I read what I write for Free Cities many times before it goes out in a public version. (The less said about the spelling and grammar errors that make it out despite this, the better.) It's rare that I get much meaning through all these iterations; any impact gets diluted quickly, especially for the original author. And yet, during playtesting, a senior slave with input on an arcology's future society choices pushed it towards Body Purism, because she'd experienced serious drug side effects earlier and didn't want other slaves to go through what she had suffered. I felt bad.
0.8.10.4 changelog
Changes and fixes by CornCobMan
- RA bugfixes.
- Added support for custom titles being lisped.
- Revised the stat caps on starting slave customization.
- Reverted optimization that was preventing the wealthy refugee aid event result from firing.
- Addressed an issue with buying and selling arcology shares with the neighbor view expanded.
- Fixed an oversight in the economics code that could lock neighboring arcologies into extremely long recessions.
- Forwarded the revised economics code to the European Union.
Changes and fixes by CornCobMan
- Fixed RA facility deselection inconsistencies.
- Fixed the RA not selecting/deselecting rules based on slaves' stats changing.
- Added automatic rules application for slaves acquired through events.
- Removed the extra 'the' for facility names.
- Other minor fixes.
Other changes and fixes
- The new combined sexual count and virginity loss code should now remove virgin status.
- Corrected qualifications for several slave introductory options.
- Fixed an issue with the cheat start slaves that was generating odd outcomes.
- Corrected surgery reactions for anorexics.
- Attempted to address the ongoing issue with unlimited FS choices.
0.8.10.2 changelog
Changes and fixes by CornCobMan
- Restricted starting slaves' breast size properly.
- New slaves will have the RA applied to them if automatic application is on.
- Fixed the Apply Rules link from slaves' individual menus.
- Cheat mode fixes.
Other changes and fixes
- Removed improperly duplicated game start code that was running every week.
- Prevented hostile takeovers by the PC from firing if the arcology is already controlled.
- Restricted starting slaves' breast size properly.
- Addressed a code oversight for coursing that was preventing full outcome variety.
- Birth event fixes from Anon.
- Fixed the fetish interest events.
- Addressed a potential compatibility issue with unlocking FS choices.
- Fixed retrieval from pit fighter and courser statuses.
- Minor descriptive fixes.
- Spelling and grammar corrections, with the usual help from Boney M.
0.8.10.1 changelog
- Decreased interarcology future society influence efficiency when applying weekly influence from stored influence.
- Fixed a slave generation issue that was giving XY slaves buggy shoulders.
0.8.10 changelog
CornCobMan's modding
- Made it possible to exclude facilities and assignments in the the Rules Assistant.
- Changed the way smart piercing settings are applied in Default Rules.
- Added a 'none' option for collars in the Rules Assistant.
- Added lines to show which rules are applied to slaves in Slave Summary and Slave Interact.
- Addressed some position inconsistencies in the vaginal sex miniscene.
- Updated the cheat edit slave menu for the new attraction values.
- Bugfixes.
- Public impregnation initation option for captured rivals.
- More pregnancy support for the Dairy.
- Additional pregnancy and blindness mentions in many random events.
- Clitoral reduction surgery, akin to labiaplasty.
- Arcologies no longer have to go into decline before experiencing hostile takeovers: any majority minority situation will initiate one.
- The chance of hostile takeover success is based on the margin of control, making narrow takeovers long and ruinous.
- The player can take control of any arcology using exactly the same mechanism as minority parties.
- Generic trustees help run the arcology in the PC's absence by default, with the high efficiency of an oligarchy.
- An excellent slave can be appointed as an agent to lead an arcology in the PC's stead, with the optimal efficiency of an individual.
- Agents are technically free, but can be recalled into slavery if desired, returning them to normal gameplay.
- Slaves in a committed relationship with agents can be sent to live with them and can be recalled with the agent.
- Agents are treated as an individual arcology leader in most cases, but can earn bonuses if well chosen.
- Agents have input into future society adoption by the arcologies they lead, based on their individual predelictions.
- Agent characteristics that mesh well with future society models can speed adoption in the arcology they lead.
- Secondary arcologies can be forced to abandon their future society choices at will.
- Random event in which a slave delivers refreshments to the PC.
- Random event for emotionally bonded slaves in which the PC is told that he or she is loved.
- Random inspection event for slaves with hypermassive tits.
- Random management event in which a shipping container full of people arrives without documentation.
- Delayed the effects of menial slave purchases on the slave market until the end of the week.
- Reduced the threshold for arcology purchases to impact the arcology share price.
- Five new introductory options for slaves, several of which can reveal less readily discoverable fetishes.
- Reworked several herm mechanics to better reflect biology: in a hermaphrodite having both a clitoris and penis would affect function.
- Recoding for better performance, with major contributions by Bane70.
- Bugfixes.