Sunday, August 23, 2015

Progress, August 23


Updates for today:
  • Keyboard shortcuts! Actually just keyboard shortcut for now: the enter key advances the game. Added the Mousetrap script and got it working, which is right at the edge of my pathetic coding abilities.
  • Head girls! Once appointed head girl, a slave will use her own judgment to help the PC whenever she has a spare moment. At present, she'll help the PC break disobedient slaves, nurse unhealthy slaves, and teach slaves skills that she knows better than they do. There are a lot of qualities in a head girl that can improve her chances of success at various endeavors; for example, head girls who love oral have a better chance of teaching oral skills.
  • Added code to the end of turn report that reports overall changes to a slave's obedience. The game already reported all mental changes, but it could be confusing as to what the combined effect was.
  • Chastity belts! Virgin slaves now command a significant cost premium, so it can be a good financial decision to apply them to slaves the PC intends to resell. This picture can be blamed for making me want to add them; the rest of the artist's stuff is also great.
  • Coded all sexual training to prevent vanilla sex skills from being improved for slaves who are wearing chastity belts... or slaves who lack vaginas.
  • Since adding mute and amputee content, slowly reviewing old passages to add new, alternative phrases in situations that have the slave talking or walking.

2 comments:

  1. did you think about making procedurally generated slaves ?

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    Replies
    1. Yes, that's actually where this started: the hardcoded slaves were originally an afterthought. That's worth a post to explain.

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