This update introduces a wider ecosystem outside the walls of the player's arcology. At game start, a handful of neighboring arcologies within the same Free City as the player's arcology will be generated, and they'll develop as gameplay progresses. This system is in an early state, and mostly exists as something the player can watch, but not manipulate directly. That will change; it's not necessary to request interactions with your neighbors until I've had a some time to implement the ones I've already planned out.
This update does trememdous violence to existing code. Some bugs are inevitable. If you prefer to play FC periodically when a stable build drops, hold off. Also, the number of arcologies present in the Free City is configurable, and the code that handles interactions between arcologies will have to perform a total number of operations in which the number of arcologies present is an exponent. If FC runs slowly, try creating a Free City with a smaller number of arcologies.
0.8.3.1 fixes
0.8.3 Changelog
Anonymous modpackThis update does trememdous violence to existing code. Some bugs are inevitable. If you prefer to play FC periodically when a stable build drops, hold off. Also, the number of arcologies present in the Free City is configurable, and the code that handles interactions between arcologies will have to perform a total number of operations in which the number of arcologies present is an exponent. If FC runs slowly, try creating a Free City with a smaller number of arcologies.
Save compatibility
This update breaks saves. This is true of almost every update, but it is especially true of this one. If you started a game using 0.8.2 or a previous version, do not load that save using 0.8.3+ and expect it to work. It won't. If you're experiencing trouble, check the options screen, which gives the version used to create your save. If the version shown there does not match the version in the filename of the .html you're running, don't report bugs. Using New Game Plus will update the version tag in your save, in addition to everything else, so if you use it on any 0.8+ save, you'll pass this check.
Submitting content
Every 0.8+ update has included mod content. That's outstanding. If you'd like to contribute, email me, at least until I decide what FC's next step is in terms of web platform. With different mod formats and levels of modder expertise, that's the best way for me to offer assistance and feedback to modders. Finally, as a request to all modders and players considering modding: all contributions are great, and I'll consider anything, but what the game needs most is more random events. It would be great if FC's library of random events could have the benefit of creative impulses other than my own. The most beneficial way to do this is to play until you see a placeholder event, and then create a sex scene between the PC and that slave.
Web platform
I've created a subreddit as an experiment. I decided to do so mostly because reddit makes it very easy, so there's little cost in running the experiment for an update or two and seeing how it goes. This update is posted in both places, and I'll continue to do this until the experiment has produced results. I will read feedback in both places, as well. I'd like to thank everyone who offered input on this; there were some great arguments raised. To give them their due, here's a review of the alternatives and why I don't see them as advantageous right now:- Continue using Blogspot as FC's primary web platform. Blogspot is cumbersome and unreliable. It lacks basic readability features in its comment sections, and it persistently deletes some users' comments.
- Move to a subforum at an established lewd game's forum. Most western lewd games have their own fan subcultures, and any such forum is not going to be friendly territory for at least some FC players. There are also independence issues.
- Move to a subforum at a broader lewd games forum. This presents the same culture issues as moving to another game's forum, and/or would place severe restrictions on my ability to exercise and delegate necessary mod power.
- Create a forum using a western free forum host. I have not been able to find a decent western forum host that does not ban adult content under its TOS. You have to read the fine print, anons.
- Create a forum using a non-western free forum host. Many western users (including myself) try to avoid any site in Cyrillic out of prudence. I'm sure there are reputable ones, but finding out which is which can be painful.
- Create an FC site with a forum. This is a last resort. I'm sure the funding issue could be addressed through Patreon, but anonymous web hosting is a monstrous pain that I'd rather avoid. As things are, I'd remain on Blogspot over this.
0.8.3.1 fixes
- New games will now set up retirement milestone policies properly.
- Set a new path to properly commit custom slave descriptions.
- Incorrect advancement of play after manually retiring a slave.
- Prevented gingering from appearing in inappropriate events.
- Misleading descriptive omissions for slaver PCs detecting gingering.
- Walk by scene error messages.
- Addressed a bug that was preventing menial to bioreactor conversions.
- Patched code omissions that were preventing some /d/ slave buyers from appearing.
- Added a check for errant hormonal effects.
- The PA should no longer decide she really wants to be a monstergirl.
- Based indenture costs on the fraction of five years remaining on the indenture.
- It should no longer be possible to create more than nine arcologies in a Free City.
- Addressed issues that would occur if a manually set retiree was otherwise removed.
- Added virginity checks to random events.
- Patched minor femPC description issues.
- Typos.
0.8.3 Changelog
- Provides additional starting slave customization options.
- Adds string implants for tits and asses, which grow without further input and may even have to be drained.
- Improves the rules assistant fertility options and logic.
- Creates a new announcement event for personal assistant future society appearance options.
- Provides relative and relationship interactions between schoolteachers and students.
- Adds an aging toggle to Cheat Mode.
- Adds belly branding.
- Much existing code has been rewritten to handle the PC's arcology as one of several arcologies in a Free City, rather than as a unique entity.
- The number of arcologies in the Free City in which the story takes place can be set between one and nine at game start.
- The game will randomly generate and follow the other arcologies in the Free City.
- Other arcologies will appear with different systems of governance, with various impacts on their development.
- Neighboring arcologies' prosperity will develop along a simplified path.
- All arcologies' economies will impact one another, with prosperity tending to move towards the average within the Free City.
- Should neighboring arcologies' prosperity fall far behind, they will experience dissention and a likely change of government.
- Neighboring arcologies will make their own Future Society choices, based on other arcologies' societies and their own development.
- All arcologies' societies will experience cultural crossover, accelerating or slowing societal progress.
- Each neighboring arcology has its own area in the slave market, offering slaves that vary based on the source arcology's prosperity and culture.
- Disabled the backwards compatibility mod function pending updating if necessary by that mod's author.
- Added a pair of policies for Gender Radicalism and Fundamentalism that boost beauty for slaves with classical feminine porportions.
- Provided better descriptive distinctions between slaves who can't speak and slaves who haven't learned how to speak the lingua franca.
- Changed some events to prevent generation of slaves over the arcology's retirement age; instant retirements should be reported as bugs.
- Rebalanced some hormonal effects which were not handling the interaction between ovaries and hormone therapy properly.
- More slave customization options at game start.
- Enabled fertility drugs for all slaves and added more descriptive support, since they now have the secondary purpose of starting lactation.
- Buffed unfocused sexual subordination so that it is no longer strictly inferior to targeted sexual subordination.
- Added a Chattel Religionist naming scheme that uses traditional virtue names: Patience, Charity, etc.
- Extended the rules assistant's contraceptives regime to address more ways a pregnancy can end.
- Recoding for better performance.
- Encyclopedia updates.
- Bugfixes, many of which were coded by CornCobMan or reported by Ryllynyth.