"Free Cities: a text-only slave management game." I suppose I have to change the banner now.
This update adds support for an optional rendered imagepack for FC's slave girls, contributed by Shokushu. I'm grateful for the amount of effort that went into this contribution. When I've downplayed the likelihood of seeing slave girls in FC in the past, it's been because I doubted a satisfactory imagepack could possibly be created. This imagepack includes 768 .pngs, and could only be held to that exorbitant number by not modeling race or age, among other things. Genital configuration, asset size, muscles, pregnancy, obedience, and fetishes are all depicted.
If any of this disturbs you, I suggest you reconsider. Images aren't and never will be the primary focus of FC. Display of the imagepack can be toggled from the options menu, and it's my intent that with image display off, FC will look and play the same as ever. Downloading the imagepack is not even necessary if image display is off. Finally, the imagepack and the .html will be updated separately, so repeatedly downloading the imagepack won't be required unless it's updated.
Saves from versions before 0.9.5 are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.6.5 (1700 February 3), save compatible.
0.9.6.2 download with imagepack: Dropbox, Mega. Please apply hotfix 0.9.6.5 by placing it in the game directory.
0.9.6.5 download without imagepack: Dropbox, Mega.
0.9.6.5 fixes
- Patched incestuous pregnancies under Egyptian Revivalism, again.
- Minor improvements to RA logic for growth injections.
- Minor UI and image display refinements.
0.9.6.4 fixes
- Fixed several passage links broken by the move to the new developer environment.
- Incestuous pregnancies under Egyptian Revivalism will no longer truncate the end of week report.
- Improved logic and descriptions for wearable dildo and plug effects.
- Corrected application of the obedience and devotion entrapment upgrades for the Corporate Market.
0.9.6.3 fixes
- Migrated development to a TweeGo-derived development environment for FC, by Spagetti_Code; GitHub integration is planned.
- Fixed the plot event sell all options again.
- Addressed several minor bugs located in the code by FC_BourbonDrinker.
- Applied a bugfix for an issue that was preventing chem damage, by FC_BourbonDrinker.
- Applied a bugfix for an issue that was preventing organic language learning, by FC_BourbonDrinker.
- Added an image option to display only basic poses in slave summaries while retaining fetish images for individuals.
0.9.6.2 fixes
- The Egyptian Revivalist bonus for incestuous pregnancy should no longer produce $rep issues.
- Fixed several bad breast fetish references that could break slaves' fetishes.
- Addressed yet another issue with the relative recruitment event.
- Rent from ownership in other arcologies will now be properly credited to the PC.
- Patched an issue with matchmaking by returning play to the main menu after discussing relationships with a slave.
- Reclaimed some wasted space when displaying large slave images.
0.9.6.1 fixes
- Addressed a nasty issue that was preventing most weekly skill gains.
- Restricted matchmaking to worshipful slaves as originally intended.
- Fixed errors in the standard punishment event.
0.9.6 changelog
Shokushu's imagepack
- Added a 768 file rendered imagepack, contributed by Shokushu.
- Provided code support for image display in many passages, with assistance from Shokushu.
- Implemented an image display toggle; the game can still be played from the .html file alone if images are disabled.
Other updates
- Emotionally bonded and emotionally slutty slaves can now be matched up with similar slaves to form relationships.
- Special descriptions will now appear in green when slaves pass skill milestones.
- Removed the green color from generic skill training descriptions to limit attention to skill milestones.
- Sexual energy gains from organic sources like Devotion, relationships, and health will stop short of nymphomania, requiring active intervention to maximize libido.
- Milk and cum production code improvements, by Anon.
- Bugfixes and future society balance improvements, from FireDrops.
- Bugfixes.
I wasn't able to playtest, release, and support an update last week, but my usual coding and writing time was unaffected. So, this is at least a double update in terms of content. I believe timely updates are less important than content creation for a project like this.
This update fixes an inconsistency that's been bothering me for a while: the milk from lactating slaves with monstrous udders not assigned to get milked used to vanish, benefiting nobody. This was obviously unacceptable, so it's now possible to upgrade the penthouse with milkers hooked into the arcology's fluid systems, allowing all slaves living there to give milk. Milking efficiency varies by assignment, with the existing assignment to get milked being the only one that offers full efficiency. To prevent this from completely unbalancing the game, more powerful assignments have lower milking efficiency. Furthermore, it's now necessary to pay for slaves' food, and they'll need to eat more if giving milk.
I hope you appreciate your Head Girl. Head Girls work hard, and many of them are likely to work harder after this update, since keeping lactating slaves at top production now requires keeping them pregnant. Even the best Head Girl's ability to impregnate is now finite, but you can now give her help by directing an appropriate Milkmaid to breed the cows and a proper Stewardess to do the honors for the servants.
Download: Dropbox, Mega. Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.5.4 (1330 PST January 27), save compatible.
0.9.5.4 fixes
- Pruned obsolete debugging code that was resetting whore skills during whoring.
- Starting from a new slave after committing a starting slave should no longer produce an error popup.
- Applied the invasion event hang fix to the refugee raid event.
0.9.5.3 fixes
- Patched a widespread issue with skills that would produce $cash and $rep bugs.
- Selling or giving away prisoners during the invasion event should no longer hang the game.
- Fix for a breast growth issue with the new Dairy upgrade, from Princess April.
- Addressed an issue that prevented some Dairy assignment scenes from appearing.
- Fixed several issues with Stewardess impregnation.
- Vaginal and anal skills should no longer cross over during starting slave customization.
0.9.5.2 fixes
- Fixed an issue with the consolidated relative recruitment event.
- Giving a Stewardess impregnation orders will no longer redirect to the Dairy.
- Addressed an error message in the corporate slave market.
- Improved the checks before applying Stewardess and Milkmaid impregnation.
- Addressed an issue with family relation words.
- Fixed many bad applications of the updated Deadliness widget.
- Updated several obsolete training descriptions.
- Addressed a minor bug in the new libido overflow code.
- Corrected the sexual training from fucktoy duty efficiency calculations.
- Patched an issue that could cause problems when milking imported slaves.
0.9.5.1 fixes
- Addressed an issue with long form skill descriptions.
- Fixed several issues that caused the RA diet logic to lock up and do nothing.
- The RA will now prioritize muscle goals over weight goals if they conflict.
0.9.5 changelog
Milk production
- The generic penthouse milkers used by lactating slaves who aren't assigned to work as cows can now be upgraded to collect and sell milk.
- Milking efficiency varies by assignment: working as a cow gives full efficiency while strenuous jobs like whoring offer little milk production.
- The Servant's Quarters benefit from this upgrade; all other facilities do not.
- Working as a full time cow, being pregnant, and being implanted with lactation drugs all act to slowly increase slaves' milk production.
- Pregnancy now offers a direct milk production bonus.
- Reduced several existing milk production bonuses, especially the bonus from lactation drug implants.
Impregnation responsibilities
- Limited the number of slaves the Head Girl can reliably impregnate: high Devotion, libido, health, and testicle size increase the limit.
- Stewardesses and Milkmaids capable of impregnation can now be ordered to keep the slaves in their respective facilities pregnant.
- Improved the UI for clearer delegation of impregnation responsibilities.
- New random event for Head Girls who are tired out by all this.
Fetish changes
- Recoded fetish changes to make organic fetish switching less frequent and less performance intensive.
- The base chance of a fetish change is now based on Devotion minus the slave's existing fetish strength, if any.
- Smart piercings now suppress existing fetishes first rather than trying for an immediate fetish switch if the chance of a switch is low.
Future society approval
- Racial Supremacists now approve or disapprove of racially superior slaves who are pregnant by other slaves, depending on the race of the other parent.
- Racial Subjugationists now disapprove of impregnation by racially inferior slaves and approve of sterilization of racially inferior slaves.
- Egyptian Revivalists now approve of pregnancy within incestuous slave relationships.
Skills tracking
- Oral, vaginal, anal, whoring, and entertainment skills are have all been converted to a 0-100 scale.
- These skills now have unskilled, basic, skilled, expert, and masterful ranges, with each level requiring more training to reach.
- Rebalanced skill gains to be slower but completely nonrandom.
- Devotion and Intelligence are now greater factors in skills training efficiency
- The Slaver career now offers a bonus to skills training performed by the PC.
Other updates
- New Dairy upgrade for Slimness Enthusiasts, by Princess April.
- Focusing personal attention on having as much sex as possible will spread any surplus libido among all slaves in the penthouse, slowly boosting Devotion.
- It is now possible to buy arcology ownership with reputation if the player's reputation is very high.
- Slave food is now a separate upkeep category, with slaves' individual food costs affected by diet, weight, lactation, and pregnancy.
- Better RA diet logic, from Dej.
- Refreshment random event updates to handle different refreshment types, from Anon.
- New random recruitment event, from Flooby Badoop.
- Added mental effects for carrying an incestuous pregnancy.
- Recoding for better performance.
- Bugfixes.
Mindless, repetitive grind is my least favorite part of games. If I start every turn or every fight by buying the same supplies or casting the same spell, give me a way to automate that. This is my one serious issue with Jack o Nine Tails, which remains my personal favorite h-game. Playing JoNT well requires close attention and careful strategy, which is incredible, but reaching those gems requires the player to dig through a lot of dross. In between carefully weighed decisions, there's a lot of mindless hammering of the same buttons, over and over. Punish, train, reward, train, train, bath. Ad nauseam (or ad carpal tunnel).
I mention this because I haven't mentioned JoNT in a couple of months, making it time to do so, and because this update is focused on removing one of the major annoyances in Free Cities as far as pointless micromanagement. (Yes, I'm aware I'm as guilty as any.) Previously, rapid drug-induced expansion, required switching the slave between growth drugs and curatives to boost health if the slave wasn't resting and maintaining health that way. This update moves curatives to their own drug slot, making it possible to apply both drugs at once, and adds a slot for aphrodisiacs, allowing addict slaves access to the usual drug options.
I've made minor balance tweaks to the drugs, but for now, it does not seem overpowered to allow slaves access to simultaneous expansion, health maintenance, and aphrodisiacs. First of all, such a regime is extremely expensive, and will quickly make slaves receiving the full spectrum individually unprofitable unless they're already of premium quality. Second, the full spectrum builds drug toxicity very rapidly. Of course, that can be addressed by applying curatives on a permanent basis, which makes this a good time to repeat that remains my avowed goal to make amoral use of slaves' bodies an advantage in game terms.
Finally, it's apparently time for me to repeat that comments using racial slurs, making personal attacks, or otherwise failing to be worth anyone's time will be deleted. I can't watch this blog closely all the time, so if such comments appear, please report them to me. If your feelings suggest to you that my not making this a safe space for childish misbehavior somehow impinges on your rights, I'd like to invite you to take a flying fuck at a rolling donut. There are many places on the internet that allow that kind of thing: please go to one of them and do it there. Get off my lawn.
Download: Dropbox, Mega. Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.4.3 (1545 PST January 13), save compatible.
0.9.4.3 fixes
- Free range dairy assignment scene fixes, from that scene's author.
- Corrected a bad passage title that broke the industrial dairy assignment scene.
- Prevented aphrodisiac effect description code from firing without an effect to describe.
- Addressed an issue with facepussy Transformation Fetishist appeal that could seriously retard society progress.
- Fixed the corporate slave market errors associated with sex skill training.
0.9.4.2 fixes
- Addressed a bug in New Game Plus that misapplied backwards compatibility features, setting many imported slaves to hypermuscular.
- Patched associated issues with curatives and aphrodisiacs that could produce $cash bugs.
- RA muscle handling logic and corporate dividend improvements, by Hicks.
0.9.4.1 fixes
- Spelling corrections from Boney M.
- Removed the health check for the Rules Assistant to apply growth hormones.
- Restricted several events for slaves that don't fit them.
- Smart piercings should now properly commit to maximizing attraction values.
- Fixed an error with the vibrator torment choice in the new standard punishment event.
- Fixed an assistant appearance error in the invasion event.
- Fixed errors in the application of the new mental effects of relationships.
- Addressed various minor descriptive bugs.
0.9.4 changelog
Pharmaceutical changes
- Slaves now have three drug slots: preventatives and curatives; aphrodisiacs; and all other drugs.
- Increased the impact of aphrodisiacs on generic sexual performance and reduced the health impact of extreme aphrodisiacs.
- Broadened the range of aphrodisiacs' long-term effects, which are now generally similar to female hormone therapy.
- Aphrodisiac addiction provides an additional path for strong fetishes to grow into paraphilias.
- Reduced the direct health benefits of curatives, but added the existing effects of preventatives to curatives.
- Aphrodisiacs and curatives both cause minor genome damage; slaves on a full spectrum of drugs now accumulate damage rapidly.
- Preventatives and curatives now make genome damage effects less likely, but do not eliminate them.
Interslave relationship dynamics
- Removed the preexisting flat Devotion and Trust bonuses for being in a relationship.
- Slaves in a relationship will now move toward their partner's Devotion level, at a rate based on the relationship intensity and the difference in Devotion.
- Slaves in a relationship who are afraid of the PC will be frightened for their partner, but be more obedient to protect them from punishment.
- Slaves in a relationship who trust the PC will gain trust based on the intensity of the relationship.
- Slaves with enslaved family members will receive mental effects based on their and their relation's attitudes towards slavery.
Other updates
- Two random events written and coded by Princess April.
- Updated the muscles stat to a 0 to 100 scale, making the step from ripped to extreme musculature much more difficult.
- Added a set of six generic random events in which slaves can be punished for various minor sins.
- Reduced the imbalanced libido gain from orgasm rewards.
- Minor descriptive enhancements.
- Recoding for better performance.
- Bugfixes.
My original plans for this update were derailed by an excellent player suggestion that I realized could be fulfilled while simultaneously giving the much neglected corporation some attention. The corporation now has its own slave market, which starts out offering very generic slaves but can be customized through a series of decisions unlocked by developing the corporation itself. All arcologies in the Free City will give the corporation bonus profits if the slaves it offers appeal to the arcology's society model. It's very lucrative to spread Asset Expansionism from arcology to arcology while creating a corporation that specializes in big breasted slaves, for example, and doing so helps spread Asset Expansionism even faster.
Download: Dropbox, Mega. Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.3.1 (1900 PST December 28), save compatible.
0.9.3.1 changelog
- Addressed a long-standing bug that would suppress the Self Hating paraphilia if slave summaries were unabbreviated.
- Removed the requirement that slaves speak a language fluently in order to learn it in class.
- Corrected the cutoff values for hormonally induced Devotion and Trust changes.
- Remote Surgery breast shape error message addressed.
- Several corporate market error messages addressed.
- Restored erroneously omitted Encyclopedia updates.
- Fixed minor descriptive issues.
0.9.3 changelog
Corporate slave training
- Creating a corporation unlocks a new slave market, featuring slaves captured and trained by the corporation.
- As a major shareholder the PC can purchase these slaves at a discount, which increases with ownership share.
- Provided 18 corporate decisions that affect the slaves offered, unlocked by owning certain amounts of the appropriate corporate asset type.
- Each future society in each arcology will provide the corporation with bonus profit if the corporation's slaves are demanded by that society model.
- Society models provided with appropriate slaves by the corporation receive societal advancement.
Other updates
- Descriptive refinements and code refurbishment, by Anon.
- Added sexual energy decay at low devotion, calibrated so that most new slaves with healthy sexualities will see an initial decline as they adjust to slave life.
- Sexual energy decay at low devotion is reduced for slaves performing nonsexual jobs, encouraging extended training prior assignment to sex work if high energy is desired.
- Removed the breast size requirements for breast shape to affect beauty.
- Slightly reworked breast shape surgeries and added RA support for performing them as cosmetic surgeries.
- New random individual event for slaves with torpedo-shaped tits.
- Degradationism now reverses the impact of intelligence on attractiveness, making stupidity very attractive when perfected.
- Provided a Gender Fundamentalist policy that increases the attractiveness of stupid slaves.
- Slave school subsidy policies can no longer be enacted when school prosperity is already maximized.
- Reduced the impact of devotion on milk production; hatred was previously capable of making cows completely dry.
- Encyclopedia updates.
- Bugfixes.
This update allows a third answer to the question of whether the player character has a penis or a vagina.
I am thoroughly aware that there are strong opinions out there about exactly what is and is not a futanari or futa. I've probably annoyed almost everyone by making up my own meaning, since I needed a categorization and decided to use the term to distinguish slaves who have not only dicks and pussies, but ovaries, too. Naturally, this update gives some attention to the Futanari Sisters, who are rather pleased to live in an arcology owned by a fellow hermaphrodite and also want in on that organ farm, regardless of the player character's equipment.
Download: Dropbox, Mega. Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.2.1 (1600 PST December 20), save compatible.
0.9.2.1 changelog
- Fixed the error message in the boob collision random event.
- Replaced existing accent elimination calculations with a nonrandom placeholder pending a stat update.
- Addressed an issue that was suppressing most clothing effects.
- Fixed starting slave weight customization display.
- Addressed an issue that may have been causing starting slave custom birthday oddities.
- Personal training will no longer default to softening flaws if the only available flaw is a paraphilia.
- Conversely, personal training will now default to fixing flaws if a quirk is already present in that slot.
- Fixed a bug that prevented captures during the coup attempt event unless Roman Revivalism was active.
- Reworked the way a completed slave education is applied.
- Fixed minor display issues.
0.9.2 changelog
Futanari player characters
- Enabled futanari player characters and provided descriptive support for futas in appropriate scenes.
- Futa PCs qualify for most genitalia-dependent interactions and training bonuses, but suffer moderate reputation penalties.
- During starting slave customization, futa PCs can create futa slaves at a reduced premium.
- All events involving the Futanari Sisters are slightly different for futa PCs and will appear more readily.
- Futa PCs do not have to pay upkeep for the presence of the Futanari Sisters and can subsidize them more efficiently.
- Futa PCs can indulge in a unique series of sexual escapades with Sisters living in the arcology, available from their slave market screen.
Other updates
- More pregnancy, blindness, and erectile nuances from Anon.
- Provided a new event in which Futanari Sisters living in the arcology can be given access to the organ farm and given guidance about whether to reproduce.
- Generally updated the Futanari Sisters' events to current code standards.
- Fixed and reworked accent elimination to require that the slave be able to talk, but not fluently.
- Increased the effective volume of lip implants.
- Devoted slaves will no longer develop certain behavioral flaws due to extreme fear.
- Bugfixes.
This update takes a half step towards one of the few remaining items I think the game really needs before a 1.0 release: a viable alternative to the standard Worshipful/Trusting build. As I've mentioned several times in the past, here and on /d/, that alternative is Worshipful/Terrified. I intend that higher Devotion will remain almost universally good, but I'd like it to be viable to build this devotion on terror if the player so desires. I expect that this will require much more testing and adjustment, but the general balance picture of this update is that Worshipful/Trusting slaves tend to be harder and more expensive to train than the Worshipful/Terrified alternative, but offer ancillary benefits like Reputation bonuses and better performance in leadership roles.
Another gap in the devotion paradigm has been the rarity of interaction between slaves. Slaves talk to each other, or otherwise communicate. Keeping a penthouse full of extremely frightened or fanatically devoted slaves will now have an impact on wavering girls: it would be hard to live in such an atmosphere without feeling some sympathy with the prevailing feeling. This update also adds a generic plot event with minor but permanent effects on what slaves think of their life in slavery. I intend to add more of these, creating a strong cumulative effect in the late game.
Download: Dropbox, Mega. Saves from previous versions are incompatible, but 0.6+ saves are eligible for New Game Plus. Latest hotfix is 0.9.1.4 (1345 PST December 16), save compatible.
0.9.1.4 changelog
- Fixed errors inTransformation Fetishist slave influence and pregnancy sources.
- Removed the spurious weekly lip growth past lisping threshold notifications.
- Restored organic Head Girl prestige gain to 0.8+ levels.
0.9.1.3 changelog
CornCobMan's bugfixes
- Corrected bad strings for mindbroken, self hatred, and foreskins, which could result in changes not appearing.
- Numerous fixes for the fondle vagina and fondle butt miniscenes.
- Addressed an issue with Cheat Editing indentures.
- Fixed an error calling vaginal accessories.
Other bugfixes
- Addressed an issue that could prevent the autosurgery from working with certain combinations of settings.
- Fixed an issue in lip descriptions during the kiss miniscene.
- Addressed the bad event redirection when giving the personal assistant a name.
- Restored availability of the event options for the market assistant's introduction event.
- Patched several possible causes of spurious coup losses and verified that victory will occur.
0.9.1.2 changelog
- Readded fixes from CornCobMan that were erroneously omitted from 0.9.1.1; the error was mine.
- Fixed obsolete Devotion and Trust stats pointed out by Anon.
- Addressed an issue that could hang the game on a blank screen during events.
- Addressed an oversight that could repeat the refugee aid event.
- Fixed large numbers of spelling and grammatical errors pointed out by Boney M.
- Standardized spelling on American English, with inconsistencies pointed out by Boney M.
- Added a short grace period after slave acquisition before naturally occuring mindbreak becomes possible.
- Removed the spurious weekly lip growth into facepussy notifications.
0.9.1.1 changelog
CornCobMan's bugfixes
- Added a patch for the slave overwriting issue.
- Fixed an issue with vaginal skills.
- Updated Cheat Edit for lips changes.
- Fixed an issue with smart clit piercing settings set by the RA.
0.9.1 changelog
Lips update
- Updated the lips stat from 0 to 3 in steps of 1 to 0 to 100 in steps of 1.
- Created a range of large lip sizes that do not induce lisping but qualify the slave for many large lip descriptions.
- Provided new lip extremes: thin lips, which are unattractive, and facepussies, which are so large they prevent intelligible speech.
- Degradationist, Transformation Fetishist, and Asset Expansionist arcologies all approve of facepussies.
- Restricted facepussies behind the extreme content options.
- Recoded the way inability to speak is handled to support future silencing options.
- Updated many descriptions to respect the difference between slaves who can make no sound and those who can moan or scream.
Collective spirit
- The game now tracks the players' slaves' collective spirit; this is based on an average of their attitudes, but changes slowly.
- Slaves in the Cellblock, Arcade or an industrial Dairy do not contribute to the collective spirit, and slaves in other facilities contribute less than slaves in the penthouse.
- High and low collective Devotion and Trust will have mental impacts on slaves, with the effect on slaves in facilities being halved.
Trust rebalance
- High Devotion will no longer improve Trust if a slave is Frightened or below, and can still overflow into Reputation in this situation.
- Low Trust will no longer reduce Devotion if a slave is Devoted or above.
- Created several new combinations of Devotion and Trust that represent mental states where it can be beneficial to terrify an obedient slave even further.
- Devoted slaves' value is no longer affected by low Trust, but can still be improved by high Trust.
- Rebalanced standard reward and punishment effects to support Worshipful/Terrified builds.
- Made extremely low Devotion and Trust somewhat sticky, making it easier to maintain these states if desired.
- Degradationism now focuses on fear rather than on intelligence.
Event updates
- Hybrid assignment and recruitment event in which a trio of spring breakers can be enslaved for verbally abusing a slave performing public service.
- Generic plot event dealing with the long term side effects of the liquid slave diet.
- Allowed the player to go into debt to take advantage of unique enslavement opportunities.
- Made a minor change to event generation to reduce minor event spam during weeks with plot events.
Other changes
- Continued Rules Assistant updates and bugfixes, by CornCobMan.
- UI improvements and other bugfixes, by CornCobMan.
- Rivalry event chain updates, by Anon.
- Continued pregnancy updates, by Anon.
- Reduced the ease with which the phallic feeder and drug suppository kitchen upgrades previously overpowered existing fetishes.
- Improved personal training and Head Girl logic for the changes over the past several updates.
- Recoding for efficiency.
- Bugfixes.
This update recalibrates the Devotion, Trust, Health, Weight, and Fetish strength stats. This is long overdue, and provided a good opportunity to clean up the code, resolve some ambiguities, address some gameplay issues, and simplify some ugly math, all in one pass. It's very far from revolutionary in gameplay terms: if you have no interest in modding, the only differences you're likely to see are that effects will show up more regularly and a few decimals will be gone.
Rather than attempting to review the hundreds of little balance changes, I'll focus on one stat and what I did to it. In 0.8 and before, a perfectly devoted slave had a ~10% chance of her fetish intensifying each week based on each potential source of intensification. This meant that for such a slave with a single potential source of fetish intensification, fetish advancement would have a mean time to happen of 10 weeks. In 0.9, the fetish strength stat is hidden and much more granular, with fetish levels being ranges of the stat rather than values. All sources of fetish intensification now contribute steadily to eventual fetish advancement, rather than offering additional chances at sudden advancement. Fetishes have gone from being almost completely random to a mix of randomness and deterministic behavior, which I think is appropriate for mental stats. I see physical stats like Weight demanding a much lower degree of randomness. Of all the stat changes included in this update, the fetish strength change is probably the most significant from a gameplay standpoint, turning a noisy, unstable system into a slower, more predictable process.
Download: Dropbox, Mega. Saves from previous versions are incompatible. Latest hotfix is 0.9.0.2 (1645 PST December 2), save compatible. Hotfix 0.9.0.1 was erroneously released as 0.9.1.
0.9.0.2 changelog
CornCobMan's modding
- Personal attention health increase changed from 1 to 10
- Added missing " in the conditions for the RA autosurgery.
- Fixed "relocate" surgery description bug.
- Added missing tag to serve your other slaves assignment code.
- Added more chastity checks.
- Addressed various other bugs and inconsistencies.
Other updates
- Corrected numerous obsolete stats pointed out by Anon.
- Fixed a bug in paraphilia incitement.
- Removed event exploits.
- Personal training can now default to flaw softening if one is present and chances of success are good.
0.9.0.1 changelog
CornCobMan's modding
- New chastity options, including combined and anal chastity.
- Recoded existing chastity options.
- RA updates to support 0.9 stat changes.
- Backwards compatibility function updates.
- Added more stats to the Cheat Edit function.
- RA bugfixes.
Other updates
- Corrected a frequency bug in slave generation for nearsightedness.
- Fixed a bug that was setting weight based on fetish strength.
- Added birthdays to starting slave customization.
- Emotional Sluts will no longer be dissatisfied with assignments they choose themselves.
- Addressed various minor descriptive issues.
- Added a suggested Gender Radicalist fashion policy, Bottom Heavy Radicalism.
0.9 changelog
Slave stats updates
- Recalibrated Devotion and Trust from a -20 to 20 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
- Recalibrated Health from a -10 to 10 scale in steps of 0.1 to a -100 to 100 scale in steps of 1.
- Recalibrated Weight from a -3 to 3 scale in steps of 1 to a -100 to 100 scale in steps of 1.
- Recalibrated Fetish strength from a 0 to 2 scale in steps of 1 to a 0 to 100 scale in steps of 1.
- Updated many calculations to reduce randomness and make effects slower but more predictable.
- Rebalanced the way stats progress to make slaves less inevitably identical.
- Reviewed Devotion and Trust qualifications to eliminate ambiguous cases.
- Added bracketed numerical displays of more stats to abbreviated slave summaries.
Training rebalance
- Recoded player character and Head Girl training to use a hidden training tracking stat.
- All training tasks now take a nonrandom number of turns based on the trainer's and trainee's stats and the complexity of the task.
- Trainee intelligence is now a disadvantage for all mental training: flaw removal, softening, and creation.
FireDrops's modding
- Provided new, standardized body modification scoring.
- Added a new publicity function to the Recruiter, allowing her to boost reputation and society progress once a large number of slaves are present.
- Bugfixes.
CornCobMan's modding
- Continued Rules Assistant work.
- UI sanity improvements, including link hiding when options are no longer available.
- Descriptive refinements to avoid confusion between Buttsluts and Anal Addicts.
- Cheat menu improvements.
- Bugfixes.
Anon's modding
- Continued pregnancy, blindness, and other content expansions.
- Fertility recoding for efficiency and reliability.
- Bugfixes.
Other updates
- Recoding for efficiency.
- Updated to the current version of Sugarcube 2.
- Bugfixes.