Wednesday, May 31, 2017

ALPHA 0.10.3: Constant Flow

This is another broad update without a specific focus, combining contributions from many different people. I'll spotlight one area, though, since it's something that's gotten a fair amount of well-merited criticism lately: future society progression. All society models are not created equal in terms of ease of progression. To help ease that, and add more interesting choices to the game, this update makes societies progress faster the fewer societies have been chosen. In the early game, when only a single model has been selected, it's a major boost to that single goal. Later, when four or five models are active, things are more sluggish, but by then the player should have the resources to overcome that. Additionally, Shops can now be upgraded into future society specific versions, adding some flavor and helping advancement. Finally, PC reputation now impacts future society progress directly, providing an incentive to raise reputation in the early game.

There are many contributors doing great work on GitHub, and it would be invidious to single anyone out without making it clear that everyone's doing great work and no special status is being conferred. But FreeCitiesBandit deserves recognition for providing no less than 11 new events included in this update. Fine work.

Saves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus. The vector artpack has received a minor expansion with version 0.10.3.

Latest version save compatible

Artpacks please download and use the latest .html above
  • All art options: Mega.
  • Vector art only: Mega. fixes
  • Reactivated an acquisition event involving a MILF tourist.
  • Self-neglecting slaves are now satisfied by working as a servant, a fucktoy, as the Milkmaid, or as the Spa Attendant
  • Dominant slaves are now satisfied by working as the Stewardess.
  • Anal fucktoy duty now satisfies anal addicts; if the PC has a penis, vaginal fucktoy duty satisfies Breeders and oral fucktoy duty satisfies Cum Addicts.
  • Collective mental effects now require a small minimum number of slaves (four).
  • Improved handling of Emotional Slut status.
  • Fixed several Schoolroom release issues.
  • Numerous minor UI and event fixes. fixes
  • Revised the botched summary stats toggle.
  • Raised the minimum reputation necessary to lose reputation by not entertaining.
  • Nulls will no longer rub their nonexistent clits.
  • Male hormones will no longer improperly androgynize masculine faces.
  • Addressed a fetish balance issue that produced unreasonable paraphilia descriptions.
  • Numerous other minor UI and event fixes. fixes
  • The RA will no longer attempt to correct blindness with glasses.
  • Prestige events will now increment prestige rather than resetting it.
  • Event resolution fixes. fixes
  • Addressed several bugs with prostate implant placement.
  • Fixed the abortion passage.
  • Activated rude names for the PC during new slave introductions, by pregAnon.
  • Minor layout tweaks. fixes
  • Restored display of the facility assignment scenes.
  • Fixes to the contributed future society events.

0.10.3 changelog

fcpmanon's overhaul

  • Heavily revised the weekly report for code efficiency and to better support slaves choosing their own assignments.
  • Fixed and revised the Rules Assistant import and export features and addressed unintended Rules Assistant behaviors.
  • Suppressed most Future Society notifications in slaves' weekly reports when reputation is capped to reduce clutter.
  • Greatly increased Head Girl training efficiency when traits that enhance training are present.
  • Hundreds of bugfixes.
pregAnon's contributions
  • Added two new gag options and improved gag interactions with slave speech.
  • Precum descriptions for the new prostate implant.
  • New makeup colors.
New events by FreeCitiesBandit
  • Random events with citizens for Pastoralism, Physical Idealism, Transformation Fetishism, Body Purism, Maturity Preferentialism, and Youth Preferentialism.
  • Individual event for slaves wearing a servant outfit.
  • Two individual events for slaves with a significant age difference with the PC.
  • Random event featuring a mutinous mercenary.
  • Random event involving requests to rent out the whole Brothel for a special event.
New events by FreeCitiesDev
  • Random event in which a slave with a working dick takes advantage of universal rules that don't require consent from other slaves.
  • Individual event for slaves with large breasts (a groundbreaking addition to the game).
  • Individual event for slaves wearing modest clothing who'd like to show a little more skin for a day.
Future society updates
  • Added Aztec Revivalism, by megas4o.
  • Added 20 new varieties of Shops to the Promenade, one for each existing future society model; these provide societal advancement and have small associated miniscenes.
  • PC reputation will now directly affect future society progress, with low reputation actively suppressing acceptance and perfect reputation making it very fast.
  • The number of future society models active will now affect acceptance, with a single active model accepted quickly and more models slowing progress.
  • Surplus future society progress will now overflow into external influence from several sources which would not previously participate there.
Other updates
  • Added vector art for chastity belts and limp dicks, by Mauve.
  • Enabled bulk slave purchases, by DrNoOne.
  • Added a slow-release drug implant for prostates that helps facilitate cum production, with mechanics, rules, and facility behaviors similar to lactation implants.
  • Deactivated preventatives' application, effects, and costs in all facilities, as the facilities are modeled as applying these drugs automatically.
  • Partially updated the encyclopedia.
  • Placed FC under the GNU General Public License, a permissive open-source license that essentially makes FC's existing status official.
  • Many other minor fixes and tweaks contributed via GitHub.
  • Bugfixes.

Thursday, May 11, 2017

ALPHA 0.10.2: Flagship Store

This update focuses on fixing bugs and longstanding issues, and on building out several mechanics added over the past two updates.

Since this update adds several new facilities to the new arcology construction mechanic, I'll explain what my general goal for this system. FC has always been a game in which the sex slaves themselves are fundamentally unlimited in terms of who they are and what they can be forced to do. In compensation, FC needs more tradeoffs; good games force the player to specialize to an extent. As such, all lategame arcologies will not be equally good at everything. For example, this update adds a new Sweatshop facility to the Service level, and upgrades to the existing Arcade and Dairy facilities, each of which gives bonuses to one and only one of the types of menial slaves. It's now possible to specialize in slave milking harder than ever before, but at the cost of limited Sector space.

Saves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus.

Latest version save compatible

Artpacks please download and use the latest .html above
  • All art options: Mega.
  • Vector art only: Mega. fixes
  • The final mercenary upgrade event will now include a way to continue the game. fixes
  • Addressed an issue with the new UI and arcology ownership percentages.
  • Layout reconciliation between slaves' individual menus and the Rules Assistant menu.
  • Fixes for the new random events, by FreeCitiesBandit.
  • Custom PC title work, by PregAnon.
  • Other PC title fixes.

0.10.2 changelog

Arcology construction
  • Constructing a spire now adds two additional levels of two apartment sectors each; the direct effects of the upgrade on the prosperity cap have been removed.
  • The Arcade and Dairy have received new upgrades that improve the productivity of any menial Fuckdolls or Bioreactors present in the arcology, respectively.
  • Added Sweatshops for sectors on the Service level, each of which will greatly improve the productivity of a limited number of standard menial slaves.
  • Expanded the corporate slave market into a buildable facility on the Concourse level, which will improve corporate performance based on the PC's reputation.
  • Replaced the placeholder Barracks on the Service level with a simple facility with some descriptive vignettes, without which mercenary upkeep costs are doubled.
Population mechanics
  • Apartment sectors now affect both citizen and slave populations, with Dense Apartments favoring citizens and Luxury Apartments favoring slaves.
  • Policies that affect population will no longer fire during weeks in which the citizen population is at its maximum or minimum values and the effect will not happen.
  • Added privately owned slave population fluctuations, largely based on slave price and arcology prosperity.
FreeCitiesBandit's events
  • Random individual event for devoted, educated slaves.
  • Random individual event for devoted, short slaves.
  • Random individual event for devoted fucktoys.
  • Random individual event for public servants.
  • Recruitment event involving an old world royal family.
Other updates
  • Random individual event for sexually frustrated nulls.
  • Testicle and scrotum improvements, by Rodziel.
  • Physical aphrodisiac effects are now associated with taking aphrodisiacs, not with aphrodisiac addiction.
  • Added a new hard limit on arcology minority shares to help ensure that shares become available for purchase.
  • Edo Revivalism progress is tallied for each public servant over the demanded number, not just once.
  • Changed the way the Rules Assistant handles contraceptives to allow automatic contraceptive regime use for all slaves who aren't barren.
  • Bugfixes.

Tuesday, May 2, 2017

ALPHA 0.10.1: Hands On

This is a snap update which I'm releasing for two important reasons.

First, an anonymous contributor has done great work on efficiency and usability. The game runs much faster now, to the point where the game feels significantly different. The improvement is so noticeable that I felt it needed to be made public as soon as possible.

Second, this update makes the most sweeping interface changes since the game was released. Experience has taught me to get interface changes out for public feedback as soon as possible. The UI can be reverted to something approximating its previous layout under Game Options, but please do try out the new setup and let me know what you think. The new interface is in an early state, but as should become obvious as soon as you see it, it'll allow the game to mature in ways that wouldn't otherwise be possible.

Saves from previous versions are incompatible, but 
0.6+ saves are eligible for New Game Plus.

Latest version save compatible

Artpacks please download and use the latest .html above
  • All art options: Mega.
  • Vector art only: Mega. fixes
  • Addressed a facility assignment issue that could duplicate slaves.
  • Fixed sector decommissioning.
  • Individual slaves' drug links should no longer become unclickable in certain cases.
  • Other minor bugfixes. fixes
  • Randomly generated slaves will now occasionally have hair that is not brown.
  • Fixed several bugs with the penthouse area of the new interface.
  • The immediate sale links should now work for all random recruit events.
  • Slaves in the Cellblock will no longer appear as eligible to be sent to the Cellblock.
  • Addressed many other minor issues without major gameplay impacts.

0.10.1 changelog

Arcology management

  • Created a new table-based arcology interface divided into levels and sectors, to consolidate old mechanics and offer new planning decisions.
  • Integrated the existing arcology share mechanic into the new sector manager by tying arcology share to ownership of sectors.
  • Each level of the arcology has a default facility, hosting tenants; these create rent as previously.
  • Provided two mutually exclusive upgrades to sectors in the three apartment levels, as a prototype of planned sector upgrades.
  • Updated the demographic and prosperity mechanics to interact with the upgrades to the apartment sectors.
  • Eliminated separate privately owned menial and sex slave tracking from arcology demographics as an unnecessary complication for the new mechanics.
  • Productive facilities (the Brothel, Club, Arcade, Dairy, and Pit) must now be constructed on the appropriate level of the arcology, displacing the default tenants.
  • All other facilities are now included in the PC's extended penthouse sector, meaning that constructing them has no new opportunity cost.
  • The limit on menial slaves is now raised by building pens on the service level rather than by buying the generic arcology upgrades.
  • Removed several generic arcology upgrades that have been superseded by sector mechanics.
Other updates
  • Integrated a massive set of efficiency and usability improvements contributed by Anon.
  • Public sexual assignments should honor chastity belts with respect to sex act logging.
  • Added four new random recruits, by Anon.
  • Bugfixes.