Friday, October 9, 2015

ALPHA v. 0.3.02


Thanks to everyone who reported bugs over the past few days; I have not maintained my usual approach of replying to almost everyone, but rest assured your reports have been read. I've done some code work on old stuff, so past playtesters may notice some things behaving a little differently.

I have a major decision to make before the next update, and I'd appreciate input. Do you like the sexual history the game is now tracking for each slave? Since it adds code to every scene, it does eat up a fair amount of time. If players appreciate it, it will be kept; if not, it isn't worth the resources. Let me know. (Further bug reports on the sexual history system can wait until after I've made a final call about keeping it.) The improvements to the history tracking in this patch are largely thanks to the ever-diligent Boney M.

Also, I would appreciate UI input. I'd be interested in any comments you have, but specifically I'd like to know how you use the long form slave description in each slave's individual menu. It's getting pretty long. Do you play with it closed most of the time? Would you like options to prune it, e.g. to toggle parts of the description?

Download: MegaPrevious saves are not compatible. If the refugee event repeats, ensure you have a .html downloaded after 19:00 PST.
Tip jar: Patreon.

0.3.02 Changelog:
  • Eyes and contacts to change their apparent color.
  • Brands in seven different patterns for five different locations.
  • Several new events.
  • Improved sexual history tracking; more accurate, and now tracks penetrative and mammary intercourse.
  • The unlimited mini-scenes now have a small chance to impact a slave's mental state. Since this can be used as an exploit with persistence it is disabled in hard mode.
  • The game now tracks and describes how many weeks a slave has been with the PC.
  • Improved slave generation system that should produce fewer absurd results.
  • Bugfixes.

81 comments:

  1. I like the sexual history feature, and would prefer it to stay.

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  2. Uploaded just minutes before I have to close up and leave the hotspot. Nice!

    I like the sexual history feature, and if possible I'd like for it to stay in (with further refinement of course), but if it becomes a coding chore or otherwise tedious when combined with other features I don't think it's all THAT important.

    As far as the long-form slave data goes, I never close it. A lot of the enjoyment in the game, to me, is building the perfect slave (and then shunting them off to make money for me and starting on the next one) and losing all that slave detail would be really harsh. I mean FC is kind of 'build a slave, the game' IMO.

    I don't see the harm in adding options to customize/prune/collapse all or part of the view/data, as long as adding those options doesn't make other things cumbersome to work with. But I'd hate if the actual, base description was truncated in any way.

    Also, just in case you haven't checked, I posted a report in the previous blog entry's chat about 20 minutes prior to this post.

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  3. I enjoy the sexual history feature. And I use the long form of the slave, though it might be nice to have a toggle option, one showing the long description, and another showing stats like sexual history, and what perks she qualifies for with her current modifications.

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  4. Add my vote for keeping sexual history.

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  5. Honestly don't have much to say about the UI - it works, it's definitely been improving, and I can't think of any suggestions that would offer any improvement. I like the addition of the Week number on the left hand side, I was actually going to suggest it but you beat me to it!

    The one small thing I can think of is how the remote surgery/body mod/auto salon currently work. If you want to, for example, alter a slave's hair and give them implants, exiting the auto salon sends you to the main menu, forcing you to select and enter the character menu again before you can make another modification.

    Because the changes you choose don't seem to be applied until you hit 'Continue', I don't think it's as simple as adding a 'Go to surgery/body mod' link in the auto salon (and vice versa), though.

    Other than that, the individual slave page is a bit cluttered. I do really like the changes you've made in descriptions - adding colors to the text so the player can see important features at a glance. I'm afraid I don't really have any suggestions for this page... I guess I'd call it cluttered, but functional.

    Small suggestions: A 'finances' tab/link below Manage Arcology - listing expenses (and showing how much your expenses have been reduced by servants), and either approximate income, or last week's income (from all sources). This wouldn't really have any impact on gameplay, and the information is already given to you during turn endings, so it's not really necessary, I just think it'd be nice :D

    I have no idea whether it's even possible, but it would be nice to allow the player to design a few 'templates' for slaves, then assign a template rather than go through all the surgical/mod/salon options one by one. For the most part, once I get enough slaves that it's too time consuming to try modding them all, I just don't bother - but now with the bonuses to brothels and promenade for variety, something like this might be useful.

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  6. the capture refugees event seems to repeat forever.

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  7. I think the sexual history is kind of nice but I'd choose new events or more customization over it

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  8. Love the idea of branding but burning the brand on is a rather nasty way of doing things and is a bit unsightly. If possible can you make it so you can choose how you do brands so either hot iron or tattoos? Also another good location for brands would be the crotch just above the pussy or cock.

    As another person suggested a finance tab would be good which displays either current projected income/expenses or last weeks. If possible it should provide EVERYTHING like a breakdown of each slave (quick end count + or - dollars but expandable to provide a breakdown of their costs for injections and the money they earned). It would allow you to better know where your money is going and how to increase it.

    Since your interested in UI.

    The slave menu is excellent the spacing however on the text description is bad, it has no line breaks between paragraphs making it more cumbersome to read.

    Modifications to clothing, diet ect should refresh the slave page (if possible) since you need to exit and enter again for it to reflect on the text description.

    Clicking surgery/body mod/salon should ideally take you to the same page. By that I mean everything should be on the same page under separate categories BUT a better way to do it would be to have headers at the top of the page for each of the three. So instead of clicking modifications exiting going back to the slave then selecting the next menu you can flip through the 3 just with a button at the top it would also prevent the "clutter" that would occur if you had all 3 on the one page. Also upon exiting modifications you should be taken to the slaves page rather then getting booted to the main menu. This is largely due to wanting to do other modifications in other sections (solved by the 3 button header) but more so I can review my changes on the slave page with the description and do any further modifications.

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  9. I love that you added the ability to raid people to take slaves! I do think the event is bugged though, since it keeps on repeating on a loop for me weeks and weeks after I payed for it. At first I thought it was good, since free slaves, but it soon destroyed my upkeep... Anyway I assume the raids aren't supposed to repeat every week.

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  10. I personally always keep the long form description open - I think it adds to the game.

    I like the sexual history but given the choice between that and, say, more events, I'd go for the events every time :)

    Many thanks for all your awesome work!

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  11. Also, I love the addition of branding. I'm all for keeping it at as actual brands, rather than tattoos, the brutality of it is sort of the point I think.

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  12. Could you make navel/nose/lips piercings be different slots ?

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    Replies
    1. Seconded. I often avoid some of the group piercings just because I find one or two of the things it contains unsightly. No interest in lip or eyebrow, for instance.

      Delete
  13. i'd like to keep the sexual history. cast my vote as a definite yes.

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  14. I like the sexual history, though I would like to suggest that it'd be cool if it tracked number of pregnancies as well.
    As for long form, I always keep it open. Like Drom Dri said above, it feels like it adds to the game. More specifically, I like being reminded (even if it's mainly unconsciously) of my girls' individuality every time I open their screens.

    Also I'd like to second the commenter above's suggestion - at the very least it'd be nice if earrings were their own slot (or maybe paired with navel) - earrings seem like something you'd give a slave you want to look elegant, whereas nose and eyebrow piercings are decidedly inelegant

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    1. Oh, also on the subject of UI, would it be possible to have changes to slaves' clothing refresh their character panel? It'd be nice to see their new description without having to click out to the main screen and back to them. Same for changing birth control status - have to go out and back to use the impregnate option - but that's nowhere near as frequent an irritation

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    2. Ah, and one other thing: any chance ball sizes could either be changed to small, average, big (to match penis sizes) or simply have an "average" size added in addition to the others (if you want to have the same number of sizes for both, you could add a "tiny" for penis as well)?
      It's just kinda strange that there's nothing in between small and big

      Delete
  15. I think one thing is move End Week from all the back/confirm options. I've noticed when playing on my tablet the response time will lag, or the response to a tap gets missed, so I've had at least one instance of end turn being accidentally hit. I feel like End Week should be like End turn in Civ games and more universally available.

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  16. I think harder and poor start options are not making game as hard as we want. I think we should start with 500 credits and with an old slave.

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  17. So according to the branding tooltip beauty is taken into account,I guess it's what determines how much money whoring makes.
    Does it affect the fucktoy assignment though?It seems to always add slightly to my reputation.
    If that slave is as hot as it gets you could maybe get the tier just above ?
    Less than for public service but slightly more than if your fucktoy is old and ugly.

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  18. Personally I don't think much of the slave sex stats. They don't impact the game in any way and I don't get my socks off to knowing that a slave has had one billion dicks up her ass. If putting in slave stats requires constant extra coding during development then I don't think it is worth the hassle.

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  19. While I like the slave history, would it be possible to add a player history tracker? Something like a stat tracker showing sex interactions and how the world views you. Kind of showing how the player is seen in the world by the people living in it. Is the player seen as a harsh warlord or the leader of a small oasis in this hell of a world.

    I am not sure if you ever plan to allow additional bodyguards in your design, but adding a combat training tag like the sex expert one for your body guard to show how training has progressed. One idea I had was to modify the old merc event to allow you to add him on retainer in exchange for the slave he asks for to train any bodyguards you setup since his combat experiance would go much futher then just training in a room alone.

    As far as UI goes I would like it you after performing a surgery or modification to a slave it would go back to the slave info screen if possible rather then the main screen. Everything else is working well for me and I never noticed the last change of the week counter since after week 100 it never changes anything since week 200 and week 800 are all the same at the moment. Not that it is a problem I just never needed to referance it for anyting.

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  20. UI wise, it would make sense for the weather report to go alongside the FCNN feed. There could also be entries for 'current' and 'forecast', given you intend to develop weather events further.

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  21. I would like it to be more obvious when a slave has died.

    I like the stats, they should be kept, would also like to see a pregnancy tracker of some kind.

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  22. I don't particularly care for the sex history myself, just shows how many times the ones doing the whoring have been screwed by strangers or how many times I've screwed my personal harem.

    One ui suggestion is some reformatting of the slave description screen, someone mentioned earlier that it needs some line breaks and I'd agree. Otherwise I like how the descriptions are grouped together.

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  23. Sorta-bug report: extremely rebellious slave off contraceptives, confined for the week - gets pregnant (tried with or without various PAs). Divine intervention ?

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  24. I'm in two minds on the matter. I think stat tracking adds something to the game but I've got a pretty damn good idea how much overhead it adds to the code, and I've got doubts as to whether what it adds is worth the amount of time it takes. That said, the most time-consuming part of it was adding it in the first place and that's already done, so the amount of time cutting it would save is pretty negligible.

    To me the stats are a curiosity at most and it doesn't really do anything for me to be able to see a detailed breakdown on the amount of dick a slave has taken, and I do think it clashes with the tone of the rest of the description. Perhaps it'd be better to have a breakdown saying more descriptively but less precisely that she has taken no/some/much/all dick, and have the exact numbers on a separate screen.

    If you do decide to keep it I'll make a point of checking the stat code for future events, so it should be mostly bug-free in the future.

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  25. I don't mind sexual history either way. However, it sounds like it could double as a debug log, which is a good thing. Maybe I'm wrong, but if you can wrangle it to give you useful debug information as well, it should probably stay.

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  26. I don't know if it's possible, but cup sizes (breast fetichist here) for starting slaves should include the possibility to be greater than DD. I mean, maybe a 1 in 20 chance of having a huge breasted slave, with cup greating than DD (F, G or H).

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  27. Bug in event RE resistant anal virgin. After choosing first option, error pops up :

    Error: cannot find a closing tag for macro <>.

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  28. " Do you like the sexual history the game is now tracking for each slave? Since it adds code to every scene, it does eat up a fair amount of time."

    Do I like it, of course I do. However , I do not know how much of you time it's eating away. I would rather you work more on expanding the raid event(great idea btw, loved it). Maybe you can replace the sexual history with something less demanding? Maybe just a total of customers served?

    UI input: I like the long descriptions. That's the whole point of the game in my opinion.
    If it's not to much of a hassle I would like in the turn summary, where you get description of the number of customers served and all, to get the option to click the girl's game and get to the panel to change her job/rules/ drugs and all. It would be helpful IMO. But again, if it takes too much time then it's not need. The UI is good as it is. If it ain't broke, don't fix it.

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    1. Also, the branding option is such a great addition to the game.

      Delete
    2. It really is; I used to devote the custom tattoo field on all my slaves to filling the same general purpose.

      Now if there were options for tattoos instead of brands, and the pubic mound as a location and a bar code as a symbol option, it would be perfect.

      Delete
  29. I like slave history, probably because I'm a lorefag. My playthroughs have generally focused on ONLY getting slaves from random events. Having the slave's "source" listed on the slave's description page is great for those situations where I can't rename them right away (I do it so I can see at a glance which event the slave is from).

    I like sexual history on the slave page. I can live without it, because most of my playthroughs aren't focused on pimping, but I'm probably in the minority here.

    I understand that trying to get EVERYTHING in there may be too much work for you, but that is a call only you as the coder can make. There are things I'd love to see in FC, but I hesitate suggesting because I understand they would take a lot of effort to implement.

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    1. ... If you're not whoring out your slaves, how are you staying solvent? Do you have a huge dairy or something?

      Or maybe I'm just bad with money. I tend to start on easy with 3 slaves, then sell two of them for an early-game nest egg. And money still gets tight between arcology upgrades, expansions, storyline event costs...

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    2. Normal start (two slaves), highest obedience > whoring, low obedience > subordinate servant, personal attention on most obedient first to remove any quirks, then train, then switch to less obedient, do not buy upgrades until after the first story event, then upgrade once. By this point you tend to have a few events give you more slaves, confine + restrictive permissions until fearful, then set them to be servants. As they hit obedient you can switch them off to whoring and easily hit as much money as you need. You can actually get your upkeep costs to 0 with enough servants, meaning you have 100% profit. If you do not play like me (all slaves must be unnaturally healthy, and fearful up get permissive settings) it is even easier due to lower upkeep costs.

      From my experience, the dairy generates roughly as much as whoring, though it does require an implant or pregnancy first, so there is a bit of startup cost there. You can also sell your slaves (well trained ones can easily reach 20k per and reach that point in just a few weeks with a head girl + personal attention)

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    3. @Ryllynyth:

      Good world economy, one slave start
      Set slave to non-sexual service (maid) to reduce upkeep (and pretend the master is not forcing anyone into anything)
      Arcology "landlord" income money comes in with none or very little upkeep drain
      Spend as little as possible on alterations (surgery/drugs) until you hit 10k
      After 10k capital, make investment interest on top of landlord fees
      Buy 5k upgrades (drones, then arm self+drones through event) when at 15k to maintain investment income
      Save 20k for the mercenaries + lab run, dipping below 10k after paying for both if necessary
      Buy no slaves at market, but grab event ones
      Bring new slaves to resistant, which lets them serve as maids and reduce upkeep

      Once cash flow is stable, start using drugs/surgery to alter slaves to taste
      Alter slave jobs to fit fetishes as possible (breast = cow, etc.)
      Set a single slave (preferably the nympho herm from lab run) out to serve public and gain skills
      After she's skilled, set her to whore and gain MORE skills
      After that, bring her back as head girl and let her train everyone

      This lets me play a "nice" master who is either doing things because he has to (can't let the lawbreakers go unpunished or fellow slave owners will have his hide) or because the people he's doing things to are asking for them (oh, now that you've had a taste of the slave life you WANT me to take your virginity? fine, twist my arm).

      The downside is that it takes forever to get everything set up just right. I wipe saves with each new version to spot any issues through the journey from the start, so I didn't manage to reach the endgame content until the recent version slowdown.

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    4. Oh, also, despite being one of my favorite game jobs, the dairy has been a no-go zone for me for quite a few versions now. My issue is that I play on max shemale content, which means my "cows" will bring in very little until they've been heavily altered. The up-front costs may be worthwhile in the long run, but they don't let me put everyone into the dairy as I would have before the milking mechanics changed to favor bio females (which are a rarity due to my self-imposed buying restrictions and world choices).

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    5. It's too bad there's no realistic use for large amounts of cum, or you could have a second version of the dairy (or simply integrate it with the current one) where XY slaves just have their cocks milked constantly.

      Hell, we're talking decadence, right? It doesn't have to be a healthy use, what if it's just used as a taste additive? You wouldn't need as much as you do milk for drinking, which works because I doubt even hormoned-up surgically-enhanced cockslaves could produce 50+ liters of cum a week...

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  30. Overnight thoughts:

    When you sell a slave you get a randomized offer within the range that they're "worth". But you can simply select Back and keep trying until you've found the maximum possible offer. Would it be simply for the game to just offer you the median price as a static figure?

    Am liking branding (especially since you can do it as part of the enslavement process, the previous options were kind of 'meh' IMO and I usually resorted to the human chandelier one) but the fact that it's actual hot-iron branding is kind of brutal. Would a tattoo option be too much to wish for? Also seconding a point made above, the pubic mound/above the pussy or cock would make another good branding spot.

    Already reported, but seconding that RE Resistant Anal Virgin has a missing <> tag error if you choose the first option, to let the slave earn continued virginity.

    The line about slave eyes/gaze in the long form description doesn't seem to take into account Mindbroken status. (ex: "Kayla comes obediently before your desk from where she was resting, to be inspected and recieve verbal orders. She is nearly unresponsive. She's obviously very sick. Kayla is middle-aged for a slave, in her thirties. She has been with you 2 weeks. Her gaze is totally empty: her mind has been permanently broken. Her brown eyes gaze carefully below your eye level. She was sold to you from the public slave market, and was probably kidnapped or otherwise forced into slavery.")

    If a slave has been muted and is unhealthy, the first paragraph of the long form description mentions that 'her words are slurred and random' even though she shouldn't be capable of saying anything at all.

    It seems odd that a shemale/herm with an unattractive or ugly face can be 'fixed' with hormon treatments followed by surgery, but a female slave that starts as unnattractive can never be taken past a feminine face.

    Liking the fact that mini-scenes can have stat effects. Was messing around and hit 'use her mouth' a couple times on a rebellious slave because why not and she developed 'hates giving head'...

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    Replies
    1. Slave sales need a review. It's farther down the priority list for now, because the current randomized system mostly serves to slightly hide the poor balance of many surgeries and mods. Basically, right now it's possible to make money by buying, modding, and selling, ad infinitum. Once balance gets to where this isn't so bad, I'll derandomize it.

      Delete
  31. " Do you like the sexual history the game is now tracking for each slave? Since it adds code to every scene, it does eat up a fair amount of time."

    I do not mind it, really after they lost their virginity then its kinda pointless to know the number, since most of the time is something ridiculous like 101212 times.

    About the slave descriptions, I like them a lot but it gets a little unreadable making paragraphs smaller would do.

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  32. The sexual history could be good if they're combined with interesting features

    Example:
    Reward System?

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  33. Keyboard shortcuts for many actions in the game, kind of like slave maker. And label each action with their keyboard shortcut so we know which ones to choose. This way we can play the game faster.

    That would be the biggest UX improvement.

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  34. The encyclopedia entry for independent slaves is still there, since that is no longer an option for the player, I think you should remove it.

    As for the slave history, I like what is there, but I would rather you work on other aspects, like coding more events or adding a breeding facility/training ground

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  35. I too want to keep history. I would also enjoy an option to see the market price of your slaves. As of right now you need to go into every slave and press sell, which is a bit tedious.

    Thanks a lot for the faps by the way.

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  36. I don't really use the history much. I do really appreciate the detailed slave description. It gives a tangible feel/reward when you've altered a slave and their new status is described.

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  37. Hello!

    I would like to submit my feedback. I like the idea and the implementation of the game.
    When I say "you could" I mean that you can take the suggestion as inspiration, not as command :)

    I like the long character describtions and would suggest to offer a 'light' and a 'two sentence' version for the peple who don´t.
    That way you make it possible to switch between game feedback based on what is wanted.
    Maybe you could <'p'> the segments, so that they´re displayed more "readable", whatever is happening.

    The sexual History iterators are very good, although it dismisses the player input.
    The time spend for that isn´t a burden to the game, yet I see your problem for large numbers.
    You could approach it that only "Home slaves"are iterated, while facility slaves only have the initiali iterator.
    Then, when you drag a slave from facility a to wherever, you could split this value up, based on fetish, so it would make sense.


    A thing I would greatly appreciate would be different stages of restrictions.
    In the game you can alter the slave surgically but I think that´s too harsh for many of us.
    For example, I like to have my slaves walk in heels, yet I can only get a mention when a slave is no able to walk withouth them anymore.
    It would be more dynamic if you could make different stages.
    For example:
    Free2-Speech | Ring-gag (Mutes) | Bitgag (Prevents oral) | Vocal cords cut (perm mutet)
    Thats only to make clear what I mean.
    Programmatically you could solve that with a simple ineteger, where 0 means all is unrestricted.
    1 would mean stage 1, 2 stage 2 etc.
    If you want to keep the structure updateable you could make deka-steps: 0, 10, 20,..
    That way you can easily patch things into.
    Implementing it that way, would lead to a better slave management (who is allowed to do that, whos not? who should be forced to?)

    However, don´t listen to a peasant like me. If you wish to do that and you feel inspired about it, your welcome.
    If you believe thats rubbish or impractically or unimplementable with your previous wok, just dismiss it.

    So far, I really appreciate your work. It´s a good timekiller.
    Have fun to code!

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    Replies
    1. All your suggestions are good - and many of them are already on the list of things I would like to add. I have focused on harsh, surgical options for now because there are other slave games that approach slavery from a nicer perspective; I wanted to offer something different. And nobody who plays my little game and leaves me such thoughtful feedback is a peasant.

      Delete
  38. Personally I'm entirely ambivalent about the history. There's a number of mechanical aspects to the game I'm unclear on, but to my knowledge those numbers don't really apply to anything in particular, and I don't find them terribly interesting in a vacuum. Unless there are grander plans in the works, I'd say it's not worth the time. To me, of course, YMMV.

    As for UI, I always keep the long-form description open. If possible, what I'd really like to see is an alternate presentation. Toggling specific sections could be handy, but if I could just get a straightforward statistical "character sheet" kind of thing that would be fantastic. Something where I can quickly glance over various physical/mental/training stats for day-to-day operations, and then toggle over to the current layout when I want it to paint me a picture.

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    Replies
    1. 0.3.03 will include options to toggle off history and some other less-useful description elements.

      Delete
  39. I think you should keep sexual history in the game. And to improve on it, it would be nice if it affected what events/perks a slave can get. For example, if she titfucked X times, then it would unlock a certain event/perk. Or it could be combination: if 2 * analfuck + 1.5 * normalfuck >= X, then it would unlock a certain event/perk.

    Also, sexual history should be updated (iirc, it's not) when the player fucks her. Like if a slave has been fucked 0 times and I click "Fuck her," it should update the slave's history to fucked "1 time" in the Archology. In general, it doesn't seem like any of the sex options have any effect on a slave other than "Abuse her," which clearly makes her more rebellious, and "Impregnate her."

    I play with the long form of slave description on (I like it).

    Some additional flavor text for the sex options between the player and slaves would be nice. At the moment, it seems there's only one possible passage for each option and slave obedience level.

    As another commenter noted, the best UI improvement would be hotkeys.

    Bug: Not sure if this was fixed yet (or if it's even a bug), but if a slave was originally male and I put him on female hormones but later castrated him, the female hormones would still be administered after the castration.

    I would love to see a separation of stats that factor into slave obedience level. I think that the game Whoremaster does this well by determining obedience level with both fear (of the master) and love/hate (of the master). Personally, I like to play an evil, controlling master. So I expect most slaves to end up rebellious/hating the player yet obedient--looking for a chance to escape or disrupt the player's operations, yet realizing that they have no choice but to obey for the moment. But currently in Free Cities, slaves usually end up being Devoted/Worshipful (loves master, obeys master), Rebellious/Extremely Rebellious (hates master, disobeys master), or Mindbroken (hates master, obeys master but permanently mentally disabled) in the long run, which doesn't include that fourth possibility (hates master, obeys master but still keeping her wits and rebelling whenever the opportunity arises). I think that if the obedience system allowed for this possibility, this kind of slave would be the most interesting because it would be less predictable, and it could have a lot of events where it sabotages your operations or tries to get away (and perhaps even convinces other girls to try to get away).

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    Replies
    1. I mentioned that in an email as well for the fear/obedience thing, didn't want to leave a four page comment here. I think fear should limit to at best obedient, with any higher needing to have no fear, but have obedience raise extremely slowly without fear. Basically the more fear, the faster obedience chances (positive and negative) but also lowering the max obedience, so too much fear makes them rebellious at best.

      This would also make it more impressive to keep slaves as bodyguards or get them to be worshipful, as it would be a much more significant effort instead having five or more worshipful slaves by week 40.

      I would also really like to see rebellious slaves try to escape or attack you too, which a fear mechanic could help with.

      Delete
  40. Wow, I realy like your suggestion. I also play as evil and I constantly try to keep them as fearful and it's a pain they either end up worshiping me or mind broken. I'd gladly give up slave history to have "hates master, obeys master".

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    Replies
    1. Despite all appearances this game is meant to be fairly simple. One of the things I dropped from my first abortive project to make it simple enough for my novice coding skills was just that: from fear/obedience down to just obedience. That will not change in FC.

      However, I do intend to include it in my next game.

      Delete
  41. I like the UI and never collapse any of the lore/background stuff.

    As for the sex history I don't really care, it doesn't matter to me how many times they've been fucked.

    Knowing how many times they've been pregnant or their fluctuating market price (without having to sell them first) I would greatly enjoy though.

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  42. I got this error, it was during the event where you rejected to forcibly take your slave's ass virginity.

    "You tell her she's a sex slave, and that she needs to learn how to take a dick up the ass. Error: cannot find a closing tag for macro <>She frantically begs with gestures, pleading on her knees.She begs,"

    It also says this when I hover over the error "<>...

    I am sorry if I'm posting this in the wrong place, I'm still new here, but I'm really enjoying the game.

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    1. Did not know that would happen.
      I just replaced the < > with " "

      Error: cannot find a closing tag for macro "if"
      "if ($activeSlave.mute is 1) and ($activeSlave.amp isnot 1)"...

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  43. All of the custom orders I've ordered have brown eyes so far, gonna keep checking it a couple weeks but I think it's going to be every time. And are eyes/hair/skin range/lips/face attractiveness going to be categories in the future by chance?

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    1. Good catch, and yes the custom orders will get periodic expansions.

      Delete
  44. I don't really look at the stats ever, but I do like seeing where the slave came from, and usually read the description. It's perhaps a bit too easy to click the 'next' week. Not too keen on the automatic 'explore sexuality' from 'iron out quirks', since it means that some of the rarer fetishes almost always get disqualified.

    Something I'd like to see: very tall -> lengthen produces "freakishly tall" (and not something that occurs naturally); petite -> shorten produces "freakishly short" (and again, unnatural). I do love me some unnaturally-appearing slaves. (I'd also go for extra boobs or red eyes or add a penis to women if I could, too.)

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  45. When I put slaves in my servants quarters they have a tendency for their rules to change to restrictive and they lose their clothes sometimes.

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    Replies
    1. The restrictive rules are intentional; the clothes loss is not. I'll look into it.

      Delete
  46. So I remember a while back there was talk of getting a harem area for the slaves we wanted to keep as fucktoys. I was wondering if that is still on the table is there a way where you could have a universal set for that area to say "slaves here do not go on contraceptives" so that you can keep your harem pumping out babies?

    Also on the pregnancy front could we get a drug that decreases the time needed for a healthy birth? Most likely at great expense and the slave getting a health loss from it as well.

    Oh and not sure if anyone has mentioned it yet, but if a slave has a pregnancy fetish you can instantly get her up to worshipful just by hitting the impregnating sex with her a lot. It will almost always yoyo back down to obedient or devoted though.

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    Replies
    1. I'm playing around with a pregnancy building like the brothel but haven't gotten it to where it needs to be yet.

      Delete
  47. You're getting really good at this, I haven't been finding many errors lately, though a large part of that might have to do with me not really trying new things.

    As for UI opinions, I don't really like how the Pharmaceutical Fabricator option just sits on the sidebar, being completely useless after you buy everything from it. Manage Arcology option has the same problem, but it's much more substantial and interesting to read, so I don't mind that it's there.
    Slave sexual history stats don't really do much for me, they just are kind of in the way. I'd think it'd be better to have it moved to the bottom of the screen, below Sell Her and Discard Her like where the upkeep costs used to be.
    With Manage Arcology and the upgrades being on the sidebar and no longer showing up at the end of week, I often forget to put in the security drones upgrade and end up missing the event choice to have them armed properly for the later event.
    Weather, while it does add to the setting somewhat, seems kind of pointless and not really adding any kind of sexiness.

    Event idea: Enslave a female doctor. Maybe she was responsible for illegal surgeries or something. I just want to amputate the limbs of someone who has amputated many limbs before. A taste-of-your-own-medicine type of situation. Another similar choice could be adding implants and stuff like what happens in the surgery addict event.

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    1. I really shouldn't be surprised that someone named AmputeeLover thinks amputations solve everything. Good UI suggestions; sexual history will have a toggle in 0.3.03.

      Delete
  48. First of all, great game. Love it!
    My suggestions:
    1) The UI becomes is okay at the beginning, but get chaotic mid-late game when I have over 30-40 slaves. The overview in the Dairy is okay, but too many slaves are available to pick in the Brothel and the Promenade in the late game. Could you make that the slaves who are either assigned to the Dairy, Brothel, Promenade and Servants' Quarter are not visible at the other places?
    2) The sexual history is pretty useless in my opinion if it takes resources away from the core game. I see the point in knowing that my slave got fucked x times.
    3) I think the Dairy needs some changes. Currently it is too easy to make money with it even at the hardest difficulty. I just need to buy cheap slaves with D+ boobs, let them get pregnant, add lactation implants put them in the dairy after they are fearful. Its a easy money making machine. I would suggest to make lactation implants more harmful to health and only give milk after 10 weeks.

    I hope my suggestions are of some help, keep it up!

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    Replies
    1. If lactation implants stack with 'Lactating Naturally' that is probably something that should be changed. I never even considered testing it since it seemed like such an obvious conflict, in the same way that breast implants and lactation implants don't play well together...

      As far as income from the Dairy goes, it doesn't seem outrageous to me - a max-boob cow makes about $1500/week if Devoted, but you can easily break $2200/week with a heavily-modified whore. The cow makes less, but you don't have to worry about health damage, holes being stretched, etc and while the initial investment can be as low as $300 (for lactation implants) you have to wait weeks/months for the boobs to grow enough to get you the big money.

      Delete
    2. I generally buy cheap $1000 slaves with D or DD breast, let them get pregnant and give them implants and let them get milked. They bring around $300-350 on the first day. After they are fearful, put them in the dairy. If you have around 10-15 milkslaves, you can do whatever you want with constant income.

      Delete
    3. Dairy's getting an income nerf, and no, natural lactation and a lactation implant do not stack. Good UI suggestion, anon.

      Delete
  49. Bug Report - during the random event where you can enslave the mother and daughter, the daughter arrived with the lowest ass and breast size, and implants in both. Removing the ass implants caused her ass size to loop back around to the largest possible size - this didn't occur with the breasts.

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    Replies
    1. Update - This appears to only affect the descriptions. She still has the "Girlish Figure" trait and her ass size can't be reduced in surgery.

      Delete
    2. Good catch. Butts aren't supposed to fall below a certain value but sometimes they do.

      Delete
  50. FCAuthor, have you considered starting a discussion thread for FC on the Hypnopics Collective game board (http://www.hypnopics-collective.net/smf_forum/index.php?board=11.0)?

    I know FC isn't exactly a mind control game, but there are hints of it here and there (the extended breaking of will kind of qualifies, and I know the pleasure conditioning all-but-explicitly referred to in the Smart Piercing description does it for me) and there's a pretty decent-sized crowd that watches that board.

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    1. I'm working with extremely dodgy internet at the moment, so I don't believe I'll go to new forums registering and reading rules and conciliating mods and all that. If that board (which I am not familiar with) doesn't require that discussion threads be created by authors, you can go ahead if you'd like: I have no real reservations about anyone sharing this game elsewhere. Just backlink to here, and let me know when you do, if you do.

      Delete
  51. One thing that i found odd was the fact that i had 2 mindbroken slaves and somehow they became okay after a while, not sure if it is a bug or as intended, and that when you buy the slaves that are owned by other masters they don't disappear and if you rebuy them they replace the current one.
    Really like the game, the Arcology management could be expanded and joined with the pharmaceutical fabricator and the fabricator expanded, as mentioned would really like a place to put my fucktoys, when in the brothel, promenade ,etc.. the girls that appear should only be the girls that are in the main window, also a special type of slaves would be nice like geared towards certain fetishes like horse play, and lastly there could be more events droven by the gain of renown not sure how you would go about it .

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  52. Hello!

    First of all - thank you for your game!

    One suggestion that I have - have you considered expansion of ultra-obedience level? I mean, I tend to reach this level really quickly with some slaves and I guess there are some really romantic events with such slaves. Maybe introduce something like "love" that ultra-obedient slaves can get if they keep their max attitude to the player for a long time? Slave could get official status of "slave-wife" and that would mean that this slave can't be sold or something like that (it doesn't mean that you can have only 1 wife) and their children are not sold to slavery. Wedding event would be awesome...

    Just a suggestion, though. Please keep up with such great work you are doing!

    ReplyDelete