Monday, August 24, 2015

Colored text to flag stat changes

This is an end-of-turn report screenshot from yesterday.

I dislike h-games that require the player to try to figure out what descriptions mean in terms of stats. To clear things up I've been coloring short phrases whenever the described situation effects a slave's stats: for example, red text notifies the player that a slave's health has decreased.

Usually this is fine: a paragraph will typically have only a single colored phrase. However, this end of turn screen includes a maelstrom of stat effects and has gotten really garish. I'm reluctant to break flow with explicit "+1 health" stuff, so for now I've reluctantly left it as is.

Drop me a comment if you have thoughts on this.

1 comment:

  1. It seems fine when there's only two or less of each color per paragraph like in the first two slave entries. It's all those bright purples in the last two that bug me. Maybe a less striking color would solve that, and for that matter, maybe dimming all the bright colors slightly would help make it less garish overall.