Monday, August 24, 2015
Colored text to flag stat changes
This is an end-of-turn report screenshot from yesterday.
I dislike h-games that require the player to try to figure out what descriptions mean in terms of stats. To clear things up I've been coloring short phrases whenever the described situation effects a slave's stats: for example, red text notifies the player that a slave's health has decreased.
Usually this is fine: a paragraph will typically have only a single colored phrase. However, this end of turn screen includes a maelstrom of stat effects and has gotten really garish. I'm reluctant to break flow with explicit "+1 health" stuff, so for now I've reluctantly left it as is.
Drop me a comment if you have thoughts on this.