Monday, May 23, 2016

ALPHA 0.7.1: Soap Opera


I've gotten a couple of interesting comments offering perspectives on what's going on inside devoted slaves' heads. I've done my best to leave this ambiguous in game, and it will stay that way. Are devoted, loving slaves honestly in love with the player character, having accepted a place in a slaveowning society? Or are they cases of Stockholm Syndrome, their minds taking the easy way out by accepting the delusion of love? Or, more disturbingly still, is the player character fooling him or herself about their feelings, which are actually an act? I don't know.

If you can think of a single sentence slice of life for one of your slaves, submit it as a vignette. The prototype vignette system added with 0.7 can add flavor to the game, but only if it's populated with a lot of possibilities.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.7+ saves are eligible for New Game Plus. Latest hotfix (0.7.1.1) up at 2015 PST. Save compatible. Fixes Dairy error, locks out school promotions at very low reputation, and patches inferior prestige overwriting.

0.7.1 Changelog

Head Girl Suite changes
  • Added permission toggles for surgical, growth hormone, and hormonal modification of the Head Girl suite slave by the Head Girl.
  • Head Girls will receive a reduction to Devotion bonuses from having a suite girl for each modification method they are forbidden to use.
  • Alternatively, the Head Girl and her slave can be declared equals: no modification will happen, and if both are Devoted, they will switch places weekly.
Slave School development
  • Significantly increased the likelihood of a slave school the player patronizes offering its endowment event.
  • Slave schools can offer to move a branch campus into the arcology after the player endows them. They will ask for reduced rent, causing a ¤1000 increase in weekly upkeep.
  • The presence of a Slave School branch campus will improve the local economy, providing the same impact as the standard prosperity subsidy.
  • Further subsidies can be provided, enhancing the branch campus. A perfected branch campus will provide a small but reliable and free reputation bonus.
  • Alternatively, branch campuses can be covertly undermined, causing an event in which the branch campus closes and gives the player slaves as payment of back rent.
  • Undermining a branch campus will convince an institution that placing another branch campus in the arcology would be a bad idea, locking out that option.
  • Slave schools that the player has never patronized may offer the player a huge discount on a single slave during the next week as a promotion.
  • Added player character titles for hosting and perfecting branch campuses.
Event updates
  • Revised the personal assistant's development events, and made the smart piercing improvement automatic for unshackled assistants.
  • The slave school developments are cemented during events, with a total of 18 new events available to advance them. Customized personal assistants make rude comments in many of them.
  • Added a special event for Futanari Sisters forced into slavery through manipulation by the PC, including one of the game's more pointlessly cruel event options.
  • Generic event for devoted slaves assigned to share a bed with the PC.
Industrial Dairy changes
  • Added an event in which the personal assistant will suggest that an industrialized Dairy permanently integrate optimized cows.
  • Integrated cows will be redesignated as equipment and permanently removed from the slave list.
  • The integration option can be toggled from the Dairy menu once announced.
  • The Milkmaid position is now incompatible with an industrialized Dairy, since the machines do almost everything a Milkmaid is described as doing.
Other updates
  • Slaves who find large dicks appealing can experience hole loosening if given access to interslave sex with well endowed slaves.
  • Nymphomania will now override some obedience checks on sexual assignments.
  • Exempting a slave from the Rules Assistant will now exempt her from the Autosurgery as well.
  • Transformation Fetishist societies now consider disporportionately large asses attractive.
  • Bugfixes.

Vignette Submissions

Update 0.7 added a prototype vignette system to the whoring assignment. I would like to extend this system to cover the other assignments, but for it to stay fresh and interesting, each assignment needs hundreds of possible vignettes. So, I need your help coming up with slices of life for the following assignments:
  • Whoring: being a street prostitute.
  • Public service: having sex with citizens for free.
  • Working a glory hole: being restrained for public use.
  • Getting milked: giving milk (or semen) on a free-range basis, only using the machines when full.
  • Taking classes: learning the basics of slave life, mostly by video.
  • Resting: looking after her own physical and mental health.
  • Pleasing you: serving as the PC's fucktoy.
  • Serving as a subordinate sex slave: getting other slaves off.
  • Serving as a subordinate servant: cleaning up around the arcology.
  • Staying confined: being locked up in a cell.
  • Being your Bodyguard
  • Being the Head Girl
In order to add a vignette to the game, here's what I need: which assignment it's for, what qualities a slave needs to experience it, what happens, and what its effects are. Also, the idea needs to fit within the game's existing content. If I have to add major body mods to make the vignette work, it can't go in. As an example:
This week, she got repeat business from a customer who loves well-preserved asian ladies, making you an extra ¤20.
To contribute this vignette, I'd submit:
Whoring 
Asian ethnicity, older, pretty face 
"she got repeat business business from a customer who loves well-preserved Asian ladies," 
+ Cash
The "This week," or similar, at the start of the sentence and the description of the vignette's effects at the end are created by the code; don't worry about them. The text of the vignettes needs to follow "This week," or a similar phrase, and end in a comma. You can include as many necessary qualities as you like, or none at all: the system needs a mix of generic vignettes that could happen to anyone, and specific vignettes that fit special slaves.

It's important to keep in mind that the vignette system is supposed to show little slices of our slaves' lives, not present major events that demand the player's attention. If your idea includes any of these factors, it's probably too significant for a vignette, and should be an event instead:
  • Involves more than one slave.
  • Improves a slave's skills.
  • Has a permanent physical effect.
  • Has multiple major effects.
Vignettes can only have a single significant effect, which can be positive or negative. These are the supported effects as of 0.7.5, though this may be expanded in future versions:
  • PC's money
  • PC's reputation
  • Health
  • Devotion
  • Trust
You can submit vignettes by email or by commenting here.

Monday, May 16, 2016

ALPHA 0.7: On Camera


Since 0.6.8, I've planned to use major version numbers (0.7, 0.8, etc.) to denote breaks in save game eligibility for the New Game Plus option. Many 0.6.8+ slaves now suffer from a bug involving their age variable, so this update cuts off NGP eligibility for previous versions and is numbered 0.7.

This update gives slaves hip and shoulder stats, which I've been intending to add for a while. Added stats have become less frequent as the game moves towards a 1.0 release, partly due to well-founded complaints that the game already presents an extreme number of things to track and manage. (Slaves are now modeled by more than 150 distinct stats.) I think this is a good addition despite those concerns, since it changes very little for players who are not interested in it, it provides more depth for those who are, it increases slave distinctiveness, and it improves the realism of the game. The new stats model bone structure rather than soft tissue. The way preexisting stats worked together had bothered me for a long time, since neither growth hormones nor implants can change the underlying frame. In reality, there are pretty hard limits on the asset sizes different body types can handle without appearing disproportionate and strange. Furthermore, having only height and facial beauty stats available to help model underlying bone structure has made slaves too interchangeable, since enough drug treatment can wipe out almost all physical individuality.

This update invokes a couple of FC lore concepts that I haven't touched on for a while. First, Beauty: it's a mostly-hidden stat, but it appears frequently in changelogs. It's a measure of how many citizens of the arcology are willing to pay to fuck the slave over the course of a week. It does not act as any kind judgment from the game as to what the player should think of a slave's appearance. It's a market measure of a slave's beauty from the perspective of the population as a whole, and nothing more. Second, pornography. Sex is so ubiquitous in the Free Cities world that porn just doesn't pay. Players have often suggested a porn star assignment and a porn studio as an upgrade, but the money just isn't there in a world where sex is so cheap. This update takes another approach by using porn for publicity, not profit.

Finally, there have been many, many requests since the current assignment system took shape to provide more flavor to slaves' weekly lives with minor random events or something similar. This update adds a prototype vignette system to the Whoring assignment. It produces single-sentence glimpses of a slave whore's life, which may have a trivial effect on money or reputation, or even no effect at all. Balancing the lack of direct interactivity for these vignettes is going to be hard, since I don't intend to add a direct punishment system. If slaves screw up once a day, a PC with ten slaves will be doling out 70 potential punishments every turn, so FC is assuming that an immense amount of correction goes on offscreen. Once I've gotten some feedback on this, I intend to open the system up for user content submission. This is uniquely suited for crowd-sourced content, since once it's extended to other assignments as well as Whoring, thousands of vignettes will be required.

Download: DropboxMegaPrevious saves may work, but are not eligible for NGP. Please do not report bugs if you have not started a fresh game with 0.7. Latest hotfix is 0.7.0.3, uploaded at 2000 PST May 17. Fixes include:
  • Ball drug relief with FemPC error
  • Starting slave customization hip descriptions
  • Ball drugs not growing balls
  • Ghost clit effects
  • Futanari Sister pair selection
  • Pregnancy refresh bug
  • Brothel error
  • Debugging flags
  • Hips defaulting to very wide
  • Bad vignette names
  • Other minor issues.
0.7 Changelog

Pornographic publicity
  • A Media Hub upgrade is now available for the arcology, which allows the player to make video feeds of individual slaves publicly available.
  • Funds can be spent to publicize individual slaves' feeds, and the Rules Assistant can be instructed to do this automatically for excellent slaves.
  • Making slaves' video feeds public will increase their individual impacts on future society development, and subsidizing slaves' publicity will strengthen this effect.
  • Paid publicity can eventually increase prestige if enough funding is provided over enough time.
Enhancement drugs
  • Added testicle enhancement drugs.
  • Moved some effects from penis enhancement drugs to testicle enhancement drugs. Each will only grow the other organ if it is at its absolute minimal value.
  • In addition to their growth effects, testicle enhancement drugs enhance cum production.
  • Slaves who are allowed to masturbate may develop cum fetishes while on testicle enhancement drugs.
  • Slaves who are not allowed to masturbate may receive bonus Trust while on testicle enhancement drugs.
Pit eligibility
  • Rather than selecting slaves for two slots in the Pit, the player can now add slaves to a list of eligible fighters.
  • Added an option to the Pit to toggle between selecting two random eligible slaves to fight and pitting the Bodyguard against a random eligible slave.
  • The personal assistant will do her best to schedule a fight during weeks when other events do not intervene, and eligible fighters are available.
Hips stat
  • Slaves' hips are now statted: as a bone structure stat like Height, changing it is difficult and limited.
  • Height and natural hormonal makeup contribute to randomly generated Hips.
  • Broad Hips increase Beauty, and narrow hips reduce it, though Gender Radicalism and Slimness Enthusiasm will remove the latter effect.
  • Butts that diverge too far from the size of the slave's Hips will apply a penalty to Beauty, but Butts that are proportional to the slave's Hips slightly increase Beauty.
  • Very broad or very narrow Hips will widen the criteria for attractive weight one step in the direction of more weight or less weight, respectively.
  • Hips can be broadened or narrowed one step with surgery like Height, with the one step restriction removed by upgrading the surgery.
  • Hormone treatments can affect Hip development for slaves under age 25.
  • Hips added to starting slave customization.
Shoulders stat
  • Slaves' shoulders are now statted: as a bone structure stat like Height, changing it is difficult and limited.
  • Height and natural hormonal makeup contribute to randomly generated Shoulders.
  • Slaves with Shoulders broader than their Hips suffer reduced Beauty. Gender Radicalism will remove this effect and Gender Fundamentalism will increase it.
  • Extremely large Boobs can distract from broad shoulders, preventing the Beauty penalty.
  • Shoulders can be broadened or narrowed one step with surgery like Height, with the one step restriction removed by upgrading the surgery.
  • Hormone treatments can affect Shoulder development for slaves under age 25.
  • Shoulders added to starting slave customization.
Event updates
  • Random event for trusting slaves when the weather permits tanning.
  • New slave market fluctuation events.
  • Revisions to preexisting events to account for recent changes.
New slave school
  • Added The Futanari Sisters, an enigmatic group dedicated to transforming themselves into futanari, who fund their operations by selling their own members. They function like a slave school.
  • In addition to being a source of slaves with an unusual combination of features, they have a unique behavior: Sisters will only form relationships with other Sisters, and any two unattached Sisters will instantly pair off as lovers if the rules allow it.
  • Added an unusual endowment event for the Sisters that involves a schism over the definition of futanari.
Other changes
  • Added a prototype random vignette system to the Whoring assignment for feedback, which has more than 100 potential outcomes. It needs many more, so it will seem repetitive; it can be disabled under Options.
  • Slaves' Attractiveness Score (previously referred to as Beauty) and Sexual Score can be displayed on their individual menus.
  • Added a Kiss option to the generic sex scenes.
  • Revised the Default Rules logic to respect variances in weight attractiveness created by Hips.
  • Revised the Rules Assistant and Autosurgery logic to avoid automatically giving slaves disproportionate butts.
  • Slightly reduced the base effectiveness of growth hormones to balance them against implants.
  • Reduced the incidence of several common fetish sources to increase effective fetish variety.
  • Concubinage is now a potential source of the Emotionally Bonded relationship status.
  • Boosted the sexual history requirements for slaves to become Emotional Sluts.
  • Maximized Reputation will no longer negatively impact prosperity growth.
  • Rebalanced distribution of weather severity.
  • Slaves without ovaries or balls will now slowly lose sex drive, though nymphomania will prevent this effect.
  • Descriptive expansions.
  • Code consolidation.
  • Bugfixes.

Monday, May 9, 2016

ALPHA 0.6.12: Board Certified


I received an unusually large number of good, straightforward suggestions for this update. I read and consider every suggestion I get, of course, but the simpler an idea is from a code standpoint, the more likely I am to implement it immediately. Don't hesitate to make sweeping requests, of course, but don't be surprised when I implement ideas like providing assignment preferences for Emotionally Bonded slaves more readily. This project is my first experience with getting public feedback in anything like this volume, and it's been an almost universally positive experience. Nothing is better than dreaming up ideas myself and seeing them come to life in the game, but to my surprise, it's also good fun to browse through suggestions and plug the best right in.

This update rebalances reputation decay again, this time by adding a hidden reputation floor for decay purposes. Only rep above the floor is considered for decay: therefore decay will not occur at all if the player's rep falls below it. The floor will rise naturally with good reputation, making no reputation gain worthless. Where early reputation bonuses, for example from events, were previously wiped out almost immediately by decay, they now serve to help raise the floor and thus reduce future decay. The floor starts at the player's initial reputation, taking the rep-boosting PC customization options from pathetic to very powerful. This comes from a suggestion by Boney M, which I am unhappy I didn't think of first.

On the subject of good community contributions, Ryllnyth was very helpful this week by submitting a number of bugfixes and balance suggestions in code form. The time I have to work on FC is fixed by real life commitments and other pursuits, so assistance of this kind directly increases the amount of new content I can add by cutting the time I spend on maintenance. Ryllnyth (and other crack contributors who have provided code) deserve general acclamation. I do have a couple of comments for those looking at the code. First, I work on FC using Twine (for now), meaning that line references and the like from the raw HTML are not useful. Second, the odd orphan numbers that sometimes appear in-game are artifacts of my debugging process that I've forgotten to remove: the game is displaying a value I was suspicious of and needed to verify while playtesting. Third, there is a small amount of code present that is intentionally inaccessible through normal gameplay, in most cases because it's not ready for public release yet. Finally, Twine isn't really meant for a management sim, and I'm self-taught, so there are some bizarre workarounds present; email me if you need an explanation.

Download: DropboxMegaPrevious saves will not work for standard gameplay, but saves from 0.6.8+ can be used for the New Game Plus function. Hotfix 0.6.12.2 posted at 1400 PST May 10. Hotfixed issues include the long form main menu error, a medical career error, pregnancy issues, Hates Men and Hates Women appearing as sexual flaws, and starting slave bonus bugs. Save compatible.

0.6.12 Changelog

Universal impregnation
  • Added a universal rule set for insemination of fertile slaves, with options for PC or HG insemination if either is possible. Impregnations under this rule will appear in the end week report.
  • This rule is not designed to prevent conception from other sources, but will usually beat other impregnation sources to the punch.
  • Fertile slaves targeted by this rule, and Head Girls used as inseminatrices under this rule, will react variably based on their fetishes and other mental attributes.
New accessories
  • Renamed existing Huge Dildo and Huge Buttplug accessories to Large Dildo and Large Buttplug, respectively.
  • Added new Huge Dildo and Huge Buttplug options, which stretch slaves to the maximum hole sizes added with the Industrial Dairy.
  • Huge Dildo and Huge Buttplug options cannot be implemented unless the appropriate orifice is already loose.
  • Added these accessories as Rules Assistant settings, which will apply the Large option until the hole is appropriately loosened, and then switch over to the Huge accessory.
Relationship statuses
  • Added more elements to the Emotional Slut versus Emotionally Bonded fork, including sexual history: having had many sexual encounters increases the likelihood of a slave becoming an Emotional Slut.
  • Changed the Devotion bonus for Emotional Sluts on public sexual duty to a small Devotion penalty if not performing public sexual duties.
  • Emotionally Bonded slaves now enjoy servant assignments and do better at them.
  • Emotional Sluts and Emotionally Bonded slaves now have strong preferences when choosing their own jobs.
  • Slaves imported using New Game Plus will retain Emotional Slut and Emotionally Bonded statuses.
Reputation rebalancing
  • Rebalanced reputational decay by allowing the previously fixed floor at which decay appears to slowly rise when reputation exceeds it.
  • All reputational gains will contribute indirectly to raising this floor, even if decay wipes them out in the short term.
  • The initial reputational decay floor is now set by starting reputation, which makes rep-boosting PC customization choices more powerful by defining a higher resting point for reputation.
Starting options
  • Medicine is now available as a career option: it reduces both surgery costs and health impacts.
  • Each career option now offers a different minor bonus that can be applied to starting slaves.
  • Eye color added to starting slave customization.
Ryllynyth's revisions
  • When consent between slaves is not required, slaves on Restrictive release rules will no longer molest unwilling peers.
  • Shaved hair will now stay shaved without incessant hairstyling.
  • Mindbroken slaves will now lose their quirks and flaws, if any.
  • Very low sex drive will prevent the development of attraction.
  • Bugfixes.
Other changes
  • Voices can now be restored using the organ farm.
  • Nickname eligibility delayed until slaves have been with the PC for several weeks.
  • Relative recruiting eligibility is now reset with New Game Plus for slaves who are imported without a relative.
  • Descriptive expansions for some combinations of extreme attributes.
  • Code consolidation.
  • Bugfixes.

Monday, May 2, 2016

ALPHA 0.6.11: People Skills


One of my main goals for FC is to avoid situations in which the player is forced to choose between what's sexy and what's mechanically rewarding. This is why slave outfits fit into broad categories rather than offering unique bonuses: to avoid a situation in which the player dresses all slaves assigned to whore in one specific outfit because it's the best choice from a profit perspective. That's less fun, and hinders replayability because mechanically superior choices become the default choices. (The rules assistant is very useful to me as a check against this; if I find myself setting it up the same way every game, I examine the reasons why.) From this perspective, slave relationships have been problematic since they were introduced. Permitting them for devoted slaves offers many benefits and has no real downside, making the choice of whether or not to permit broken slaves to get together no choice at all.

This update adds an alternative to the existing relationship track. Slaves who reach both high Devotion and high Trust and still consider themselves single (within the very different conception of relationships that Free Cities slave culture maintains) will fall into one of two possible statuses, both of which offer benefits comparable to but different than having a lover or being in a slave marriage. Slaves with extremely high sex drives will become Emotional Sluts, a status in which they try to address their human need for social and romantic support through nothing but sex. Conversely, slaves with lower sex drives who do not have close emotional connections with a peer will instead focus these social needs on the player character, becoming Emotionally Bonded to their Master or Mistress.

Download: DropboxMegaPrevious saves will not work for standard gameplay, but saves from 0.6.8+ can be used for the New Game Plus function. Hotfix 0.6.11.1 posted at 1700 PST, May 3. Hotfixed issues include the missing paren in New Game Plus, descriptive contradictions, the Schoolroom choice bug, Emotional Slut devotion while on public assignment, and HG orientation investigations.

0.6.11 Changelog


Relationship updates
  • Added an Emotional Slut relationship status, in which slaves avoid relationships entirely, relying on sex for their emotional needs.
  • Emotional Sluts receive a bonus to performance on public sexual assignments like Whoring, superior to the bonus from working with a wife or lover.
  • Additionally, Emotional Sluts greatly enjoy public sexual assignments.
  • Added a Emotionally Bonded relationship status, in which slaves rely completely on the PC for their emotional needs.
  • Emotionally Bonded slaves do better at private sexual assignments like Fucktoy duty.
  • Additionally, Emotionally Bonded slaves enjoy private sexual assignments, and gain a small weekly bonus to both Devotion and Trust regardless of assignment.
  • Slaves who reach high Devotion and Trust without forming relationships with other slaves will become either Emotionally Bonded or Emotional Sluts, depending on their sex drive.
  • Slaves who reach very high Devotion and Trust without advancing a relationship to a sexual stage will likewise become either Emotionally Bonded or Emotional Sluts.
  • Losing Devotion or sex drive will remove Emotionally Bonded and Emotional Slut status, respectively.
  • Reduced the advancement rate of relationships in general.
  • Attraction and sex drive now play a much more significant role in the advancement of sexual relationships.
  • Romantic slaves now enjoy an increased chance of relationship advancement.
  • Sinful and Perverted slaves now enjoy an increased chance of advancing an incestuous relationship.
  • Devoted slaves in slave marriages now receive weekly Trust bonuses in addition to the existing Devotion bonuses so long as the marriage is allowed to continue.
Other changes
  • Increased reputation produced by slaves with perfect Devotion and Trust: one such slave will now organically produce reputation worth several hundred ¤ weekly.
  • Rebalanced reputation decay.
  • Code revision and consolidation.
  • Bugfixes.

Wednesday, April 27, 2016

ALPHA 0.6.10: Tissue Engineering


This is as good a time as any to note something about my creative process and the way I prioritize content. I don't include things I can't imagine: when something goes into FC, it's because I can picture it with clarity. I frequently get good suggestions that I can't quite picture, usually because they don't appeal to my own predelictions, and in those cases I am obliged to either force out substandard content or abandon the idea. (The best examples of this are scenes of the PC dominantly riding a slave's dick, which are frequently requested and could fit the setting if well written, but I can't write well.) More often, I get suggestions that I can see perfectly, sparking creative drive, and in they go. Finally, many scenes I imagine independently make it into the game, because they appeal to me personally. What this means is that there's going to be a bias in the content I add to FC in favor of stuff that I like, because I imagine things I like. I'm well aware that the game is not short of content involving big tits and anal sex, but I'm biased that way. Since I'm doing this because it's fun, that's not likely to change anytime soon.

That said, I'm amenable to popular requests if they can be addressed without too much work. I've added an organ farm to the pharmaceutical fabricator. It can currently grow ovaries, penises, and testicles for implantation. This is not going to be a major content focus going forward: it simply leverages existing code. It does not add previously impossible combinations of organs. It is not possible, for example, to give a slave two dicks, and I don't plan to add all the necessary code to handle that. All the organ farm does is offer an  expensive and slow way to move any slave to any currently supported genital layout. Since XX, XY and hermaphrodite slaves are already supported, this was a fairly straightforward addition. That's where I intend to leave it, to give players who really like radical transformation content a goal to work toward, and to provide a platform for modding in additional extreme body layouts if modders so desire. This addition brushes right up against the edge of what I think of as technologically possible in the FC world. I'm not particularly bothered by that, though, since it's described as being experimental, and it's deliberately balanced to be unprofitable and unavailable until the late game. Finally, a note on medical details I have intentionally left unspecified in-game: as far as the code is concerned, these organs make slaves biologically indistinguishable from slaves who have them naturally. That implies that all the relevant plumbing is included, so for example the "ovaries" option probably includes a uterus, Fallopian tubes, etc.

Download: DropboxMegaPrevious saves will not work for standard gameplay, but saves from 0.6.8+ can be used for the New Game Plus function. Hotfix 0.6.10.1 (2135 PST) addresses Cellblock and Dairy misdirects and Shelter career setting. Save compatible.


0.6.10 Changelog


Organ farm
  • Added an expensive, high reputation upgrade to the pharmaceutical fabricator that allows it to grow organs. It currently supports ovaries, penises, and testicles.
  • Organs are slave-specific and are started from slaves' individual surgery menus. Only a single organ can be grown per slave at any one time.
  • A list of all organs being grown can be viewed in the fabricator's submenu.
  • An alert will appear on the main menu during weeks in which an organ is ready for implantation, which is then performed from slaves' individual surgery menus.
Event updates
  • New events to check back in with two kinds of slaves who have changed since enslavement: formerly ugly slaves doing well at sex work, and slaves who did not like the dick but now do.
  • Event for slaves devoted enough to do a little intramural slavebreaking of their own.
  • The Shelter inspector will now hold off for a short time to allow the player a grace period to improve shelter slaves.
Other changes
  • Added appraisal miniscenes on slave sale which give a flavorful but comprehensive listing of applicable value multipliers.
  • Players who know the system and are uninterested in the new appraisal scenes can disable them from the options menu.
  • Added slave reactions to being assigned to the brothel. Like the industrial dairy assignment reactions, these are for flavor only and have no stat impact.
  • Since the reactions to facility assignments are for flavor only, added an option to the options menu to disable them.
  • Gave the Cellblock an expensive upgrade that softens inmate flaws at the cost of devotion.
  • Increased the chem damage penalty to production for slaves in a fully industrial dairy to encourage induction of fresh stock.
  • Very low sex drive can now reduce high attraction to either gender.
  • Bleached anuses will no longer prevent Purist bonuses for being free of body modification.
  • Pruned many main menu stats for mindbroken slaves, since they no longer have an impact. These qualities are still viewable in a slave's individual menu.
  • Lactation now gives a small bonus to performance on sexual assignments.
  • Head Girls will only attempt to soften flaws if a slave lacks a corresponding quirk; if she does not the HG will remove that flaw instead. 
  • Recoded the way familial recruitment events work to make the recruited slave better resemble the recruiter as she was at enslavement.
  • New Shelter slave origins.
  • Added a toggle on the economics report to always subsidize growth or reputation.
  • Split main menu visibility of arcology and desk descriptions into distinct options.
  • Many minor description expansions.
  • Bugfixes.

Monday, April 18, 2016

ALPHA 0.6.9: Familiar Faces


This update adds a simple but significant playability improvement: New Game Plus. When it's activated, the game restarts, reloading everything except up to five slaves selected for importation and most settings. New Game Plus will also migrate most settings, including the Rules Assistant, and will treat the old player character as the default during character creation. This should reduce frustration for players who dislike laboriously recreating the same starting slaves and the same Rules Assistant every time they start a new game. In addition, this function can serve to migrate five slaves across game versions. At present, only saves from 0.6.8+ will import properly, but this function should provide at least some minimal save compatibility going forward. Speaking of usability, assignment shortcuts for the simple jobs can now be toggled on for the main menu. They're on by default for now.

Since I rarely take my playtest runs out beyond the final plot events, I've been attentive to feedback about gameplay between the 75 and 100 turn marks. (Going past 100 turns is of course fine, but it takes the game past design scope.) I hadn't considered that the mercenaries become a dead weight when the final plot event string completes before getting feedback to that effect. So, there's now a capstone event for the mercenaries after they become irrelevant for events that allows them to defray their upkeep costs.

There's an increasing amount of modding activity going on out there. While that's cool, I've also gotten a couple of bug reports from players who are obviously using mods. If you are using a modded version of FC, do not report bugs here. If you do, you're probably going to waste a great deal of developer time and energy as I hunt for a bug that I can't find and can't fix. Any version of FC from anywhere except here or TFGames is modded.

Download: DropboxMegaPrevious saves will not work for standard gameplay, but saves from 0.6.8 can be used for the New Game Plus function. Latest hotfix is 0.6.9.4, posted at 1915 PST. Fixes rep/cash bug (twice), femcum overflow bug, pregType error, feelings error, assignment conflicts, and NGP event flag resetting. Compatible with 0.6.9 saves.


0.6.9 Changelog

New Game Plus
  • Added an experimental New Game Plus option, activated from the Options menu from the sidebar.
  • New Game Plus should be capable of successfully migrating saves across game versions that do not add slave stats (at present, only saves from 0.6.8+ are compatible).
  • The function has several minor limitations: it will default all slaves' assignments to Rest, and it will reduce breasts over 10,000cc to that value.
  • Using the New Game Plus option will severely limit the resources awarded at game start.
Event updates
  • New midgame plot event involving a plea for help from one of five possible old world groups. Abusing them can make the invasion event happen early.
  • Spaced out plot events slightly to allow more to be added before the current endgame.
  • Added shortcuts to events which award many slaves to immediately sell all of them or give them all away to meritorious citizens for a reputation boost.
  • Lategame plot event triggered by satisfaction of all mercenary-related objectives that allows the mercs to contribute to the corporation's enslavement efforts.
  • Revised several preexisting events to leverage stat additions from 0.6.7 and 0.6.8.
Other changes
  • Slaves and funds left behind by the previous owner of the arcology will now total a value of exactly ¤25000 when starting a game normally. The most valuable hardcoded slaves will no longer appear at start as a result, but do remain available for purchase.
  • Added sanity checks to starting slave customization to curtail some of the most nonsensical combinations of stats.
  • Added common assignment shortcuts to slaves' entries on the main menu, and an option to toggle them off to the description menu.
  • Pushed back the onset of severe weather slightly.
  • Added a preferred refreshment option to player character customization: this has no gameplay effect, but will appear as flavor in several events.
  • The hormonal balancing upgrade for the penthouse kitchen will now prevent a slave's natural hormones from changing her body.
  • Better descriptive support for hermaphrodites with ovaries.
  • Paternalist renaming will now properly exclude slaves who have already received titles.
  • Gender Fundamentalism and not Gender Radicalism will now remove balls from most randomly generated slaves if dick content is enabled.
  • Edo slave names.
  • Improved some fetish acquisition logic.
  • Rebalanced prosperity cap upgrades, and added another upgrade at the high end.
  • Better settings compliance for some events to eliminate appearances of dicks with dick content disabled.
  • Event check revisions for better performance.
  • Bugfixes.

Friday, April 15, 2016

ALPHA 0.6.8: Commanding Heights


This update adds another source of slaves: the Slave Shelter. This idea came from a couple of anons on /d/ who wanted abused slaves to be nice to without having to do the abusing. It offers downtrodden slaves abandoned by previous owners at a fixed fee. These are generated from a short list of hardcoded abusive backgrounds; there are only a few of these,  but once I've gotten feedback on the basic approach I'll certainly add more. (Feel free to make suggestions.) You're supposed to permit the Shelter to inspect such slaves to check on them, though of course you can refuse, and you're not supposed to resell Shelter slaves, although of course you can. The Shelter can get mad at you, banning you or even publicly listing you as a bad slaveowner.

That done, I felt like adding something mean. So, this update merges the Dairy and the Collection Facility. Doesn't sound cruel? Bear with me here. The facility system needs work, and the serious overlap between the Dairy and the Collection Facility needed to be addressed first. (Once I made it possible to milk slaves in the Collection Facility, the Collection Facility had little reason to exist.) The updated facility will accept slaves that can give milk, cum, or both. All preexisting upgrades now have settings: Inactive, Active, and Industrial. These can be adapted to replicate the old, milk-free Collection Facility, if desired. The industrial settings are gated behind the extreme content filter, and they require the restraints upgrade, even for Worshipful slaves. (Getting there.) Each upgrade has a different effect on Industrial, and I won't spoil the details, but a fully Industrial dairy pretty much drains a slave's devotion, trust, vaginal and anal integrity, skills, intelligence, and eventually sanity out through her nipples, her womb (if she's fertile), and her dick (if she has one). Going full Industrial seemed overpowered in playtesting, but it's power purchased with an iota of the player's soul. It is not nice.

I've gotten a lot of requests lately for more supermassive content. An industrialized dairy can stretch holes past their preexisting maximum sizes, and can expand breasts to a maximum of around 25 kilograms (each). Since I have not yet added code to handle slaves with 50kg of tits interacting with the rest of the game, going over 10,000cc will lock slaves into the dairy. But if you're maximizing production, you should be doing that anyway.

Download: DropboxMegaPrevious saves will not work. Hotfix 0.6.8.1, save compatible, at 1745 PST. Fixes numerous minor bugs.

0.6.8 Changelog

Shelter slaves
  • New and unique slave source: the Slave Shelter. It offers discarded slaves who've had rough lives.
  • The Slave Shelter offers a single case for placement with a good Master each week.
  • Once healthy and happy, Slave Shelter slaves will provide extra Reputation if placed on public assignments.
  • The Shelter disapproves of resale of its slaves.
  • The PC can be banned from the Shelter. Adopting Degradationism does this instantly.
  • The Shelter can place the PC on a list of abusive slaveowners if the PC takes advantage of it. Paternalist societies will disapprove of this; Degradationist societies will think it's funny.
Dairy expansion
  • Collection Facility merged with Dairy.
  • Collectrix merged with Milkmaid. Some skill bonuses have been reworked; Milkmaids will dick cockmilked slaves like Collectrices did, if appropriate.
  • Many new settings, which can be used to closely replicate the old Dairy or Collection facility if desired.
  • These include Industrial settings, which will boost growth and production to extreme levels, but will severely damage cows. They require restraints and are flagged as extreme content.
  • Industrial settings can push breasts well past 10000cc, but doing so will lock the slave into the dairy for now.
  • Vaginal and anal Industrial settings will stretch those holes past the previous maximum size.
  • Special descriptive scene for slaves being added to a Dairy with many Industrial settings active with many variations depending on the slave's attitude.
  • The Dairy is now renameable.
New events
  • Event for slaves who want to advance their relationships.
  • Inspection event for slaves who came from the Slave Shelter, including the game's most emasculating insult so far.
Other updates
  • Arcades now renameable.
  • Gave hermaphrodites a value multiplier, which is greatly increased if both parts are fertile.
  • Low sex drives now give a significant bonus to the Subordinate Servant assignment and service in the Servant's Quarters.
  • Compressed the abbreviated main menu again.
  • Sex drive suppression smart clit piercing setting.
  • Waist and labia options for starting slave customization.
  • Removed brand effects on reputation from milk cows.
  • Added a renaming scheme for Paternalism.
  • Provided basic descriptive support for supermassive breasts, vaginas, and anuses, though many scenes are either unavailable for such slaves or treat them as being at the preexisting maximum.
  • Made multiple pregnancy possible, and added fertility drugs that boost the chances of multiple pregnancy if taken at conception.
  • Bugfixes.

Monday, April 11, 2016

ALPHA 0.6.7: "Partial Inversions"


This is a maintenance update which adds events, fills content holes, fixes bugs, and expands the encyclopedia. During my own recent playtests good girls were seeing a lot of placeholder events, so I've added three events for Devoted slaves. They all present a choice that will intensify fetishes, for all your top-quality slaves who haven't quite reached a kinky apogee.

Hates/Adores Men (and their Women-oriented counterparts) were overtaken by the addition of XX and XY attraction. I've recast them into behavioral rather than sexual qualities which describe a slave's feelings about the company of men or women when they aren't actively banging. Naturally, this can bleed over into sexuality.

I'm getting a lot of suggestions for expanded mercenary content. These are all cool ideas and I'd love to add them, but I've decided to save more complex military matters for my next game. The scope of FC has to be limited somewhere.

Download: DropboxMegaPrevious saves will probably work. Hotfix 0.6.7.2 (1620 PST) removes debugging indicators left in the release in error and allows the glossary to close properly. Save compatible.

0.6.7 Changelog

New events
  • Event for enthusiastic masturbators, with generic, fetish-advancing, and cute++ options.
  • Broadly similar event for slaves confident enough to show their fetishes off in public.
  • Broadly similar event for slaves with powerful sex drives who need a little attention.
  • Refitted the acquisition events for Chattel Religionism and Physical Idealism; added new acquisition events for the five future societies still missing one.
Other updates
  • Greatly expanded the encyclopedia: this is a big task, and it isn't finished.
  • Added more nuance to nipples. Partially and fully inverted nipples are now possible, and can be permanently protruded with piercings or milking. This is uncomfortable: most slaves will dislike it, but masochists will be pleased.
  • Level three fetishes should now prevent fetish changes as a hard rule; smart clit piercings are the only override.
  • More customization options for starting girls, including lactation, pregnancy, nipples, and family relationships.
  • Recast the Hates Men and Hates Women flaws, and the corresponding Adores Men and Adores Women quirks, into behavioral rather than sexual qualities.
  • High XX Attraction can soften or remove Hates Women, and high XY Attraction can soften or remove Hates Men.
  • Maximized XX and XY attraction is now described as omnisexuality; there is no mechanical change.
  • Added special descriptions for some interesting combinations of mental qualities that seem facially absurd.
  • Rebalanced milk production to give gradually diminishing returns for bigger tits: below J-cup/2000cc production is now higher; above it, production is somewhat lower.
  • The Dairy will now naturally fill skinny slaves out to Plush.
  • Improved the effects of the Hard Work and Force starting options.
  • Expanded genital descriptions; this looks more significant than it is, since an undiscovered bug was preventing many preexisting descriptions from appearing.
  • Various other descriptive and UI tweaks.
  • Updated the Rules Assistant to handle recently added content and be less breast-obsessed when set to apply growth hormones at will.
  • Bugfixes.

Monday, April 4, 2016

ALPHA 0.6.6: "Compulsive Behavior"


There have been two good, substantive criticisms of FC I've seen repeatedly:
  • Individual slaves lack character.
  • The player is expected to track and manage too many things.
Addressing either of these without making the other one worse is difficult. Giving slaves more mental nuance will add things to manage and track; making management and tracking easier will tend to suppress individuality. With this update, I've attempted to strike a balance between these objectives by adding mental qualities that will develop naturally within existing gameplay. If the player wishes to micromanage them, existing tools like smart clit piercings and relationships can be used to affect them. If not, playing FC normally will tend to improve these qualities anyway, making them nothing more than added flavor. Optimizing them is not necessary to succeed. I hope this will allow players who want to play more of a role in their slaves' mental lives to do so without burdening those who do not.

This is likely to be the final major expansion of mental attributes in FC. This means that I decided against going with multiple fetishes. With Twine, that would have required handling an array every time fetishes were invoked; I'm not sure either I or Twine are up to that. The Nympho and Bisexual fetishes have been replaced by sex drive and orientation systems respectively, which gives us a reduced fetish list of Oral, Anal, Sub, Dom, Sadist, Masochist, Pregnancy, and Boobs. All remaining fetishes now have three levels.

This new mental system is (hopefully) functional, but incomplete. Planned additions include:
  • Better text coloration and other UI refinements for the new stats.
  • Additional benefits for level 3 fetishes.
  • Reduced likelihood of moving away from a level 3 fetish.
  • Better interactions between sex drive and fetish development.
  • Major encyclopedia rewrites and additions to explain all of this.
Obviously, these do not need to be suggested. If you would prefer a more polished version of FC, wait. I'm very aware that a conservative update that fixes more than it breaks is long overdue, and the encyclopedia alone needs an update's worth of time put into it.

Download: DropboxMegaPrevious saves will not work. Latest hotfix (0.6.6.2) posted at 1730 PST, April 5. Addresses attraction discovery bug and several event issues. Should be save compatible.

0.6.6 Changelog

Slave orientation
  • Slaves' attraction to men and women is now tracked separately from fetishes. It can be modified by many factors, but is slow to change.
  • Sexuality can be unknown like fetishes, but will usually be discovered in the normal course of play, within a few turns.
  • Removed the Likes Girls fetish; most associated situations are now triggered by maximum attraction to women.
  • Added mirrored versions of many situations triggered by the Likes Girls fetish for slaves with maximum attraction to men.
  • Orientation is now a factor in the formation of slave relationships, but is not a hard requirement.
  • Sexual relationships can increase attraction, based on the level of commitment.
  • Heavy hormonal treatment will reliably modify sexuality.
  • Added settings for smart clit piercings to alter sexuality.
  • All remaining fetishes will increase either XX or XY attraction.
Sex drives
  • Slaves' sex drives are now tracked independently from fetishes. Like sexuality, they can be modified by many factors, but are slow to change.
  • Like sexuality, sex drive can be unknown; the two qualities are revealed concurrently.
  • Removed the Nympho fetish; most associated situations are now triggered by maximized sex drive.
  • The All setting for smart clit piercings will now increase sex drive.
  • The Fitness quirk will increase sex drive.
  • Aphrodisiacs will increase sex drive; Extreme Aphrodisiacs increase it more quickly.
  • Outstanding health will improve sex drive; good health will improve it very slowly.
  • Excessive Trust and Devotion will advance sex drive.
  • Loving relationships will gradually improve sex drive if one of the partners is a nympho, they share sexual interests, or they fit each others' sexualities.
Fetishes
  • Fetishes now occur in three levels:
    • The first is generally an interest or a tendency, and has little benefit.
    • The second is similar to the way fetishes worked previously, or somewhat weaker.
    • The third is similar or somewhat stronger, and resistant to some fetish changes.
  • Preexisting ways to acquire fetishes will produce fetishes at varying levels depending on the slave and the situation.
  • Some preexisting ways to acquire fetishes can now advance them as well.
  • Aphrodisiac addiction can enhance existing fetishes.
  • A maximized fetish will prevent many fetish changes.
  • Fetish strength is now a factor in most fetish effects, affecting their frequency or power.
  • High Devotion and Trust can cause fetishes to progress naturally; low Devotion and Trust can cause regression or even loss of fetishes.
Starting slave creation
  • Added a custom input submenu to starting slave creation for most descriptive strings.
  • Included options to customize sexuality and sex drive; selecting Unknown will hide both options since they are revealed together.
  • Basing a new slave on a slave with fetishes or sexuality and sex drive set to Unknown will re-randomize those qualities.
Other changes
  • The spacebar will no longer end the week, and enter will no longer do anything other than end the week.
  • Slaves serving Head Girls now have a devotion-based chance of failure at energizing the Head Girl; only a Worshipful slave can guarantee success.
  • The effects of sex work on holes are now dependent on the popularity of the slave; pussies are somewhat more resilient than asses.
  • More nicknames and degrading names.
  • A fourth future society option will now unlock at extremely high reputation.
  • Examining a slave within a facility will now constrain the Next and Previous options to cycle through slaves in the same facility.
  • Bugfixes.