm mostly thinking along the lines of Muammar Gaddafi, who had a bodyguard harem - if you need to fill certain essential positions, your employees should be able to take positions for you to fill as well.

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    1. With so much else to work on, I've avoided adding an intelligence stat. If I ever do, that kind of job will be included in the update that adds it. The number of random events the game already needs to be complete is way too high.

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  7. It seems like any slave I get to worship, then put in the public service or servant areas constantly lose devotion, though not the ones in the brothel or dairy. Almost within a week or two they go back to devoted and all my servants have dropped down to just obedient. Am I just over managing grinding them past devotion?

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    1. Perhaps I wasn't clear in the changelog. All the facilities - Brothel, Promenade, Dairy and Servants' Quarters - will now pull non-Worshipful slaves towards an Obedient resting point. In other words, Fearful slaves in the Brothel will slowly gain devotion, while Devoted slaves in the brothel will slowly lose devotion.

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    2. Yeah, the problem I was having was I was getting them all the way to worship and for example putting them in the servants facility, and within a few week she had gone back down to devoted and eventually just obedient. The only facility that this isn't happening in is the Brothel where they are all staying at worshipful

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    3. That seems to be the design intent.

      Girls who are placed in a facility will decay because they don't have a strong personal opinion about the player character - for the same reason that Joe Wageslave doesn't feel devoted to the CEO of WalMart. Ideally, these girls COULD form strong opinions about their peers (e.g. distrust of a newcomer, pity for an amputee, sibling affection, racist prejudice, professional rivalry, etc) or supervisors (e.g. cow loves milkmaid, whore is envious of madam, courtesan lusts after concierge, etc). But that would require a code overhaul.

      A girl who receives frequent and direct attention (e.g. personal tutoring) from the player character could presumably form a strong emotional bond - especially if this attention is accompanied by mind-altering drugs, or if it's a pleasant change from a former life full of hardships.

      A girl who is placed in a position of responsibility+trust would presumably feel grateful for the opportunity. We can also assume that these girls would meet regularly with the player character (e.g. to discuss policies and business plans), even if this is not explicitly mentioned in narrative text. Hence, they could maintain a strong opinion even if you aren't taking them out on dates or banging them on the regular.

      "Dairy and brothel girls don't decay" ... if that's true, then it's presumably just a bug :)

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    4. I guess I really shouldn't worry about it, not like anything above obedient has much of a difference besides a couple events tied to it

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    5. This also makes sense in that it gives us a reason to rotate girls in and out of the personal harem to do other jobs for a week... maybe? I dunno if it's just me tho, I was doing that my self (I prefer tighter girls)

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  8. BUG: as reported in previous version, my bodyguard's oral count is climbing through the roof.

    I think what's happening is that, due to her being the only female in a stable full of subordinate servant shemales, she's the only one receiving oral from them because the game checks for female genitalia for the servants to service. Doesn't explain why BG, who is RECEIVING oral, is getting counter increases instead of the servants, who are PERFORMING oral, but that's my guess.

    Just to be clear - none of the other slaves are "subservient sex toys", which is why I'm fingering "servant" as the culprit for the counter increase.

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  9. Something's blocking penis enhancement treatment in certain cases. No idea what it is, but I just got 3 shemale POWs, none of whom had the option. Oddly, when I clipped two of them they *gained* the option afterward.

    Sorry I can't narrow down cause at all... I can provide a save if you want to take a look

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    1. It may be the old bug where you can't choose "penis enhancement" once penile attributes are high enough (because the option to administer the drug simply disappears). As a workaround, you can put slaves on female hormones and wait for the hormones to shrink the dick at least once. At that point, the option should reappear on the slave's page, and you should be able to pump the slave back up to the desired level of balls+dick.

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    2. Nope, tried that. Put the one who still had her balls on hormones till it hit "nice," but still no enhancement option

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  10. Xendra in the /d/ slaves is now missing her tattoo descriptor, unsure if other custom slaves lost theirs or not.

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  11. I really, really don't like breast size as a volume. I think it's much to exact (yet not, since they all round off to the nearest 50, and cup sizes don't work that way) and bizarrely impersonal; not in a 'disposable sex slave with no rights' manner but more of an engineering schematics for an android kind of way. I also find it hard to visualise, despite being in cubic centimetres (and I was raised on metric). It makes me concerned the game is heading towards getting a little bogged down in the details.

    More vague language might not paint an exact picture, but it can paint a different picture for everyone who sees it. "A tall blonde with long hair and large breasts" can be interpreted by 10 different people in a different way for each, according to what they each think tall, long and large should be. "A 178cm tall blonde with hair down to the middle of her back and DD cup breasts" is a much more detailed, but has a lot less leeway for people to interpret to their preferences. Even more precise details restricts the image further and not really needed for fleshed out characters let alone 1000 random slavetoys.

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    1. And on the contrary, I find the numbers sexy.

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    2. Probably needs to add an option for detail control here at some point. While others like Cowgirl and myself want the details especially in the breast area others like you may want a simple method allowing room for other information.

      On the volume part, cup sizes have never been a good way to tell how large breasts are since they only measure for a couple factors in overall size. Women that are taller then others have problems since thier breasts larger then those of a smaller worman even though they both have the same cup size. Proper fit custom bras at larger sizes use almost 30 measurements to make a bra fit perfectly.

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    3. I am also not a fan of the new volume numbers.

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    4. I suspected the reception of the volumetrics would be mixed. I'll add an option to remove that descriptor.

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    5. I gotta agree with anon one. cc measurements make me think of engines, not boobs.

      Agree with GZYBUG in that we need an option to switch between them and more abstract, less mechanical descriptions. Perhaps add "small" and "large" to the cup size? I.e. small C cup < C < large C - "Her breasts are fairly average size, about a small C cup"

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  12. The boob change seems to have broken both implants and custom ordering, at least. Removing implants will immediately knock them down to flat, regardless of previous size and custom orders now seem to be locked to big.

    Also, on a non tit related note, will you ever loosen up the relationship recruitment rules? It seems whenever I get a mother or sister recruitment they're always the exact same arrangement was the slave suggesting the recruiting, regardless of the option set at the start. For example, herm mothers always seem to have herm daugthers, and shemale slaves always have shemale sisters.

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    1. The custom orders thing sounds like a bug, but I think removing implants making breasts flat is deliberate. After all, giving a woman breast implants to inflate her breasts several sizes then removing them wouldn't leave her with her previous breast size, since the skin and flesh had to be surgically stretched to fit the larger volume. I think removing breast implants involves removing almost the entire breast, including most of the skin, then stitching together the remaining skin to form a flat but intact chest.

      I'm pretty sure the recruitment and family slaves are literal copies with some randomization, thus the process of generating a slave's relative might not allow for more differences than are currently included.

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    2. Is that how it works in real life?
      Well regardless before it would just reduce the size, rather than sending it straight to flat, usually just about a cup size.

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    3. Centurion is correct; some loss of original size is typical when removing implants. Daughters match their mothers very closely because they're based on them, correct there as well. I can look into making them a little more variable, but the close family resemblance is intentional.

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    4. Turns out it was just me getting confused. The description for tits smaller than 200cc kinda implies they aren't even there, and when all of the slaves I got to test it out had tit sizes of like 800cc and implant sizes of 600cc or similar it gave the impression that they were being reduced to 0. After further investigation with the /d/ slaves that had tit and implant size with larger margins I realized my mistake. My bad.
      However, I will note that the sizes of some of the implants seem to have been increased. Notably Miss Anne's. So much so that while in 3.07 removing them only knocked her from DDs to Cs, removing them in 3.08 knocks her down to "barely there" which probably had something to do with my confusion.

      As for the family resemblance, it's perfectly understandable for them to share a similar appearance. It's just the fact that the sexes between relations would always match outside of the matched twins and the mismatched brother and sister seemed kinda strange.

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    5. Noticed some issues with implants while testing things with a flat-chested bodyguard. The very first implant immediately jumped her to 650cc Dcup. Then, somewhere around the Mcup range, increasing the size of fillable implants looped them back to flat chest, with the surgery room showing no implants.

      I've reloaded and tried to replicate implant disappearance twice now, but was not successful. As far as I remember, I occasionally left the surgery room to check the bodyguard's appearance, but at the moment of the implants looping back I was simply clicking through the sizes to see how far they'd go. First attempt I just tried to keep increasing and went to S+ without the loop. Second attempt I tried backing out to the character page after every increase and once again hit S+ without the loop.

      I have no idea what exact combination of actions caused this bug.

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    6. DrPill, since it doesn't seem to be reproducing, is it possible that you accidentally clicked on "remove" link instead of "add more filler" link? I noticed that they are very close together, so I always paid special attention to not click on the wrong one and lose all progress.

      Like you, I was able to successfully take it all the way to S+ without problems or disappearances, so it seems to be working as it should.

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  13. I'm the guy who asked about navel piercings in the last update's comments. Thanks for adding them back!

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  14. I like how the devotion rises in the servant's quarters tho. Seeing as it is still part of your household even if you don't get any info on how your slaves in there are doing... Idea!

    If possible have the head-girl give a report? on how the servants fared, something like: "Of the 10 servants, 2 are in the best of health, "Anna" has reached a healthy weight, 5 are no longer fearful and blah blah blah."

    How about having an event where while confined you could feed a slave only cum? Or make any one slave responsible for training another slave in any skills she knows to a lesser degree than said slave knows. Like say you have a Sex Master, the trained slave would only reach skilled or something.

    I remember reading a while back somebody suggested a slave skill trainer facility where your slaves could Train other slaves instead of just the one on one/hire them out thing that is happening now. You could expand on the skills learned there to include things that would prepare you for the wasteland once the arcology crashes as well.

    Then you could train yourself in skills like that too while remaining the faceless character theme you have going on now too while still letting people customize their characters in ways that won't matter till the next game.

    Man this game gives me so many Ideas.

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  15. It seems impossible to change the default public hair option off of waxed.

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    1. Or I guess you can't set it to just "no default."

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  16. Hello, thanks you for your work and I have couple or more feature requests, questions and what not:

    * Could it be possible to put the body modification menu to the left of the slave's description, maybe with some icons (or colors). That would make them easier to find. I played some hours yesterday and I found myself searching for those option even when I knew it was right there. Also, in line lists of "links" isn't a very good way to present actions. I would actually prefer a table.
    * Could it be possible to properly separate each slave on the main menu. It gets a bit clumsy with a lot of people there. A bigger space or a line would be fine, I guess?
    * It would be also nice to be able to assign job or give medicine directly from the main menu. To save up clicks.
    * About the dickgirls, will there be some use to their dicks at all? Also what's wrong with the manwhores? Can't women be consumers too? And what about males consumers that like taking it up the ass?
    * Is it possible to rename slaves? If not, will it ever be possible?

    That being said, is it normal to see a quadruple amputee "walk in" in a event? I wish there were some more things to do with amputee, but now it doesn't seems to do much at all. Not really any point to do that actually. Maybe it could save up space in the dairy farm?

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    1. Ello, I had an idea for the amputees. If you combined drone tech with implants you could have monster women/men, like the lower half of a spider with thread makers that you could use to make clothes/picture art/handmade rugs/etc. for sale. Or a horse half for centaurs, a snake half for lamina, bodyguards with built in weaponry like tank-girls/Deus Ex, fish half for mermaids, multi arms as well.

      If you look at the bottom most part of a slave's menu above where you can choose to sell or discard her the option to rename her appears once her devotion/obedience is high enough.

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    2. Quad amps walking is a bug, let me know what event you saw that in. You can rename slaves from their individual menus if they're obedient enough. The UI is a work in progress, but there are certain limitations to Twine, I'm afraid.

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    3. IIRC, it was with the previous version and the quad amps passed by and got interested in being a cumslut or something? You know, when they get a glimpse of what's going on by "chance". She could move around by crawling I guess.

      Another idea for a building: a place to put free to use slaves by other slaves. Dickgirls don't seem to use their dick with/in subordinate servants, they just get blowjob... Now that's not fun, what would be is to see a girl with a giant dick walking around with a quad amps as cock sleeve :D

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  17. How does the Worshipful-versus-facilities devotion decay thing interact?

    If you get a slave up to Worshipful (after which their devotion is supposed to not decay) and you move them to, say, the brothel... Do they ignore the reduce-to-Obedient effect of the brothel? Or does that trump the negated devotion decay from being Worshipful?

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    1. From my experience it will decay down to obedient in everything except regular brothel and dairy. My milkmaid and Brothel head dropped down while the others didn't. Not sure if it's a bug or not :L

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    2. the change log states "Worshipful slaves should no longer experience devotion decay at all."

      however it seems worshipful slaves do lose obedience if they're in any of the facilities. this change seems to conflict with the above:
      "Balance change to devotion in facilities; slaves working there will now be mentally improved more slowly, and if devoted will slowly mentally degrade to obedient only."

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    3. Yeah I think It might be a bug but I don't know

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  18. in the rules assistant when "hair length" is set to anything but "no default setting" and the player sets the pubic hair option to "no default setting" it resets the hair to "no default setting".

    for the pubic hair style, clicking/selecting "No default pubic hair style setting" does not change the caption to "no default setting", it remains the previously selected value (e.g., selected wax, clicked no setting, caption remains as wax instead of "no default setting").

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  19. Something in here just doesn't sound right... " Her uncomfortable leather collar makes her swallow and lick her lips periodically, making it look like she's offering oral even though she's just trying to relieve the discomfort. Her face is unattractive. Her mouth is not visible behind a sturdy affair with straps that gags her with a dildo"

    Also when building devotion of a mute slave who's bisexual she giggles when fingering a wet pussy.

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    1. Another mute bug; when you are impregnating a mute you get this live, "She kisses you and promises to do her best to use her womb to make a good slave for you." Also I wasn't paying attention, but she got the "sorry" nickname. I don't really remember what it said word for word, but it seems like getting that in and of itself is a problem.

      I've never had a mute before, but I started with one this time so I ran with it. I've made her my breeding slave. Need moar babies.

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  20. Just some suggestions that cater more to my tastes, so by no means do I expect you to incorporate these simply because I said so.
    -Prosthetics. Not necessarily those "perfect" replacements from sci-fi, but just things that would allow the player to have more to do with amputees. Funny things like wheels (which could have some utilities in scrubbing floors, if you think about it), or more serious things, either would work.
    -A possible extra option for the Birthday random event, specifically for the 40+ slaves: let them have access to a new position that is exclusive to these slaves, wherein the slave would have more freedom in action, but still be enslaved. This position could be any number of things. Which leads to the next one...
    -A new facility: the Orphanage. The extent to which this is fleshed out does not need to be extreme; simply having a facility that could address some of the issues of practicality that the Orphanage does would be enough. Setting aside the "Where do the kids go?" thing that you have already addressed, I feel that two particular issues would be resolved. First, there are slaves that can have the reproduction fetish, but aside from being pregnant and a bit of a difference in the message for these pregnant slaves when they work as whores/courtesans(and when the player "interacts" with them while they are fertile), I don't really see much else. However, if these slaves could either work at an orphanage or, with high enough obedience, as "babysitters," setting the idea of the orphanage aside completely. The second issue is the natural degradation of the human body; with some variability, the human body loses most of the ability to handle physical stress and recover from it at around age 35. Practically speaking, I think that this needs to be addressed more than it has been with the "devoted old" random event. What I have proposed is by no means the easiest way to do this, but it is relatively close to a practical real-world solution. That said, there are certainly other means by which it may be addressed, such as by surgery, but I simply do not see it as the most realistic solution by real-world practicality.
    -A few different options that are similar to choosing to "Confine" a slave, but with different ideas. Rather than confining them, perhaps having them bound and left immobile, almost as if on display, similar to the option available when the player has acquired a new slave. The psychological effects could vary according to obedience and the slave's fetish.
    -Adding the specific hairstyles that some slaves can be acquired with available at the auto-salon, such as the "Free-City Hooker" or "Businesswoman." Simply as a matter of convenience, no useful application beyond that.
    -Lastly, a position that is a cross between the Headgirl and fucktoy. Essentially, the assigned slave would be close to a mistress(or whatever other term you prefer). This idea is probably pretty unique to me, but it caters to my desire to see a slightly less sex-based and slightly more emotional/psychologically based relationship. Yeah, sex would still be a thing, but the position would have a focus moreso on addressing stress in a manner not exclusively sexual; realistically speaking, physically relieving stress does not fully address said stress, it only reduces the stress temporarily. Eventually, a person would just break mentally, though nowhere near the level seen with mind-broken slaves.
    Anyways, I just wanted to get my suggestions out there. Again, I do not expect these to be implemented at all; I simply wanted to make it a possibility by suggesting it, rather than regretting it having never tried.

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    1. He's said no to an orphanage before. I've asked for it too.

      Delete
  21. Update looks great so far, thanks for all the effort you put into expanding/improving FC. I especially appreciate the recent piercing overhaul.

    I do have a few suggestions if you are open to them, just some things that I feel would enhance the experience a bit...

    #1. Slave Master names/basic profile. I always do this in my head anyway, but I think it would bring some more flavor to the game if you could set yourself up as a Shemale/Futa dominatrix or a Black guy. This seems relatively uninvasive at a glance. Maybe it could be as simple as just a few rows of description in the 'Manage Arcology' screen?

    #2. You may already intend to do this, but how about a tat overhaul similar too the piercing one? I love tats and there are just so many options available (sleeves, tramp stamps etc.) for this which I feel are sorely missing in FC currently. Also, is it just me or does the 'custom' tat option not count towards a slave being 'Heavily Inked'??? I also wonder if the # of piercings/tats required for a slave to qualify for the 'Heavily' descriptor isn't too high?

    Anyway keep up the great work!

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    1. http://freecitiesblog.blogspot.ca/2015/09/known-bugs.html
      These things will never be added to Free Cities:
      ● Customization of the player character. I would love to add this but it would make coding scenes more complex than I can handle.


      If you're asking for an additional screen with a customizable biography (e.g. "I'm a seven-foot tall africasian shemale with purple hair, heterochromia, and intricate elbow piercings. My blood type is AB-.") then that's probably doable. But it's kinda pointless, since you could get the same result by writing your biography in Notepad. If you want your character's attributes to be mentioned during *gameplay* then FCDev will probaby veto the idea because it involves too much extra work.

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    2. Precisely. In 0.3.09, which I'm playtesting now, slaves have 98 distinct stats which means there's 98 possible stats in a single slave interaction. If the PC had ten stats, that's 980 possible stat interactions.

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    3. I understand.. I guess I hadn't really considered the request along with all the slave variables we already have. I suppose then it is opening a whole other can of worms for relatively little gain.

      Oh well, I can get by without it. Thanks for taking the time to read/address my suggestions.

      Delete
  22. 'Madams' appears twice in the listing of encyclopedia entries.

    Did not have much time to play last night, so I didn't test this thoroughly, but the Dairy at least is not decaying devotion. I put a cow in there at lowish Devoted (~12) and she was at 14.6 a few turns later when I thought to check, then 15.1 a turn or two later. This was with no milkmaid, if that matters.

    Speaking of, I really like the added numbers on abbreviated health/devotion listings. It's really 'crunchy' and helps plan out stuff like trips to the surgery. The volume on boobs doesn't seem quite as useful to me, but at least having it as a display option is nice.

    There seems to be a display bug with Plugs. If a slave gets their last skill bump to Sexual Master from Plugs instead of an outside source, the other two sexual skills become 'unskilled' in the long form info - Although the main listing still shows the slave as having max sex skills. Example: slave is at Master Oral/Anal but Expert Vaginal, during End Turn her Plugs bump her to Master Vaginal; on the next turn her long form will say she's Master Vaginal, Unskilled Oral/Anal.

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  23. Suggestion: I have an idea on how to deal with slave birthdays. The game currently tracks how many weeks a slave's been with the master; why not use this counter for birthdays as well?

    The simplest solution would be to count the acquisition week as "birth" week, as in "this slave didn't exist until Master bought her" degree of subservience. Alternatively, set the "birthday" week as a random week between 1 and 52, with subsequent birthdays occurring every +52 weeks.

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    1. When you end up with 50+ slaves though there goes all other events. Unless they are on a separate tier like the story events. Even so it'd get old pretty quick. I'd prefer one event where you decide how you will treat your slaves birthday rather than each slave individually.

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  24. I'd like to see some more animal slaves rather than just a cow, stuff like dog slaves, and cat slaves. Eventually it would be neat to have a specific girls tend to animals for shows, but I can understand people not wanting this. Themes for the brothel would be neat, say a Greek theme or a western theme, pet theme, and more. It's how I play most brothel or slave games.

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    1. I like the idea of animal-themed slaves, but I can see where issues with incorporating them into the world as a practical concept may be a bit more convoluted than it is for the cow slaves. As for themes, I like that idea too, but it will probably take a while to get code written for different themes to impact other aspects of the game, such as random events; I think that you should take some time to write up a thorough description of the idea as you conceptualized it, including as many of the different alterations that each theme may have--I would say to focus on random events/descriptors--and then inform the dev of said writeup, and offer to send it for perusal/consideration.

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  25. This is not specifically related to the update itself, but rather a separate suggestion. Would it be possible to compile a full list of random events, and possibly the requirements for each to occur? This would make finding errors easier, since I know for certain that there are several random events I have seen before that are not showing up when I am in debug mode.

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    1. Perhaps later. For now, these change too frequently to record them.

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  26. INCONSISTENCY: a gelded slave triggered the "androgyny" event (with choices of "quality time" or "dominate her ass"). The first choice features a passage about "her cock tenting the front of her dress", despite the fact that every other place in the game mentions gelded slaves can't get hard.

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  27. Is there currently a way to reduce clit size?

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  28. BUG: the game seems to be recognizing a smart piercing as a custom tattoo.

    Before applying a smart piercing, the custom tattoo line in the body mod studio reads (Give her a custom tattoo:). With a smart piercing, it instead reads (She has a custom tattoo: Change her custom tattoo:) - as if the slave has a custom tattoo with no text entered.

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    1. Actually the game seems to be reacting the same way to ANY piercing or tattoo.

      This would explain the issue I was having in an earlier build. I tried to add a custom tattoo to a slave with a full-body cow pattern, but the game kept zeroing out the text.

      Delete
  29. Did you know that you can create short links with Shortest and receive money from every visit to your shortened urls.

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