Monday, May 9, 2016

ALPHA 0.6.12: Board Certified


I received an unusually large number of good, straightforward suggestions for this update. I read and consider every suggestion I get, of course, but the simpler an idea is from a code standpoint, the more likely I am to implement it immediately. Don't hesitate to make sweeping requests, of course, but don't be surprised when I implement ideas like providing assignment preferences for Emotionally Bonded slaves more readily. This project is my first experience with getting public feedback in anything like this volume, and it's been an almost universally positive experience. Nothing is better than dreaming up ideas myself and seeing them come to life in the game, but to my surprise, it's also good fun to browse through suggestions and plug the best right in.

This update rebalances reputation decay again, this time by adding a hidden reputation floor for decay purposes. Only rep above the floor is considered for decay: therefore decay will not occur at all if the player's rep falls below it. The floor will rise naturally with good reputation, making no reputation gain worthless. Where early reputation bonuses, for example from events, were previously wiped out almost immediately by decay, they now serve to help raise the floor and thus reduce future decay. The floor starts at the player's initial reputation, taking the rep-boosting PC customization options from pathetic to very powerful. This comes from a suggestion by Boney M, which I am unhappy I didn't think of first.

On the subject of good community contributions, Ryllnyth was very helpful this week by submitting a number of bugfixes and balance suggestions in code form. The time I have to work on FC is fixed by real life commitments and other pursuits, so assistance of this kind directly increases the amount of new content I can add by cutting the time I spend on maintenance. Ryllnyth (and other crack contributors who have provided code) deserve general acclamation. I do have a couple of comments for those looking at the code. First, I work on FC using Twine (for now), meaning that line references and the like from the raw HTML are not useful. Second, the odd orphan numbers that sometimes appear in-game are artifacts of my debugging process that I've forgotten to remove: the game is displaying a value I was suspicious of and needed to verify while playtesting. Third, there is a small amount of code present that is intentionally inaccessible through normal gameplay, in most cases because it's not ready for public release yet. Finally, Twine isn't really meant for a management sim, and I'm self-taught, so there are some bizarre workarounds present; email me if you need an explanation.

Download: DropboxMegaPrevious saves will not work for standard gameplay, but saves from 0.6.8+ can be used for the New Game Plus function. Hotfix 0.6.12.2 posted at 1400 PST May 10. Hotfixed issues include the long form main menu error, a medical career error, pregnancy issues, Hates Men and Hates Women appearing as sexual flaws, and starting slave bonus bugs. Save compatible.

0.6.12 Changelog

Universal impregnation
  • Added a universal rule set for insemination of fertile slaves, with options for PC or HG insemination if either is possible. Impregnations under this rule will appear in the end week report.
  • This rule is not designed to prevent conception from other sources, but will usually beat other impregnation sources to the punch.
  • Fertile slaves targeted by this rule, and Head Girls used as inseminatrices under this rule, will react variably based on their fetishes and other mental attributes.
New accessories
  • Renamed existing Huge Dildo and Huge Buttplug accessories to Large Dildo and Large Buttplug, respectively.
  • Added new Huge Dildo and Huge Buttplug options, which stretch slaves to the maximum hole sizes added with the Industrial Dairy.
  • Huge Dildo and Huge Buttplug options cannot be implemented unless the appropriate orifice is already loose.
  • Added these accessories as Rules Assistant settings, which will apply the Large option until the hole is appropriately loosened, and then switch over to the Huge accessory.
Relationship statuses
  • Added more elements to the Emotional Slut versus Emotionally Bonded fork, including sexual history: having had many sexual encounters increases the likelihood of a slave becoming an Emotional Slut.
  • Changed the Devotion bonus for Emotional Sluts on public sexual duty to a small Devotion penalty if not performing public sexual duties.
  • Emotionally Bonded slaves now enjoy servant assignments and do better at them.
  • Emotional Sluts and Emotionally Bonded slaves now have strong preferences when choosing their own jobs.
  • Slaves imported using New Game Plus will retain Emotional Slut and Emotionally Bonded statuses.
Reputation rebalancing
  • Rebalanced reputational decay by allowing the previously fixed floor at which decay appears to slowly rise when reputation exceeds it.
  • All reputational gains will contribute indirectly to raising this floor, even if decay wipes them out in the short term.
  • The initial reputational decay floor is now set by starting reputation, which makes rep-boosting PC customization choices more powerful by defining a higher resting point for reputation.
Starting options
  • Medicine is now available as a career option: it reduces both surgery costs and health impacts.
  • Each career option now offers a different minor bonus that can be applied to starting slaves.
  • Eye color added to starting slave customization.
Ryllynyth's revisions
  • When consent between slaves is not required, slaves on Restrictive release rules will no longer molest unwilling peers.
  • Shaved hair will now stay shaved without incessant hairstyling.
  • Mindbroken slaves will now lose their quirks and flaws, if any.
  • Very low sex drive will prevent the development of attraction.
  • Bugfixes.
Other changes
  • Voices can now be restored using the organ farm.
  • Nickname eligibility delayed until slaves have been with the PC for several weeks.
  • Relative recruiting eligibility is now reset with New Game Plus for slaves who are imported without a relative.
  • Descriptive expansions for some combinations of extreme attributes.
  • Code consolidation.
  • Bugfixes.

144 comments:

  1. I'm feeling so warm and fuzzy right now...

    Quick random thought I had: Since several of the leadership positions (HG, Bodyguard, Recruiter) never leave the main slave listing but don't tend to have much growth/change after they've settled into their jobs, it might be nice if you could move them out of the main listing (HG and BG already have their own little rooms you can build, not sure what to do about the Recruiter though).

    Having the HG working from a different list and training the main list slaves is probably a pretty big chunk of code to change, but I just thought I'd toss out the idea - then the main listing basically becomes 'slaves in training' and not cluttered up with slaves you (generally) don't have to work with.

    ReplyDelete
    Replies
    1. I think just adding administration or the like over on the sidebar with brothel/club etc would work. I would only make it an organisational thing, not an actual arcology room like the rest of them. This would get 3 or 4 slaves (HG, HG's slave, bodyguard and recruiter) off the main page and off the main weekly actions report, clearing up a lot of clutter and hiding some unchanging later game slaves.

      Even if the HG had to stay on the main list, you'd still be clearing out 3 extra static slaves from the main list.

      Delete
    2. I like this idea, but runs into a problem. Traditionally you cannot train slaves in side rooms like that. Keeping the head girl in main menu allows you to train her while she trains others. I'm not sure how to balance the clutter vs mechanical accessibility problem without allowing the player to train girls in side rooms. Perhaps the list of girls in the "admin" tab should be added into the list of trainable slaves? I haven't looked at the code so I have no idea how much work that would take.

      Delete
  2. >Eye color added to starting slave customization.
    I don't see this anywhere in game.

    ReplyDelete
    Replies
    1. when making a custom slave, you need to go to more customization options, under the slave's description. The same place you would go to if you wanted to change her name during regular play.

      Delete
  3. I'm getting an error straight out the gate:

    Error:<: < does not accept a conditional expression (perhaps you meant to use <>), invalid: $slaves[$i].intelligenceImplant is 1

    ReplyDelete
    Replies
    1. That's what happens when I forget to cycle through all the abbreviation options when playtesting. Hotfixed.

      Delete
    2. So it's week 26 and no message for the future societies has popped up. Also the space on the menu where the FS options are, is blank.

      Delete
  4. As a suggestion, since we have a female chastity device, I was wondering if we could get an XY equivalent, like a cock-cage.

    ReplyDelete
    Replies
    1. I'd also like to see enforced chastity for the male slaves (or dickgirls as FCDev likes to call them).

      Delete
  5. Any chance to get heart-shaped contacts? Don't ask me why, but it's kinda hot.

    ReplyDelete
  6. Has any thought been given to rebalancing Concubines and harems in general with the new emotional statuses? At the moment it seems an optimal Concubine is almost always going to be an emotional slut, which seems slightly counterintuitive to me. If nothing else, what was a little imaginatively wonky last update now has a direct devotion penalty. Could we perhaps get a competing bonus, or at least the possibility of reversing the status with enough time?

    ReplyDelete
    Replies
    1. All you'd have to really add would be a counter for how many times you personally fucked a slave and have it count towards Emotional Bonding the way sex count counts towards Emotional Sluttery. Would all but guarantee a harem of emotionally bonded girls.

      Delete
  7. It would be really nice if there was an industrial setting equivalent for muscle. Maybe slaves could even be immobilized by their muscles and turned into muscle statues of sort. Perhaps you could charge admission for it? Or utilize muscle slave labor in some other manor like manual labor. Would be an interesting addition.

    ReplyDelete
  8. Bug:
    My slave tried to escape. I was given the option to amputate her limbs, which I did.
    Prior to the amputation, she had been wearing painfully extreme heels. Post-amputation, I still get the "She resents being forced to wear painfully high heels. They're so high they're a bit unhealthy for her legs." at the end of each turn, even though she has no legs and I no longer have the option of changing her footwear.

    ReplyDelete
  9. Could we perhaps have some more Branding options? Something classier than genitalia or insults, since I like the idea of having matching symbols on all the slaves, but in a more "elegant tattooed flower" style (you can do it with tattoos, but they don't have the mechanical oomph of brands).

    ReplyDelete
  10. What do you think about improving the debug mode? Just increasing starting money is hardly a cheat for me, more like easy mode.
    How about importing a full console with commands like increasing devotion/trust/sex drive for all slave, or increasing and decreasing cash/reputation at will?

    ReplyDelete
    Replies
    1. I have a mod for that in 0.6.11 which from the change log should still work. I haven't tried it yet, but if the core struct for slaves haven't changed, it should still be working. There are instructions in the mod that will show you how to plug it into a new version.

      Delete
    2. My PC can't use Twine 2, so an in-game cheat mode is more preferable to me.

      Delete
    3. Where can you get this mod?

      Delete
    4. I'll put up a new version of this mod in the mod section of this blog. click on the mod link on the right.

      Delete
  11. For some reason I can't institutionally inseminate slaves. Are there requirements for the new universal law?

    ReplyDelete
  12. Starting girls seem to have their worth found after any bonus is applied leading the bonus to being added costs not noted by the first screen. I ended with -$1000 somehow after getting a slave with a bonus. Seems to happen with several starting options. :-|

    ReplyDelete
  13. Seems to be a minor bug with nicknaming the DJ. I presume Bassgirl is supposed to be the DJ's nickname, but it gets the description for whatever the previous nickname was (eg their race, their physical stats, etc). It is also not in single quotes, which all other nicknames are.

    ReplyDelete
  14. Is there a reason why adding corseting to the Rule Assistant is undesired?

    [[Corset|Rules Assistant][$defaultRulesSlave.goodClothes to "a very tight corset",$defaultRulesSlave.choosesOwnClothes to 0]] |

    ReplyDelete
  15. So, a little cheesy, I know, but seeing as you already have some of the infrastructure and items in place, would it be possible for you to add items to allow you to make catgirl/puppygirl slaves? You already have canine tooth implants and fingernail extensions, so all you'd really need to add is one or more animal tail plugs and some fake ears, and maybe some pet collars. I'm not sure what slot you'd have the ears in, seeing as the game doesn't have headgear as such, but you could just make it a part of the pet collar(s) description. Bonus points if it's recognized the game, and gets bonuses from certain future societies, maybe transformation fetishism?

    ReplyDelete
  16. Preg. not advancing when using Systematic Impreg. I've had girls at (May be Preg) status ~ 10-15 weeks. I think SI is re-applying conceived state.
    -----
    Start up bonus is wonky. Purchased lvl 3 whore during startup, she was lvl 2 on day 1.
    I like the idea of the start up bonus, but maybe give special slaves instead. Example, Venture gets "VentureSlave" with lvl 3 whore. Celebrity gets "CelebritySlave" with Prestigious attribute, et al.
    ------
    Multi copies of same slave during start-up. On two different occasions, I've had two "Fatima"s from previous owner. Maybe just bad luck on my end.
    ------
    Typo - concieves should be conceives
    ------
    Idea - nicknames based on how acquired with special names for event slaves. "Sister", "Devout" for nuns, I don't know. Just throwing it out there.
    ------
    Idea - Not sure if I'm getting this across right. Create a new ?event type? called Leadership Events for HG, Rec, BG, and Facility Heads (Concubine, Madam, DJ, Milkmaid, Stewardess, Schoolteacher, Attendant, and Wardeness). These slaves would be checked during Lead events, and all others during Slave events. Purpose, create more diversity during week.

    [Slave reports][Business reports][Special Events]*add[Leadership Events]here*[Slave Events]

    Possible Lead events that I haven't seen during gameplay. Visiting the various Facilities ie dancing at the club, spa visit, hands on classroom session. Head girl wanting to share her slave with you. Staff meeting devolves into an orgy. Also, several events already exist in game that would qualify as Lead Events. Bodyguard training, All Head Girl events, Wardeness events.

    ReplyDelete
  17. It doesn't seem as though the free starting bonuses are free. I bought two 3000 credit slaves with two free sex skill levels, and I'm down 11000 credits.

    ReplyDelete
  18. Perhaps add a spot for a slave to act as advertisement in the club and brothel? Sort of as word of mouth. She would give a bonus based on her beauty, intelligence, and whatever that recruiting quirk is called. Perhaps add an event where she was roughly used by people wanting a 'free sample'.

    ReplyDelete
    Replies
    1. I second this, it's a good idea.

      Delete
  19. This current version is not applying the starting career and method of accession correctly for cash bonuses. If I make a $20,000 credit slave before beginning the game after choosing "Idle wealth" and/or "A judicious application of funds", while it is noted at the starting introduction I'll find myself $21,000- credits in debt.

    I tried to play on through it and get my debt down, but it was game over at Week 3 because I was still over $14,000- credits in debt.

    Other ones such as "Private military work" are working correctly though: I did see the trust gain.

    ReplyDelete
  20. Auto-impreg doesnt check virginity status-five virgins were pregnant

    ReplyDelete
  21. Is there anyway we can track times you've personally fucked a girl differently then total times fucked? I like my personal harem of (temporary) virgins to be emotionally bonded but after a few months of use they turn into emotional sluts despite only being with the MC. It's also weird to get the girl's 1000th fuck offered when it's only been you in there anyway.

    Also, with all the options for new slave acquisition is it possible to get a couple of events for girls who actually want to be enslaved based on how you play the game? Like the free whore that comes early in the game, girls who have seen what life is like on the street and are envious of girls in your employ. Maybe have some girls approach you if you have a free range dairy, or a luxurious harem suite, or maybe have aphrodisiac addicts ask to work in your brothel with the auto-drugger built. Some random events like that could help make the word come alive and show how much the old world sucks now.

    ReplyDelete
  22. FC is awesome, FCDev is better. Thank you so much for including my medical background suggestion.

    please fix the logic system for choosing their own clothes. they always decide to go naked.

    I think upkeep costs of facilities should be determined by the number of slaves using them, rather than just an arbitrary value no matter its size.

    The spa should have some cost (financial or otherwise) associated with it, as it basically makes curatives obsolete, especially with a maxed attendant. It's usually the first facility I buy and improve because it's so overpowered for restoring slaves.

    We also need a way to abbreviate emotional bond/slut and slave relationships. I just can't enjoy the game without my slaves being described by a string of jibberish.

    I think it would make a lot more sense to have living standards be an upfront cost, like an improvement, rather than a weekly expense. I own the arcology, I shouldn't have to pay rent on my own rooms (except for maintenance and utilities), but I do have to pay to build them.

    Purely for flavor, please add more shoe options. I think it can be structured so you don't have to recode all the scenes with shoes, but instead of just "heels" we get "high heels" "short pumps" and "stripper wedges" or something. my crippling high heel fetish cannot be compromised with.

    Thanks FCDev. I don't know how you do it.

    ReplyDelete
  23. Please considering addition the option to give amputees replacement cybernetic limbs. Shouldn't be cheap and should require the advanced surgery but would be an interesting option. Especially if you can upgrade the limbs to be stronger and more powerful... for example a cybernetically enhanced Body Guard could be pretty fun to have... maybe even have some other possible cybernetic organs like brain implants. Post-Humanist Focus anyone?

    ReplyDelete
    Replies
    1. I kind of like this actually. If this was added I would actually enable the extreme content if for no other reason than to "rescue" slaves and help them literally get back on their feet again.

      And for anyone saying this is would be unrealistic I'd just like to remind everyone that this technology most certainly exists today. It's just kind of slow and clunky. https://www.youtube.com/watch?v=suwZ5D9bk0M

      Delete
    2. For the more horrible minded it would also be possible to create cybernetic limbs that... weren't entirely under their owner's control. It's one thing to throw an amputee into the whorehouse to be ridden by whoever hops on, another entirely if her limbs force her to do the riding irrespective of her wishes. Force a slave to force themselves on other slaves, the potential is endless.

      Delete
    3. That... is actually a pretty cool idea. Horrifying, yet cool.

      Delete
    4. Now that would be a sick yet awesome "upgrade"... neural net AI Co-Processor... AKA a body jack system... the woman is still in there but her body is under the control of the Base AI. Real "I have no mouth yet I must scream" situation...

      Delete
    5. You could also push synthetic muscles to achieve sizes and strengths impossible to achieve otherwise. That would be very interesting indeed.

      Delete
  24. I've got a problem in the writing. I have a resistant slave who is a virgin and anal virgin. I set my PC to build devotion on her. I've also set up rules to automatically inseminate fertile slaves. In the report, it talks about me constantly inseminating her. But in the part where I'm building her devotion, it mentions her virginity. Please fix.

    (P.S: I've now discovered how to make the Virgin Mary in the game. No offense intended.)

    ReplyDelete
  25. It's been a couple months since I've played this, so I don't know when the change happened, but the rules assistant seems to not be working properly. I set it to keep muscle mass as toned, but it doesn't change the diet back to normal once target has been reached even though it used to.

    ReplyDelete
    Replies
    1. Do you have "Automatically apply Rules Assistant" chosen? If you just use the Activate prompt it will set your preferences at that exact moment and then ignore everything going forward.

      Delete
    2. Thanks, you're right and I forgot to apply it automatically.

      Delete
  26. This has been an idea that I've been toying with for a while. I never wanted to put it down as I felt it was "too large" of an idea, but if you're open to any suggestions, hell I'll put it down.

    One word: Neighbors.

    Much of the FC world right now feels extremely isolated in terms of the PC's personal scope. The feeling of being some isolated city isn't a bad thing, but I don't think that that's quite the world trying to be conveyed. There are clearly other arcologys out there, and as part of the story of the game engage in some less than friendly relations with them.

    As for the specific mechanics, I'll toss a few ideas at people.

    1. You start out as a "new" city. Nothing mechanically changes here (maybe). It's just good to note that there are "new' and "old" arcologys that are here, and quite possibly, creep up at a later time.

    2. Each of those arcologys is, like yours, someone's "city", with their own ideas of slavery and how it should be conducted, if at all.

    3. Perhaps you could offer tax reductions from trade from these arcologys. This would encourage trade from those cities, bringing those slaves and culture to yours. If you wanna get hyper dynamic, that influence might extend the other way as well.

    4. Beyond friendly relations you would likely have unfriendly relations as well. Just as you can, "war", for lack of a better term, on the arcology in the current story, you should be able to do something similar in the game. Personally, I'd like to blast every degradation arcology off the map and rescue the slaves (I'm sure they'd love to do the same to me.)

    5. Branching off of 4, what happens when you "win" that war? Is that city endebted to you now, and have to play taxes/slaves regularly? Do you seize their slaves? How many? All of them might break their economy. Would you seize their free population as well? Or would you not bother and slaughter every individual inside?

    Like I said this one is big. Probably one of the biggest set of mechanics proposed yet. To be honest FCDev, you might want to get out of twine before thinking of trying anything like this, if at all. For the rest of you, what do you think?

    ReplyDelete
    Replies
    1. This could be done in twine, but not with the current version of FC. It would require a complete rewrite of the code to use javascript more and use the functions twine offers less. The code would have to be in object oriented form, otherwise it would be way too difficult to pull off something that complex. I'm currently trying to mod the game with an enemy list where you can go fight with your slaves. Is giving me a headache not using objects. I'm playing with global variables, and trying to clean up my own variable declarations, its a mess. Anything more complex than what i'm trying to do right now would be neigh impossible.

      Delete
    2. I had a feeling something like that was the case. FCDev has already expressed interest in getting the project out of twine. I feel like the longer he/she waits, the harder that's going to be.

      Delete
    3. for this version its already too late, unless FCdev is willing to redesign the code and rewrite everything. At that point you might as well start a new game and do the wasteland story.
      But the current system is still workable, otherwise I wouldn't be trying to mod it. Given how all the code is done in a procedural way its actually pretty good considering.

      Delete
  27. Posting simply to say that this build seems to have fixed the bug with exploring a slave's sexuality and it being caught in limbo and never showing properly.

    That was the most frustrating freaking bug to work around, and now it's gone! Go FCDev!

    ReplyDelete
  28. Large dildo is missing from the Rules Assistant.

    ReplyDelete
    Replies
    1. Clarification: Missing under "vaignal accessories for other slaves" specifically. Option is present for virgins.

      Delete
  29. INCONSISTENCY: "Her friend Julie walks past your desk on her way to sit next to you and wait for you to fuck her; she rushes by, hurrying to her next task."

    ReplyDelete
  30. Not sure if this is fixed by the hotfix as I'm still playing on 6.12.1. I found another problem with very pregnant slaves. I bought a very pregnant slave when she came begging me to buy her as she's scared to lose her child. She was already lactating so she was bound to give birth in a few weeks. I've currently set up the rules to make my PC impregnate everyone.

    A few weeks later, I realise that my new slave is newly pregnant with no signs of having given birth. Seems like I've managed to vaporize the baby inside by making a new baby! She's still lactating milk but it's a bit furstrating to realise I've lost an early opportunity to gain her daughter later on in the game. Can you fix this please, FCDev?

    ReplyDelete
  31. It's not mu fetish at all, but what about artificial limbs. Something like what is shown in Deus Ex human revolution> You already have amputation in, and robotic limbs would be a neat way to "undo that" for loyal slaves. Or sadistic slave owners could amputate slaves for the purpose of adding robotic limbs.

    ReplyDelete
    Replies
    1. That sounds like it would be a cool future society thing. Kind of like how we have the historical 'revival' options, a futuristic Cyberpunk-style social direction that glorifies cybernetics. Chop off limbs specifically to upgrade them, which is the fashion of your arcology!

      Delete
    2. I like this idea. Cyberpunk and cybernetics do have a nice aesthetic.

      Delete
  32. I just had the lab slave become emotionally bonded on the very first week! These new emotional bond/slut things should definitely take time and be delayed to a minimum of X weeks (similar to what you have done with the nickname event). Emotional bonding seems to be far too common too. I rarely see slave relationships now, and never get emotional sluts. I have had slaves assigned as public sluts from day one become emotionally bonded after six months...? The logic seems to need a little tweaking.

    ReplyDelete
  33. I definitely made this suggestion way too late last update, so I'll make it against here.

    Would it be possible to add an option somewhere to preemptively disable (and reenable, of course) nickname events so a random event isn't wasted on selecting "no nicknames, now or ever"? It's really not a big deal, but it's a small annoyance that occurs every time I start a new game.

    ReplyDelete
    Replies
    1. There already is. It's under the Options menu, interestingly enough.

      Delete
    2. Was that added in this update, or am I just blind?

      Delete
    3. Just blind. :p

      Delete
  34. will there be a posibillity to track the childrens of your staff(including the "genetics" of the parents(at the time of birth or making)) some day? like your own orphanage, that you can build? That pushes the children at 18 into your roster? and lets you set educational or other settings?

    and what about an aging system, that increases every xx week the age of the slaves?

    ReplyDelete
    Replies
    1. The game only lasts around two years. You are never going to see them reach 18.

      Delete
  35. DISPLAY ISSUE - after the "improve smart piercings" plot event, the "personal assistant options" link appears TWICE on the arcology management screen, both above and below the new impregnation settings.

    ReplyDelete
  36. There are some random events that are showing up as blank, with no text. I am getting similar result on a large number of Prestigious Slave auctions.

    ReplyDelete
    Replies
    1. Got the same thing checking out the shelter slaves and other auctions as well. I should mention that I did see some Adult Film Star and Royalty sales under the Prestigious Slave auctions. There were also only certain slaves in the other auctions that triggered the blank no text screens.

      Delete
  37. I would love to see some snuff content ingame. No guro content, but asphyxiation (hanging, garroting, chocking etc.), so you could give out extreme punishemnts for slaves/criminals and/or for different benefits: Like a slave showing of their skills and devotion with her getting snuffed as climax (for reputation/money). It would fall under the highest level of a Arcology Society (maybe degradation?)

    Or could someone mod it into the game? Also is there a place where we could download mods for Free Cities? If not could someone make it?

    ReplyDelete
  38. The birth counter does not work after the 0.6.12.2 hotfix. Possibly only with the automated impregnation.

    ReplyDelete
  39. >Voices can now be restored using the organ farm.

    Yes. Abso-fucking-lutely YES.

    Can we get mute girls from the shelter. I want to fix mute girls (until I will be able to fix amputees).

    ReplyDelete
  40. Bug: No matter how skilled my headgirl is or how devoted and trusting the slave is, my HG can't fix or soften flaws. She makes the attempt but fails every time. She fits all the best criteria for it.

    ReplyDelete
    Replies
    1. Also, somehow my 18 year old bodyguard slave that I built at gamestart is listed as being 40+ and suffering the side-effects, and it's only week 42. Might be tied to the birthday event, because it didn't happen before.

      Delete
  41. Is there a way to keep the girls in my personal harem emotionally bonded and nymphomaniacal?

    ReplyDelete
  42. I don't know when or how, but I've just noticed that my bodyguard, who was 18, is now suddenly in her 40s.

    ReplyDelete
  43. Really tiny typo. "FCNN: ...the BAe Goshawk"

    ReplyDelete
  44. Weird I've got my slaves on choosing their own outfits and suddenly some are wearing kimonos. I don't have Edo Revivalism at all right now just Body Purism and Gender Traditionalism.

    ReplyDelete
    Replies
    1. This happens to be quite a bit as well. Did not think much of it until Major mentioned it. Body Purism is something I frequently select too.

      Delete
  45. Small suggestion: How about adding the ability to choose an Arcology Banner, that uses the art in your own website banner?

    It would be a small picture on the left side, below the Save/Load/Restart options.

    ReplyDelete
  46. Suggestion: Since it seems that some facilities let a slave carry over their settings while within (such as masturbation rules or sex rules) why not let us change them even when the slave is within? I can specifically note that masturbation rules carry over when you assign a slave to the servants quarters, I assume other rules carry as well. If they're not meant to then it's a bug.

    Or maybe facilities should have predetermined rules that then pop into the slave's description?

    ReplyDelete
  47. Inspecting slaves in the dairy once it's set to full Industrial should maybe not have the top of the slaves description say that they come in for the inspection? The lower descriptors already seem customized to the location once set to Industrial, I'm just noting an inconsistency.

    ReplyDelete
  48. id like to make a suggestion, a way to train multiple fighters for the Roman societal upgrade with pitfights, coz currently it seems rather wasteful to just go for lethal and the only way to train fighters is through the bodyguard role

    ReplyDelete
    Replies
    1. Slaves can get trained as fighters through the fighting pit. It takes lover for some than it does others.

      Delete
  49. I have a straightforward and simple idea for Society Model:

    BBW Adoration

    -Negates attraction penalty for being overweight.
    -Increases attraction penalty for being underweight.
    -Slight reputation boost for fattening diet and for healthy diet on fat slaves.

    New laws? If we want to keep it simple, we could go with modifying sale value of slaves based on weight. This would allow for an operation of purchasing underweight slaves, fattening them up, and selling for a profit. And/Or we could elevate the BBWs to a higher societal standing fitting with the 'adoration' theme, greatly increasing compensation for harming one.

    Flavor text for the arcology with upgrades could include things like statues depicting voluptuous idealized women, perhaps being served, fed, and pleasured by male figures. Also keeping prime slaves on display as greeters. If we want to go with the 'adoration' theme, we could instead have people line up and crowd around prestigious ones to admire.

    Also of course there should be at least a couple of events that would be relevant. Perhaps a devoted but slim slave that wants to gain weight and become more curvaceous and womanly for her master. This could include a romantic scene where he affectionately feeds her. Or alternatively, a hateful slave that gets fattened forcibly, as he imposes his will for her body.

    Now if you are feeling ambitious, here are some some complicated suggestions for this idea:

    -Enhanced leadership positions. Things like a BBW Brothel Madam being respected.
    -New fetish that would synergize with this, possibly unlocked with this societal model.
    -New sex options. Things like belly sex or feederism.
    -Sex scene on Assigning a slave to sexually serve a BBW slave under this model, or with the fetish.
    -Sex scene combination for Lactation and this.
    -Other interactions with other Models, like Paternalism vs Degradation, which could flavor this fetish as either BBW adoration or BBW subjugation which would degrade them as fattened pigs.

    Perhaps a new law that would create powerful bonuses for BBW leadership. I can see a particularly evil BBW Warden who might sit on her prisoners, or a particularly soft and elegant BBW Concubine. But never a BBW bodyguard.

    I am an accomplished writer, who has written several erotic stories on this subject matter. If you need help verbalizing this you can ask me.

    Keep up the good work sir! :D

    ReplyDelete
    Replies
    1. I think the idea to have societal models modify each other is probably the best one in the post, with or without B"B"Ws

      Delete
  50. BUG: "She is nauseated by the large amounts of ejaculate in her diet. Error: << if >>: bad conditional expression in << if >> clause: slaves is not defined Her low sex drive reduces her attraction to men.

    The hovertext reads: "<< if slaves[$i].weight gt -3>>

    ReplyDelete
  51. The ability to turn off auto-renaming of new slaves when you enact one of the Revivalism's would be highly appreciated.

    ReplyDelete
    Replies
    1. It's there on the Options page. Look for the "Future society names for new slaves are currently ENABLED/DISABLED" line.

      Delete
  52. can there be a way or an upgrade for the brothel to have their health checked by a machine or even by the brothel madam, this is coz if you choose to upgrade the aphrodisiac upgrade they get loyal and quick but get sick after 20+ weeks or so and after you get them fixed up they get sick faster and like almost all the time like from "extremely healthy" to "on deaths door" in just 3 weeks

    ReplyDelete
  53. Dunno if its just me that can't figure this out: But if you backspace all the letters of the name of a facility and by accident you get out of it, you will no longer be able to access it because it won't have a name (and link) anymore

    ReplyDelete
  54. SUGGESTION - a "master confirmation" for emotional bond/slut status, so that a slave doesn't fall into a state that's currently very hard to reverse.

    As of right now, an emotionally bonded/slut slave effectively chooses to believe a specific thing about her place within the arcology's hierarchy, and there is no way for the master to immediately correct her presumptuous assumptions. Personally, I'd instead like to see "she became emotionally bonded/slut" as events rather than as part of the end-week summary, with the master choosing whether the slave gains the state in question.

    I say "state" and not "upgrade" because the new states are not equally good for all play styles. My last run, I picked Egyptian revivalism, but by the point my "prime" slaves triggered relative recruitment events they were already locked into emotional states. If there was a way to quickly and efficiently "dissuade" an emotional slave, that would be great - but not letting a slave become emotional in the first place would probably be a better choice.

    If individual events would be too much, how about a blanket "don't let slaves make these choices on their own" toggle in the options instead?

    ReplyDelete
    Replies
    1. I like these suggestions.

      I know Emotional Slut/Emotionally Bonded are meant to be how the slave is dealing with her new life, and as such not something that should strictly be within the player's control, but in the interest of fun gameplay an event where you can choose to guide/force the slave towards one or another choice would be nice.

      Because for instance, I'm of the opinion that the oligarch's personal sex slaves (fucktoys, master suite slaves) should be Emotionally Bonded regardless of their sex drive (they literally spend all day every day caring for his every whim) but to ensure that you basically can't let them ever do sex assignments, which hinders their training.

      I was coming here to suggest an exception that just made those slaves become bonded automatically, but a choice event (kind of like the slave marriage one, or something like the '(fetish) interest' events) would probably be work for more people, instead of forcing it into my way.

      Say the event starts with the slave saying or beginning to act like an emotional slut, and you can choose to endorse her actions or instead lavish attention on her to bond her to yourself. And vice versa for the other way around.

      Delete
  55. I have a few ideas on future societies:
    * Maturity/Youth Preferentialism help PCs who chose Younger or Older starting ages. Would Gender Radicalism not logically do the same for female PCs? Gender is now about power, not genitalia, so having female genitalia is irrelevant when you hold the most power.
    * Asset Expansionism/Slimness Enthisiasm are obviously mutually exclusive. I would have thought Physical Idealism should make that a triangle of exclusivity. Thin+Petit, Plush+Stacked or Tall+Muscular.
    * Paternalism should probably grant some kind of a bonus to the spa/attendant and the schoolroom/teacher, while Degradation should probably penalise both. Similarly, the cellblock/warden is probably better suited to Degradation than Paternalism.
    * I had an idea of an Amazon Revival society. Locked to only female PCs, it could be a society of female citizens who keep male slaves. At maximum level would bring in a no-female slave law.
    * I am not sure what to call it, but how about a future society that focuses on the superiority of arcology citizens? Similar to Ethnic Supremacy's effect, it would eliminate the enslavement of citizens and instead reward having slaves from a wide variety of old world nations (eg having an American and a Chinese slave would be two sources of reputation, but two Russian slaves will only grant one source of reputation gain, while an enslaved citizen would result in reputation loss).

    ReplyDelete
    Replies
    1. Love the idea of the Amazon Revival, but I do believe that FCDev has mentioned that there will be no male slaves? So that wouldn't happen.

      However, Amazon Revival would work in the sense that you could make fit slaves, aka like the bodyguard. Trained fighters. But then you'd need a way to train them as fighters. Not sure if the fighting pit does that. And maybe one of the other laws deals with fit bodies?

      Delete
    2. What I would like to see is a future society that encourages enslavement. Like, in the hierarchy of social status the rich citizens are at the top, slaves on the middle and the free rabble considered beneath them. Sure they're free, but they're second class citizens. Kind of like Starship Troopers only instead of military service for citizenship it's blowjobs. Service grants privileges, would you like to know more?

      Maybe have it work like paternalistic only it doesn'the reward well educated slaves, just healthy happy slaves with luxurious accommodations. And detracts by industrialization of the dairy and unhappy slaves. But it should give bonuses to making slaves more loyal because it's better than living in the lower districts.

      Delete
    3. I would love the ability to have more than just 4 options at a time.

      Delete
  56. I've been meaning to say this for a while, but the gown has an inconsistency. " She's wearing a slave gown, a gorgeous affair with cuts that leave her boobs and ass completely exposed. " In the first paragraph and in the second "Jana's slave gown is carefully tailored, tastefully covering yet enhancing her big breasts." Her tits are both visible and covered. Personally I'd rather the second sentence be true.

    ReplyDelete
    Replies
    1. Agreed. I'm also not a big fan of the shoe descriptions for the Slave Gown. 'Girly heels' or 'girly tasseled boots' seem both vague and slightly tacky compared to the gown's description, at the same time.

      Delete
  57. I don't know if it will be of any help, but recently i had gotten the event where a slave asks the player about enslaving their mother. The first thing to note is that the mother came in with a large sexual history even though i believe sexual history only tracks what happens to them under your ownership. The second, and far more malicious issue that cropped up with this slave is that when this slave is set to an assignment they produce a large negative result, to the effect that whoring results in serving a large negative amount of people which results in a rather large payment. If set to a reputation assignment such as fucktoy or public servant then it is my reputation instead of my monetary assets that gets highly negatively affected.

    ReplyDelete
  58. Here is my mini mod updated for 0.6.12.2

    Added new hair styles, hair colours, eye colours, a couple of clothing options and added the ability to remove the aphrodisiac injectors from the brothel.

    https://mega.nz/#!LUYAnZ5A!W_BzlshUMsbQbDUqXN8OcGvTC9FrvF6Cqj22m305Ids

    ReplyDelete
  59. Two things I've noticed in playthrough boss, I hope you don't mind:
    1) Is there a special event for incest between sisters like the one for mother-daughter and twins? I even played with the Cheat Mode to see if there was, and there was nothing.

    2) In that mode, whenever I choose the Legendary Cow Event, the week seems to reset. Haven't been able to find that event on a normal playthrough yet, so I don't know if it's just the Cheat Mode.

    Now a small question:
    - Is there anyway to add in a search function for when you're purchasing slaves from the Schools? Like you enter/select what you're looking for whether it be quirks or nationality and the only slaves that pop up are the ones with that quality.

    ReplyDelete
  60. The autosurgery assistant doesn't seem to apply settings to slaves with penises. Is this intended or a bug?

    ReplyDelete
  61. I found a bug with the birthday event, where one of your slaves realizes subconsciously that it's her birthday.
    I got the event for one of my slaves and she went from being 18 years old to in her forties. All of the options, including just hitting continue, seem to have this effect. Even I am not that good at throwing birthday parties...

    ReplyDelete
    Replies
    1. I heard that it was due to age being a string, or something to that effect.
      18 + 1 = 181
      181 years old = "in her forties", since the game doesn't go any higher.

      Delete
    2. That could very well be it, if you enter the age of the girl as 18 using a text box at the start of the game, then there would be a problem. Because everything you enter into the text box is a string, and the game forgot to convert it to a number.

      Delete
  62. What I feel is an inconsistency although may not depending on ones point of view. "Her calf-length, red hair is in twin tails that almost reach the ground." Depends on how close to the ground almost is. This is for hair that is 1.5 meters long. It's also on the shortest of girls, but I'm not sure if that changes the description.

    ReplyDelete
  63. The game treats bodyguards as though they are naked if they are wearing the qipao.

    ReplyDelete
  64. BUG REPORT:
    When you have 3 slaves health at -11 or below, and you hit end turn, 2 of them will die and disappear from the list, but the third slave will survive. But then she will die next week when you hit end turn. It seems only 2 slaves can die at the end of the week.

    ReplyDelete
  65. Just as a tip for whenever you can do this and read these posts: I'd strongly suggest that you review the glossary because some of the things mentioned are a little confusing or mixed up. For instance Ethnic Supremacy and Subjugationism have their names flipped or perhaps I am just not understanding the whole concept:

    Ethnic Subjugationism is a future society model that approves of slaves of the chosen race.
    Ethnic Supremacy is a future society model that approves of slaves not of the chosen race and disapproves of slaves of the chosen race.

    Perverted is a sexual Quirk developed from the Repressed Flaw. Caring slaves may naturally become Submissives.
    Caring is a sexual Quirk developed from the Apathetic Flaw. Caring slaves may naturally become Pregnancy Fetishists.

    ReplyDelete
    Replies
    1. THAT is so counter-intuitive. Are you saying that the KKK, an extreme White Supremasist org, is actually saying white people....ARE INFERIOR!? Despite what they are actually saying? I know, very extreme example but the flaw in this reverse thinking is shows.

      Delete
    2. Well, fuck. I just reread it. MAJOR case of lack of reading comprehension on my part! Sorry bro. So if I were to choose Latino Supremacy then the populace will be displeased with Latino slaves and pleased with any other ethnicity. Got it. NOW it makes perfect sense. ><

      Delete
  66. New to the game and really enjoying it so just wanted to say thanks for all your hard work!

    Also had a question about the future society directions. Any chance you'll be able to pick more than 4 in the future? I feel like there are almost different "categories" within the choices with race, features/treatment, and the various revivalisms. I you wanted to max it out there's 2 race choices 4 features/treatment and 1 revivalism that you could pick without any conflicts. I think it would be awesome to either up the overall limit or split them into the 3 categories that you unlock independently of each other.

    Idk I guess I'm just saying I can't have everything I'm interested in at the same time and it makes me sad :(

    ReplyDelete
  67. In the Rules Assistant, under the body mods assistant, I would love if there could be a 'none' option for tattoos, and have the rules assistant remove any tats that a slave may have. You can have them automatically get tattoos, or set it to no defual.

    ReplyDelete
    Replies
    1. Seconding that being able to choose 'none' or 'no default' for tattoos would be nice. Especially if you play Body Purism.

      Delete
  68. Small suggestion: for Gender Traditionalist, have Maternity Clothes/Dress as an exclusive clothing option.

    ReplyDelete
  69. Bug/Oversight(?): Heavily-lactating slaves do not get any breast growth when placed into a non-Dairy facility.

    This seems to be because the code that handles lactation-induced breast growth is inside of the 'SA drugs' module, and that module is not called for slaves in facilities (obviously, since you can't manually adjust drugs for those slaves).

    I didn't have time to try earlier, but I think you could simply copy the appropriate code block into each facility's module (with appropriate edits - you wouldn't need the text output, for instance) to get around this.

    ReplyDelete
    Replies
    1. Bug: It looks like the Body Purism 'unblemished skin' rep bonus is intended to happen if the slave has less than 5 piercings (lte 4, IIRC). However, a Smart Piercing is '3' for the purposes of piercing tracking, meaning you can only have a SP and one other piercing if you want to get that rep bonus.

      Perhaps revise that line of code so that it doesn't look at clit piercings, just have it check for 3 or fewer of the other piercings?

      Delete
  70. Is it possible to prevent the Headgirl from surgically altering her personal slave? I don't want her to give the slave implants but she keeps doing it every week.

    ReplyDelete
    Replies
    1. The only way to do that is to have the Body Purism or Slimness Enthusiast future societies. If you have either one of those the HG won't give her bedslave implants. She will still pump up boobs/lips/ass to a basic level with injections, though.

      Delete
    2. I made the mistake of putting a sadistic girl in as HG one week. She promptly amputated the slave assigned to her. I wasn't happy.

      Delete
  71. In my save, the sale values displayed on the sale are different then what I receive for selling the slave. For instance, my last sale was for 25000 (according to the sale page), but I received more than 40000 (48841 according to "since last week", minus the revenue from the end of turn report, which certainly was less than 8000).

    It might be worth checking it for bugs.

    ReplyDelete
  72. Haven't read much of the blog or comments, so I don't know what has been suggested, but just throwing this out there.

    Greek future society
    Approves of homosexual relationships between slaves.
    Approves of young slaves being sexually subservient to old slaves.
    Improves the value of intelligent slaves.
    Young slaves who are subservient to old slaves have a chance to gain intelligence up to the old slave's.

    ReplyDelete
  73. A question - are there any big events except war with Daughters of Liberty? I've already smash them, enslaved the leader of rival city and built all of the city improvements. Weeks are passing but nothing interesting happens. Is there something else in this game?

    ReplyDelete
  74. Bug Report: Conservative Clothing comes off as gaudy and immodest to religious when its no worse than many of the other more covering options.

    ReplyDelete
  75. It'd be nice to be able to direct the recruiter to search for slaves of a certain nationality at the cost of increased recruitment time.

    ReplyDelete
    Replies
    1. Leaping off of this idea, I find the recruiter to be a bit lacking in which type of slaves she can find. What if she was given specific things to look for like "500cc breasts or larger" and "must be combat trained" or something.

      Mechanically speaking, this probably isn't that hard to implement. It's a slight deviation of what's already been done to price a slave. Instead of a price, this is a "complication" variable, which as it gets higher more time is needed to find a slave of the appropriate type. This variable would only need to be calculated once, as the player finishes the recruitment page. After that it can be stored as a single variable to work from.

      Delete
  76. I seem to be having some kind of issue with the Dairy. All three upgrades active, no racks, optimal milkmaid, all slaves going in at at least Accepting/Careful. Twice now, one of them seems to have randomly dropped to Resentful/Fearful. Can't be any more specific than that as it happened in the facility without any kind of event, and there's nothing I can do about it because at that point they were both dependent and couldn't be removed. All the other cows are gaining obedience and trust as expected. Here's the stat block for the second, first I just sold and chalked up as an anomaly.

    VERSION: 0.6.12.
    slaveName: "Lucy", birthName: "Lucy", weekAcquired: 1, origin: 0, career: "a criminal", ID: 1013, prestige: 0, prestigeDesc: "0", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, toyHole: "all her holes", age: 18, ageImplant: 0, health: 10, minorInjury: 0, trust: 2.5, oldTrust: 2.5, devotion: -7.2, oldDevotion: -7.2, weight: 1, muscles: 0, height: 1, heightImplant: 0, nationality: "Irish", race: "white", eyes: "green", hColor: "red", pubicHColor: "red", skin: "pale", hLength: 74, hStyle: "neat", pubicHStyle: "in a strip", waist: 0, amp: 0, heels: 0, mute: 1, voiceImplant: 0, boobs: 25875, boobsImplant: 0, nipples: huge, nipplesPiercing: 0, areolae: 3, boobsTat: "0", lactation: 2, milk: 0, cum: 0, butt: 5, buttImplant: 0, buttTat: "0", face: 1, faceImplant: 0, lips: 1, lipsImplant: 0, lipsPiercing: 1, lipsTat: "0", teeth: 0, tonguePiercing: 0, vagina: -1, vaginaPiercing: 0, vaginaTat: "0", preg: -2, pregType: 0, births: 0, labia: 0, clit: 0, clitPiercing: 0, clitSetting: "vanilla", anus: 3, dick: 6, dickPiercing: 0, dickTat: "0", balls: 6, ovaries: 0, anusPiercing: 0, anusTat: "0", makeup: 1, nails: 2, brand: 0, brandLocation: 0, earPiercing: 0, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 1, cosmeticPiercings: 0, shouldersTat: "0", armsTat: "0", legsTat: "0", stampTat: "0", vaginalSkill: 0, oralSkill: 2, analSkill: 0, whoreSkill: 1, entertainSkill: 0, combatSkill: 0, livingRules: "spare", speechRules: "permissive", releaseRules: "sapphic", relationshipRules: "permissive", useRulesAssistant: 1, diet: "healthy", tired: 0, hormones: 0, drugs: "no drugs", chem: 0, addict: 0, choosesOwnClothes: 0, clothes: "no clothing", collar: "leather with cowbell", shoes: "none", vaginalAccessory: "none", buttplug: "none", intelligence: -2, intelligenceImplant: 1, energy: 50, attrXX: 0, attrXY: 0, attrKnown: 0, fetish: "buttslut", fetishStrength: 2, fetishKnown: 1, behavioralFlaw: "none", behavioralQuirk: "none", sexualFlaw: "none", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: " ", customLabel: " ", customDesc: " "

    ReplyDelete
    Replies
    1. IIRC slaves will lose devotion inside facilities unless a) they are worshipful when put there, or b) their fetish matches the facility.

      Delete
    2. It seems to vary, but from my experience and sifting through the code, there's a certain threshold where it will gradually either rise or fall. Good leaders tend to help as well, and there's usually some kind of ceiling (though not in the case of the dairy.) All my other cows slowly creep up to devoted, except for these rare, random spikes.

      Delete
  77. This happened four times to me, but when I put slaves to "choose their own Job" and they choose to learn, if you have the schoolroom built they dissapear, they are no longer in the school room, or anywhere else, but they still count towards my slave count and they still cost a weekly amount

    ReplyDelete
  78. It's been a while, so i was trying the latest version and found bug, not yet reported. Reputation got locked to 0 after paying the rep penalty for the third "Future Society" Project "Slave Religion".

    The First two times i maxed a Future Society Project it worked like it should.
    It's a "Cheat Game" for the money boost at start - debug mode was disabled in the first week.

    ReplyDelete
    Replies
    1. Did you have less than 5k rep when you passed the law for the 3rd society?

      I'm guessing you paid more rep than you had, which dipped your rep into negatives, and then the game didn't know what to do.

      Delete
    2. No it was pretty much 8K, i had a pretty good setup for rep. It took 2 weeks to hit zero.
      Have played said save a little more - the lock at 0 Rep seems to be not "stable" from time to time i get to 2k Rep only to get wiped back to 0 after a week.

      I will provide my save - if needed.

      Delete
    3. Further Rep gain seems to be triggert only by events.

      Delete
    4. It took like 10 weeks now i am getting my steady 2k+ Rep per week already back at +10k

      Delete
  79. Hrm, almost forgot to report this bug. I Ctrl+F'ed this blogpost, but if I didn't check other places.
    Slaves don't check their own ridiculuous booty when asking for growth injections. I assume the "priority" is like this: lips>ass>boobs
    Certain fetishes switch those around, but even my boob fetishist keeps asking for ass growth (only after I gave in and let her have the huge lips she so desired)

    Just in case, I'll upload the slave, but I've had her for a while thanks to Newgame+, so the textblock may be a bit longer. I did agree to give her ass injections once after she already had maxed out her butt. I can't tell if it actually did increase past the intended (I assume) maximum.

    VERSION: 0.6.12.
    slaveName: "Ako", birthName: "Ako", weekAcquired: 1, origin: "You acquired her in the last stages of your career as a successful venture capitalist.", career: "a student", ID: 100001, prestige: 1, prestigeDesc: "She is a famed Free Cities slut, and can please anyone.", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, toyHole: "all her holes", age: 18, ageImplant: 0, health: 8.3, minorInjury: 0, trust: 20, oldTrust: 20, devotion: 20, oldDevotion: 20, weight: 1, muscles: 1, height: -2, heightImplant: 0, nationality: "Japanese", race: "asian", eyes: "blue", hColor: "black", pubicHColor: "black", skin: "light", hLength: 111, hStyle: "flowing down her back in an unkempt mess", pubicHStyle: "bushy", waist: 1, amp: 0, heels: 0, mute: 3, voiceImplant: 0, boobs: 6050, boobsImplant: 0, nipples: puffy, nipplesPiercing: 0, areolae: 2, boobsTat: "0", lactation: 1, milk: 0, cum: 0, butt: 11, buttImplant: 0, buttTat: "0", face: 2, faceImplant: 0, lips: 3, lipsImplant: 0, lipsPiercing: 0, lipsTat: "0", teeth: 0, tonguePiercing: 0, vagina: 2, vaginaPiercing: 0, vaginaTat: "0", preg: 26, pregType: 0, births: 0, labia: 2, clit: 2, clitPiercing: 3, clitSetting: "all", anus: 2, dick: 0, dickPiercing: 0, dickTat: "0", balls: 0, ovaries: 1, anusPiercing: 0, anusTat: "0", makeup: 0, nails: 1, brand: 0, brandLocation: 0, earPiercing: 1, nosePiercing: 0, eyebrowPiercing: 0, navelPiercing: 0, cosmeticPiercings: 0, shouldersTat: "0", armsTat: "0", legsTat: "0", stampTat: "0", vaginalSkill: 3, oralSkill: 3, analSkill: 3, whoreSkill: 3, entertainSkill: 3, combatSkill: 0, livingRules: "spare", speechRules: "permissive", releaseRules: "restrictive", relationshipRules: "restrictive", useRulesAssistant: 1, diet: "muscle building", tired: 0, hormones: 0, drugs: "no drugs", chem: 0, addict: 0, choosesOwnClothes: 0, clothes: "a schoolgirl outfit", collar: "pretty jewelry", shoes: "heels", vaginalAccessory: "none", buttplug: "none", intelligence: 2, intelligenceImplant: 1, energy: 50, attrXX: 0, attrXY: 0, attrKnown: 0, fetish: "boobs", fetishStrength: 2, fetishKnown: 1, behavioralFlaw: "none", behavioralQuirk: "none", sexualFlaw: "none", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: " ", customLabel: " ", customDesc: "She always looked up to Minori as her big sister."

    ReplyDelete
    Replies
    1. Welp, I guess I couldn't stop myself from savescumming to find out. Yes, her ridiculous booty is now "size" 12. It's probably not intended either way. =^-^=

      Delete