This is an extremely broad update. The most significant area of added content is nullification surgery: it's now possible to completely remove slaves' genitalia. Like previous changes that broadened the universe of possible slave bodies, there's inevitably going to be many instances of nulls being depicted with genitals they don't have; these should be reported as bugs. One of the reasons I pushed to get this update out, finally, is because many playtesters are needed to find all the places where nulls need more love.
Otherwise, I won't even bother to try to review the thousands of major and minor changes and fixes submitted through GitHub over the past six weeks. Again, my policy about giving credit to contributors is that I need express permission to do so. There are a lot of people who have been doing great work on FC on GitHub, and I'll list them here and in game with their permission.
With so many fixes applied since 0.9.10, there are inevitably going to be some issues that were overlooked or sidestepped. Please leave a comment detailing any bugs you encounter so they can be addressed. As always, it's helpful if you email me a bugged save if you encounter a serious issue. The best bug report saves are from right before the bug appears, so I can catch them in the act, as it were.
Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus.
Latest hotfix save compatible
Artpacks please download and use the latest .html above
0.10.0.3 fixes
- Further contributed work on the updated facility code.
- Incorporated a large number of tweaks and bugfixes from PregAnon.
- Addressed an issue with the updated facility code.
- Added several surgical restrictions in cases where surgery shouldn't be possible.
- The arcade sadist event should no longer fire unless an arcade is actually present.
- Fixed various minor descriptive issues.
- Randomly generated slaves with dicks will now be equipped with appropriate prostates.
- Addressed an issue with CyberMod's changes to the salon UI.
- Fixed an issue with hardcoded slaves' nationalities.
- Allowed repeal of the regular entertainment policy.
- Added facial beauty to new game plus stat updates.
- Customizing a starting slave's origin will no longer break the game.
- Updated breast descriptions, birth scenes, and bugfixes, by PregAnon.
0.10.0 changelog
UI tweaks
- Disaggregated the display of numerical stats from other display options, making it possible to enable and disable them independently.
- Added links to slaves' individual menus to assign them to facilities directly.
- Allowed reassignment of slaves between facilities without removing them from the first facility.
- Arcology share purchases can now be made in lots of 10% if sufficient cash is available, which also limits transaction costs.
- Other minor UI improvements.
- Removed the default smart piercing function, which was nonfunctional for almost all settings of the current implementation of the rules assistant.
- The existing rules for smart piercings have been broken down into four new rules, for fetishes, sexual appetite, and XY and XX attraction.
- The all sex smart piercing setting no longer automatically targets XY and XX attraction in addition to libido, as these can be done individually.
- Gave smart piercings new settings to suppress XY and XX attraction, which will have minor secondary libido suppressing effects.
- Heavily buffed smart piercing efficiency when improving XY and XX attraction and added minor secondary libido enhancing effects to these settings.
- Reduced the pace of organic prosperity development for all arcologies; event impacts on prosperity are unchanged.
- Added a powerful layer of cultural defensiveness to all arcologies under the complete control of their owners.
- All cultural influence modifiers now affect the thresholds for organic influence in addition to the efficacy of targeted influence.
- Refactored waists to be more granular, adding new attractiveness ranges and removing randomness.
- Hormones will now affect waists; masculine hormones especially will broaden waists out to a fairly masculine level.
- Corsetage pain, fear, and pregnancy effects are now all limited to extreme corsets, which also narrow waists much faster and farther.
- Refactored faces to be more granular, removing randomness.
- Advancing age will very slowly reduce facial attractiveness, though high health and trust can help protect against this aging.
- Extremely high health and trust can actually improve facial attractiveness for slaves who are already beautiful.
- Added several new potential effects for slaves under extreme mental stress, including slight losses of facial attractiveness.
- Slave's prostates are now statted; either can now be present without the other due to surgical removals or implantations.
- The organ farm is now capable of fabricating prostates for all slaves; the existing penis and testicle fabrications now come with a prostate.
- Several existing anal stimulation mechanics are now dependent on the presence of a prostate and can be suppressed by surgically removing it.
- Conversely, implantation of a prostate will subject slaves without dicks to anal stimulation mechanics that previously required one.
- Removed all restrictions on genital rearrangement, making it possible to create null slaves by removing any existing genitalia.
- Nulls may retain balls, either internal or external, allowing them to remain eligible for cum milking.
- Provided a set of powerful reactions to nullification surgery; self hating slaves and strong submissives, cumsluts, and buttsluts receive better outcomes.
- Nulls suffer penalties to their sex drives and cannot wear smart piercings, making it difficult to maintain their libidoes; some fetishes partially ease this.
- Edited existing events to support nulls, where appropriate.
- Random event in which a young social climber flirts with the PC at one of the PC's social events.
- Random slave event for trusting sadists when an Arcade is present.
- Random slave event for girls whose asses are big enough to be a challenge when getting dressed.
Cybernetics mod
- Integrated CyberMod, a modpack by Rodziel; it's in a basic state and is included for playtesting.
- Adds a research facility used to build and improve P-Limbs.
- Enables basic player character skills training.
- CyberMod can be toggled at game start and from the options menu at any time.
- Added vector art for most collar and pubic hair options, by Mauve.
- Reworked some existing slave titles and added many more variations, especially for more esoteric genital layouts.
- Updated many Racialist mechanics to properly support the Malay race, which was previously included in some but not all racial situations.
- Enabled mixed race Supremacism and Subjugationism.
- Added a policy to determine whether the PC is hosting social events, which is active by default.
- Some very basic cleanup of old code for sanity and legibility.
- Integrated the old contributed backwards compatibility code into the existing New Game Plus system, but disabled it for other use.
- Improved the versioning system as a basis for long term bugfixing and support.
- Heavy revision of existing code for efficiency.
- Thousands of bugfixes.